NOTES: | My entry for ETG User Cards 2 competition. It is a permanent with two activated abilities, each of one available in different circumstances: * Generating a Thorn/Spine Carapace means creating a Thorn/Spine Carapace shield on your shield slot, removing any previous shields which were there. * The "6 :Thorns" and "5 :Spines" abilities are available and the "6 : Grasping Thorns" and "5 : Grasping Spines" are non-available as long as there is NOT a Thorn Carapace or a Spine Carapace on your shield slot. As soon as a Thorn/Spine is created on your shield slot, then the "6 :Thorns" and "5 :Spines" abilities become non-available and the "6 : Grasping Thorns" and "5 : Grasping Spines" become available. If your Thorn/Spine is removed from your shield slot, then "6 :Thorns" and "5 :Spines" become available again, while "6 : Grasping Thorns" and "5 : Grasping Spines" become non-available.
LORE:
Arthanasios the Scum is a very infamous warlord who has a dozen of secret bases in the Elements world, which are connected through a series of underground caves and magical portals. It is believed he owns at least one secter fortress in each of the twelve major realms; the Earthen and Magma Mountains, Graviton Basin, Desert of Time, Kingdom of Light, Forest of Life, Dead Marshes, Kingdom of Darkness, Etheria, Windswept Shores, Frozen North and Chaos Triad. He was born as a simple commoner in a village deep within the Forest of Life and his ability to manipulate quanta was minimal. However, since he got great ambitions for himself, he studied hard in order to improve in life quanta mastering. However, as Arthanasios grew up and he had learnt everything he could for utilizing in the surronding forest area, he decided to ascend the Great Rivers and to travel towards the Kingdom of Light and the Frozen North, since and were eternal allies with his homeland. Unfortunately, Arthanasios eagerness for power prevent him from mastering and his lack of patience made unwilling to obey him, so he returned back in the Forest of Life and that time he followed River Styx instead. That foul river sent him to the Death Marshes first and to the Kingdom of Darkness later, where Arthanasios became corrupted from the tainted powers. The Dark Gods promised high power for low cost, giving him the ability to express his envy by poisoning others and his greed by stealing whatever he wanted. His corrupted and dishonored deeds made him imfamous via the title 'Arthanasios the Scum', a title which he proudly holds even nowdays. Scum's secret fortresses are protected by magical poisonous thorns, created by Arthanasios himself, which act as a venomous shield against any nearby intruders. Furthermore, many citizents and elementals have claimed they saw Scum's thorny spines travelling miles away into the surrounding inhabited areas, grabbing any valuable object they could find and bringing it back to their master. After all, the Scum believes he has to take back whatever rightfully belongs to him, which is nearly everything...
*Lore's inspiration: http://elementscommunity.org/forum/index.php/topic,42208.msg525962.html#msg525962 http://elementscommunity.org/forum/index.php/topic,42208.msg526052.html#msg526052
*How is this card representing ARTHANASIOS ?: First of all, I would like to say I do not believe that only a creature card can represnet someone; a spell or permanent can also do that. I am a Life player, that's why Scum's Thorns|Scum's Spines is a Life card. Thorn Carapace is my favourite shield and I believe it is also the most powerful if Enchanted/Protected, however it is not used as commonly as it should. So, I have created a double activated ability, one which can create a Thorn/Spine (Death quanta matches poisoning) and the other one adds a PC into Life, which is something Life needs (and I like Steal's idea, despite the fact I dislike darkness in general).
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