NOTES: | Round 4 requirements
- Both of the card’s NAMES should include at least 3 letters of the author’s name in them. Numbers may act as wildcards, underscores and other symbols are to be ignored. (A,E,H,M,N,T,U,Z)
Unupped contains T,M,A. Upped contains T,M,U. - Both the unupped and upgraded card forms must have different mechanics UNLESS it’s an Other card.
- The COST of your unupped card has to be equal to the total number of votes you have accumulated throughout this entire competition, divided by 10. (Round up or down if necessary) (11+15+11 = 37. Unupped must cost 4)
- If the card is a creature, it must be able to either provide healing OR apply a status effect (either something new or something in-game like adrenaline/momentum/infection) to a target.
- If the card is a permanent, its ability must either be triggered via its destruction (removal) OR it requires stacking.
- If the card is a spell, it must grant an ability to a creature (i.e. – Liquid Shadow, Acceleration, Mitosis) OR it must affect all creatures on a field/both player fields (Rain of Fire, Pandemonium, Luciferin)
Haunting effects:
- Naming Blight) The winner's card CANNOT have the following 3 letter consonants (not vowels!) in their name (name 3 letters): X,Q,Z
The image of a clock that is both cracked and intact (at least this is what i saw in the image!) made me think to a break in the time continuum. So i started to think to strange things that would happen when you mess with time, like paradoxes and things like that. Reverse Time was in my head all the time (pun happened!) but then i thought to Schrodinger's Cat. If a creature can die while staying alive, it could be also rewinded while staying on the field! This idea brought me to the upped card: Time Disruption. Every creature on the field (only targetable ones, of course) will put a copy of itself on top of your deck, while staying there. Side-effect: when affected creatures are skeletons or mummies, they behave like when targeted by rewind (so no copy on top of your deck, but living creatures on your field). The sinergy with is obvious, but if paired with drawing power it could be used as a cheap Fractal-like spell, or like a Time-Mitosis. This can also help avoiding deckout, since it add a lot of cards on top of your deck. In general, it's useful once you enstablish control of the field but you need more "firepower".
The unupped is a modified version of the upped one. At first i thought to give the "fake-rewind" ability only to a single creature. But then i remembered that the mechanics of the cards should be different (damn you, rules!), so i thought of removing the rewind effect, and preserving somehow the duplication. This is the result: target creature skill becomes "0: Time Rift". If a copy of this creature is available in your deck, it's added to your hand. It's powerful, but it also depletes your deck, so you can use it only a limited number of times (5 at best. This is the reason of the 0 cost, since you already paid 4 to play the card and you also have to pay for the creatures you draw). Another twist on Time-Mitosis, i guess!
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