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Offline FlareGlutox

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg415593#msg415593
« Reply #24 on: October 25, 2011, 03:05:16 pm »
Reserved for converting pool slot, or maybe only pool slot. Not sure yet.

Edit: Here it is:

Idea By:FlareGlutox
Converting pools are put into this slot via the "your deck"-screen, just like the mark. You also have the option to add no pool at all to your deck, since they all provide a passive negative effect, but also grant you the ability to convert unneeded cards into some useful effect. Converting pools can pe chosen independant of the Mark, so any combination between these is possible. The abilities of converting pools can be activated only once per turn, just as those of regular permanents. It should also be noted that all the negative effects are somehow related to the positive ability of the respective pool.


Pool of Healing: Discarding triggers Obsession and your turn immediately ends after activating its ability to prevent drawing cards afterwards, so that you can't get a full hand and have to discard an additional card at the end of your turn. Decreased HP and MaxHP values also affect healing and MaxHP increase, therefore Druidic Staff will heal for 4 on each attack, Shard of Divinity will increase your MaxHP by ~19 HP with a Mark of Light and Pool of Healing will also heal for only 12 on each activation, etc. Furthermore this decrease only applies to you (i couldn't fit that on the card anymore).
ART: http://www.publicdomainpictures.net/pictures/8000/nahled/agua-limpia-25761279462304m5kq.jpg modified by FlareGlutox

Pool of Infection: Removing a creature doesn't kill a creature, therefore death effects won't be triggered. If you play mark cards and your Mark becomes 2x or 3x, it will produce 1 or 2 quanta respectively.
ART: http://www.publicdomainpictures.net/pictures/13000/nahled/wassertropfen-139271300085621RnP.jpg modified by FlareGlutox

Pool of Directness: All your creatures and weapons will deal one less damage on each succesful attack (they are meant by physical damage sources). Pool of Directness, Catapult and any other non-creature and non-weapon damage is not effected by this. You can only sacrifice pillars on your side of the field and pillars and pendulums CAN be used for this.
ART: http://www.publicdomainpictures.net/pictures/11000/nahled/play-with-water-272612885491105CBs.jpg modified by FlareGlutox


P.S.: If these three pools are somehow imbalanced, please don't take that fact into consideration, since I put most of my effort into developing the converting pool mechanic and had little time to balance the actual cards.

P.P.S.: Colors of the card images may or may not show a certain elemental affinity.
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Offline Xenocidius

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg417678#msg417678
« Reply #25 on: October 30, 2011, 12:53:03 am »
Idea By:Xenocidius
The basis of gems is that they affect your weapon and shield slots - the idea is that you 'socket' the gems into your equipment. They provide powerful bonuses such as making your weapon deal extra damage, making your shield reduce extra damage, or even protecting both slots.

Similar to weapons, there is a gem for each element, which all represent the theme of their element. For example, the gem for Fire shows the theme of power, Earth the theme of defence and Darkness the theme of, umm, darkness.

I think they would make a good addition to the game as they strengthen the theme of elements and give the player more of an identity.
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Offline n00b

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg417694#msg417694
« Reply #26 on: October 30, 2011, 01:53:30 am »
Reserved for when I think of something :D
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Offline jacker

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418046#msg418046
« Reply #27 on: October 30, 2011, 06:10:45 pm »



Idea By:jacker
Ok, I tried a lot of options but they never felt like "slots" but only mere permanents, when i come out with Runes.
In mithological history and in a lot of fantasy games, they are usually used as traps. Indeed, once in the battlefield, they activate their effect whenever a condition is fulfilled. They activate the effect and become silent again..till next time! They have effect kindred with their elements, but it does not mean they can't be just one per element.

 :life Growth
Life is the elements of nature and of big creatures that explode along with it. Rune of growth punishes opponent who play big creature, because Life has BIGGER bad asses.
 :death Revenge
Death is element of.. Death xD So it gets dark energy from the death of a creature and channel it infecting an opponent creature.
 :fire Rage
Fire is the element of Fury, Rage and Recklessly. This Rune backfires the opponent as a reaction of dealing too much damage. Pretty simple

Offline TheManuz

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418199#msg418199
« Reply #28 on: October 30, 2011, 09:41:39 pm »
I'm seeing so many good submissions here!
When the competition ends, i'd like to see some of these cards made for submission in crucible!

Offline Jenkar

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418221#msg418221
« Reply #29 on: October 30, 2011, 10:04:36 pm »



Idea By:jacker
Ok, I tried a lot of options but they never felt like "slots" but only mere permanents, when i come out with Runes. In mithological history, they are usually used as traps. Indeed, once in the battlefield, they activate their effect whenever a condition is fulfilled. They activate the effect and become silent again..till next time! They have effect kindred with their elements, but it does not mean they can't be just one per element.
Seriously good stuff.
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Offline OldTrees

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418262#msg418262
« Reply #30 on: October 30, 2011, 10:50:50 pm »
I see a few nice mechanical themes. Some of the mechanical themes were submitted multiple times under different slot names.

However I am a bit disappointed in the lack of persuasion for the suggested slots. If I am not mistaken it is the slot ideas that are competing not the examples of cards. Please describe and make the case for the merits of your slot idea.
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Offline jacker

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418283#msg418283
« Reply #31 on: October 30, 2011, 11:41:05 pm »

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418464#msg418464
« Reply #32 on: October 31, 2011, 08:10:41 am »
Idea By: Manipul8r
The soul is an incorporeal essence of every Elemental and the eye is regarded as the window to the soul.  Until the slot has been filled, an Elemental's soul is still unfocused and immature.  The soul is a major influence in the world of Elementals and can have far reaching effects that can even enhance the Elemental itself if nurtured and amplified.  A soul has no form, so it can not directly damage the opponent or prevent damage to its Elemental, but it can affect nearly everything else.

:time Ageless Soul :time - A time elemental has the distinct advantage of being able to influence its deck, and its soul can enhance this ability if developed.  The mechanic has two powerful effects that help during specific circumstances.  A fast, aggressive deck can draw an extra card each turn by playing every card it draws.  In a long match, Ageless Soul can keep time itself in check and save you from decking out by drawing.  The skipped draw occurs at the beginning of the turn and the extra draw occurs at the end of the turn.

:gravity Heavy Soul :gravity - The weighty nature of gravity Elementals make them knowledgeable and wary, improving their resilience and at times their offensive ability.  Heavy Soul brings out focused strength by toughening creatures and sometimes even granting them penetrating power.  The chance of gaining Momentum is 160/(ATK+1)%.

:darkness Soulless :darkness - The truly sinister Elementals of darkness eventually refuse to embrace the idea of the soul, but in this clarity, their nature is revealed and soullessness becomes their defined essence.  Soulless Elementals can take advantage of the power of their soul's void, using their own devoid permanent field to keep the opponent's setup at bay and control the field.

Notes: You may ask why Soulless doesn't reduce in cost when upgraded, and the answer is that I didn't want Supernova/Nova rushes pushing a Soulless out with very few other permanents out.  Admittedly, these ideas have not been thoroughly balanced.  I apologize if others have created similar cards before, I've been gone for a while and haven't read many of the ideas around.  I've brainstormed for the other Elements' souls as well and I may post them eventually.

Offline KamietsuTopic starter

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418522#msg418522
« Reply #33 on: October 31, 2011, 12:27:17 pm »
I see a few nice mechanical themes. Some of the mechanical themes were submitted multiple times under different slot names.

However I am a bit disappointed in the lack of persuasion for the suggested slots. If I am not mistaken it is the slot ideas that are competing not the examples of cards. Please describe and make the case for the merits of your slot idea.
While you are right, it is the slot that is being judged, what matters the absolute most are the cards, and card's effects, that will go into that slot. Just like the Weapon, and Shield slots themselves, the slot is just mostly a visual concept. Weapon and Shield slots do nothing other than provide a space for very specific cards.

On another note, the description area isn't exactly for persuasion but explanation. I will be going through on the final submissions and removing any flair work does on the description area, such as colors, increased sized, uneeded bold and italics, etc. I will not remove anything except that so expect any non-code to stay.


As for the similar mechanics, different names, I've seen enough variation among the ideas to warrant their differences. The same was true in the Pseudo-Elements competition. While many were similar, they were different enough to be viable.
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Offline moomoose

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418735#msg418735
« Reply #34 on: October 31, 2011, 09:58:19 pm »
my concise reviews of the concepts so far:
orb: rip off of psion? meh.
field: i do not understand the notes.
aura: the only card i like is the fire one, but its basically a copy of inferno aura (level 1 or 2 archives)
bra: i prefer them unequipped, personally.
pendant: :air ok :life been done before (overgrowth?) :death feels more like darkness, and is another form of vampire needed?
mount: feels awkward
familiar: like the concept, but the cards seem underwhelming
resolve: awkward concept, fire and darkness are OP, life is interesting aside from the shield part, which is hard to envision
emblem: ok concept but the cards have all been done before
chain: i like the break concept, but the ideas thus far i do not like
crest: ok concept, like the air card, the others feel flat and/or out of place.
tune: like the music concept, the cards have been done before
suit: ? concept ? cards
coin slot: like the 0 cost cards affecting both players concept. a place for otherwise overly situational cards. the card ideas themselves are not the best ive ever made.
mantra: i do not understand the concept as stated, and the cards are not yet made.
gem: gem series already exists (not a slot, but still kinda spoken for), the :fire and :earth have been thought of before as shard ideas, :darkness seems OK but is misnamed.  the concept of limiting the buffing to the weapon/shield is kinda a turnoff
rune: my favorite concept so far, but i do not like the cards which have been made

so basically everything is flawed to varying degrees. my favorite concepts are 1) rune 2) familiar 3) coin, but as far as the cards themselves go, i think all of them, my own included, could come up with better cards.
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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg418746#msg418746
« Reply #35 on: October 31, 2011, 10:29:21 pm »
orb: rip off of psion? meh.
...and it's a good idea, plus it fits in with the 'orb' theme. Imagine an orb floating next to the Elemental zapping their opponent every turn, while also giving some nice effects.

..on that note, the orbs do 'more' than just some spell damage.  :)

 

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