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Offline ARTHANASIOSTopic starter

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Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1046553#msg1046553
« on: February 28, 2013, 07:50:40 am »
Here are my 3 ideas.
I decided into focusing on an idea of mine where upped and unupped cards have similar mechanics but serve different elements.

NAME:
Hideout
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
-
TEXT:
Your quanta pool and your hand can nor be altered during your opponent's turn. Heal 4HP per turn.
NAME:
Hideout
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:
-
TEXT:
Your quanta pool and your hand can nor be altered during your opponent's turn. Heal 5HP per turn.
ART:
Robin Halioua
IDEA:
Arthanasios


 NOTES:
Sanctuary is a powerful defensive/stalling card and I find unfair the fact only :light has such an anti-Ghostmare, anti-Bhole and anti-Discord. Because of that, :life and :earth deserve to have an equal effect to buff their stalling capabilities as well as making Ghostmare and Bhole-Discord users think twice before abusing popular ETG annoyances! :P However, both Hideout versions cost more than Sanctuary in order to prevent :light becoming (even slightly) weaker. Also, I know +1 HP per turn doesn't seem like a fair buff for Hideout's upped version, but I find :earth being able to make better use of it, since it will be Earth's only in-element, healing-per-turn source and, as such, it can combined extremely well with Stone Skins and (why not?) Enchant Artifacts.

LORE:
Hideouts are buildings in green forests and rocky mountains who are used as settlements for the occasional hunters who grab their Longbows and Owl Eyes in order to participate in their favourite sport; hunting Cockatrice packs for their precious meat or capturing young Graboids in order to turn them into tamed adult Shriekers. Moreover, Hideouts often live up to their name while providing settler to refugees who had the bad luck to watch their village burning into flames after a Crimson Dragon's attack or a raid of undead Skeletons.

EXAMPLE DECKS:
Spoiler for Hidden:

Mono-Life HideStall

A mono-life stall is possible with this card. There is no dire need of rare Shards of Gratitude anymore...

Mono-Earth HideStall

A mono-earth stall, quite capable of its own. The extra HP space that is granted by Granite Skins is now useful due to healing-per-turn granted by Hideouts.

SERIES:
none


NAME:
Clockwork Servant
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
8|5
TEXT:
Periodic Loyalty: Clockwork Servant's control is switched between players each turn.
NAME:
Clockwork Servant
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
8|8
TEXT:
Periodic Loyalty: Clockwork Servant's control is switched between players each turn.
ART:
stevemur
IDEA:
Arthanasios
NOTES:
Periodic Loyalty: This ability is passive and can't be lobotomised. When you play Clockwork Servant, it comes at your side of the field but at the end of your turn it goes to the other side of the field and it is controlled by your opponent; on your opponent's next end of turn, it comes back under your controll in order to follow the same process again. However, Periodic Loyalty functions only if there is empty space for creatures left. In other words, an opponent's field full of Malignant Cells prevents Clockwork Servant from jumping to your opponent's control next turn.
 In general, Clockwork Servant is better combined with good DR shields, Fractals for sudden OTK-style attacks, Alfatoxins and it serves as good Chimera buff. It should be avoided against decks with Immolation (opponent sacrificing your Servant when under his/her control), Mutation (opponent Mutates your Servant when under his/her control in order to gain a new creature), Catapult (opponent launching your Servant back at you when under his/her control) or even Chimera.

LORE:
 A cheap striker with a great drawback, Clockwork Servant seems problematic in being completely loyal to its owner. Its creator, a powerful Time Elemental and great Wizard known as Dditi, often recieves tons of complaining from his customers and usually accused for sending them poor-quality and glitching automata. The following letter recieved by a Graviton General named Augustus is a perfect such example:

"Dear and Respectul Time Wizard Dditi,
 Those Clockwork Servants that are labeled as your 'proud and ambitious invention' have proved irritatingly ineffective at combat. Considering their great strength and due to respect to your craftmanship, I filled in my front lines completely of them. And here the nastiest of all surprises comes when just a single minute after the combat started, your ingenius products executed a 180-dergee rotation and started attacking my flat-footed Armagios! If I knew their inability I could have hire Mercenaries in the first place, whose loyalty is unquestioned as long as my treasury is full of Electrum. But I was blinded by trusting your words, of these Servants being 'as fair as scales, as loyal as a coin, as reliable as the sun'. My complete dissatisfaction and boiling rage for your utmost idiocy is unmatched! Your irresponsibilty reaches the lines of betrayal, i dare to say! I hope I will be recieve back my Electrum-filled chests given for those 'tin cans' as soon as possible!"
 Yours sincerely, Graviton General Augustus

But the anwser given by Dditi is even more impressive:

"Yours excellency Augustus,
 Actually, the one who should be dissapointed of this story is no other than me. I had really overestimated the intelligence of a Graviton war-veteran. My words just marked the concealed truth. Scales are fair, because they are balanced according to both sides and, as such, serve both sides; coins have always two sides and are loyal to a certain side until they flip over the other one; the sun is reliable and helful to everyone who lives under its light and harmful to everyone who lurks in the shadows. Same with the Clockwork Servants; they support everyone and serve everyone equally. It is utterly your fault for not taking any needed measures for their periodic loyalty. I will grant you bakc your precious Electrum however, as long as every single of my Servants is shipped safely and unharmed back at me.
 Yours sincerely, Time Wizard Dditi"

EXAMPLE DECKS:
Spoiler for Hidden:

Winged Servants

Your Wings are going to prevent the non-airborne Clockwork Servants of yours striking yourself during the turns they are under your opponent's control. You Owl Eyes can take care of airborne critters able to bypass your Wings and your Dragons are going to join in later and finish off your opponent.

Gravity Shield Servants

Due to high health of upgraded Clockwork Servant, these Gravity Shields are extremely handy in blocking their attacks as long as they're under your opponent's influence. Moreover, your Otyughs are going to litteraly feast upon anything small enough to bypass your Shield. Titans are for a reliable amount of damage each turn, but replacing them with Chimeras is not a bad idea either. 8|8 creatures are ideal Chimera buffs for a few late-game finishing blows...

SERIES:
none


NAME:
Liquid Ritual
ELEMENT:
Water
COST:
4 :water
TYPE:
Spell
ATK|HP:
-
TEXT:
Sacrifice target Flooding to summon a Liquid Mutant.
NAME:
Liquid Ritual
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:
-
TEXT:
Sacrifice target Flooding to summon a Superior Liquid Mutant.
ART:
AKarmine
IDEA:
Arthanasios

NOTES:
Liquid Ritual is a spell card that buffs Flooding|Inudation and adds a versality to the element of :water as well as supporting the already big versality of the element of :entropy. Since a 'sacrifice' of Flooding is needed (of course, Inudation can also be a sacrificial target) instead of a 'targeting', this means you must have a Flooding on your side of the field (a hostile Flooding just can't be targeted by Liquid Ritual spell).
 Liquid Mutant is like a mutant created by a Mutation effect, but with the following exceptions:
1) Liquid Mutant is always a :water creature.
2) The cost of Liquid Mutant's activated ability, if any, is priced in :water quanta.
3) When created, Liquid Mutant stats have a possible minium of 3 and possible maximum of 10. That means a just summoned Liquid Mutant will be a 3|3 creature at worst and 10|10 creature at best.
 Superior Liquid Mutant is like a super mutant created by a Improved Mutation effect, but with the following exceptions:
1) Superior Liquid Mutant is always a :water creature.
2) The cost of Liquid Mutant's activated ability, if any, is priced in :enrtopy quanta.
3) When created, Superior Liquid Mutant stats have a possible minium of 6 and possible maximum of 12. That means a just summoned Liquid Mutant will be a 6|6 creature at worst and 12|12 creature at best.

LORE:
"I can't trust someone as long as I can't see her face", the Village Chief said.
"You can trust me now then, can't you?" The Liquid Ritualist removed her dark blue hood and revealed her exotic aquatic face.
"I see... I couldn't imagine the Liquid Ritualist is actually a Water Elemental!", the Village Chief responded. "It is so unlikely for a powerful elemental entity to actually care for lowly humans like us. Then, you may actually indeed have a change against the tyrannical Red Queen!".
"Don't forget I won't do this for free. You promised you will let me use your river as a water pillar producing resource. But, first of all, in order to defeat the Red Queen and her army, your villagers must open the floodgates."
"What?!", the village elders who were the audience of this secret meeting were obviously shocked by the Ritualist's suggestion. "But, if we open the floodgates, the water needed for our agriculture won't be enough and, most importantly, the whole village will be flooded! Does this have to do with your water pillar rewarding or something?", the elders replied almost simultaneously...
"It has nothing to do with my reward! Opening the gates is essential for the defeat of the Red Queen! The river will bring water from the mountains and the artificial lake will be filled once again, but once that tyrannical woman is dead she will never come back!", the female elemental replied with an angry voice, hitting the table with her palm.
For a whole minute no one was talking; only staring. Until the Village Chief broke the silence:
"So be it! We will put the plan into motion as soon as possible. We should start the village abandonment tonight and the strongest men are going to come with me to the floodgates. The Red Queen awaits to collect her tribute tomorrow night, but in the end she will receive only payback for all our suffering these years!",  the whole audience applauded him...
 "Where is my tribute, you foolish mortals? Except if you wish to feel the wrath of a Red Nymph!", the Red Queen said in a demanding voice to the villagers lying on ground, after being seriously burnt by her fiery minions.
 "Your cruelty will end tonight, Red prostitude!", said a young villager with all his remaining strength only to be turned into ash by her ragepot flames. A fellow farmer managed to stand up and attacked the Queen with a Dagger, but it was easily blocked by her Tower Shield and easily beheaded via her Fahrenheit.
"Ok, you piece of trash... Minions, burn the village! Turn it into a big pile of ash with flames who will make this night bright like a day!"
Red Queen's army fully occupied the recently abandoned village, starting to brurning it down. But this proud show of power will be proven her greatest fault as soon as the floodgates open and the running mass of water covers the village's streets and alleys, dragging the fiery army down into a liquid damnation. Only the higher place where a surpised and shocked Red Nymph stood stayed dry and she was the only to survive, along with other 4 Lava Golems who served as her elite guard.
"Have you brough the vials I've asked for?", an impatient girl dressed in blue robes asked the Village Chief while beholding the full moon that appears behind the clouds of a night sky; a full moon was really helpful tonigh, since it had slighly risen the water level, making the flooding attempt much more reliable to succeed. Furthermore, a full moon enhances the power of the spell the young elemental was going to perform...
"Here they are. Please put an end to her tyra...", the Ritualist jumped into the strong current of the flood before the Village Chief even managing to finidh his words. By swimming into the hostlie waters with an ease only a water elemental could handle, she appears in front of the Red Queen.
"So, you must be the Liquid Ritualist the villagers told me about. They also told me you will end my life; the pitiful words of pitiful existents right before they die!", the Red Queen talked with her well-known arrogance. "And how exactly are YOU going to kill ME?"
"But I am not going to kill you.", the Liquid Ritualist replied with confidence. "THESE are going to kill you...", and by the time she said these words and placed the three vials she recieved later, the whole water of the flooded area started to moving and filling in these vials. As the village elders said later, it was very impressive to stare at the way such a great mass of water was magically able to fill in such tiny little empty bottles, completely drying out the surrounding flooded area, and then smashing these bottles into little pieces in order to forge three magnificent entities. The first entity was a Squid able to move on the ground as easily as it could swim in the water; the second one was a Crawler, one of those who lurk in the deep abyss of the ocean, finally, the third one was a Toadfish that floated on thin air instead of floating on the surface of the sea.
"What a joke! Are these lowly critters going to be my demise? I don't think so. Lava Golems, attack!", the Red Queen shouted to her elite guards, only to see them being destroyed by a repeated strike of Liquid Ritualist's Ice Bolts...
"Damn you! But still, you must be all out of water quanta right now. After slaying your silly pets, you are next, Luqid Ritualist!"
"Indeed I am low on quanta, but dealing with my three creatures it not as easy as you may think...", a calm reply coming from the water elemental.
"Just the nonsensical words of a little aquatic girl who is going to perish in the next minute, hahahahaha!", the Red Queen says mockingly while delivering a slash to the poor Arctic Squid... or not...
By the time she was going to deliver her strike, she noticed her Fahrenheit was missing... holded by one of the Squid's tentacles. Did the Squid had just 'stolen' it? But how?
Trying to surpass her shock, the Red Queen tried to ragepot the Blue Crawler... but a tirquoise light appeared and her ability fails. Had she was 'lobotomised' by the Crawler? But how...
"How is this... how is this even possible!? These creatures don't have abilities like these!", shouted the Queen, completely losing her previous calmness.
"You still don't you get it, right? These are not normal creatures of their type. They are... Liquid Mutants! Powerful versions of their lesser cousins, able to use abilities their kind only could dream of!", the Ritualist explained.
 Frightened, the Red Queen cowers behind her Tower Shield. Finally, the Toadfish delivers a strike that completely bypass her shield, fatally wounding her. She was already dead when she reached the ground. The tyrannical nymph was no more...

EXAMPLE DECKS:
Spoiler for Hidden:

Crying Liquid Mutants

A mono-water based on powerful Mutants and Nymph Queens to rush your opponent to death. Furthermore, an early Flooding can prevent your opponent from summoning a large army. If you'r lucky enough, a Liquid Mutant of yours may gain a PC activated ability, allowing you to destroy/steal/bypass any irritating shields of your enemy.

Super Crying Liquid Anti-Mutants

A deck which can both rush and stall effectively, Super Crying Liquid Anti-Mutants abuses both the Antimatter-Flooding and LiquidRitual-Flodding comboes!

SERIES:
none
« Last Edit: March 02, 2013, 02:12:28 pm by ARTHANASIOS »
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Offline Absol

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Re: Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1046558#msg1046558
« Reply #1 on: February 28, 2013, 08:11:55 am »
Upgraded cards turned into different elements. Not sure if like. Besides, i'm not even sure this is mechanically possible.
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Offline ZephyrPhantom

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Re: Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1046560#msg1046560
« Reply #2 on: February 28, 2013, 08:36:05 am »
Upgraded cards turned into different elements. Not sure if like. Besides, i'm not even sure this is mechanically possible.
Given that each unupgraded and upgraded card is technically a 'separate' entry into the card database, it should be possible to code. (It's also possible to code 'special' cards that can't be upgraded like Holy Cow.)

Offline Marsu

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Re: Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1046591#msg1046591
« Reply #3 on: February 28, 2013, 01:14:30 pm »
Concerning the first card: While this fits thematically and I would maybe even like this as a normal submission (because Life still sucks in stalling in 95% of PvP events as shards are banned), I'd have a guess and say that it is probably not possible to win a competition like this with taking Sanctuary and altering its coulor.
Just a friendly reminder, even though you probably know that yourself and just didn't care. ^^

Offline ARTHANASIOSTopic starter

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  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
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Re: Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1046602#msg1046602
« Reply #4 on: February 28, 2013, 02:33:58 pm »
Concerning the first card: While this fits thematically and I would maybe even like this as a normal submission (because Life still sucks in stalling in 95% of PvP events as shards are banned), I'd have a guess and say that it is probably not possible to win a competition like this with taking Sanctuary and altering its coulor.
Just a friendly reminder, even though you probably know that yourself and just didn't care. ^^

I know, but I don't really care to win, though I have seen people to win far more challenging CI&A competitions with far less original cards (no offense to the community or the voters).
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Offline Demonite

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Re: Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1046603#msg1046603
« Reply #5 on: February 28, 2013, 02:48:18 pm »
Not really sure if it'll work for mono-deck users, but it's not a bad idea, though.

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Re: Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1046630#msg1046630
« Reply #6 on: February 28, 2013, 05:37:37 pm »
Flooding buff! :) so what exactly is the Liquid Mutant? Any stats or abilities?

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Offline ARTHANASIOSTopic starter

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Re: Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1046660#msg1046660
« Reply #7 on: February 28, 2013, 07:03:43 pm »
I haven't finished yet. I have stuff to write and I also am going to change some card's cost/stats etc. All the abilities will be explained in detail later...
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Offline ARTHANASIOSTopic starter

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Re: Epic 3 Card Design Competition https://elementscommunity.org/forum/index.php?topic=47278.msg1047294#msg1047294
« Reply #8 on: March 02, 2013, 09:16:33 am »
Finished! Added Lore and Example Decks too! Enjoy! :P

However, as you already know, you must vote for the ideas only, so please do NOT take my Lore or Example Decks into account; they were made only for your reading/viewing pleasure, nothing more and nothing less. Gl & hf!
« Last Edit: March 02, 2013, 02:12:10 pm by ARTHANASIOS »
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

 

blarg: