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Offline Captain Scibra

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504610#msg504610
« Reply #24 on: May 27, 2012, 12:25:36 pm »
Wow, these are amazing!
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Offline Chapuz

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504622#msg504622
« Reply #25 on: May 27, 2012, 02:04:06 pm »
Bad luck tht the actual engine doesn't allow 2+ elements card and skill cost... A good programmer would be able to do a whole better game engine even in C++ with the right libreries.
« Last Edit: May 27, 2012, 02:05:42 pm by Chapuz »
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Offline Xenocidius

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504624#msg504624
« Reply #26 on: May 27, 2012, 02:13:12 pm »
'Even in C++'? You do realize how much more powerful C++ is than Actionscript, right?

The thing is, Kongregate only supports Flash games, so remaking the game in C++, besides the huge amount of time and effort needed, would also lose Elements the huge playerbase on Kong and a lot of revenue.

The game could support 2+ casting/skill cost, but it wasn't implemented for a reason: Elements should not have hybrid cards. This has been stated by Zanz and many members already. The focus of the game is elements, after all, and the elements are what should be focused on, not strange hybrid cards. Not to mention the fact that hybrid cards add another layer of complexity to what should be a simple, casually playable game.
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Offline Chapuz

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504627#msg504627
« Reply #27 on: May 27, 2012, 02:17:08 pm »
I said "even" because without the right libreries it's a very low level language.

Sorry about the engine's limitations, idk where I heard that.
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Offline ZephyrPhantom

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504630#msg504630
« Reply #28 on: May 27, 2012, 02:32:05 pm »

The game could support 2+ casting/skill cost, but it wasn't implemented for a reason: Elements should not have hybrid cards. This has been stated by Zanz and many members already. The focus of the game is elements, after all, and the elements are what should be focused on, not strange hybrid cards. Not to mention the fact that hybrid cards add another layer of complexity to what should be a simple, casually playable game.
Hold on a second - is this one of the main reasons this idea was rejected from the game? Correct me if I am wrong, but I was always under the impression that hybrid ideas were mainly rejected due to coding limitations. (The focus on elements response sounds a lot more like the reason for rejecting a 13th element.)

Also, to be fair - hybrid cards are more 'combinations of elements that fit in both elements' rather than 'strange mixes that don't belong in either element', IMHO.

EDIT : Ah, that makes more sense. Thanks for clearing that up.
« Last Edit: May 27, 2012, 03:00:13 pm by Zblader »

Offline Daguerreo

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504632#msg504632
« Reply #29 on: May 27, 2012, 02:40:05 pm »

The game could support 2+ casting/skill cost, but it wasn't implemented for a reason: Elements should not have hybrid cards. This has been stated by Zanz and many members already. The focus of the game is elements, after all, and the elements are what should be focused on, not strange hybrid cards. Not to mention the fact that hybrid cards add another layer of complexity to what should be a simple, casually playable game.

Like ZBlader i thought too that the only limitation for hybrid cards was a coding one, and more than that, it could be a good thing the addition of new complexity, since this game has not to be a "simple, casually playable game"

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504633#msg504633
« Reply #30 on: May 27, 2012, 02:44:36 pm »
Well, I'm not entirely sure what Zanz's reasoning was for rejecting hybrid ideas, but I imagine the coding involved would be comparable to that involved in creating the Arena. Like the Arena, I don't think he'd shy away from it if it would really benefit the game, which leads me to believe that he just doesn't want them in the game.

That phrasing was a bit bad. I meant that most of the elements are still lacking, and they should be improved on and refined before anything like hybrid cards are introduced. Plus, because there are so many hybrid elements, very few of them would actually have cards in them, so the hybrid elements would remain woefully incomplete for a long time to come.
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Offline Rutarete

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504653#msg504653
« Reply #31 on: May 27, 2012, 03:41:43 pm »
Woah! These are awesome Jacker!
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Offline jackerTopic starter

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg504675#msg504675
« Reply #32 on: May 27, 2012, 05:04:26 pm »
Well, I'm not entirely sure what Zanz's reasoning was for rejecting hybrid ideas, but I imagine the coding involved would be comparable to that involved in creating the Arena. Like the Arena, I don't think he'd shy away from it if it would really benefit the game, which leads me to believe that he just doesn't want them in the game.

That phrasing was a bit bad. I meant that most of the elements are still lacking, and they should be improved on and refined before anything like hybrid cards are introduced. Plus, because there are so many hybrid elements, very few of them would actually have cards in them, so the hybrid elements would remain woefully incomplete for a long time to come.

Yeah, that's the point. since the basic elements are not complete, it is useless talking about an implementation of these in the game, since they have to be studied and balanced a lot. Insert just a card from each hybrid would mean add 66 new cards, a lot at the moment...
anyway, i like doing these, so i'll continue until someone will like them :D

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg513835#msg513835
« Reply #33 on: June 22, 2012, 03:56:55 pm »
New one!


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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg513844#msg513844
« Reply #34 on: June 22, 2012, 04:12:04 pm »
This is the possibly the best one you've done so far IMHO. Keep it up! :)

Offline Rutarete

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Re: Hybrid Elements by jacker https://elementscommunity.org/forum/index.php?topic=36126.msg513847#msg513847
« Reply #35 on: June 22, 2012, 04:14:50 pm »
This is the possibly the best one you've done so far IMHO. Keep it up! :)
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