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MaddAddams

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Voodoo Doll + Grav Pull + Twin Universe [Not a bug] https://elementscommunity.org/forum/index.php?topic=18852.msg240367#msg240367
« on: January 04, 2011, 04:26:25 pm »
A rather controversial combo right now.  From the 'Nerf This Card' forum: http://elementscommunity.org/forum/index.php/topic,18807.0.html

I consider this an accidental glitch right now, something overlooked while programming.  I'd like to know from the devs if possible whether this should be considered a bug or not.  It doesn't even matter if you consider this OP, like the other thread.  The cards are not performing as their text states they should.

Offline Ryli

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Re: Voodoo Doll + Grav Pull + Twin Universe [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=18852.msg240368#msg240368
« Reply #1 on: January 04, 2011, 04:30:33 pm »
I'm certain it's not a bug, and so are most others.

Many cards do not fully explain what will happen, and you need to work it out yourself (Trebuchet, Adrenaline, Mutation, etc), so I don't see why it needs to be written perfectly and clearly.

MaddAddams

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Re: Voodoo Doll + Grav Pull + Twin Universe [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=18852.msg240373#msg240373
« Reply #2 on: January 04, 2011, 04:49:31 pm »
The difference between this and the cards you listed is that in all of them, the text is written ambiguously.  'Larger creatures do more damage' indicates a variable amount that requires some experimentation.  Twin Universe uses the word 'exact' in its text.  Voodoo Doll explicit states an 'if..then' clause which is not being fulfilled when it is twinned.  I feel it belongs in the bug thread until we have official errata or the behavior is changed.

If 'Not A Bug' is the decision, my recommendation would be a change of text on the Voodoo Doll card to:
"Voodoo: Damage and status effects on this creature are inflicted on the opponent, unless it is destroyed."
This removes the 'if..then' clause, making it perhaps more ambiguous in wording, but more accurate as well.  There are other situations this more open text would be good for.  Another example would be when a Permafrost shield freezes it when it attacks.

smuglapse

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Re: Voodoo Doll + Grav Pull + Twin Universe [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=18852.msg240495#msg240495
« Reply #3 on: January 04, 2011, 08:42:50 pm »
The difference between this and the cards you listed is that in all of them, the text is written ambiguously.  'Larger creatures do more damage' indicates a variable amount that requires some experimentation.  Twin Universe uses the word 'exact' in its text.  Voodoo Doll explicit states an 'if..then' clause which is not being fulfilled when it is twinned.  I feel it belongs in the bug thread until we have official errata or the behavior is changed.

If 'Not A Bug' is the decision, my recommendation would be a change of text on the Voodoo Doll card to:
"Voodoo: Damage and status effects on this creature are inflicted on the opponent, unless it is destroyed."
This removes the 'if..then' clause, making it perhaps more ambiguous in wording, but more accurate as well.  There are other situations this more open text would be good for.  Another example would be when a Permafrost shield freezes it when it attacks.
From the Voodoo Doll topic (while it was still in development):

Not sure if this is common knowledge yet, but Zanz said damage via TU is intended.
Also, a popular FG farming deck uses this mechanic: Shak'ars Revenge (http://elementscommunity.org/forum/index.php/topic,14435.0.html)

Is it intended?  Definitely.  Is it worded bad?  Yes, and your suggestion sounds a lot better.


Regarding Catapult's need for explanation:

Quote from: official Wiki
- Goes through reflective shields
- Damage follows the formula (75 * HP of creature) / (75 + HP of creature).
- Poisons the opponent if an infected creature is thrown.
- Freezes the opponent’s weapon when a frozen creature is thrown, extra 20% more damage.

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Re: Voodoo Doll + Grav Pull + Twin Universe [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=18852.msg240698#msg240698
« Reply #4 on: January 05, 2011, 01:28:55 am »
I think I can give some insight into why VooDoo Doll + TU does damage:

VooDoo doll does damage to your opponent based on the difference between its current HP and its full HP.

If your VooDoo Doll has 10 current HP, and 20 full HP, when you TU it, a new doll is summoned that has a different in current and full HP, thus, the opponent receives damage.
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Re: Voodoo Doll + Grav Pull + Twin Universe [Not a bug] https://elementscommunity.org/forum/index.php?topic=18852.msg240728#msg240728
« Reply #5 on: January 05, 2011, 02:28:41 am »
I'll leave this topic unlocked until I find time to add this to the not-a-bug list.

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Re: Voodoo Doll + Grav Pull + Twin Universe [Not a bug] https://elementscommunity.org/forum/index.php?topic=18852.msg241641#msg241641
« Reply #6 on: January 06, 2011, 02:54:00 pm »
I still wish the creator would comment on this one dAY

Offline Ryli

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Re: Voodoo Doll + Grav Pull + Twin Universe [Not a bug] https://elementscommunity.org/forum/index.php?topic=18852.msg241651#msg241651
« Reply #7 on: January 06, 2011, 03:26:54 pm »
I still wish the creator would comment on this one dAY
He's too busy to go round answering stuff like this. If he comments on one people will get annoyed for ignoring what they want to know.

If the community as a whole ever think anything is a problem, he will find it and correct it. For now you'll just have to accept what the majority are telling you, and drop the subject.

 

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