*Author

Ignion

  • Guest
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg246456#msg246456
« Reply #12 on: January 13, 2011, 05:53:34 am »
Yea, I see the current "system," but it doesn't "makse sense" to me.
Because we are saying "it's the weapon slot that is frozen, so there is nothing wrong" and at the same time "the weapon slot does not get frozen if a weapon is not in it." The two statements create a semi-paradoxical issue.

I also can see how unfair this would be to a Voo Doo Doll user. I don't use Voo Doo Dolls, but if I did, I wouldn't think it'd be fair for my Voo Doo Doll to get frozen and remained that way when it is supposed transfer all damages and status to the opponent (not being faithful to the card description).

Some may say, "well, there's no point freezing a weapon slot if there is nothing in it." Well, I disagree. If I was a Voo Doo Doll user, who just used pandemonium and got my own doll frozen unjustly, and then if my opponent played a weapon card right after that, I would be pissed because that is not how it is supposed to carry out by definition. The weapon slot should be frozen anyway, and my opponent could play a weapon card but its effect should have to wait until the slot is unfrozen.

As far as the shield explanation, I'm not 100% persuaded. It sounds convincing enough, but the freezing effect is supposed freeze effect/ability too. For example, when your weapon slot is frozen and let's say that you have Eagle's Eye, you can't activate its effect, can you? So, why shouldn't that apply to shields too? To give an example, Dissipation Shield uses quanta to absorb damages. Shouldn't that be subject to the freeze effect?
I can see it freezing the slot when there is no weapon there would also make sense (hence "good point")

Voodoo Doll copies the damage and status effects not transfers.

Shields do not have activated abilities yet. If they have some in the future maybe. All weapon abilities are stopped because they are either activated abilities or trigger when the frozen Elemental would have attacked.
Well, let's see what may develop in the near future. I perosnally would love to see a fire buckler being disabled when frozen. Only because it makese total sense. (I'm a Fire Elemental user, so I shouldn't be wishing for somethig like this, but to me, games are not about winning, being superior, or having advantages. It's about fun, creativity, having meanings that make sense).

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg246461#msg246461
« Reply #13 on: January 13, 2011, 06:01:36 am »
Voodoo Doll is strong enough at soft PC and makes sense the way it is. I would let another card take care of soft PC that effects shields (See the cards suggested in Card Ideas and Art)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

k3jeff

  • Guest
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg246462#msg246462
« Reply #14 on: January 13, 2011, 06:04:23 am »
k3Jeff,

I don't agree with that. Freeze effect only lasts 3 turns.
Getting past RoL/Hope? I think that'd be great actually. Great games give more ways to counter each other's strategies, not limit.
Don't get me wrong, I love the idea that it might affect shields.
Freeze 3 rounds, Congeal 4 rounds, but classic Voodoo Deck uses Basilisk Blood 6 rounds.

And trust me with 6 BB that literally means those slots affected are completely shutdown the entire game with BB.



Ignion

  • Guest
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg246465#msg246465
« Reply #15 on: January 13, 2011, 06:11:45 am »
k3Jeff,

I don't agree with that. Freeze effect only lasts 3 turns.
Getting past RoL/Hope? I think that'd be great actually. Great games give more ways to counter each other's strategies, not limit.
Don't get me wrong, I love the idea that it might affect shields.
Freeze 3 rounds, Congeal 4 rounds, but classic Voodoo Deck uses Basilisk Blood 6 rounds.

And trust me with 6 BB that literally means those slots affected are completely shutdown the entire game with BB.
That's very interesting. I have never encountered or seen Voo Doo with Basilisk Blood (I must have been lucky lol). Will that disable the weapon slot for 6 turns?

By the way, it's totally unrelated, but I hate pandemonium/voodoo combo lol. I hardly ever lose to it, but I still hate it  :o

k3jeff

  • Guest
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg246479#msg246479
« Reply #16 on: January 13, 2011, 06:53:11 am »
k3Jeff,

I don't agree with that. Freeze effect only lasts 3 turns.
Getting past RoL/Hope? I think that'd be great actually. Great games give more ways to counter each other's strategies, not limit.
Don't get me wrong, I love the idea that it might affect shields.
Freeze 3 rounds, Congeal 4 rounds, but classic Voodoo Deck uses Basilisk Blood 6 rounds.

And trust me with 6 BB that literally means those slots affected are completely shutdown the entire game with BB.
That's very interesting. I have never encountered or seen Voo Doo with Basilisk Blood (I must have been lucky lol). Will that disable the weapon slot for 6 turns?


By the way, it's totally unrelated, but I hate pandemonium/voodoo combo lol. I hardly ever lose to it, but I still hate it  :o
Yes, 6 rounds. Its a very popular FG deck build around it, in fact the first FG deck I used.
Pandemonium is a pain for critter rushes.

See:Shak'ars Revenge (FG-Voodoo)
http://elementscommunity.org/forum/index.php/topic,14435.0.html

Very fun deck to start out with.


edunavas

  • Guest
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg246570#msg246570
« Reply #17 on: January 13, 2011, 12:44:12 pm »
I did not read all your answears, but I´d like to make another comment.

I said in the first post, that AI3 had two voodoo dolls, he played pandemonium and one doll congeal and at the same time died. I don´t know how it happened causa i was doing something else on computer.
(the screen shot was on the turn after pandemonium)
How you explain that?

suxerz

  • Guest
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg246584#msg246584
« Reply #18 on: January 13, 2011, 01:18:41 pm »
Did the AI play 2 pandemonium? If yes, it is possible the 1st voodoo got frozen and later got rewound.

Another question - where is the location of the 1st voodoo? Was it in slot 1 or slot 3 (mirrored with your lycan)? If it's the later, it could be similar to the bug #17 in the known bug list.

edunavas

  • Guest
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg246593#msg246593
« Reply #19 on: January 13, 2011, 01:35:20 pm »
Playing 2 pandemonium at same turn maybe reasonable, but don´t think AI3 did that
I think if he played 2 pand, I would have less creatures (killed rewinded...), or he could at least copy one.
 
The doll was on slot 1.

Barf

  • Guest
Re: Congeal weapon and steal. [Not a bug] https://elementscommunity.org/forum/index.php?topic=17887.msg268327#msg268327
« Reply #20 on: February 10, 2011, 09:45:34 pm »
Just thought I'd add to this.

It will freeze the weapon slot even if you have the weapon protected.   :(

 

anything
blarg: