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Offline GlitchTopic starter

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg187767#msg187767
« Reply #36 on: October 29, 2010, 03:39:35 pm »

deepdown

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg196699#msg196699
« Reply #37 on: November 08, 2010, 07:21:32 pm »
5.  Antipoison
Symptoms:  Your health remains at a constant number despite being poisoned to death repeatedly.
Causes:  If the only creature you have in play is antimattered, it attacks at the same time poison does, meaning poison sends your opponent's health down to zero just before it heals them back up to whatever the antimattered attack is. 
Heres how to dish this bug: No matter how many antimattered creature you have on your side if you can freeze/BB your first hitting creature. Seems like it takes too much time jumping to the next hit -> instawin.

Made some screenies about it:

(http://imageplay.net/) (http://imageplay.net/) (http://imageplay.net/)
(After the freeze the game ended -> tested it many times.) Also during the testing sometimes the bug did not happened, I just won the game without any trickery.(weird)

Offline GlitchTopic starter

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg196727#msg196727
« Reply #38 on: November 08, 2010, 08:08:11 pm »
The game doesn't check to see if you're dead after poison damage is dealt, at least not immediately after.  The first hitter may get in it's first attack before it checks.  If the first hitter, for whatever reason, doesn't heal, you'll win.  Works with freeze as well.

QuantumT

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg196822#msg196822
« Reply #39 on: November 08, 2010, 09:49:35 pm »
You can probably add the issue with vampire and gravity pull to the list.

Offline GlitchTopic starter

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg196924#msg196924
« Reply #40 on: November 08, 2010, 11:28:59 pm »
You can probably add the issue with vampire and gravity pull to the list.

...the what?

QuantumT

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg196930#msg196930
« Reply #41 on: November 08, 2010, 11:32:31 pm »
http://elementscommunity.org/forum/index.php/topic,15162.0.html

The possible desync icon should be ignored. It has been tested and occurs independently of that (in fact the differing hp values might be what causes the icon to appear).

Offline Malignant

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg199316#msg199316
« Reply #42 on: November 12, 2010, 05:53:10 am »
About the Purify/Neurotoxin bug, I had X poison counters (purple) from a HB's Chrysaoras. While the HB has no poison counters, the HB is taking the exact same poison damage from me. If I have 10 poison counters, me and the HB will both get damaged from the poison.

Falcon4415

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg203876#msg203876
« Reply #43 on: November 18, 2010, 05:26:15 pm »
3.  Health Bar Isn't Accurate
Symptoms:  Your (or your opponent's) health bar isn't colored yellow corresponding to the damage you or it is about to receive or deal.
Causes:  Momentum + Shield.  Adrenaline.  Antimatter.  Zanz is currently working on fixing this.
3.1: Damage done by weapons on weapon slot is shown according to the damage the weapon did the previous turn.
Try it out with Dusk mantle and Fog shield (though they don't show damage accurately anyways).

Offline Avenger

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg223725#msg223725
« Reply #44 on: December 13, 2010, 03:35:54 pm »
About smart flies entry:
1. it is not just flies, but all quanta generation
2. it is not just sundial (which would be fine for me, but time bubble/basilisk blood too).

Offline BluePriest

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg223729#msg223729
« Reply #45 on: December 13, 2010, 03:39:27 pm »
The Smart Twins bug isnt a bug. It is completely intentional. Zanz said so himself. I dont have the reference but it was from when airborne first came out. I noticed it with my winged spider deck against paradox. Zanz was in chat one day fixing bugs and I mentioned that one. He at first was going to change it, but then he said that he actually wants it that way.
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Offline GlitchTopic starter

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg229677#msg229677
« Reply #46 on: December 21, 2010, 12:15:05 am »
Two small things:
1.  This needs better organization.  Any ideas?
2.  I need to figure out which of these bugs were fixed in the update.  I'll wait until the update is fully transitioned before I do that.

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg229686#msg229686
« Reply #47 on: December 21, 2010, 12:28:11 am »
19 is fixed, 14 is inaccurate, namely, only the owner of the vampires registers it as healing, while your opponent will not receive healing for using vampires against your gravity pulled creatures. At least from your perspective.

 

blarg: