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Offline TheonlyrealBeef

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173442#msg173442
« Reply #12 on: October 09, 2010, 03:22:48 pm »
I thought Zanz said that the Nightfall/Eclipse bug is fixed?
From what I've noticed lately, it has.

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173462#msg173462
« Reply #13 on: October 09, 2010, 04:11:07 pm »
For #6:

Bugs fixed:
...
- Immortality now completely removes the frozen status
...

Offline chum3

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173542#msg173542
« Reply #14 on: October 09, 2010, 06:51:36 pm »
Phase is not protecting. It gives you 100% miss chance. So the yellow bar makes sense.
I guess I use "protect" in a loose sense (i.e., any shield is a form of protection). However, isn't Phase protecting if creatures can't hit you?

I still don't see how the yellow bar would make sense. I get why shields like Dusk Mantle and Fog Shield would still have the yellow bar (because there's a chance for every attack to hit). But if there is no chance (100%) that the opponent can hit you, why would you show any potential damage? My reasoning would be to have the yellow bar disappear when Phase Shield is in play and then reappear once the Phase Shield is gone.

guolin

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173602#msg173602
« Reply #15 on: October 09, 2010, 08:46:12 pm »
Whoa, very nice list. A bunch of new bugs, too.

Offline Demagog

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173606#msg173606
« Reply #16 on: October 09, 2010, 08:51:21 pm »
Could you make it a little more readable? Just a couple extra spaces between bugs.

Nice job so far, by the way.

Offline Dragoon1140

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173611#msg173611
« Reply #17 on: October 09, 2010, 08:57:52 pm »
Must... make... prettier...

Here is a the list of every known bug so far.  If you post a thread about one of these bugs, I'll lock it and reference this post.

Desynch
Symptoms:  Your opponent's deck, cards, health, and quanta keep changing rapidly.  Both players disagree about what happened.
Causes:  Various reasons.  If you lag too much, the computer will take over for you, causing problems on your opponent's end.  There is also a known bug with the PVP system.  By pulling a three man monty, and challenging each other in a triangle, all sorts of no good shenanigans happen.  Other known causes of desynch include voodoo doll shenanigans, playing flying weapon with no weapon in play, using cards that require very repetitious animation, and having a tie game.  Zanz is currently working on fixing this.  If this error occurs, post HERE (http://elementscommunity.org/forum/index.php/topic,2221.0.html).

Health Bar Isn't Accurate
Symptoms:  Your (or your opponent's) health bar isn't colored yellow corresponding to the damage you or it is about to receive or deal.
Causes:  Momentum + Shield.  Adrenaline.  Antimatter.  Zanz is currently working on fixing this.

Rapid Draw problems
Symptoms:  Not drawing a card you should have, despite having room for it in hand.  Being forced to discard an invisible 99 cost card.
Causes:  If you use card draw abilities like mind gate, electrum hourglass, and precognition, too close together, an error occurs.  If you are looking at extended card art by mousing over a card while a card is drawn, that card will magically disappear.  As the game keeps track of your cards in hand separately, the game will think you have an extra invisible card in hand, and force you to discard it if necessary.

Nightfall/Eclipse Stacking
Symptoms:  All darkness/death creatures get strange buffs, sometimes related to when they were played relative to the nightfall/eclipse.
Causes:  When you play both and eclipse and a nightfall, all sorts of bad things happen.  Zanz is currently working on this.

Freeze/Basilisk Blood Stacking
Symptoms:  A stunned or frozen creature may still use it's ability
Causes:  When you use the freeze spell on a stunned card, or the basilisk's blood card on a frozen card, the end of status of one effect supersedes the status of the other, giving it a free turn.  Zanz is currently working on fixing this.

Freeze/Quintessence Stacking
Symptoms:  Unfreezing a frozen creature
Causes:  For unknown reasons, when a creature is giving quintessence, it is unfrozen.

Downgrading Phoenix
Symptoms:  Your upgraded phoenix randomly becomes an unupgraded phoenix.
Causes:  As this bug is an exploit (a bug that is beneficial to the person who causes it), I will not post how to do it at this time.

Slow Discord
Symptoms:  Your discord deals 5 or 3 damage during it's turn
Causes:  Adrenaline.  For some reasons, Discord does it's adrenaline damage one turn at a time, instead of all at once.

Fast Fahrenheit
Symptoms:  A delayed Fahrenheit still does damage
Causes:  When you delay a voodoo doll, the opponent's weapon gets that same effect.  This works with freeze and adrenaline as well.  Fahrenheit deals damage despite being delayed.  Zanz is currently working on fixing this.

Frozen Weapon
Symptoms:  Your weapon becomes frozen despite your opponent having no frozen voodoo dolls
Causes:  Mutant voodoo dolls give their passive abilities to the opponent's creature occupying the same spot.  It is not known why this occurs.  Zanz is currently working on fixing it.

Random Pendulum limit
Symptoms:  Your deck warns you you may not have more than 6 of one pendulum in your deck, when you may.
Causes: Unknown.  To fix, simply visit the bazaar and come back.

If I forgot anything, please link me to the thread.  Formatting and other important stuff to come at some not 1:00 A.M. point in time.
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Offline Demagog

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173625#msg173625
« Reply #18 on: October 09, 2010, 09:17:41 pm »
That red is a really annoying color to read on these forums. Pick something else. I only use red when it's something I don't want people to miss.

Offline RavingRabbid

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173627#msg173627
« Reply #19 on: October 09, 2010, 09:18:26 pm »
There are things worse than eating tuna directly from the tin

Offline Demagog

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173647#msg173647
« Reply #20 on: October 09, 2010, 09:45:36 pm »
It's not a bug anymore. It works in the trainer but not the game.

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173648#msg173648
« Reply #21 on: October 09, 2010, 09:46:26 pm »
It's not a bug anymore. It works in the trainer but not the game.
Done this in real game with Hourglass, today.

Deck was Blessings, Hourglasses.

Drawing extra cards with Hourglasses, fast-repeat clicking on a blessing, click on the other card in hand.
Cancel blessing.
Profit.
There are things worse than eating tuna directly from the tin

Offline GlitchTopic starter

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173650#msg173650
« Reply #22 on: October 09, 2010, 09:51:01 pm »
Formatting improved, bugs added and not-a-bugs removed.

Offline Demagog

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg173651#msg173651
« Reply #23 on: October 09, 2010, 09:52:42 pm »
It's not a bug anymore. It works in the trainer but not the game.
Done this in real game with Hourglass, today.

Deck was Blessings, Hourglasses.

Drawing extra cards with Hourglasses, fast-repeat clicking on a blessing, click on the other card in hand.
Cancel blessing.
Profit.
Well it doesn't work with fractals then because I tried it earlier as well.

 

blarg: