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Offline Daytripper

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Re: Antimatter + dive [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=22873.msg291129#msg291129
« Reply #12 on: March 15, 2011, 06:41:15 pm »




Found the wyrm bug as well. Did NOT use skyblitz. Dive removed the AM.
Shards aren't overpowered, as long as you have them yourself.

Offline Daytripper

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Re: Antimatter + dive [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=22873.msg297269#msg297269
« Reply #13 on: March 24, 2011, 03:14:37 pm »
I was wondering, what needs to happen before a bug is confirmed?
Shards aren't overpowered, as long as you have them yourself.

Offline chum3

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Re: Antimatter + dive [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=22873.msg298284#msg298284
« Reply #14 on: March 26, 2011, 02:21:31 am »
Have you tried this in the beta? According to this: http://elementscommunity.org/forum/index.php/topic,20703.0.html, "Dive does not cancel antimatter anymore even when it was the AI using antimatter" is listed as a bug fix.

The beta can be found here: http://www.elementsthegame.com/beta.php

 

blarg: