I didn't want to duplicate the same poll and the same problem many times so I decided to make a single combined topic.
I know the purpose of these cards and I don't want to make them precious cards to play. My only problem that there is a misleading cost information on them so you can believe that you can play them. Who didn't place the first won shard into a deck to try it?
(Not counting the ones who read the forum... or the wiki... or know the trainer... ok, don't answer!)
It's clear that they must not worth to use them in a deck but I think that they should be playable. Just to do something or just for fun. Anyway, how could it be that you cannot play a card?
My suggestions:
Shards should just demonstrate the capabilities of their upgraded version, without any real usefulness:
Blue Shard: Add 2 HPs to your maximum life points.
Green Shard: Heal yourself for up to 1 HPs at the end of every turn. (should be a permanent card, similarly to the upgraded version)
Yellow Shard: The target creature's skill cost is reduced by 1 if it is >= 2
In my opinion Relics should generally remain what they are: valuable cards to sell them instead of playing with them. But I think they could represent their "once valued artifact" nature by turning into a random mark card if played:
- 40% to turn into a mark card matching your element
- 30% to turn into another random mark card
- 30% to turn into a quantum pillar/tower
So with an unupped relic you would have a small chance to produce an indestructible pillar-like card but apart from that it would be quite unreliable. Though it would be fun, I guess.
UPDATE: I have locked the voting. It seems (http://elementscommunity.org/forum/index.php/topic,28840.144.html) that new shards will come in play so every element will have a specific shard. The old ones will be moved to existing elements. Good news:- All 12 shards will be usable unupped, but the upped versions will be easier/better to use
I hope that also Relic will meet a similar change soon.