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Offline Camoninja

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg349818#msg349818
« Reply #36 on: June 12, 2011, 12:37:19 am »
I never see this anywhere. Grinding decks have no use for a 1 attack creature, even if it grows. They take early high damage cards. PvP don't use it because there might not be any targetable creatures, and they can't play it until it's "safe" with a combo card anyway. FG decks might use it because most FGs have creatures, but generally it's better to take a guaranteed growth (in a rainbow you can eventually grow a whole bunch of lava destroyers for twice as fast). I think it does need a rather large buff.

Offline Thalas

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg351892#msg351892
« Reply #37 on: June 15, 2011, 08:46:43 pm »
I think what we need isn't buffing Vulture but adding more sacrificial cards into the game

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg351954#msg351954
« Reply #38 on: June 15, 2011, 10:25:59 pm »
I like using bone shield to stall, along with aflatoxin, then splashing an air mark. Once the field is full of malignant cells, you play a bone wall, all the condors you saved up, and a lightning.  Its fun. Is it a deadly combo? Yeah. Does it take way too long to set up and will most likely die before its set up? Yeah. You need a way to get a lot of creatures on opponents field for this to be useful, otherwise its a dead card.

Ive got a new way to buff this card.

Vulture 6 :death
5/4
Scavenger

Change it to an offensive card, but slightly more expensive so that its not a rush card.
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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg351959#msg351959
« Reply #39 on: June 15, 2011, 10:36:45 pm »
I like using bone shield to stall, along with aflatoxin, then splashing an air mark. Once the field is full of malignant cells, you play a bone wall, all the condors you saved up, and a lightning.  Its fun. Is it a deadly combo? Yeah. Does it take way too long to set up and will most likely die before its set up? Yeah. You need a way to get a lot of creatures on opponents field for this to be useful, otherwise its a dead card.

Ive got a new way to buff this card.

Vulture 6 :death
5/4
Scavenger

Change it to an offensive card, but slightly more expensive so that its not a rush card.
Except that Death already has Mummy and Recluse...
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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg351961#msg351961
« Reply #40 on: June 15, 2011, 10:40:27 pm »
Yes, both which are good *rush* cards. This card would be used as a more offensive *non rush* card. Not a card you would use in a pure rush, but in a control deck. Perhaps the stats need to be tweaked some so that it would distinguish itself from the recluze and mummy, however, keeping it a weak card with scavenger to build it up, will keep it a weak card even with scavenger.
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[Official] Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg1037710#msg1037710
« Reply #41 on: February 02, 2013, 12:18:14 am »
The vulture. It is a good card on paper but is rarely seen in competitve decks, and only 1 deck type can use it semi-effectively. It needs multiple cards to be used (CC) and is rather vulnerable to CC itself. My ideas to buff it are:
-Have it come into play with tthe stats of x|x+1 and x+1|+2. x would be the number of death effects that have occured at any point in the match.
-Make scavenger give the vulture more stats. However, making vulture give higher attack might imbalance it with decks that use the vulture/aflatoxin/mass CC combo.
-A slightly obscure buff would be making scavenger activate when permanents are destroyed along with creatures being killed.
-Simply give it better starting stats (A vanilla buff).
« Last Edit: March 29, 2015, 01:25:33 pm by Treldon »

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg1037711#msg1037711
« Reply #42 on: February 02, 2013, 12:26:41 am »
Reducing its cost to 1, like kittens. Then, nova powered Vultures with much more archtypes can be created!
As Vultures usually run with Bone Wall, being that expensive makes it hard to use both cards fast.
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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg1037713#msg1037713
« Reply #43 on: February 02, 2013, 12:41:42 am »
Compare Flesh Spider.

-3 starting attack, same cost. Which means the Scavenger skill costs  the same as 3 attack (3 :underworld).
Is this balanced? Is it situational? How many in-element (or off-element) cards to trigger death effect reliably?

Sure, it's good in Bonestorm or Malignant Storm OTK, but anything else?
Now i don't know whether Scavenger is situational or not. If it is, buff it. If not, then don't.
Just drop the cost by 1 and we're fine. Dropping it by 2 might be too much though.
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Offline BaitaLon

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg1038122#msg1038122
« Reply #44 on: February 03, 2013, 11:41:58 am »
Minor buff: 1/2 stats for unupgraded and 2/3 stats for the upgraded one

Offline TheManuz

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg1038126#msg1038126
« Reply #45 on: February 03, 2013, 12:04:07 pm »
Minor buff: 1/2 stats for unupgraded and 2/3 stats for the upgraded one
Agree with this buff!

If you compare with you need 3 death effects to reach the same power (well, Flesh Spider has the Web ability, so it's still powerful than Vulture!).

I think Vulture should be equal to Flesh Spider after 2 or 1 death effect. So either:
  • decrease its cost to 2 :death
or
  • increase its stats to 1|2 or little more.

Now let's compare to : it needs 5 death effects to reach the same attack! And only 1 to reach its HP. So that's an average of 3 death effects (and i'm not considering that ATTACK is worth more than HP).

So even for Condor:
  • decrease its cost to 2 :death
or
  • increase its stats to 2|3 or little more.

Offline UnderneathTheLens

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg1041274#msg1041274
« Reply #46 on: February 12, 2013, 03:37:53 am »
What if the vulture was to gain stats proportional (NOT EQUAL, PROPORTIONAL) to the ATK|HP of the creature that died?

This would make sense thematically as well, since a bigger/stronger/more delicious creature would have more food/nutrition/happiness granting ability.

Offline Pella

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg1041282#msg1041282
« Reply #47 on: February 12, 2013, 03:51:17 am »
What if the vulture was to gain stats proportional (NOT EQUAL, PROPORTIONAL) to the ATK|HP of the creature that died?

This would make sense thematically as well, since a bigger/stronger/more delicious creature would have more food/nutrition/happiness granting ability.
Fascinating idea, and I really like the thematic connection.

How would the proportional thing work?
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