Poll

Does Soul Catcher need a buff?

Yes, I like your 2 heal buff.
22 (64.7%)
Yes, but I would buff it in some other way. (please explain!)
4 (11.8%)
No, it is fine as is.
8 (23.5%)
No, it actually needs a nerf.
0 (0%)

Total Members Voted: 34

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Offline ShantuTopic starter

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[Official] Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg478010#msg478010
« on: April 08, 2012, 02:48:39 pm »


We all know Soul Catcher, while nice and all in theory, is not really competitive. Relies on a combo and even if it works it's not quite fast enough to compete most of the time. To give it a chance to compete - and at the same time give way to a new kind of stall - have Soul Catcher heal a few HPs (like 2) whenever a creature is killed on top of the quanta. I believe that this would more or less counterbalance the speed of other rush decks (you stall a bit while you setup) while also fitting the theme of the card.

"But Soul Catcher would be totally overpowered this way!"
Umm.. no. If used with cats, each cat would heal 2 hp for each. It's probably just enough (with a good draw) to keep those phoenixes or frogs from eating you before you get your bonewall up. With a kittental stall (which is a trio), a full field of cats would heal 46-69 a turn. Considering the resources needed to get a full field of them and the many ways to remove creatures, especially weak ones, this would not be overpowered.
If used with fractal sparks/viruses, you heal 16 for each catcher (assuming 8 sparks). But fractal is expensive and this is a one time heal.
If used with CC, you risk the chance of your opponent not having any (killable) creatures, which means the death part of your deck is completely dead - with soul catcher you rarely have bone pillars.

Share your thoughts.
« Last Edit: April 18, 2015, 01:33:09 am by Treldon »

Offline The_Mormegil

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg478012#msg478012
« Reply #1 on: April 08, 2012, 03:01:01 pm »
Well why not? It's a fun card, but obviously underused.
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Offline fandaru

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg478485#msg478485
« Reply #2 on: April 09, 2012, 08:11:29 pm »
Well, probably I would buff it, but I think that is a wrong buff.  :death cards usually deals damage to the opponent or opponent's creatures, they do not heal, so my purpose is: "Every time a creature is killed, Soul Catcher deals 1 poison damage to the opponent (cumulative)" or something similar. In this case the card name obviusly should change.
Or maybe you can gain a  :death quantum when a creature is killed and do 1 poison damage to the opponent. If you think this would be such a big buff, the poison damage can be dealt to the owner of the creature.
I'm not an expert of  :death decks, but this my opinion.

Offline TIO

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486159#msg486159
« Reply #3 on: April 23, 2012, 10:25:54 pm »
I like the above poster's idea, it might be OP, but then we can just make it cost a :death, can't we?
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Offline whatifidogetcaught?

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486164#msg486164
« Reply #4 on: April 23, 2012, 10:30:25 pm »
Yeah, the only death deck I have every made was Cats plus soul catchers, vultures, etc, and quite frankly, they are slow in setup. So, I believe that this is a brilliant buff, and when I think of "Soul Catching", I think of healing anyhow.
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Offline Malao

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486461#msg486461
« Reply #5 on: April 24, 2012, 09:25:26 am »
Seems good because i barely see any decks that use soul catcher mabey now i will. Will it be 2 hp for upped and un upped or will upped heal more?

Offline Poker Alho

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486488#msg486488
« Reply #6 on: April 24, 2012, 11:13:31 am »
healing in  :death doesnt make much sense but i would like the buff overall, this card is very underused and the few decks that use it extensively would benefit greatly from that extra healing :)

EDIT: i would also like to see it buffed so that you would be able to have more than 6 copies of this card in a deck, like an exception to the 6 cards rule on this one. if that were allowed, i would use it A LOT more
« Last Edit: April 24, 2012, 11:15:54 am by Poker Alho »

Offline TheManuz

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486496#msg486496
« Reply #7 on: April 24, 2012, 11:34:13 am »
I think the real buff would come from a :death card that makes use of all that quanta. Like a Fire Bolt, Ice Bolt and so on.
Or we need activated abilities that use great quantities of :death.

Offline Poker Alho

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486500#msg486500
« Reply #8 on: April 24, 2012, 11:35:45 am »
I think the real buff would come from a :death card that makes use of all that quanta. Like a Fire Bolt, Ice Bolt and so on.
Or we need activated abilities that use great quantities of :death.

like a rustler for  :death? that would be interesting

Offline TheManuz

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486506#msg486506
« Reply #9 on: April 24, 2012, 11:42:46 am »
I think the real buff would come from a :death card that makes use of all that quanta. Like a Fire Bolt, Ice Bolt and so on.
Or we need activated abilities that use great quantities of :death.
like a rustler for  :death? that would be interesting
That, or something big, like Eternity:  :time :time :time for Rewind.
Currently we only have Infection, Poison and Aflatoxin as :death abilities.
A big ability should do something powerful, like poisoning all opponent's creatures or, better choice, something completely new (but related to the element).

Something like:  :death :death :death :death :death Generate a Mummy.

Offline Poker Alho

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486510#msg486510
« Reply #10 on: April 24, 2012, 11:51:10 am »
I think the real buff would come from a :death card that makes use of all that quanta. Like a Fire Bolt, Ice Bolt and so on.
Or we need activated abilities that use great quantities of :death.
like a rustler for  :death? that would be interesting
That, or something big, like Eternity:  :time :time :time for Rewind.
Currently we only have Infection, Poison and Aflatoxin as :death abilities.
A big ability should do something powerful, like poisoning all opponent's creatures or, better choice, something completely new (but related to the element).

Something like:  :death :death :death :death :death Generate a Mummy.

sounds like you want a new card in  :death :P

soul catcher is already use for fractal dragons. wich use a lot of  :death quanta, but i know what you mean

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we need more decks like these that bases itself on soul catcher

Offline Tiko

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486522#msg486522
« Reply #11 on: April 24, 2012, 12:28:40 pm »
It's not the first time I hear "Healing doesn't make sense in Death". So how is that? If there is a creature composed of nothing but 'pure 100% death', wouldn't it make him feel stronger if others are dying around him? I don't know, but it makes perfect sense to me.
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