Poll

Does Soul Catcher need a buff?

Yes, I like your 2 heal buff.
22 (64.7%)
Yes, but I would buff it in some other way. (please explain!)
4 (11.8%)
No, it is fine as is.
8 (23.5%)
No, it actually needs a nerf.
0 (0%)

Total Members Voted: 34

*Author

Offline Captain Scibra

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486527#msg486527
« Reply #12 on: April 24, 2012, 12:47:56 pm »
It makes sense for this to heal a bit for each death caused.  However, Death does have a shard (though it isn't really Death at all...), and hopefully the shard will be more Death oriented in the future.  I'm in the middle on it.
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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486584#msg486584
« Reply #13 on: April 24, 2012, 03:46:00 pm »
It's not the first time I hear "Healing doesn't make sense in Death". So how is that? If there is a creature composed of nothing but 'pure 100% death', wouldn't it make him feel stronger if others are dying around him? I don't know, but it makes perfect sense to me.
Not all Elementals have :death marks. Additionally gaining :death does make it stronger even if not healthier.

I am of the opinion that it merely needs more cards that can use it. Fractal Dragons is not enough. Too much quanta in generated for a bolt to be added.
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Offline mega plini

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486643#msg486643
« Reply #14 on: April 24, 2012, 05:34:12 pm »
Soulcatcher is my absolute favourite card in the game but it seems to me it is Balanced enough.
I can understand that some people want to make more use of this card. But to be honest I realy don't think that buffing is the solution.
The only way of getting more use out of a card like this is to make more syergies possible. The solution should be to make other cards that work with it rather than to buff this card.

Wanna know a litle secret?
Spoiler for Hidden:
Buffing this card would make things worse. Because you create a situation where the individual card overshadows the rest of the creative proces. When soulcatcher is buffed, it will become much more difficult to balance and create new  :death cards that trigger death effects, because they would be OP with the new soulcatcher.

I think the healing, as suggested in the Poll is rediculusly OP. Ever taught how many death triggers there are in a common  :death-control deck?
To combine that much power in one card doen't seem to be wise.
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Offline TheManuz

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486698#msg486698
« Reply #15 on: April 24, 2012, 07:38:57 pm »
The only buff that i could approve is the following:
"Gain :death when played".

Offline omegareaper7

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486720#msg486720
« Reply #16 on: April 24, 2012, 08:38:03 pm »
Soulcatcher is my absolute favourite card in the game but it seems to me it is Balanced enough.
I can understand that some people want to make more use of this card. But to be honest I realy don't think that buffing is the solution.
The only way of getting more use out of a card like this is to make more syergies possible. The solution should be to make other cards that work with it rather than to buff this card.

Wanna know a litle secret?
Spoiler for Hidden:
Buffing this card would make things worse. Because you create a situation where the individual card overshadows the rest of the creative proces. When soulcatcher is buffed, it will become much more difficult to balance and create new  :death cards that trigger death effects, because they would be OP with the new soulcatcher.

I think the healing, as suggested in the Poll is rediculusly OP. Ever taught how many death triggers there are in a common  :death-control deck?
To combine that much power in one card doen't seem to be wise.
Ever think of how much healing is in stalls? That don't need to be used every turn for effect? The healing would make kitty decks playable.
Also, consider how many good decks you really see that use soul catcher. Last time i checked, there was maybe to. Healing or indirect buffs, either way is fine, but it also needs a buff regardless of how its implemented.
« Last Edit: April 24, 2012, 08:39:54 pm by omegareaper7 »
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Offline Poker Alho

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486722#msg486722
« Reply #17 on: April 24, 2012, 08:40:21 pm »
Soulcatcher is my absolute favourite card in the game but it seems to me it is Balanced enough.
I can understand that some people want to make more use of this card. But to be honest I realy don't think that buffing is the solution.
The only way of getting more use out of a card like this is to make more syergies possible. The solution should be to make other cards that work with it rather than to buff this card.

Wanna know a litle secret?
Spoiler for Hidden:
Buffing this card would make things worse. Because you create a situation where the individual card overshadows the rest of the creative proces. When soulcatcher is buffed, it will become much more difficult to balance and create new  :death cards that trigger death effects, because they would be OP with the new soulcatcher.

I think the healing, as suggested in the Poll is rediculusly OP. Ever taught how many death triggers there are in a common  :death-control deck?
To combine that much power in one card doen't seem to be wise.
Ever think of how much healing is in stalls? That don't need to be used every turn for effect? The healing would make kitty decks playable.
Also, consider how many good decks you really see that use soul catcher. Last time i checked, there was maybe to. Healing or indirect buffs, either way is fine, but it also needs a buff regardless of how its implemented.

bonewall makes kitty decks playable

Offline omegareaper7

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486732#msg486732
« Reply #18 on: April 24, 2012, 09:57:02 pm »
Soulcatcher is my absolute favourite card in the game but it seems to me it is Balanced enough.
I can understand that some people want to make more use of this card. But to be honest I realy don't think that buffing is the solution.
The only way of getting more use out of a card like this is to make more syergies possible. The solution should be to make other cards that work with it rather than to buff this card.

Wanna know a litle secret?
Spoiler for Hidden:
Buffing this card would make things worse. Because you create a situation where the individual card overshadows the rest of the creative proces. When soulcatcher is buffed, it will become much more difficult to balance and create new  :death cards that trigger death effects, because they would be OP with the new soulcatcher.

I think the healing, as suggested in the Poll is rediculusly OP. Ever taught how many death triggers there are in a common  :death-control deck?
To combine that much power in one card doen't seem to be wise.
Ever think of how much healing is in stalls? That don't need to be used every turn for effect? The healing would make kitty decks playable.
Also, consider how many good decks you really see that use soul catcher. Last time i checked, there was maybe to. Healing or indirect buffs, either way is fine, but it also needs a buff regardless of how its implemented.

bonewall makes kitty decks playable
Barely. But its still far to slow to setup.
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Offline mega plini

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486749#msg486749
« Reply #19 on: April 24, 2012, 10:19:14 pm »
Soulcatcher isn't a card that is made for stalling only. It is an altarnative quanta generator. It can be seen in aggressive decks as well. Besides, the buffed soulcatcher wouldn't change the allready existing deck. It is because it is so xeak to CC that the :entropy :death variant with the "kitties" doesn't see that much play. Not due the estimated UP-ness of Soulcatcher.
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Offline omegareaper7

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Re: Soul Catcher | Soul Catcher https://elementscommunity.org/forum/index.php?topic=38308.msg486800#msg486800
« Reply #20 on: April 24, 2012, 11:19:18 pm »
Soulcatcher isn't a card that is made for stalling only. It is an altarnative quanta generator. It can be seen in aggressive decks as well. Besides, the buffed soulcatcher wouldn't change the allready existing deck. It is because it is so xeak to CC that the :entropy :death variant with the "kitties" doesn't see that much play. Not due the estimated UP-ness of Soulcatcher.

It is also due to how slow the decks are. Which soul catcher is partially at fault for. 
And without fractaling cats, your not getting more then 120 hp a turn. Other decks already pull that off easily.
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anything
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