Poll

How should SoSe be buffed?

Lower the cost by 1
Lower the cost by 2
No buff, this is fine
Other (comment please)

Poll

Should SoSe be able to generate nymphs, shards, etc?

Yes
No

*Author

Offline UnderneathTheLensTopic starter

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[Official] Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1044400#msg1044400
« on: February 20, 2013, 01:22:50 am »


After this card was nerfed, it's now rarely seen. 3 :entropy is way too high a cost, especially since the first card is entropy, which means one would need a lot of entropy to fund this, making it much less viable in rainbows.
« Last Edit: April 17, 2015, 10:10:12 pm by Treldon »

Offline furballdn

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1044407#msg1044407
« Reply #1 on: February 20, 2013, 01:45:01 am »
Spoiler for Hidden:

3 :entropy for this is ridiculous, especially since this is a "win-more" card some of the time. It's innate randomness means that it is forced to be in a rainbow deck. A mono, duo, or trio, decks that are fine with paying 3 :entropy, would have little use for random cards. Being relegated to a SNbow, the cost needs to be cheaper. Already in SNbows most prices don't go over 6 quanta, and with :entropy needed for SN (or maxwell or discord), SoSe simply has no place. If one were to replace the maxwell or discord with SoSe, one would be using up precious hand space for fickle expensive cards like this.

Dropping the cost by 1-2 seems like the right idea.

Offline Andermani

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1047108#msg1047108
« Reply #2 on: March 01, 2013, 08:52:51 pm »
3 :entropy is way too high a cost, especially since the first card is entropy, which means one would need a lot of entropy to fund this, making it much less viable in rainbows.

This is true. I play SoSe in a deck with mostly :entropy pills/pends and :entropy mark. I power it with Supernovas and augment it with Druids. I just can't afford to get too rainbow with 3 :entropy for SoSe plus paying for the :entropy card it generates.

A cost reduction of even 1 :entropy would be very helpful in making SoSe a more flexible card; something that has a broader appeal for use.

Offline Andermani

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1050613#msg1050613
« Reply #3 on: March 13, 2013, 01:48:40 am »
I also would NOT mind seeing it be able to generate nymphs and/or other shards. Also, especially, Squid, Miracle and Pharaoh.

(If it could generate copies of itself, the chance of occurrence would be about 6.5%)

Offline UnderneathTheLensTopic starter

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1050617#msg1050617
« Reply #4 on: March 13, 2013, 02:22:14 am »
I also would NOT mind seeing it be able to generate nymphs and/or other shards. Also, especially, Squid, Miracle and Pharaoh.

(If it could generate copies of itself, the chance of occurrence would be about 6.5%)

Hmmm... me neither. Separate poll added.

Offline dragtom

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1051534#msg1051534
« Reply #5 on: March 16, 2013, 08:12:12 pm »
Another solution would be 'quantum pendulums' - not really a buff, but it makes a SoSebow possible.

other part:
I think SoSe should be able to create nymphs, but not shards or marks. Didn't vote because of no option to say so.
be quick- time is quanta.

Offline aristalis

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1090636#msg1090636
« Reply #6 on: August 04, 2013, 12:39:38 am »
I'd like to change my vote to having it cast nova when you use it. This is a nerf to it's previous arena use because the ai would just spam them mindlessly.

Offline Pyrodinium

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1090641#msg1090641
« Reply #7 on: August 04, 2013, 01:04:02 am »
Lower the cost by 1 :entropy

Come on, it's a trolling card not a 100% game-charger.  :entropy is supposed to be fun  :P. I sometimes get awesome cards while sometimes I get unplayable ones even with a rainbow deck.

Make it able to produce shards, nymphs, or marks BUT creating these cards should have a significantly lower chance compared to the regular ones.

This would probably the only time players that are not skilled/patient enough to win tournaments or rich enough to donate can play marks. The marks are temporary so it won't harm those who earned them.


Offline Plastica

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1091239#msg1091239
« Reply #8 on: August 07, 2013, 07:24:17 pm »
Producing nymphs seems fine, especially considering Fate Egg's capacity to become a nymph.

Offline xsindomanx

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1091298#msg1091298
« Reply #9 on: August 08, 2013, 08:37:58 am »
I've recently used a Sosebow against arena gold and had very good results (& much less boredom that P Dials).

I don't think a cost nerf of any kind is necessary, but it would certainly help people start using it a bit more again. Good with the nymphs, but keep the shards out until they've been balanced sufficiently.
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Offline Plastica

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1091428#msg1091428
« Reply #10 on: August 09, 2013, 12:35:28 am »
One thing to consider as well when talking about SoSe producing Nymphs (that I didn't think about previously) is that they're still required to be summoned. Usually a deck that successfully uses nymphs has a lot of quanta in that specific element or summons them directly to the field. (Fate Egg/Nymphs Tears/etc) So would this really help SoSe, or would it just make the produced cards harder to actually play?

Offline aristalis

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1091442#msg1091442
« Reply #11 on: August 09, 2013, 02:05:30 am »
One thing to consider as well when talking about SoSe producing Nymphs (that I didn't think about previously) is that they're still required to be summoned. Usually a deck that successfully uses nymphs has a lot of quanta in that specific element or summons them directly to the field. (Fate Egg/Nymphs Tears/etc) So would this really help SoSe, or would it just make the produced cards harder to actually play?
SoSe would be even worse. [suspicious] I suggested having it always cast unupped nova to help with the cards you get. I hope people like the one who deleted that post troll less.[/suspicious]

 

anything
blarg: