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Re: SoSa https://elementscommunity.org/forum/index.php?topic=33273.msg420374#msg420374
« Reply #12 on: November 04, 2011, 02:02:54 pm »
To prove that SoSa is underpowered, I took one of the finest fully unupgraded decks (mono gravity), added 6 SoSas, and threw it into Platinum League. In the first 3 hours it went 2-26 before falling out of the Top 500. Just adding 6 SoSas to a deck that would normally make the top 10 caused it to lose nearly every game.
I'm not sure this experiment is relevant. :)

Taking a random non-darkness deck and adding 6 SoSa doesn't make a good deck at all. Specially in platinium, where players don't come here with bad decks. You need something that wins by itself like poison or SoV to have a correct use of the SoSa. With anything else, the AI will just play SoSa randomly and lose its non-dark quantum uselessly. I'd say it's a guaranteed loss. I don't even know how you won 2. :)

I'm running a SoSa in platinium right now (I got Dune Scorp in Oracle) and I'm confident it will have a good ratio (if I ever get some games...).
I farm platinium a lot, and I still see poisons-SoSa decks doing great there (and kicking my ass btw).

This card doesn't need a buff, obviously. But it's far from being a bad card, and it's still pretty imbalanced as a concept as it is now. OP or not, I don't now, but I don't like the fact that there is no direct counter to it and that it promotes passive gameplay.

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Re: SoSa https://elementscommunity.org/forum/index.php?topic=33273.msg420378#msg420378
« Reply #13 on: November 04, 2011, 02:09:06 pm »
SoSac beat is good vs classic rushy deck Immo rush, SN bow. I never will farm platinum with one of this deck. I use instosis currently and I never even see when my opponent is using Sosac ^^ Last time I had a big timebow my opponent just survived 24 more turns which made the game veryy long but I keep winning the game.
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Re: SoSa https://elementscommunity.org/forum/index.php?topic=33273.msg420411#msg420411
« Reply #14 on: November 04, 2011, 03:20:14 pm »
To prove that SoSa is underpowered, I took one of the finest fully unupgraded decks (mono gravity), added 6 SoSas, and threw it into Platinum League. In the first 3 hours it went 2-26 before falling out of the Top 500. Just adding 6 SoSas to a deck that would normally make the top 10 caused it to lose nearly every game.
I'm not sure this experiment is relevant. :)
I'm not sure your post is relevant. :)
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Re: SoSa https://elementscommunity.org/forum/index.php?topic=33273.msg420494#msg420494
« Reply #15 on: November 04, 2011, 06:33:43 pm »
Why?

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Re: SoSa https://elementscommunity.org/forum/index.php?topic=33273.msg420510#msg420510
« Reply #16 on: November 04, 2011, 06:58:35 pm »
To prove that SoSa is underpowered, I took one of the finest fully unupgraded decks (mono gravity), added 6 SoSas, and threw it into Platinum League. In the first 3 hours it went 2-26 before falling out of the Top 500. Just adding 6 SoSas to a deck that would normally make the top 10 caused it to lose nearly every game.
I'm not sure this experiment is relevant. :)

Taking a random non-darkness deck and adding 6 SoSa doesn't make a good deck at all. Specially in platinium, where players don't come here with bad decks. You need something that wins by itself like poison or SoV to have a correct use of the SoSa. With anything else, the AI will just play SoSa randomly and lose its non-dark quantum uselessly. I'd say it's a guaranteed loss. I don't even know how you won 2. :)

I'm running a SoSa in platinium right now (I got Dune Scorp in Oracle) and I'm confident it will have a good ratio (if I ever get some games...).
I farm platinium a lot, and I still see poisons-SoSa decks doing great there (and kicking my ass btw).

This card doesn't need a buff, obviously. But it's far from being a bad card, and it's still pretty imbalanced as a concept as it is now. OP or not, I don't now, but I don't like the fact that there is no direct counter to it and that it promotes passive gameplay.
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Re: SoSa https://elementscommunity.org/forum/index.php?topic=33273.msg420653#msg420653
« Reply #17 on: November 04, 2011, 11:49:16 pm »
Why?
Cause Root's post was (drumroll) 100% irony. As is this topic (maybe apart from the OP).
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Re: SoSa https://elementscommunity.org/forum/index.php?topic=33273.msg420657#msg420657
« Reply #18 on: November 05, 2011, 12:07:53 am »
Even with how badly the AI plays SoSa, it's still a great card.  I had a monodeath deck get to rank 3 in platinum last week, based on poison and SoSas.  WillNg got to rank 1 using monodeath rush and SoSas, and he had the highest rating seen in platinum since the first week of the arena.  You can't just throw it in any deck and expect it to work, though; it's a tool you need to use in the right situation to be effective.  Imagine playing SoSa in a firestall, for instance... oops, there goes all the AIs fire quanta, guess those fire lances and fahrenheits aren't all that scary anymore.

I've been using SoSa in monodeath poison in my bronze league grinder, and I'm finding that the 8hp nerf it was recently given has actually made a big difference.  It's still a fantastic card, but the hp loss is significant enough that you need to be careful what decks you play it in and when you play it.

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Re: SoSa https://elementscommunity.org/forum/index.php?topic=33273.msg420693#msg420693
« Reply #19 on: November 05, 2011, 01:56:44 am »
Cause Root's post was (drumroll) 100% irony. As is this topic (maybe apart from the OP).
Ok. I didn't saw it, maybe because I'm not used to him.

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SoSac https://elementscommunity.org/forum/index.php?topic=33273.msg1010821#msg1010821
« Reply #20 on: October 26, 2012, 07:11:59 pm »
Fisrt of all i'm not crazy :P, SoSac it's definitely good at what it does PERIOD
My suggestion is to make it able to be reversed on the opponent and viceversa.
NOTE:the opponent's HP targeting will be possible only if the opponent have played SoSa.
Pratic example:
Player A play SoSac and finish its turn.(HP - 40, inversion of damage/healing).
Player B play SoSac on the oppo and finish its turn.(HP of the oppo +40, inversion of damage/healing).



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Re: SoSac https://elementscommunity.org/forum/index.php?topic=33273.msg1010845#msg1010845
« Reply #21 on: October 26, 2012, 08:38:02 pm »
So essentially, SoSac becomes its own counter / control card in addition to purify?
This could help, but I think the "drain all quanta but :death " is still going to make its use overly situational.

This is one of the few shards that is overly specific to its element, making it extremely situational and relegating it almost exclusively to heavily :death based decks (unlike most shards that can be sprinkled into just about any deck).

Currently the drain mechanism actually CRIPPLES any non :death based strategy. This is a major anomaly from most shards which simply enhance their own element more effectively but dont detract from others.

For this card to see the light of day in more than its very narrow current use, the quanta drain mechanism needs to be overhauled somehow.
« Last Edit: October 26, 2012, 08:42:29 pm by OdinVanguard »
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Re: SoSac https://elementscommunity.org/forum/index.php?topic=33273.msg1012338#msg1012338
« Reply #22 on: November 02, 2012, 12:17:30 am »
Definitely... Me wanna banana.  :P

In all seriousness, I think the card is balanced. Everyone seems to think it's overpowered. It may buy you a few turns, but it cripples you. I like your idea of being able to undo his subversion by playing another SoSa on the opponent. I think that should be added.

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Re: SoSac https://elementscommunity.org/forum/index.php?topic=33273.msg1012399#msg1012399
« Reply #23 on: November 02, 2012, 04:34:17 am »
So essentially, SoSac becomes its own counter / control card in addition to purify?
This could help, but I think the "drain all quanta but :death " is still going to make its use overly situational.

This is one of the few shards that is overly specific to its element, making it extremely situational and relegating it almost exclusively to heavily :death based decks (unlike most shards that can be sprinkled into just about any deck).

Currently the drain mechanism actually CRIPPLES any non :death based strategy. This is a major anomaly from most shards which simply enhance their own element more effectively but dont detract from others.

For this card to see the light of day in more than its very narrow current use, the quanta drain mechanism needs to be overhauled somehow.

Look at ralouf's toast, or dragon's Queen's Sacrifice.  Honestly, at least in upped play, the quanta drain really isn't that much.
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