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Epidemia

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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg141047#msg141047
« Reply #12 on: August 18, 2010, 02:16:30 am »
This card is underpowered and i think speeding up ability use is a good idea... Think of the decks it would help with...
It doesn't have the power a shard should have. I rather prefer to use a SoG and recover 5 HP per turn...

Offline teffy

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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg146931#msg146931
« Reply #13 on: August 26, 2010, 07:05:09 pm »
I think, this is not a card for rainbow decks or speed decks. If you play these decks, it could be underpowered for you.

It´s useful on: Arctic Squid, Purple Nymph, FFQ, Steam Engine, maybe Lava Golem.
Creatures with high skill costs, or skill costs which are not your color.
It can be good in duo or mono- decks.
You can e.g. make an Entropy deck, which can use the skill of the Fallen Druid. Or Air deck with FFQ.

The card doesn´t need to be more expensive.
And drawing cards is  :time, and nothing for "other".

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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg146937#msg146937
« Reply #14 on: August 26, 2010, 07:15:17 pm »
my vote went to useable ability right away as long as it wasnt used b4 that turn.
when i think readiness i think it can use it right away.. so i go 1 shard and upgraded it for nothing. i dont use it because it just takes up space. yes its nice having a free ability (devour, improve, etc..) but if i play the creature and make it 0 cost ability w/o quint it typically was destroyed or used maybe a few times. if it made it useable right away then id use them.
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Offline Essence

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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg152710#msg152710
« Reply #15 on: September 05, 2010, 06:26:15 pm »
"Target creature or permanent's skill cost is now zero."

'Nuff said.
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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg152727#msg152727
« Reply #16 on: September 05, 2010, 06:54:28 pm »
Not many people use SoR that ive seen in pvp matchs ive played. This would help the card.

Offline teffy

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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg152758#msg152758
« Reply #17 on: September 05, 2010, 08:12:00 pm »
Maybe they have no SoRs.
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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg152778#msg152778
« Reply #18 on: September 05, 2010, 08:45:39 pm »
"Target creature or permanent's skill cost is now zero."

'Nuff said.
Eternity + SoR + PA. I like.

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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg152798#msg152798
« Reply #19 on: September 05, 2010, 09:45:13 pm »
"Target creature or permanent's skill cost is now zero."

'Nuff said.
Really like that idea, now I think of it as being most useful for flying weapon decks, which needs just too many cards to pull it off (weapon, SoR, Animate Weapon...)

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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg154144#msg154144
« Reply #20 on: September 07, 2010, 11:22:50 pm »
I'd make it a permanent, with something like "<1>: target creature's ability's now costs zero>"
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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg154357#msg154357
« Reply #21 on: September 08, 2010, 07:13:56 am »
That was actually an idea that Zanz put out in chat, Ascabi.  Maybe we can talk him into it. :)
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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg154360#msg154360
« Reply #22 on: September 08, 2010, 07:22:29 am »
I used to think this card was useless and needed a buff, but after making SoR/eternity and SoR squid/machine decks that own I have changed my views.  SoR can be brilliant in a deck bult around it.  However just sticking SoR in a deck is generally a terrible idea.  The card is VERY situational, but very powerful when used with the right cards.

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Re: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=10288.msg154366#msg154366
« Reply #23 on: September 08, 2010, 07:58:38 am »
I think it should get back the ability to use the creature skill immediately, but cannot be used on a creature that already used its skill in that turn, to avoid a game-breaking combo with dive.
This card is underpowered and i think speeding up ability use is a good idea... Think of the decks it would help with...
Do you actually realize what Anubis AND/OR :aether Nymph + "Super-Speed SoR" would mean? That would mean mean things!

I've now played couple of days with Nymphomania deck, and every time I get protected :aether and :entropy Nymphs on table I win. Giving the opponent that 1 turn to destroy :aether Nymph before it goes hiding is the only thing that keeps that deck balanced. If that would be changed, like you're asking here, it would take only couple of days to see multiple "Nerf that SoR" messages in these forums. So my vote is: don't do anything to SoR.

 

blarg: