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Offline hell7fire1

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg450818#msg450818
« Reply #48 on: January 20, 2012, 06:13:50 pm »
Awesome thought
"Delay your creatures for one(/two) turn,give all creatures +1|+0,Water creatures on field are now immaterial(/ for X turns)"
Aint that the perfect reward for "Patience"?
I mean you stop ALL YOUR DAMAGE
And in return,your creatures are immortal..........

Offline pulli23

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg450838#msg450838
« Reply #49 on: January 20, 2012, 07:26:40 pm »
Maybe make it so you can manually destroy it. Then for each turn it is alive you don't attack, but the creatures gain stats?

That would make the shard (for OTK etc) a very strategic thing I believe?
The problem with the Shard is exactly the delay. You can't add more delay and hope to make it better.

IMO this card needs for the delay to disappear (following subsequent balancing of course.
No the gain of this card (with my suggestion) would not be to make a card where you build a deck around, but instead of a very strong "counter" card. As you can leave it in as long as you wish it counters many shields (with just 1 of them being active), especially the damage reduction shields like emerald shield. It also counters stalls like sundials/phase shields: simply leave this card while you won't do damage anyways to slowly grow your creatures till you can do dmg. It could be used against anti-matter based decks, prevent the opponent of healing on your antimattered critters.

But most importantly, it counters SoSac, as this card doesn't have a limitation in "turns" you only have to get 1 of this shard, and play it. While the opponent has to wait for his 6/12 SoSacs.

The 1 turn delay (and 1 growth) isn't often usefull, so you need multiple turns to counter things. - Yet having 6 cards in your deck to "counter", gain substantional growth is limiting to deck building. If you could just add 2 of these shards and have a strong counter against a lot of meta, wouldn't that make the card useful?

Offline DaguerreoTopic starter

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg450888#msg450888
« Reply #50 on: January 20, 2012, 09:57:52 pm »
Closed last poll and opened a new one with new options.

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg451077#msg451077
« Reply #51 on: January 21, 2012, 01:03:32 pm »
I like the card, i just think water needs a new card to be used with it. A 1 water quanta card with 1atk 2hp. Upgraded version is same stats but generates 1 water quanta a turn.

This with fractal and SoP could be pretty impressive.

Offline Acsabi44

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg453896#msg453896
« Reply #52 on: January 28, 2012, 01:33:55 pm »
Dunno if it was suggested, but make it a stackable permanent that delays when CoP, but affects creatures played after the SoP.
To counterbalance, make it 1/0; 1/1; 2/2.
(remarkably, it would finally enable a decent scorpion deck)
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Offline DaguerreoTopic starter

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg454007#msg454007
« Reply #53 on: January 28, 2012, 06:44:05 pm »
Dunno if it was suggested, but make it a stackable permanent that delays when CoP, but affects creatures played after the SoP.
Don't understand well. What does it means CoP?

Offline markilleruk

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg455522#msg455522
« Reply #54 on: February 01, 2012, 04:14:29 am »
I propose a drastic redesign:

1. make SoP a perm which can be destroyed at any time manually by clicking it.

2. As long as you have a SoP in play no on creatures your side will attack.

3. Make the creature bonuses PER TURN, per shard. Each turn all creatures in play gain 1/0, water 2/2, water in flood 4/4.

4. Make the shard stack able.

5. Add a per creature and shard maintenance cost

          Basically a  mass growth + infinite self sundial until clicked.


So therefore if I play 2 SOP and have 5 water creatures in play after 1 turn they gain 4/4, 2 turns 8/8, 3 turns 12/12 each - but don't attack until I the SOP is destroyed.

A total gain of 60 damage for so little to quanta (10 water for sillas, 2 for SOPs, 3 turn wait) is clearly way OP however so I propose there should be a maintenance cost per creature

Perhaps 1 water/2 random quanta per SoP, per creature which gains a bonus, SoP is destroyed if maintenance cannot be met.

With this maintenance per creature, in the previous 5 creature example, I would pay 10 water per turn/20 random mana - a total of 30 mana after 3 turns or 60 random mana. This is fitting in with the current cost of growth (1 water.earth for 2 attack and hp), making SoP a mass growth card.

With a full field of creatures I would need 23 water or 46 random quanta per turn, but for a damage gain of 46/turn assuming they are water creatures.

Fill field, drop an SoP, wait 2 turns, drop SoP. OTK! (assuming I have the required quantum saved or generated per turn!)

I think this perfectly fits the patience theme as it would have to be a heavy control (read squid) deck to survive long enough to truely benefit. It makes it the ultimate counter of SoSac (delay as long as needed) and allows it to be more useful at the start of the match (fewer creatures, less maintenance)

Thoughts?

 

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg455544#msg455544
« Reply #55 on: February 01, 2012, 06:23:37 am »
^
Too complicated. Please elaborate.
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Offline DaguerreoTopic starter

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg455571#msg455571
« Reply #56 on: February 01, 2012, 09:46:11 am »
Your solution is similar to the "buff and delay until you play a card" one, but more complicate

Offline markilleruk

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg455797#msg455797
« Reply #57 on: February 02, 2012, 01:16:14 am »
Ok, to simplify my proposal:

SoP as a permanent which delays all creatures on your side as long as it remains in play.

SoP buffs ALL creatures in play at the end of each turn.

SoP costs 1 water/turn(or 2 other) for each creature in play on your side.

SoP can be destroyed at any time during your turn by clicking it, this removes delay and maintenance cost but the buffs remain.

Super simple: Once played, activates every turn at the end of your turn: just as if you played a SoP every turn. maintenance per creature similar to flooding.

Got it?

Offline mega plini

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg456934#msg456934
« Reply #58 on: February 05, 2012, 03:46:02 pm »
Maybe you buff it by creating a card that floods the whole field. That way you don't need a creature spammer. You creatures get the full boost in the flooded area anyway.
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Offline zhangvict

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg457580#msg457580
« Reply #59 on: February 07, 2012, 04:09:28 pm »
I actually really like markilleruk's suggestion abour making SoP a permanent that indeifnitely delays your creatures, buffing them every turn untill you decide to destroy it (perm ability). It fits the whole 'patience' theme and also acts as a hard counter to the super OP SoSac. It creates a dilemma - should you lose a turn attacking, or continue to gain buffs? Opens up new uses for inundation, esp to weak creatures like octopus or malignant cell. Maintenance cost also good to prevent OP.

I do not think it should delay or buff the opoment't creatures though. SoP would eclipse sundial if that happened.

 

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