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Offline Poker Alho

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg474810#msg474810
« Reply #48 on: March 27, 2012, 05:42:58 pm »
I realize FFQ is 2 - 3 different elements, but that's exactly why I think FFQ is slightly better. Compared to Pharaoh, FFQ only needs 7 quanta of it's own element and doesn't require it at all to summon. Pharaohs require 9 :time quanta to summon and an extra 2 :time quanta to make Scarabs.
That's 7 :air 2 :life VS 11  :time

It doesn't cost much :air to summon an FFQ, then you only need 2 :life to summon a Firefly whose ability doesn't require anything else....it just produces more quanta for you.

It costs a lot of :time to summon a Pharaoh, then you need even more quanta to make Scarabs who require large numbers and Gravity(IMO, Gravity doesn't really have much that's too usable in a Pharaoh deck aside from maybeChimera, Catapult, or Momentum) to be even remotely effective.

If you want lots of scarabs, you're pretty much better off using Fractals or even Rewind Mummies because Pharaohs are just so expensive and Time has a lot of other expensive cards that it needs.

I don't see how anyone can think that Pharaoh is fine, especially when compared to the FFQ <,<
You seem to have no comprehension of the concept that Scarabs EAT THE OPPONENT'S CREATURES.
You need several of them for that to be effective...how long does it take to play a Pharaoh? Assuming you get 4 Pillars, that's 3 turns. How long does it take to produce enough scarabs to be effective? Several more turns and luck since your opponent might kill a couple before they're strong enough.
and everyone seems to have forgotten that devourer ability needs  :gravity to work if you arent using shards... you need a duo( :gravity :time) basically to use it to full extent, like FFQ

Offline maverixk

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg474929#msg474929
« Reply #49 on: March 28, 2012, 12:35:47 am »
I'll be honest, I've gotten completely and totally creamed by Pharaoh more than a couple times, and while I'm nowhere near the best player, it is most definitely a strong card.
That being said I would not be opposed to a decrease of one in the casting cost. I'm not sure if it needs it, but I don't think doing that would make it overpowered at all, it's definitely on the path to being overpowered, but not there or even really close yet. I think 8 :time is a reasonable cost for it, as is 9 :time.
If it does get buffed, you might see a small increase in the amount of Pharaohs used, however not a dramatic rise as most decks that use them will have plenty of quanta anyway.

All in all, either way Pharaoh is a strong card and it won't(probably) be used very differently/more often if the cost is decreased by one.

However, decreasing it by two, the ability by one, or raising the attack or hp...questionable at best very overpowered at worst. Making it cost 7 :time would be overpowered I say. It would be a FFQ with a more devastating creature generated and one more health plus it's all mono until you get to devour, which could pretty easily be run off of a mark. Lowering ability cost would make it's scarab generations much easier. The cost of two does, albeit not super often, limit the production capabilities of a Pharaoh very nicely, keeping it balanced. And the boost in attk or hp would...unbalance it. It's not a heavy attacker and with 8 health it can take plenty of damage.
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg474932#msg474932
« Reply #50 on: March 28, 2012, 12:42:00 am »
I'll be honest, I've gotten completely and totally creamed by Pharaoh more than a couple times, and while I'm nowhere near the best player, it is most definitely a strong card.
That being said I would not be opposed to a decrease of one in the casting cost. I'm not sure if it needs it, but I don't think doing that would make it overpowered at all, it's definitely on the path to being overpowered, but not there or even really close yet. I think 8 :time is a reasonable cost for it, as is 9 :time.
If it does get buffed, you might see a small increase in the amount of Pharaohs used, however not a dramatic rise as most decks that use them will have plenty of quanta anyway.

All in all, either way Pharaoh is a strong card and it won't(probably) be used very differently/more often if the cost is decreased by one.

However, decreasing it by two, the ability by one, or raising the attack or hp...questionable at best very overpowered at worst. Making it cost 7 :time would be overpowered I say. It would be a FFQ with a more devastating creature generated and one more health plus it's all mono until you get to devour, which could pretty easily be run off of a mark. Lowering ability cost would make it's scarab generations much easier. The cost of two does, albeit not super often, limit the production capabilities of a Pharaoh very nicely, keeping it balanced. And the boost in attk or hp would...unbalance it. It's not a heavy attacker and with 8 health it can take plenty of damage.
Lol, what? Show me a so called borderline ovepowered deck with it?
As is, without shard of readiness, its weak. Show me otherwise wise, would love to see it.
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg477218#msg477218
« Reply #51 on: April 02, 2012, 06:01:27 pm »
I say raise its attack and lower HP by one, Summoning and ability wise it's already balanced imo. Needs to hit harder

Offline Marsu

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg477679#msg477679
« Reply #52 on: April 05, 2012, 11:26:27 am »
It does need a slight buff.

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg477743#msg477743
« Reply #53 on: April 05, 2012, 04:23:15 pm »
Agreed with pretty everyone else.
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Offline Submachine

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg1092747#msg1092747
« Reply #54 on: August 15, 2013, 08:06:29 pm »
Bump. I agree with a cost decrease by 1 or 2. Necro'd. Should I start this topic again but with a poll?
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Offline WexMajor

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg1093008#msg1093008
« Reply #55 on: August 16, 2013, 11:32:27 pm »
I don't usually use a fast deck. I hate rushes, because they're so no-brainer. But I get rushed sometimes.
Yet, when I see a pharaoh deck, I think: "Wow. Finally someone slow."
They ARE slow. Maybe too much slow. Then they get SoR and they soar the sky like lightning.
Bad without SoR OP with it. Hard to balance.
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg1093015#msg1093015
« Reply #56 on: August 16, 2013, 11:45:39 pm »
They ARE slow. Maybe too much slow. Then they get SoR and they soar the sky like lightning.
Bad without SoR OP with it. Hard to balance.

A -1 cost would be a good start to balance. Not a big difference, but it would be a start.
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Offline Robsta43

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg1098739#msg1098739
« Reply #57 on: September 23, 2013, 07:33:32 pm »
I've been running a pharaoh deck for a while now, I find it fun, and actually fairly balanced, although highly reliant on luck and has it's share of counters. 

1st: Gravity does have plenty of good cards for a pharaoh deck, most importantly Shard of Focus and black hole (two of the main weaknesses of pharaoh decks are that it's slow and has no permanent control -> black holes give healing to counter balance the speed, and SoF are one of the best PC in the game). 
2nd: Shards of Readiness are required for the deck.  Without SoR, pharaohs are worse then Firefly Queens. period.  With SoR you can generate 2 extra scarabs immediately and reduce the quanta cost of scarab production, or devouring/immortalizing if you feel the need of doing those more.  (Anubis sounds like it would do very well in a pharaoh dekc, but I wouldn't dare take another element to gain immortality... so SoR is needed to use anubis)

So this means the pharaoh deck is HIGHLY reliant on shards, and when built right, is only a fairly good deck still with a number of counters. 
It however does have a chance of face rolling pretty hard if you draw a perfect hand. 

I feel like the best buff for the pharaoh is to buff other cards with synergy with it or create new cards to help alleviate it's weaknesses.

 

anything
blarg: