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Offline Nepycros

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg443142#msg443142
« Reply #36 on: December 28, 2011, 04:59:35 pm »
I realize FFQ is 2 - 3 different elements, but that's exactly why I think FFQ is slightly better. Compared to Pharaoh, FFQ only needs 7 quanta of it's own element and doesn't require it at all to summon. Pharaohs require 9 :time quanta to summon and an extra 2 :time quanta to make Scarabs.
That's 7 :air 2 :life VS 11  :time

It doesn't cost much :air to summon an FFQ, then you only need 2 :life to summon a Firefly whose ability doesn't require anything else....it just produces more quanta for you.

It costs a lot of :time to summon a Pharaoh, then you need even more quanta to make Scarabs who require large numbers and Gravity(IMO, Gravity doesn't really have much that's too usable in a Pharaoh deck aside from maybeChimera, Catapult, or Momentum) to be even remotely effective.

If you want lots of scarabs, you're pretty much better off using Fractals or even Rewind Mummies because Pharaohs are just so expensive and Time has a lot of other expensive cards that it needs.

I don't see how anyone can think that Pharaoh is fine, especially when compared to the FFQ <,<
You seem to have no comprehension of the concept that Scarabs EAT THE OPPONENT'S CREATURES.
Perception is the source of misunderstanding.

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Kefka

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg443151#msg443151
« Reply #37 on: December 28, 2011, 05:39:35 pm »
I realize FFQ is 2 - 3 different elements, but that's exactly why I think FFQ is slightly better. Compared to Pharaoh, FFQ only needs 7 quanta of it's own element and doesn't require it at all to summon. Pharaohs require 9 :time quanta to summon and an extra 2 :time quanta to make Scarabs.
That's 7 :air 2 :life VS 11  :time

It doesn't cost much :air to summon an FFQ, then you only need 2 :life to summon a Firefly whose ability doesn't require anything else....it just produces more quanta for you.

It costs a lot of :time to summon a Pharaoh, then you need even more quanta to make Scarabs who require large numbers and Gravity(IMO, Gravity doesn't really have much that's too usable in a Pharaoh deck aside from maybeChimera, Catapult, or Momentum) to be even remotely effective.

If you want lots of scarabs, you're pretty much better off using Fractals or even Rewind Mummies because Pharaohs are just so expensive and Time has a lot of other expensive cards that it needs.

I don't see how anyone can think that Pharaoh is fine, especially when compared to the FFQ <,<
You seem to have no comprehension of the concept that Scarabs EAT THE OPPONENT'S CREATURES.
You need several of them for that to be effective...how long does it take to play a Pharaoh? Assuming you get 4 Pillars, that's 3 turns. How long does it take to produce enough scarabs to be effective? Several more turns and luck since your opponent might kill a couple before they're strong enough.

Offline Nepycros

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg443155#msg443155
« Reply #38 on: December 28, 2011, 06:02:55 pm »
I realize FFQ is 2 - 3 different elements, but that's exactly why I think FFQ is slightly better. Compared to Pharaoh, FFQ only needs 7 quanta of it's own element and doesn't require it at all to summon. Pharaohs require 9 :time quanta to summon and an extra 2 :time quanta to make Scarabs.
That's 7 :air 2 :life VS 11  :time

It doesn't cost much :air to summon an FFQ, then you only need 2 :life to summon a Firefly whose ability doesn't require anything else....it just produces more quanta for you.

It costs a lot of :time to summon a Pharaoh, then you need even more quanta to make Scarabs who require large numbers and Gravity(IMO, Gravity doesn't really have much that's too usable in a Pharaoh deck aside from maybeChimera, Catapult, or Momentum) to be even remotely effective.

If you want lots of scarabs, you're pretty much better off using Fractals or even Rewind Mummies because Pharaohs are just so expensive and Time has a lot of other expensive cards that it needs.

I don't see how anyone can think that Pharaoh is fine, especially when compared to the FFQ <,<
You seem to have no comprehension of the concept that Scarabs EAT THE OPPONENT'S CREATURES.
You need several of them for that to be effective...how long does it take to play a Pharaoh? Assuming you get 4 Pillars, that's 3 turns. How long does it take to produce enough scarabs to be effective? Several more turns and luck since your opponent might kill a couple before they're strong enough.
Yet there's also the fact that you're constantly drawing throughout all of this. The likelihood that you'll amp up your :time production over a short amount of time is actually pretty good.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Kefka

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg443156#msg443156
« Reply #39 on: December 28, 2011, 06:10:35 pm »
I realize FFQ is 2 - 3 different elements, but that's exactly why I think FFQ is slightly better. Compared to Pharaoh, FFQ only needs 7 quanta of it's own element and doesn't require it at all to summon. Pharaohs require 9 :time quanta to summon and an extra 2 :time quanta to make Scarabs.
That's 7 :air 2 :life VS 11  :time

It doesn't cost much :air to summon an FFQ, then you only need 2 :life to summon a Firefly whose ability doesn't require anything else....it just produces more quanta for you.

It costs a lot of :time to summon a Pharaoh, then you need even more quanta to make Scarabs who require large numbers and Gravity(IMO, Gravity doesn't really have much that's too usable in a Pharaoh deck aside from maybeChimera, Catapult, or Momentum) to be even remotely effective.

If you want lots of scarabs, you're pretty much better off using Fractals or even Rewind Mummies because Pharaohs are just so expensive and Time has a lot of other expensive cards that it needs.

I don't see how anyone can think that Pharaoh is fine, especially when compared to the FFQ <,<
You seem to have no comprehension of the concept that Scarabs EAT THE OPPONENT'S CREATURES.
You need several of them for that to be effective...how long does it take to play a Pharaoh? Assuming you get 4 Pillars, that's 3 turns. How long does it take to produce enough scarabs to be effective? Several more turns and luck since your opponent might kill a couple before they're strong enough.
Yet there's also the fact that you're constantly drawing throughout all of this. The likelihood that you'll amp up your :time production over a short amount of time is actually pretty good.
Yet there's also the fact that you can make more Scarabs though other means that cost less quanta and turns <,<
That's the whole point. Pharaohs are stupidly inferior in the only thing they can do: Make scarabs.

mrgoodbar64

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg448817#msg448817
« Reply #40 on: January 14, 2012, 12:06:53 am »
i think they should make it weaker not stronger!

Offline omegareaper7

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg448963#msg448963
« Reply #41 on: January 14, 2012, 09:20:52 am »
i think they should make it weaker not stronger!
Why make a weak card unusable? At the moment, its weak, but there are a couple semi decent decks that revolve around it. It needs the buff.
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Offline rickerd

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg448971#msg448971
« Reply #42 on: January 14, 2012, 10:57:02 am »
Lowering Pharao's costs to sumon would be a small buf to SoR
I like pharao, but I don't have problems with it.

Lowering the skill would lead to the same thing with FFQ

no buff needed for me
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Powerfrog

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg451137#msg451137
« Reply #43 on: January 21, 2012, 05:52:32 pm »
When it came out i instantly thought it was going to be the new rediculously overpowered card used to farm everything. Then i tried it.

It's too expensive. You can not get several pharaoh's onto the field in a realistic amount of time unless you're a FG or arena deck.

I think it could do with a lower summoning cost, but this would just make it even more overpowered for the AI.

Offline omegareaper7

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg451530#msg451530
« Reply #44 on: January 22, 2012, 05:58:57 pm »
When it came out i instantly thought it was going to be the new rediculously overpowered card used to farm everything. Then i tried it.

It's too expensive. You can not get several pharaoh's onto the field in a realistic amount of time unless you're a FG or arena deck.

I think it could do with a lower summoning cost, but this would just make it even more overpowered for the AI.
Pray tell, which ai3 is mildly overpowered with this, osiris aside? It doesn't really mater seeing as pvp is the bases for balance, not the ai.
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg451538#msg451538
« Reply #45 on: January 22, 2012, 06:25:50 pm »
When it came out i instantly thought it was going to be the new rediculously overpowered card used to farm everything. Then i tried it.

It's too expensive. You can not get several pharaoh's onto the field in a realistic amount of time unless you're a FG or arena deck.

I think it could do with a lower summoning cost, but this would just make it even more overpowered for the AI.
Pray tell, which ai3 is mildly overpowered with this, osiris aside? It doesn't really mater seeing as pvp is the bases for balance, not the ai.
I'm clearly talking about double drawing, triple mark and extra HP. AI3 don't have those last i checked.

And personally i believe that's a pretty dumb rule general to follow. It works for most cards because there are a number of block/stop/kill everything making numbers almost irrelevant, while still a pain. But with low cost scarab creation the enemy can quickly get into a position where he has an unkillable field of devouring creatures. Add some decent PC and you're unstoppable.

Offline Marsu

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg473855#msg473855
« Reply #46 on: March 24, 2012, 09:10:44 pm »
Same as FFQ basically... a bit cheaper would help.

Offline Nepycros

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=14237.msg474807#msg474807
« Reply #47 on: March 27, 2012, 05:32:14 pm »
Same as FFQ basically... a bit cheaper would help.
FFQ generates creatures that give you quanta.
Pharaoh generates creatures that take (different) quanta to destroy other creatures on the field. :/
Big difference.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

 

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