*Author

MXXE

  • Guest
[Official] Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg229164#msg229164
« on: December 20, 2010, 03:52:17 pm »


I'm not saying the card is underpowered but this topic doesn't fit in the card nerfing section either, so I just present my point here.

This card together with Luciferin was buffed, the 10 HP heal was added. Luciferin only got a +1 cost, so it was a big buff. Light nymph traded those 10 healing for loosing 8 attack, costing 1  :light more to play and getting a 4  :light skill cost. If you talk about balance then the card is balanced.

But what is if you want to use the nymph for the old effect, giving every creature the bioluminescence ability? Now it feels as if the 10 HP were the main effect of the card, and the bioluminescence ability is only a side effect. I'm good with nerfing the attack down from 8 to 1, but the 4  :light you need to trigger the ability-giving effect, are really slowing down.

What I propose is make the card feel more like the old card and make the change smaller for example reduce skill cost to  :light :light and make it heal only 5, maybe less, per use.

Oh yeah, obligatory trolling: GIVE ME MAAAAI NYYYYYPHS BAAAAAACKKK PLEEEEEASE...  :P
« Last Edit: April 18, 2015, 12:28:52 am by Treldon »

Offline catalyzeme

  • Full Member
  • ***
  • Posts: 337
  • Reputation Power: 0
  • catalyzeme is a Spark waiting for a buff.
  • New to Elements
  • Awards: War #3 Winner - Team Fire
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg229205#msg229205
« Reply #1 on: December 20, 2010, 04:45:07 pm »
What deck are you using this with? I ask because I am not picturing the scenario you are describing. If the cost was 8 + 2 for the first use, you are still paying 10 for your first Luciferin. 9+4/3 is more, obviously, but either way, you already have a significant source of light quanta (unless you are waiting 10 turns to play this off your mark or something). Only the first one is really a factor, since presumably after you play it the first time, 3 or 4 light quanta is no big deal at all, plus you are healing. I could see this slowing down the first luciferin by maybe a turn, but if you need it *fast* then you are using the alchemy card anyway.

Offline Daytripper

  • Sr. Member
  • ****
  • Posts: 508
  • Country: nl
  • Reputation Power: 6
  • Daytripper is a Spark waiting for a buff.
  • Transferred veteran
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg229266#msg229266
« Reply #2 on: December 20, 2010, 05:48:12 pm »
This makes me a sad panda. I didn't see my nymph's attack was depleted to almost zero. It's no use fractaling it now instead of a dragon. No, it is ruined. I don't care what the ability costs! PLEASE give my nymph her attack back.
Shards aren't overpowered, as long as you have them yourself.

Offline catalyzeme

  • Full Member
  • ***
  • Posts: 337
  • Reputation Power: 0
  • catalyzeme is a Spark waiting for a buff.
  • New to Elements
  • Awards: War #3 Winner - Team Fire
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg229273#msg229273
« Reply #3 on: December 20, 2010, 05:54:47 pm »
This makes me a sad panda. I didn't see my nymph's attack was depleted to almost zero. It's no use fractaling it now instead of a dragon. No, it is ruined. I don't care what the ability costs! PLEASE give my nymph her attack back.
Ah, fractal fodder makes sense as a use. Although in the scheme of the game, I have no problem with fractal's utility being reduced. I can see why this would bother people though.

Offline Daytripper

  • Sr. Member
  • ****
  • Posts: 508
  • Country: nl
  • Reputation Power: 6
  • Daytripper is a Spark waiting for a buff.
  • Transferred veteran
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg229284#msg229284
« Reply #4 on: December 20, 2010, 06:05:05 pm »
It is not the fractal ability, but the attack. You sometimes have to fractal the nymphs to survive field lobotomy. Now, if you had 8 nymphs in the field with no attack, you would not be able to get through the defences. That means simply waiting for your attackers with your 1 lobo'd nymph in the field, while you die, because hope is giving in...  :(

No, this has to be the last time I touched my ROL deck. Like this, it isnt any fun at all.
Shards aren't overpowered, as long as you have them yourself.

MXXE

  • Guest
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg230226#msg230226
« Reply #5 on: December 21, 2010, 06:01:01 pm »
http://elementscommunity.org/forum/index.php/topic,7947.0.html

Is the deck I am (was) using

It is usually the first use that makes the difference, but earlier playing a light emitting dragon cost'd 12 quanta, now it costs 16 quanta (I guess you DO play maximum one dragon per turn...) I dont care that much about getting healed for 10HP once, if instead I could strengthen my hope by 1 for maany turns. It was quite good that once the nymph was in play, every further creature INSTANTLY added to the light production and hope defense.

Offline Daytripper

  • Sr. Member
  • ****
  • Posts: 508
  • Country: nl
  • Reputation Power: 6
  • Daytripper is a Spark waiting for a buff.
  • Transferred veteran
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg230264#msg230264
« Reply #6 on: December 21, 2010, 06:51:01 pm »
WOW. You have 4 nymphs? And you didn't use fractal? This was my deck. I tweaked it sometimes. I also used to use the nymph every turn after adding dragons. Sometimes the fractaled nymph alone could do the job. Kind of ruined now.

Code: [Select]
5lk 5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7k2 7kc 808 808 808 808 808 808 808 808 80e 80e 80e 80e 80i 80i 80i 80i 80i
Shards aren't overpowered, as long as you have them yourself.

MXXE

  • Guest
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg230278#msg230278
« Reply #7 on: December 21, 2010, 07:11:32 pm »
yea, I'm really lucky with nymphs... for example I got 5 purple ones... and what am I gonna do with em? They are SOO weak, quint doesn't help, because they run into every shield, and so expensive to play. The only option with then is to quint every single nymph, have 10 amethyst pillars and 10 aether pillars and fractal the one single dragon in the deck after heal-stalling long enough... weeeeaaak deck...

If you're asking yourself, I dont have multiple nymphs in every element. In fact exept for the ones mentioned above I have one single nymph of  :death :gravity :earth :life :water :darkness each. Which still is VERY lucky  :P

I also like that my light deck is unupped, I can (could) take it into PvP 1 succesfully...

Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg244257#msg244257
« Reply #8 on: January 10, 2011, 12:45:56 am »
GIVE THE POOR NYMPH IT'S ATTACK POWER BACK!!!!!! (I wish this actually had any chance of happening)  :'(

lol, I just needed to vent a little. I'm so annoyed at the nerf! >:D

And this is my 20th post!!! YAY!! ;D

Offline RootRanger

  • Legendary Member
  • ******
  • Posts: 3118
  • Reputation Power: 51
  • RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.
  • R A I N B R O S
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 9th Birthday Cake10th Trials - Master of FireElemental Conquest WinnerWriting Competition - Across(tic) the World of ElementsWeekly Tournament Winner1st Grandmaster Battle Winner - FireThere Can Be Only One - 2016 WinnerGold DonorChampionship League 2/2015 2nd Place9th Trials - Master of FireElements: A Game of Politics - WinnerEnder of War War #8 Winner - Team FireWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 1/2013 WinnerWeekly Tournament WinnerWar #4 Winner - Team DeathChampionship League 3/2011 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2011 2nd PlaceWeekly PvP Tournament WinnerWeekly PvP Tournament WinnerBeginners League 1/2011 2nd PlaceWeekly PvP Tournament Winner
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg244312#msg244312
« Reply #9 on: January 10, 2011, 02:49:10 am »
yea, I'm really lucky with nymphs... for example I got 5 purple ones... and what am I gonna do with em?
This (http://elementscommunity.org/forum/index.php/topic,18431.0.html) seemed to work well.

Anyways, about the original topic, the new light nymph is not weakened, but different. Instead of being used as an attacker and provider of luciferin, it is primarily a healer. Light clearly has no trouble obtaining large amounts of light quantum with luciferin, solar shield, and RoLs. With your leftover quantum, you can heal yourself 10 hp a turn. That's twice as much as a SoG, and isn't even upped! Sounds good, hm? The card is fine.
Somehow still around, somewhat

Offline bucky1andonly

  • Sr. Member
  • ****
  • Posts: 637
  • Reputation Power: 9
  • bucky1andonly is a Spark waiting for a buff.
  • New to Elements
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg244430#msg244430
« Reply #10 on: January 10, 2011, 07:01:07 am »
No one hear of how the solar buckler was changed to produce light, that would be capable of fueling the fractal'd nymphs?

MXXE

  • Guest
Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg244481#msg244481
« Reply #11 on: January 10, 2011, 10:46:33 am »
No one hear of how the solar buckler was changed to produce light, that would be capable of fueling the fractal'd nymphs?
But in my deck you eventually want to be protected by hope and you are meant to produce light with the creatures. That was what luciferin primarily did for a long time.
The Nymph was neither buffed nor nerfed, it just was changed. And that is what I don't like. The solar buckler change was not that bad, because it was a useless card that was transformed (but there still might be people that are mad about the change?) and because if you want to use it for the old purpose (only blocking 1 damage) it costs 1 :light more to cast which is not really a problem (plus you get free additional quanta).
The same holds true for luciferin, 1  :rainbow more, for the same effect as before, plus a free 10HP healing.
The nymph... 5  :light more for the same effect (you see the difference ;)?) plus a 10HP healing, that I wouldn't need if I could restrenghten hope earlier, and play creatures faster, and accumulate the quanta for a miracle better.


And actually, why should Luciferase heal you? If I drank some random fluorescent liquid, I'd die:P

 

blarg: