*Author

Offline ARTHANASIOS

  • Legendary Member
  • ******
  • Posts: 3766
  • Country: gr
  • Reputation Power: 53
  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
  • Cockatrices ftw!
  • Awards: Slice of Elements 10th Birthday CakeCard Design Competition - Doomsday Device(TM)Weekly Tournament WinnerBrawl #2 Winner - Team FireSlice of Elements 4th Birthday CakeElemental Warrior Competition Winner
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg496905#msg496905
« Reply #84 on: May 11, 2012, 06:41:17 pm »
Holy Light must remain a healing spell (light needs it for EM).
You must have heard of White Nymph or Miracle + Luciferin.

I have, but even so, Luciferin is used only in Hope decks, but a Holy Light can fit into any  :light deck.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Atico

  • Full Member
  • ***
  • Posts: 347
  • Reputation Power: 4
  • Atico is a Spark waiting for a buff.
  • New to Elements
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg496918#msg496918
« Reply #85 on: May 11, 2012, 07:07:55 pm »
Holy Light must remain a healing spell (light needs it for EM). I am against any idea of increasing its healing powers to 15 or 20, because the Heal/Improved Heal of Life element costs 3 :life/2 :life and heals 20 hp, so it would be totally unfair for  :life.
 If you wish to be changed as a negative status remover, that's nice, however its power should be limited. I personally suggest to be able to remove only Delay & Frozen effects, since it would be a little OP to restore lobotomised abilities or to remove poison; poison removal can be achieved through Purify of the  :water element for just a 2 :water/1 :water cost and lobotomise should only be countered by reverse time or by putting a new ability over the old one (Mitosis, Butterfy Effect).

I didn't see any problem with balance HolyFlash which delete all negative effects (also Lobo). Poison = poisoned creature, not HP status.
When Lighting (which destroy 80% creatures) can cost 1 :aether then anti-cc + 1 turn protect (like Seraph ability) can also cost 1 :light. Lobotomize cost 1 :aether, so counter for this + 1 turn safety (as counter bonus) is pretty balanced. We need counters against cards like Antimatter, Congeal, Lobo etc. HolyFlash as Light card can be perfect for this.

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg496965#msg496965
« Reply #86 on: May 11, 2012, 10:00:27 pm »
Holy Light must remain a healing spell (light needs it for EM).
You must have heard of White Nymph or Miracle + Luciferin.

I have, but even so, Luciferin is used only in Hope decks, but a Holy Light can fit into any  :light deck.
I would disagree. I use Luciferin over Holy Light even in non Hope decks.
2|1 is better than 1 :light|0
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline xdude

  • Legendary Member
  • ******
  • Posts: 3566
  • Reputation Power: 39
  • xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.
  • Rage potting a light dragon only makes it stronger
  • Awards: 5th Trials - Master of Light2nd Trials - Master of Light1st Trials - Master of Light1st Place SS Competition #2
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg496975#msg496975
« Reply #87 on: May 11, 2012, 10:48:42 pm »
Holy Light must remain a healing spell (light needs it for EM).
You must have heard of White Nymph or Miracle + Luciferin.

I have, but even so, Luciferin is used only in Hope decks, but a Holy Light can fit into any  :light deck.
I would disagree. I use Luciferin over Holy Light even in non Hope decks.
2|1 is better than 1 :light|0

Gonna respectfully disagree with that. In a Light deck you will always have the Pillars not to rely on Mulligan.

However, when playing Light (quite often I might say) I generally use none, because Sanctuary, but I have a deck based on Dragons and Luci as well. No use for Holy Light... ever.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Offline ARTHANASIOS

  • Legendary Member
  • ******
  • Posts: 3766
  • Country: gr
  • Reputation Power: 53
  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
  • Cockatrices ftw!
  • Awards: Slice of Elements 10th Birthday CakeCard Design Competition - Doomsday Device(TM)Weekly Tournament WinnerBrawl #2 Winner - Team FireSlice of Elements 4th Birthday CakeElemental Warrior Competition Winner
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg496997#msg496997
« Reply #88 on: May 12, 2012, 12:16:49 am »
I always use one or two holy lights when playing with mono- :light decks. For me, 1 :light/0 is better than 2/1 since it is a mono-deck and not a rainbow one. Luciferin is good by its own way, however Holy Light can be useful in many different situations:
1) Heal yourself up to 10 hp.
2) Heal a damaged creature up to 10 hp.
3) Deal 10 damage to a  :darkness or  :death creature.
4) Punish a SoSac user with 10 damage.
Luciferin does always two certain things:
1) Use Bioluminessence skill to vanilla creatures.
2) Heal yourself up to 10 hp.

For me, Holy Light > Luciferin , but Luciferin & Hope = Win!  :D
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg497070#msg497070
« Reply #89 on: May 12, 2012, 03:36:40 am »
Holy Light must remain a healing spell (light needs it for EM).
You must have heard of White Nymph or Miracle + Luciferin.

I have, but even so, Luciferin is used only in Hope decks, but a Holy Light can fit into any  :light deck.
I would disagree. I use Luciferin over Holy Light even in non Hope decks.
2|1 is better than 1 :light|0

Gonna respectfully disagree with that. In a Light deck you will always have the Pillars not to rely on Mulligan.
Even Light duos? I guess I have been worried for nothing. Thanks for the heads up.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline xdude

  • Legendary Member
  • ******
  • Posts: 3566
  • Reputation Power: 39
  • xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.
  • Rage potting a light dragon only makes it stronger
  • Awards: 5th Trials - Master of Light2nd Trials - Master of Light1st Trials - Master of Light1st Place SS Competition #2
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg497138#msg497138
« Reply #90 on: May 12, 2012, 08:38:40 am »
Holy Light must remain a healing spell (light needs it for EM).
You must have heard of White Nymph or Miracle + Luciferin.

I have, but even so, Luciferin is used only in Hope decks, but a Holy Light can fit into any  :light deck.
I would disagree. I use Luciferin over Holy Light even in non Hope decks.
2|1 is better than 1 :light|0

Gonna respectfully disagree with that. In a Light deck you will always have the Pillars not to rely on Mulligan.
Even Light duos? I guess I have been worried for nothing. Thanks for the heads up.

Hmm, Light duo's might or might not be a little bit hairy, because with Light as a 2nd element you won't always need so much quanta as you would with it as your main element. But generally - if you have 9 or more Pillars you are going to have at least 1 in your starting hand (no mulligan) for the vast majority of the time.


Slightly more on topic, OldTrees, how do you feel the card should be buffed?
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Offline Aneninen

  • Jr. Member
  • **
  • Posts: 185
  • Reputation Power: 5
  • Aneninen is a Spark waiting for a buff.
  • ^_^
  • Awards: Slice of Elements 3rd Birthday Cake
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg497165#msg497165
« Reply #91 on: May 12, 2012, 12:32:51 pm »
Perhaps it should work as an inverted Fire Bolt, I mean, heals 5HP/10  :light - mono/duo  :light decks can easily accumulate many  :light quanta.

Alternatively - modified the idea of others - it removes everything from a creature (poison, congeal, etc. BUT all beneficial effects, like blessing, momentum etc. too) and only your own creatures can be targetted with it. (Technically you'll get your original creature back on the field but it can't be used instead of Reverse Time since you can't restore eg. an 5|10 Otyugh of the opponent)
Once you enter you'll never escape.
http://ebony.extra.hu
E.B.O.N.Y. – The Weirdest Riddle Game on the Internet

Offline Alchemist

  • Jr. Member
  • **
  • Posts: 115
  • Reputation Power: 2
  • Alchemist is a Spark waiting for a buff.
  • what doesn't kill you makes you sTrAng3r
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg497174#msg497174
« Reply #92 on: May 12, 2012, 01:14:40 pm »
I know that I have already mentioned it, and it's in the poll options. Also, maybe this topic isn't the best place for it, but I'm talking about Sanctuary effect. It counters Nightmare, BH, and Silence. And, it's also only card that does it. Since Sanctuary is a permanent, and PC is now available to any Element, alternative ways of accomplishing Sanctuary effects are more than needed. I'm not saying that it MUST be Holy Light, but since it's already UP, and that effect is needed - I thought of HL as a  good target for it.
Opinions are like assholes - everybody's got one, and they all stink.

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg497260#msg497260
« Reply #93 on: May 12, 2012, 06:24:27 pm »
Holy Light must remain a healing spell (light needs it for EM).
You must have heard of White Nymph or Miracle + Luciferin.

I have, but even so, Luciferin is used only in Hope decks, but a Holy Light can fit into any  :light deck.
I would disagree. I use Luciferin over Holy Light even in non Hope decks.
2|1 is better than 1 :light|0

Gonna respectfully disagree with that. In a Light deck you will always have the Pillars not to rely on Mulligan.
Even Light duos? I guess I have been worried for nothing. Thanks for the heads up.

Hmm, Light duo's might or might not be a little bit hairy, because with Light as a 2nd element you won't always need so much quanta as you would with it as your main element. But generally - if you have 9 or more Pillars you are going to have at least 1 in your starting hand (no mulligan) for the vast majority of the time.


Slightly more on topic, OldTrees, how do you feel the card should be buffed?
The purposes of this card are Creature Healing, Player Healing with an Elemental Hate clause.

I think the elemental hate clause should be removed for 3 reasons:
1) It is inherently situational causing either the primary usage to be UP, the situational usage to be OP or both.
2) It prevents Light Elemental from healing certain creatures. Light should be competent enough to heal any creature.
3) Elemental hate punishes players for a decision (elemental loyalty) that is unfair to punish.

The remaining 2 factors are Creature Healing and Player Healing.

Creature healing needs to evolve to match its opposition (lethal CC).
Creature healing is rarely useful. It only works against damage over time and new players that have not figured out that they can wait and unload a lethal blow. So simple hp healing is not sufficient.

Light has lots of Player Healing. I would suggest giving it more variety in how it protects itself within that theme.

Solution:
Target is immune to the next targeted effect or attack.

This is a simple version of an idea that has bounced around the forums. It provides practical anti-CC and gives light more versatile defenses. In addition it can target the opposite field for some interesting anti-buff and anti-healing uses.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline ARTHANASIOS

  • Legendary Member
  • ******
  • Posts: 3766
  • Country: gr
  • Reputation Power: 53
  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
  • Cockatrices ftw!
  • Awards: Slice of Elements 10th Birthday CakeCard Design Competition - Doomsday Device(TM)Weekly Tournament WinnerBrawl #2 Winner - Team FireSlice of Elements 4th Birthday CakeElemental Warrior Competition Winner
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg497568#msg497568
« Reply #94 on: May 13, 2012, 08:24:07 am »
Quote
I think the elemental hate clause should be removed for 3 reasons:
1) It is inherently situational causing either the primary usage to be UP, the situational usage to be OP or both.

"Elements: the Game" is full of situational cards which are UP in certain usages as well as OP in other usages. Dim Shields ruin any deck without PC so badly (OP usage), but they do almost nothing against decks with PC (UP usage). Maxwell's Deamon eliminates almost any agressive creature, especially most of the dragons (OP usage), however in defensive creatures with more hp than atk is pretty useless (UP usage). And the list of these examples is still going on... Because of that, I don't think this is a good reason to remove elemental hate. However, the other two reasons mentioned by OldTrees are good ones and I also want to mention another one "4) Holy Light is the only card with pure elemental hate on it. There are no other cards with 'destroy an  :aether, :air, :earth, :entropy, :fire, :gravity, :life, :light, :time or  :water creature' so I think that either new elemental hate cards should be introduced, one for each single element or one for two elements, or it should be removed because it is a little unfair for  :darkness and  :death elements".
 But if we ever remove the elemental hate from Holy Light, we have to also stop complaining about how OP are mono- :darkness, mono- :death or  :darkness- :death duo (which are quite common complains in the community, directly or indirectly).

Quote

Solution:
Target is immune to the next targeted effect or attack.

Too UP in my opinion. I suggest changing the name of "Holy Light" to "Divine Shield" and the effect would be identical with Seraph's ability:
 Divine Shield, cost 1 :light|0, type: spell, effect: Target creature gains immortality for 1 turn. Heal yourself up to 10 hp.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Atico

  • Full Member
  • ***
  • Posts: 347
  • Reputation Power: 4
  • Atico is a Spark waiting for a buff.
  • New to Elements
Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg497593#msg497593
« Reply #95 on: May 13, 2012, 09:40:04 am »
Quote
Solution:
Target is immune to the next targeted effect or attack.

Too UP in my opinion. I suggest changing the name of "Holy Light" to "Divine Shield" and the effect would be identical with Seraph's ability:
 Divine Shield, cost 1 :light|0, type: spell, effect: Target creature gains immortality for 1 turn. Heal yourself up to 10 hp.

I create yesterday card like this and I don't think that it is UP.
Incipient|Incipient

Light didn't need next 10-20 healing. Light (and Life, Air etc.) needs more defending against other mechanism - like Sanctuary.

 

blarg: