*Author

Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1002970#msg1002970
« Reply #120 on: September 26, 2012, 08:46:50 pm »
Semi-bump.

In the propose, an unuped Mercenary cost 3, and a pillar cost nothing, so total a 3 cost and 2 cards to put a 3/5 creature in the field and one PC.
An unuped Explosion cost 3 as well, and you still need to pay a 3/5 creature (which at least cost 3 while unuped) to make 2 cards same as Guard + pillar.
It is a 3 cost different.

An uped Raider cost 3, a tower cost -1 (gives you 1).
While an uped Explosion cost 2, and you still need to pay a 3/5 creature (Let say you use one 2 cost uped to do the same job) to make the two cards close to yours.
It is a 2 cost different.

(Well even the uped one cost 3, it still only cost 2 cost and 2 cards to being a creature and doing a PC.)

Even it prone to CC, they are still way too good.
Sorry for taking a while to respond to this, but I feel it's necessary to fully explain why I feel Smash is balanced:

While cost compensates for Mercenary, it still has to deal with limited options in the unupped front - not to mention it is also one turn slower, but Smash is only more advantageous for 2 | 1 turns as shown below:

Explosion wipes the pillars off the field permanently - that's 3 | 2 :fire up front.
Graviton Guard / Merc costs 3 :gravity for 3 attack, so let's assume Smash is a 0 0 | 1 creature with :gravity Smash -and- the ability 'Swift' (this creature can its ability when played).
Smash always costs 1 :gravity for an immediate delay, so the cost difference is 2 | 1 if you win the game the turn you use Smash..
If you take another turn to win the game, you must pay a 2nd 1 :gravity . You now have spent 2 :gravity on Smash, so cost superiority is now 1 | 0.
If you take 2 more turns to win the game, you must pay a 3rd 1 :gravity . You now have spent 3 :gravity on Smash, so cost superiority is now 0 | -1 (you're become less efficient).
Overall : Unless you win the game within two | one turns of playing Guard/Mercenary, Explosion will end up better in the long run after the first 2 | 1 turns.
This does not begin to consider:
- You need to wait one turn to trigger Smash. vs. you can trigger Explosion at any time.
- Mercenary can never target pillars. Guard can never target certain cards like Hourglass, Graveyard, etc... vs. Explosion destroys any Permanent.
- CC kills a Guard and reactivates a permanent. vs. Explosion permanently deals with the card.

Even with the most basic denial example - 1 pillar vs. Explosion and 1 pillar vs. Guard, you'd lockdown with Explosion quicker since you need to only gather 3 :fire in one turn (and fire has Immolation) while Guard has to gather 3 :gravity , wait one turn, and then Smash the pillar for 1 :gravity .

Offline Heric the Dark Lord

  • Jr. Member
  • **
  • Posts: 75
  • Country: us
  • Reputation Power: 1
  • Heric the Dark Lord is a Spark waiting for a buff.
  • Evil Overlord, and poster of long posts.
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003582#msg1003582
« Reply #121 on: September 29, 2012, 01:30:52 am »
I see a point to this buff, but If it gets smash, I believe the cost of mercenary would go way up. Reason? Use smash on a shield, you just coated your entire field in momentum. You smash a weapon, break several viable strategies. Break any other permanent through raider, even more strategies die, and remember you're allowed up to six.

I'd say, that if the mercenary gets a buff, it is that it becomes 3/6, 3/8 upgraded, OR a cost change of one. If smash was implemented, Gravity would be without a cheap basic creature.
Of every method I've tried, only one way to make someone obey you has worked. Set a man on fire, and he will burn for you the rest of his life.

Offline Naesala

  • Legendary Member
  • ******
  • Posts: 3432
  • Country: us
  • Reputation Power: 52
  • Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003652#msg1003652
« Reply #122 on: September 29, 2012, 07:30:31 am »
If smash was implemented, Gravity would be without a cheap basic creature.
Does Gravity -need- a cheap basic creature? Why? Vanilla is all fine and good but an UP card needs corrected.
Your favorite Hotyugh

Offline Heric the Dark Lord

  • Jr. Member
  • **
  • Posts: 75
  • Country: us
  • Reputation Power: 1
  • Heric the Dark Lord is a Spark waiting for a buff.
  • Evil Overlord, and poster of long posts.
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003658#msg1003658
« Reply #123 on: September 29, 2012, 09:37:14 am »
If smash was implemented, Gravity would be without a cheap basic creature.
Does Gravity -need- a cheap basic creature? Why? Vanilla is all fine and good but an UP card needs corrected.

Honestly, I think so. Why? Because cards with effects lack the power of a no effect card for their price. If it gains an effect, it becomes less powerful for the price another creature could have. These cheap, basic creatures form a strong foundation as cards that are reliable. Why is this? because they take less than most other cards of the alignment to play, and (Usually) have the strength to do well.

Like I said in the rest of that post, I do believe Grav guard should get an HP buff/cost decrease to make it less underpowered. but I Strongly believe it should stay effectless.
« Last Edit: September 29, 2012, 09:39:55 am by Heric the Dark Lord »
Of every method I've tried, only one way to make someone obey you has worked. Set a man on fire, and he will burn for you the rest of his life.

Offline Vangelios

  • Legendary Member
  • ******
  • Posts: 2931
  • Country: br
  • Reputation Power: 36
  • Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.
  • War Hardcore Player
  • Awards: War #11 Winner - Team LifeWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2015 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2015 3rd PlaceForum Brawl #4 WinnerWeekly Tournament WinnerWeekly Tournament Winner8th Trials - Master of FireBattle League 3/2013 WinnerBattle League 2/2013 Second PlaceWeekly Tournament WinnerBattle League 1/2013 3rd PlaceBattle League 3/2012 Winner
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003692#msg1003692
« Reply #124 on: September 29, 2012, 12:29:57 pm »
Z greetings again, I think a good suggestion smash, but its price is very cheap,
the ideal is  :gravity :gravity activation cost. also should work only for weapons and shields.
« Last Edit: September 29, 2012, 12:36:58 pm by Vangelios »
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

Offline furballdn

  • Legendary Member
  • ******
  • Posts: 7573
  • Reputation Power: 86
  • furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Facetious trollnotmod
  • Awards: Epic 3 Card Winner - Clockwork GolemBest Recruiter of FriendsBest JournalistBest Chat PainterBattle - Slayer of The Great ChimeraBest Crafted Relic of Other
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003775#msg1003775
« Reply #125 on: September 29, 2012, 06:47:36 pm »
I am against the idea of giving it an ability because I feel it changes the card completely. Why can't every element have at least one vanilla card besides dragons? I think cost/stats should be adjusted instead of changing the card completely.

Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003778#msg1003778
« Reply #126 on: September 29, 2012, 06:58:26 pm »
I see a point to this buff, but If it gets smash, I believe the cost of mercenary would go way up. Reason? Use smash on a shield, you just coated your entire field in momentum. You smash a weapon, break several viable strategies. Break any other permanent through raider, even more strategies die, and remember you're allowed up to six.
Fair enough, I hadn't considered mass momentum. I will edit smash in the future to exclude shields.
I am against the idea of giving it an ability because I feel it changes the card completely. Why can't every element have at least one vanilla card besides dragons? I think cost/stats should be adjusted instead of changing the card completely.
My 2 cents on that:
- If Phase Spider came first in ETG and Spark came second in ETG -> Spider shouldn't have ability just to fill the Vanilla slot while Spark gets an ability to become more 'interesting'?
- All of Light's upgraded cards have abilities.
- There is always room for more cards in ETG.

Offline Cheesy111

  • Hero Member
  • *****
  • Posts: 1517
  • Reputation Power: 19
  • Cheesy111 is a Blue Crawler starting to think about his first run.Cheesy111 is a Blue Crawler starting to think about his first run.Cheesy111 is a Blue Crawler starting to think about his first run.
  • New to Elements
  • Awards: Battle League 2/2014 1st PlaceWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday CakeBattle League 3/2012 2nd PlaceWeekly Tournament WinnerBeginners League 2/2012 2nd Place
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003779#msg1003779
« Reply #127 on: September 29, 2012, 06:59:14 pm »
I see a point to this buff, but If it gets smash, I believe the cost of mercenary would go way up. Reason? Use smash on a shield, you just coated your entire field in momentum. You smash a weapon, break several viable strategies. Break any other permanent through raider, even more strategies die, and remember you're allowed up to six.
Fair enough, I hadn't considered mass momentum. I will edit smash in the future to exclude shields.
I am against the idea of giving it an ability because I feel it changes the card completely. Why can't every element have at least one vanilla card besides dragons? I think cost/stats should be adjusted instead of changing the card completely.
If Phase Spider came first in ETG and Spark came second in ETG -> Spider shouldn't have ability just to fill the Vanilla slot while Spark gets an ability to become more 'interesting'?

There is always room for more cards in ETG.

Also Fractal or Mitosis means mass PC.

Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003781#msg1003781
« Reply #128 on: September 29, 2012, 07:02:26 pm »
I see a point to this buff, but If it gets smash, I believe the cost of mercenary would go way up. Reason? Use smash on a shield, you just coated your entire field in momentum. You smash a weapon, break several viable strategies. Break any other permanent through raider, even more strategies die, and remember you're allowed up to six.
Fair enough, I hadn't considered mass momentum. I will edit smash in the future to exclude shields.
I am against the idea of giving it an ability because I feel it changes the card completely. Why can't every element have at least one vanilla card besides dragons? I think cost/stats should be adjusted instead of changing the card completely.
If Phase Spider came first in ETG and Spark came second in ETG -> Spider shouldn't have ability just to fill the Vanilla slot while Spark gets an ability to become more 'interesting'?

There is always room for more cards in ETG.

Also Fractal or Mitosis means mass PC.
It also means mass maintenance for said PC that only becomes prevalent late game. Fractal + 3 Mercs is technically Cascade with four creatures plus a continuous 4 :gravity upkeep. Mitosis 3 Mercs removes "Drain all quanta" but trades it for 3 turns to match Fractal + 3 Mercs.

(For an ingame comparison, see my post regarding merc vs. explosion above this one, and add 9 :aether + 1 card to Merc's. )
« Last Edit: September 29, 2012, 07:09:23 pm by Zblader »

Offline Heric the Dark Lord

  • Jr. Member
  • **
  • Posts: 75
  • Country: us
  • Reputation Power: 1
  • Heric the Dark Lord is a Spark waiting for a buff.
  • Evil Overlord, and poster of long posts.
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003808#msg1003808
« Reply #129 on: September 29, 2012, 09:51:05 pm »
I am against the idea of giving it an ability because I feel it changes the card completely. Why can't every element have at least one vanilla card besides dragons? I think cost/stats should be adjusted instead of changing the card completely.
My 2 cents on that:
- If Phase Spider came first in ETG and Spark came second in ETG -> Spider shouldn't have ability just to fill the Vanilla slot while Spark gets an ability to become more 'interesting'?
- All of Light's upgraded cards have abilities.
- There is always room for more cards in ETG.

1:They wouldn't have to remove the phase spiders ability now that there is spark. And Aether may very well be the exception to the idea of including, as you say, vanilla creatures, as Aether seems to in general like having ridiculous quanta cost.
2: That's all of Light's UPGRADED cards. The vanillas can feel free to gain an ability upon upgrade, but their ex-vanilla status leaves them as reliable cheap creatures, who now have effects combined with good power instead of increased power.
3:Yes. Yes there is. Grav guard seems like he'd be the Gravity vanilla card, though.

Fair enough, I hadn't considered mass momentum. I will edit smash in the future to exclude shields.

May be better, but I still disagree with giving him an ability. Also seems like something that would require a nerf/berf after given to remove the ability. I still say that making him a 3/6 or 3/7 would even things out.
Of every method I've tried, only one way to make someone obey you has worked. Set a man on fire, and he will burn for you the rest of his life.

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003827#msg1003827
« Reply #130 on: September 29, 2012, 11:28:54 pm »
Semi-bump.

In the propose, an unuped Mercenary cost 3, and a pillar cost nothing, so total a 3 cost and 2 cards to put a 3/5 creature in the field and one PC.
An unuped Explosion cost 3 as well, and you still need to pay a 3/5 creature (which at least cost 3 while unuped) to make 2 cards same as Guard + pillar.
It is a 3 cost different.

An uped Raider cost 3, a tower cost -1 (gives you 1).
While an uped Explosion cost 2, and you still need to pay a 3/5 creature (Let say you use one 2 cost uped to do the same job) to make the two cards close to yours.
It is a 2 cost different.

(Well even the uped one cost 3, it still only cost 2 cost and 2 cards to being a creature and doing a PC.)

Even it prone to CC, they are still way too good.
Sorry for taking a while to respond to this, but I feel it's necessary to fully explain why I feel Smash is balanced:

-snip-

Also consider:
1 quanta per turn for X turns is less expensive than X quanta now.
The ability to remove 1 turn from a permanent X times is more versatile than removing X turns from a permanent once.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1003863#msg1003863
« Reply #131 on: September 30, 2012, 03:16:26 am »
Quote
1:They wouldn't have to remove the phase spiders ability now that there is spark. And Aether may very well be the exception to the idea of including, as you say, vanilla creatures, as Aether seems to in general like having ridiculous quanta cost.
Aether tends to get 'ridiculous quanta cost' due to it's useful effects (Parallel Universe) or Immortal Status (Phase Dragon and Immortal - consider that quint costs 4 by itself.) Some of Aether's cards are actually very cost efficient (notably, Phase Spider, Lightning, and Spark).
Quote
2: That's all of Light's UPGRADED cards. The vanillas can feel free to gain an ability upon upgrade, but their ex-vanilla status leaves them as reliable cheap creatures, who now have effects combined with good power instead of increased power.
My bad. I probably should've used a better example - all of Air's cards have abilities except for the dragon. (I doubt most Air cards at least balanced, save for Wyrm [Slightly UP due to bad ratio - I would consider Firefly and Dragonfly reliable cheap creatures though.]
Quote
Also consider:
1 quanta per turn for X turns is less expensive than X quanta now.
The ability to remove 1 turn from a permanent X times is more versatile than removing X turns from a permanent once.
Good point, since quanta generation was devalued with the buff to Dragonfly. Hadn't thought of that either. However isn't flexbility negated somewhat by limited timespan (guard cannot multilock like squid.)

 

anything
blarg: