hey guys, have you ever noticed that the dune scorpion and the scorpion for death are both really cool, one doing two damage (as long as you buff it) and the other every time you play a carp? yeah, I kinda wondered about that and realized, that the other one, the forest scorpion is kinda useless, because 1. you can easily kill it with RoF or a thunderstorm (or hell, the plague), so mitosis is kinda useless (forget that you need like ten turns to yourself to do anything with it noticeable enough), 2. adrenaline does let you attack 4 times (from damages dealt 1 to 3, same amount if damage, 4 damage is 3 times, 4, 3, 2, and all the other ones are messed up too), but it only poisons twice (two poison damage per turn, kinda meh), and 3. yeah, sure, you need an eclipse for the deadly scorpion, but have a few of those and you can do some serious damage, versus something thats kinda just pesky about having like 3 or 4 forest scorpions maybe doing 5 damage, that cost like a minimum of 15 quanta, versus (even if its two different elements) only 2 or 3
(I think its 2/3 for the nightfall/eclipse) plus 2
per so it seems kinda pointless that you can easily brush it aside, especially since it really does cost alot to set up. Anyones thoughts on the matter?