Poll

Should it be capable of targetting the opponent's weapon? (& placing it on their side of the field)

No
17 (25%)
Yes
51 (75%)

Total Members Voted: 68

*Author

Offline serprexTopic starter

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[Official] Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079181#msg1079181
« on: June 10, 2013, 11:16:44 pm »

Flying Weapon/Animate Weapon should be able to target the opponent's weapon. Targetting the opponents weapon would turn it into a creature for them, so it should have no use besides comboing with CC afterwards

This is a buff since it makes Animate Weapon strictly more versatile. But I don't think that it would really affect most Animate Weapon decks, as it's mostly a change which allows Animate Weapon to be used offensively as a form of weak PC when used with CC. The most worrisome case might be Eagle's Eye based Animate Weapon decks

Most flying weapon decks have plenty of weapons to cast on, so casting Animate Weapon on the opponent would leave one's hand holding a dead weapon card. On the other hand, it's common to have a couple weapons in a deck for drawing power. Usually it isn't worth putting an Animate Weapon in the deck, which is probably going to weaken the drawing power since it's mostly useless unless near the second copy of the weapon. This would help make it worth including if the deck has enough CC

This buff's purpose is to open up more possibilities, not buff anything

Wrt Eagle's Eye, this is the list of one shottable weapons: Dagger/Dirk, Short/Long Sword, Short Bow, Discord

Random ideas: Aflatoxin deck might have a weird case of using this against a no creatures deck. Wings deck could web bows after animating
« Last Edit: April 16, 2015, 02:20:25 pm by Treldon »

Offline omegareaper7

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079215#msg1079215
« Reply #1 on: June 11, 2013, 01:09:10 am »
I do kinda agree with this. However it would be good if your properly format the topic.
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Offline TribalTrouble

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079231#msg1079231
« Reply #2 on: June 11, 2013, 02:45:34 am »
I do kinda agree with this. However it would be good if your properly format the topic.
Indeed. This is a nice post other than the failure to read the thread that specifically states to read it before posting...

Offline Rutarete

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079233#msg1079233
« Reply #3 on: June 11, 2013, 02:55:02 am »
I made an card of this about a year and a half ago
http://elementscommunity.org/forum/index.php/topic,36129.0.html
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Offline serprexTopic starter

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079238#msg1079238
« Reply #4 on: June 11, 2013, 03:51:54 am »
I did read READ THIS FIRST. Originally I missed the including a picture part. I've read it a few times now, so instead of saying I failed to read READ THIS FIRST, why not say how I've misread it?

@Animator idea: Rather different. It's a whole slew of countering Animate Weapon and making it a castable skill

Offline kaempfer13

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079371#msg1079371
« Reply #5 on: June 11, 2013, 04:55:45 pm »
I voted yes, but I have no idea how you fly out morning glories if it requires targetting... (well SoW can target immortal creatures so this is probably not an issue)
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Offline omegareaper7

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079379#msg1079379
« Reply #6 on: June 11, 2013, 05:35:49 pm »
I voted yes, but I have no idea how you fly out morning glories if it requires targetting... (well SoW can target immortal creatures so this is probably not an issue)
Flying/animate weapon target the weapon slot, not the weapon.
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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079523#msg1079523
« Reply #7 on: June 12, 2013, 02:29:06 am »
I can swear I've read this suggestion somewhere before, whether it's from a proposed patch by a member or another buff thread. I agree with it because it allows more flexibility and a bit of PC for :air.

Offline ARTHANASIOS

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079577#msg1079577
« Reply #8 on: June 12, 2013, 10:56:36 am »
I voted yes, but I have no idea how you fly out morning glories if it requires targetting... (well SoW can target immortal creatures so this is probably not an issue)
Flying/animate weapon target the weapon slot, not the weapon.

More accurately, coding-wise, it can target the player directly (or player's hp if you prefer) instead of weapon slots (since each player may only has a single weapon on field, that wouldn't be a problem).
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Offline serprexTopic starter

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079607#msg1079607
« Reply #9 on: June 12, 2013, 04:04:51 pm »
If it target's the "player's hp" than you'll have to confront reflective shields, and casting on yourself with a reflective shield

Offline CuCN

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079665#msg1079665
« Reply #10 on: June 12, 2013, 06:51:13 pm »
If it target's the "player's hp" than you'll have to confront reflective shields, and casting on yourself with a reflective shield
Purify, when used on a player with a reflective shield, does not reflect. Presumably the same could be done for this.

Offline regen2k9

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Re: Flying Weapon | Animate Weapon https://elementscommunity.org/forum/index.php?topic=49787.msg1079667#msg1079667
« Reply #11 on: June 12, 2013, 06:54:49 pm »
Gives air a form of PC (other than shockwaves to frozen weapons, which is niche at best).  I'm all for it.
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