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Offline RutareteTopic starter

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Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg454551#msg454551
« on: January 29, 2012, 10:32:21 pm »
NAME:
Animator
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
:air :air :Animate or De-animate target weapon.
NAME:
Animator
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
:air :air :Animate or De-animate target weapon.
ART:
Requesting
IDEA:
Rutarete, Drake_XIV
NOTES:
As Animate Weapon moves the weapon from the weapon slot to a creature slot, de-animate does the reverse. It will only be de-animated if it's already been flown/animated.
Weapons that are de-animated go to their respective weapon slots; the one they were animated from.
SERIES:
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline EmeraldTiger

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg454655#msg454655
« Reply #1 on: January 30, 2012, 05:29:02 am »
Animate Weapon on a stick, hmmm not too sure about this.
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Offline Drake_XIV

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg454684#msg454684
« Reply #2 on: January 30, 2012, 06:44:08 am »
In hindsight, a problem with this concept would be mass Flying Titans.  Considering Catapult and Acceleration, that could prove to be an issue.

Offline Mathematistic

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg454685#msg454685
« Reply #3 on: January 30, 2012, 06:47:57 am »
If there's a weapon on the weapon slot and an animated weapon, when you de-animate the animated one, will it replace the original weapon on the weapon slot?
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Offline Nepycros

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg454687#msg454687
« Reply #4 on: January 30, 2012, 06:57:29 am »
If there's a weapon on the weapon slot and an animated weapon, when you de-animate the animated one, will it replace the original weapon on the weapon slot?
Think of it this way. If the opponent has a flying weapon, and the same card in their weapon slot, this card insta-kills the flying weapon without triggering death effects.
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Offline Drake_XIV

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg454691#msg454691
« Reply #5 on: January 30, 2012, 06:58:23 am »
It is as Nepycros says.  It basically replays the deanimated weapon as a new weapon.

Offline EmeraldTiger

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg455049#msg455049
« Reply #6 on: January 31, 2012, 12:12:10 am »
let me think on this a bit.
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Offline furballdn

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg455133#msg455133
« Reply #7 on: January 31, 2012, 02:19:30 am »
Not really sure about this card. It reminds me a bit too much of crusader and rewind.

Offline RutareteTopic starter

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg474982#msg474982
« Reply #8 on: March 28, 2012, 03:29:06 am »
Bump for feedback. Want to see this through the polls.
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Offline furballdn

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg474985#msg474985
« Reply #9 on: March 28, 2012, 03:32:27 am »
Main reason why I don't like the card is that it's pretty situational. If you want more copies of your own weapons, just use crusaders or flying weapon. The only specialty I see it has is that it can deanimate opponent's weapons...but at the cost of 2 :air  and the maximum benefit that does is replace your opponent's current weapon with the one you target. Besides, CC is way more available than PC.

Offline RutareteTopic starter

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg474992#msg474992
« Reply #10 on: March 28, 2012, 03:55:18 am »
Main reason why I don't like the card is that it's pretty situational. If you want more copies of your own weapons, just use crusaders or flying weapon. The only specialty I see it has is that it can deanimate opponent's weapons...but at the cost of 2 :air  and the maximum benefit that does is replace your opponent's current weapon with the one you target. Besides, CC is way more available than PC.
Yes you can use crusader for pseudo-copies, but that's a restricting focus. You could use more weapons overall with this instead of relying on crusaders.
Also I was of the opinion that weapons when de-animated would go to their respective weapon slot, not all going to the opponent's slot.

Edit: Updated the notes.
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline furballdn

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Re: Animator | Animator https://elementscommunity.org/forum/index.php?topic=36129.msg474993#msg474993
« Reply #11 on: March 28, 2012, 03:59:08 am »
Main reason why I don't like the card is that it's pretty situational. If you want more copies of your own weapons, just use crusaders or flying weapon. The only specialty I see it has is that it can deanimate opponent's weapons...but at the cost of 2 :air  and the maximum benefit that does is replace your opponent's current weapon with the one you target. Besides, CC is way more available than PC.
Yes you can use crusader for pseudo-copies, but that's a restricting focus. You could use more weapons overall with this instead of relying on crusaders.
Also I was of the opinion that weapons when de-animated would go to their respective weapon slot, not all going to the opponent's slot.

Edit: Updated the notes.
Why would you ever want to deanimate your weapon? Unless it got antimattered or something. Besides, weapons are more valued for their ability rather than their attack, so perhaps you would even accept a negative weapon because of its useful ability.

The only advantage this has over animate weapon is that its reusable, but what actual good combat deck has the need for so many repeated animate weapons? This isn't even as good as animate weapon in the case of morning glory since it's untargettable. While Crusaders may be restricting because of their :light requirement, this requires both :gravity and :light.

 

anything
blarg: