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Offline ddevans96

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg289231#msg289231
« Reply #96 on: March 13, 2011, 01:32:17 am »
Flooding still costs 3 quanta to play.
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killybob

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg289233#msg289233
« Reply #97 on: March 13, 2011, 01:33:14 am »
it is an immensely disappointing buff anyway.

Offline godofdeath500

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg289433#msg289433
« Reply #98 on: March 13, 2011, 11:20:38 am »
it is an immensely disappointing buff anyway.
I agree, but it is a buff nonetheless. It is better than giving it no buffs at all.
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg289471#msg289471
« Reply #99 on: March 13, 2011, 01:43:31 pm »
but then again, what is the point in giving it a buff that none wants. that's two buffs within a month of each other. it's a real waste of zanz time. why cant we all settle down with the fact that it needs completely reworking. the effect is redundant in all but 3 decks that have been pointed out.

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg291060#msg291060
« Reply #100 on: March 15, 2011, 05:05:32 pm »
What about we change earthquake (including earthquake used by trident) to absorb/drain/whatever ALL quanta from the opponent's (always opponent) quanta pool from the element of the pillars? Like nymph's tears, quantum pillar would do 1 random element.

What about making it add one turn of freeze to every frozen creature when you play the card?

Offline godofdeath500

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg291289#msg291289
« Reply #101 on: March 15, 2011, 09:02:14 pm »
1. What about we change earthquake (including earthquake used by trident) to absorb/drain/whatever ALL quanta from the opponent's (always opponent) quanta pool from the element of the pillars? Like nymph's tears, quantum pillar would do 1 random element.

2. What about making it add one turn of freeze to every frozen creature when you play the card?
1. This sounds like a massively overpowered Black Hole. Earthquake already has a limit, and that is that it destroys only 3 towers, same with Black Hole, except that it removes 3 quanta per element. I don't think anyone would want a game-ender on a stick in the game (and I mean Trident).

2. This idea actually sounds good, but I think it would be even better if it froze any creature in the top and bottom rows, instead of just killing them. Of course, then Freeze/Congeal [and any cards that freeze (Ice/Permafrost, Ice bolt/Lance, Squid, and the card itself)] would need to be nerfed, and if that is the case, then I vote that creatures be given a 1 turn immunity after being frozen.
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg292447#msg292447
« Reply #102 on: March 17, 2011, 02:45:32 pm »
few ideas
-make it clear the whole or mid field, avoiding quited, airborne, water, and/or undead
-make it flood opponents top and bottom but only one level of caster (top OR bottom)
-remake it into a spell and effects are instant
-get rid of it

tiebearius

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg292496#msg292496
« Reply #103 on: March 17, 2011, 04:48:44 pm »
I actully like the idea instead of upper and lower rows, It should be a checker board. Killing every other creature spot.

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg293530#msg293530
« Reply #104 on: March 18, 2011, 11:33:45 pm »
i think most of us can vote that that is the very best way to go. it gives water a bit more CC and makes flooding far more usable than with any other suggestion so far. maybe there should be a poll which has some of the best suggestions produced so far. i really hope this card is given a PROPER buff soon.

Offline Ekki

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg293597#msg293597
« Reply #105 on: March 19, 2011, 12:47:33 am »
Innundation is not UP (http://elementscommunity.org/forum/index.php/topic,23118.new.html#new)

With its recent buff, Innundation is no longer UP as a standalone card, it only needs MOAR SYNERGY. Dunno what could be, but there must be a crapload of cards to create that can combo pretty well with this gem. Now you can even run it off mark! (after turn 4, anyways, who spams over 7-10 creatures so fast?)

I now think it's OK. The Game might be imbalanced, but that's a constant Buff/Nerf/Card Creation cycle, so I think we should go to the CI&A board if we want to "fix" any problem this card might still have.

Offline ZephyrPhantom

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg293601#msg293601
« Reply #106 on: March 19, 2011, 12:51:12 am »
Innundation is not UP (http://elementscommunity.org/forum/index.php/topic,23118.new.html#new)

With its recent buff, Innundation is no longer UP as a standalone card, it only needs MOAR SYNERGY. Dunno what could be, but there must be a crapload of cards to create that can combo pretty well with this gem. Now you can even run it off mark! (after turn 4, anyways, who spams over 7-10 creatures so fast?)

I now think it's OK. The Game might be imbalanced, but that's a constant Buff/Nerf/Card Creation cycle, so I think we should go to the CI&A board if we want to "fix" any problem this card might still have.
ERHEM. *clears throat*

There is a competition to make a card to Buff Flooding right now! (http://elementscommunity.org/forum/index.php/topic,22850.0.html)

Offline Ekki

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg293608#msg293608
« Reply #107 on: March 19, 2011, 12:59:56 am »
ERHEM. *clears throat*

There is a competition to make a card to Buff Flooding right now! (http://elementscommunity.org/forum/index.php/topic,22850.0.html)
Yeah, but I think there are better ways of buffing it than making a card that directly works with flooding. Flooding needs Synergy, but not "underwater" kind of synergy, I mean some way of exploiting that 7 spaces you will leave to your opponent.
Most soft CC does that. You delay a creature, so it can't attacks you, and against 7 creatures, delaying is easy, so you just have to play 3 octopii and freeze everything. More effects abusing that "only 7 spaces" would buff Flooding.
So you only need a card that can be combo'd with it. It can be an underwater card, but many of them are broken (I wanna see you spamming until 7 creatures to get a non-OP-balanced effect), so the best way is to abuse that 7 spaces, not looking into the other 14. Wow, that sounded like a cool tip.

 

blarg: