Poll

How sould SoI be buffed?

Stat berf
Golem cost buff
Some minor skill suggestions

*Author

Offline eaglgenes101Topic starter

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[Official] Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=42673.msg532058#msg532058
« on: August 11, 2012, 09:27:14 pm »


This card is balanced with a large number of shards. But all the decks with it have large numbers of shards. Why? Because SoI is nearly unsplashable!
Honestly, who would play 5 quanta to get a 1|4 creature with burrow?

Here's my suggestion:

The golem cost (as in the card that now costs 8 :earth ) should be 2*(Number of shards in shard golem) :earth .

Some other suggestions:

Comments?
« Last Edit: April 18, 2015, 01:10:19 am by Treldon »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline OldTrees

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Re: Shard of Integerity https://elementscommunity.org/forum/index.php?topic=42673.msg532062#msg532062
« Reply #1 on: August 11, 2012, 09:44:53 pm »
Large Golems are created but Small Golems are not. [Y=3X-12]
Buff the initial Golem and reduce the increase per additional shard. [Y=2X]
(equations used to give a graphical representation of the alteration. Not meant to give explicit values)

Ideally latter Shards would have an option of being added (to a max of a full golem)
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Offline Acsabi44

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Re: Shard of Integerity https://elementscommunity.org/forum/index.php?topic=42673.msg532556#msg532556
« Reply #2 on: August 13, 2012, 09:53:25 am »
This card is balanced with a large number of shards. But all the decks with it have large numbers of shards. Why? Because SoI is nearly unsplashable!
Honestly, who would play 5 quanta to get a 1|4 creature with burrow?

Here's my suggestion:

Golem base stats have +1|+1 more. For each status that a golem has gained from shards (Momentum, Immortality, Adrenaline, etc.), it loses -1|-1.

The golem cost (as in the card that now costs 8 :earth ) should be 2*(Number of shards in shard golem) :earth .

And a lot of smaller suggestions:
Spoiler for Hidden:
  • 2 SoW should give the spell damage skill.
  • 4 SoW should give the skill :earth : lobotomize
  • 5 SoW should give the skill :earth :earth :earth : immortality
  • 6 SoW should give the skill :earth :earth : immortality
  • 2 SoV should give the skill :earth :earth : lycanthropy
  • 1 SoSa should give the passive undead.
  • 2 SoSa should give the passive mummy.
  • 3 or more SoSa should give the passive poisonous.
  • 2 SoSa should give the skill :earth : poison
  • 4 SoI should give the skill :earth :earth : earthquake
  • The Fiery skill should be reworked to be based on :earth for the shard golem.
  • 2 or 3 SoF should give the skill acceleration.
  • 4 SoF should give the skill overdrive.
  • 3 or 4 SoG should give the skill that Druidic Staff has.
  • 3 or 4 SoD should give the skill :earth : divineshield
  • 4 SoR should give the skill :earth :earth :earth : reverse time
  • 2 or 3 SoR should give the passive swarm.
  • 4 or more SoR should give the passive obsession.
  • 4 SoP should give the skill :earth :earth : freeze.
  • 5 SoP should give the skill :earth :earth : congeal.

Comments?
Ever tried it in a full-shard PSNbow? Like, a 22|20 immortal creature on turn2, or similar?
At the cost of your hand, naturally.

It is balanced.
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Offline majofa

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Re: Shard of Integerity https://elementscommunity.org/forum/index.php?topic=42673.msg532611#msg532611
« Reply #3 on: August 13, 2012, 02:36:11 pm »
I think what he's trying to say is to not make the card so extreme, as in:

Incredibly weak without a hand full of Shards.
vs
Incredibly powerful (usually first/second turn) with a deck/hand full of Shards.

Offline makapse

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Re: Shard of Integerity https://elementscommunity.org/forum/index.php?topic=42673.msg533033#msg533033
« Reply #4 on: August 14, 2012, 02:53:21 pm »
being able to select which shards will be used to make the golem is also nice.

Offline furballdn

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Re: Shard of Integerity https://elementscommunity.org/forum/index.php?topic=42673.msg533445#msg533445
« Reply #5 on: August 15, 2012, 06:18:18 pm »
What. I think the card is balanced. The card feels like a pretty forced combo, but it's quite balanced imo.

Offline eaglgenes101Topic starter

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Re: Shard of Integerity https://elementscommunity.org/forum/index.php?topic=42673.msg1017211#msg1017211
« Reply #6 on: November 22, 2012, 11:24:15 pm »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
blarg: