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Offline Pineapple

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg376004#msg376004
« Reply #84 on: August 05, 2011, 09:17:58 pm »
Actually, I'm pretty sure that dragons and nymphs have the highest chance of hatching, so no buff.
Even with that, its average damage per hatch is around 4.

I think that making it enter burrowed wouldn't solve the problem of it having a non-existent niche in the meta-game, but would unnecessarily buff it in the wrong direction. In addition, it being a vulnerable, easy-to-crack egg is more thematic than it being invulnerable because some chicken buried it and you can't dig itout.

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg376107#msg376107
« Reply #85 on: August 06, 2011, 02:12:12 am »
Fate Egg was the eighth card I decided to remove from my time deck (in other words, I thought it was the fifth-best :time card, other than pillars/pendulums), and the resulting deck completed the quests with 7 fewer losses than my light deck. It also reached a higher place on the ladder that I use to test my decks: once it reached a score of 350, it could have lost the next five fights and still had a win rate above 75%, while the light deck never could have lost more than the next three fights.

Offline Toxx

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg380166#msg380166
« Reply #86 on: August 14, 2011, 10:01:42 am »
It's fine as it is Imo. This card often summons Nymphs I notice.

Offline Naesala

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg380296#msg380296
« Reply #87 on: August 14, 2011, 07:31:59 pm »
It could be buffed to only hatch nymphs/Dragons, that would make it more used but at the same time feels to strong.
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Offline TheForbiddenOracle

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg380311#msg380311
« Reply #88 on: August 14, 2011, 08:58:13 pm »
The only deck I've seen on the forums that focuses on Fate Eggs is Fractal Eggs. There's a reason for that, so I voted decrease cost to 2 :time

Offline SnoWeb

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg384174#msg384174
« Reply #89 on: August 24, 2011, 11:28:28 am »
Why does mutation gives fun deck and efficient deck whereas Fate egg give crap?
First, the creatures and ability produced by mutation are better. Second, mutation is an entropy card and entropy also as access to SN and Nova. Third, mutation exist as an ability and as a spell. All this allows you to make decks centred on mutation and/or to integrate some mutation on a classical entropy deck. Fourth in combo with Maxwell it is an efficient CC.

The problem of fate egg is that it is (a) slower, (b) give less good abilities than mutation (c) is not combinable to give CC and (d) requires random quanta.

To remedy that I though first that it would be nice to make mutant out of fate eggs. The problem is that it doesn't make sense. A better solution would be to spawn creatures which would most likely be usable by the time player. I made an example which generate a Fate Spider (having a random timely ability). Click on the GIF for details:
(http://elementscommunity.org/forum/index.php/topic,30235.0.html) (http://elementscommunity.org/forum/index.php/topic,30235.0.html) (http://elementscommunity.org/forum/index.php/topic,30235.0.html)
The luck still plays a role (Obviously depending on the situation you would want devour or web or déjà-vu or neurotoxin). Damage is fix (non upgraded 3|3 and upgraded 4|4) which means it is a lot more reliable. The original version gives an average damage of 4 but the ability is most of the time a waste. Rewinds turns it back to egg which increase the strategical side. What do you think? Please give general comments on the idea here and specific comments on the card itself in the card thread.

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg384177#msg384177
« Reply #90 on: August 24, 2011, 12:11:46 pm »
I like this. +rep
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Offline Naesala

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg384182#msg384182
« Reply #91 on: August 24, 2011, 12:31:10 pm »
I also really like this.
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg384368#msg384368
« Reply #92 on: August 24, 2011, 11:17:43 pm »
Why does mutation gives fun deck and efficient deck whereas Fate egg give crap?
First, the creatures and ability produced by mutation are better.
Half the time it produces an Abomination, which isn't a very strong creature: 5 attack and no ability.
40% of the time it produces a mutant, which has, on average, only slightly better stats than the average creature. Its ability is often a lot worse than some of the creatures a Mutation can produce. 10% of the time it kills the creature, which just wastes the mutation, fodder, and quanta.

Second, mutation is an entropy card and entropy also as access to SN and Nova.
A Fate Egg deck can easily be used with SN and Nova, even if they are in a different Element. There's no rule in Elements that says mono decks must always be used.

Third, mutation exist as an ability and as a spell. All this allows you to make decks centred on mutation and/or to integrate some mutation on a classical entropy deck.
Fate Eggs can be the center of a deck just as easily as Mutation. Spells aren't any easier to add into a deck just because they are spells. Mutation is actually harder to add into a deck, because you need fodder for it. Fate Egg can stand alone.

Fourth in combo with Maxwell it is an efficient CC.
It's not efficient at all: you're using two cards just to handle one enemy creature. Using Mutation on your opponent's creature is almost always a bad idea if your only CC is Maxwell's Demon. Mutation just isn't as good of a CC cards as other options.

The problem of fate egg is that it is (a) slower, (b) give less good abilities than mutation (c) is not combinable to give CC and (d) requires random quanta.
a) Fate Egg is only 1 card. Mutation is 2: the actual spell, and fodder. Fate Egg has a one turn delay, but it doesn't require a two-card combo to pull off.
b) Yes, but keep in mind that Fate Egg is only 1 card; Mutation is 2. Since they have close costs, Mutation should be a little more powerful.
c) And neither is Mutation.
d) Yep, and so does Mutation.

Fate Egg is just as powerful as Mutation is, which makes sense because they both rely on roughly the same amount of luck.

Also, people seem to be missing this.
It's true that the Fate Egg is a card of below-average strength, but I don't think it should be buffed.
Does anyone really want Elements to involve even more RNG? A buff to Fate Egg encourages it to be used more, and that just means the RNG plays a bigger role. I want Fate Egg to stay as a fun card instead of a serious, competitive card.
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg384440#msg384440
« Reply #93 on: August 25, 2011, 03:41:28 am »
Recent thoughts are saying this: Drop casting cost to 1 :time and skill cost should be changed to 1 :entropy.

New thoughts posted HERE (http://elementscommunity.org/forum/index.php/topic,29498.msg411702#msg411702).
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Offline ratcharmer

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg384450#msg384450
« Reply #94 on: August 25, 2011, 04:08:16 am »
Actually, I'm pretty sure that dragons and nymphs have the highest chance of hatching, so no buff.
Untrue. All creatures on the hatch list have an even chance of hatching. I've tested it.

The average attack on an UPGRADED fate egg is around 4. For unuppgraded it's actually closer to 3.


Here's the stats on fate egg hatches:
unupped
Average attack: 3.37
Average HP: 4.05
Average cost: 4.95
Chances of getting a dragon: 15%
Chances of getting a nymph: 15%
Chances of getting something useful*:47%
upgraded:
Average attack: 4.28
Average HP: 4.83
Average cost: 5.27
Chances of getting a dragon: 15%
Chances of getting a nymph: 15%
Chances of getting something useful*: 52%
Given those stats I really think you could cut the cost all the way down to 1 :time and boost the HP of fate egg without making it unbalanced. Just do a side-by-side comparison with graboid if you're wondering why. I'll be happy with just a cost reduction though.

*:I defined a "useful" hatch as one wherein either a) the creature hatched cost at least 5 quanta OR was a rare creature.

My stats might be a little old now--I think Vanadium warden might have been introduced after I tested these, but that could only bring average attack down even further.

The average stats for a post-hatch fate egg are about the same as graviton merc (3.3 attack 4 hp paid 4 :time to get it for the egg versus 3 attack 5 hp 4 :gravity for the merc) but the egg spends a full turn as an 0/1 oty snack first.

Quote
Fate Egg is just as powerful as Mutation is, which makes sense because they both rely on roughly the same amount of luck.
NO.
-There are NO competitive PvP decks out there that use fate egg
-There are NO effective grinding decks that use fate egg
-There are NO effective anti-FG decks that use fate egg
-There are all of these things using mutation/fallen elf

Quote
It's true that the Fate Egg is a card of below-average strength, but I don't think it should be buffed.
Does anyone really want Elements to involve even more RNG? A buff to Fate Egg encourages it to be used more, and that just means the RNG plays a bigger role. I want Fate Egg to stay as a fun card instead of a serious, competitive card.
So . . . your argument is that anything that involves the RNG should be severely UP by default?  ???

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg384468#msg384468
« Reply #95 on: August 25, 2011, 05:59:05 am »
Recent thoughts are saying this: Drop casting cost to 1 :time and skill cost should be changed to 1 :entropy.
But why would the skill 'hatch' cost :entropy? An egg requires time to hatch, therefore thematically :time is a better choice.
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