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Offline SnoWebTopic starter

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Fate Spider | Destiny Spider and a buff to Fate Egg https://elementscommunity.org/forum/index.php?topic=30235.msg384155#msg384155
« on: August 24, 2011, 08:22:00 am »
NAME:
Fate Spider
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
3|3
TEXT:
Hatched: Fate Spider turns
into a Fate Egg if targeted
by Reverse Time and can only
be obtained through it.
NAME:
Destiny Spider
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
4|4
TEXT:
Hatched: Destiny Spider turns
into a Destiny Egg if targeted
by Reverse Time and can only
be obtained through it.
NAME:
Fate Egg
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:time : Hatch
The Fate Egg turns into a
random Fate Spider.
NAME:
Destiny Egg
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:time : Hatch
The Destiny Egg turns into a
random Destiny Spider.

ART:
Egg: Element the Game
Spider:  C. Frank Starmer
IDEA:
Egg: Element the Game (http://elementscommunity.org/forum/index.php/topic,1947.0.html) modified by SnoWeb
Spider: SnoWeb (http://elementscommunity.org/forum/index.php/topic,26141.0.html)
NOTES:
Fate Egg | Destiny Egg would replace the existing Fate Egg | Fate Egg (elite) already in game.
:time : Hatch - The Fate|Destiny Egg turns into a random Fate|Destiny Spider. Random means the the newly spawn Fate|Destiny Spider obtains an ability picked randomly from below:
 
NameChanceAbility
Lambda10%nothing
Weaver10% :air: Web
Soldier10% :gravity: Devour
Toxic10%Neurotoxin
Ancient15%Obsession
Twin15% :time: Déjà-Vu
Mutant15% :time :time: A random ability from the mutation list.
Queen15% :time :time: Lay - Generate a Fate|Destiny Egg
Fate|Destiny Spider wouldn't be a stand alone card.
Fate|Destiny Spider would possess an ability normally
exploitable in a classical Time Deck (except :air: Web
but it makes so much sense). The average damage
would be slightly lower than with a random creature
but the spawn creature would be a time one.
For all except Ancient Spiders, when targeted by Nightmare or Fractal it would fill the corresponding hand with copies of Fate|Destiny Egg. For Ancient Spiders (having the ability obsession), it would fill the opponent's hand with copies of Ancient Fate|Destiny Spiders. To target an Ancient Fate|Destiny Spider with Fractal or Nightmare is the only way to have a Fate|Destiny Spider in hand. Discard a Fate|Destiny Spider would inflict you 10|13 damage (as for a GotP). If you play a Fate|Destiny Spider from your hand it will always be an ancient one (it always has obsession and nothing else).
SERIES:
-

Offline Ajit

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Re: Fate Spider | Destiny Spider and a buff to Fate Egg https://elementscommunity.org/forum/index.php?topic=30235.msg384433#msg384433
« Reply #1 on: August 25, 2011, 03:25:54 am »
Well I'll be the first to say I think this is a very cool and visibly well-thought out card idea.  I like the spider theme, however, I don't like completely replacing Fate Egg.

I also think it is odd that all of the spiders are in Time.  Also, you say Fate Spider/Destiny Spider aren't standalone's, well then how do you obtain them? (or, is it not even a card in the game, but just a generic "template" that all of the other kinds of Spiders follow?)

Smurrf

  • Guest
Re: Fate Spider | Destiny Spider and a buff to Fate Egg https://elementscommunity.org/forum/index.php?topic=30235.msg384439#msg384439
« Reply #2 on: August 25, 2011, 03:40:48 am »
He's saying they'd only come from Fate Egg, kind of like Malignant Cell only comes as a result of other cards.

Offline SnoWebTopic starter

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Re: Fate Spider | Destiny Spider and a buff to Fate Egg https://elementscommunity.org/forum/index.php?topic=30235.msg384476#msg384476
« Reply #3 on: August 25, 2011, 06:40:20 am »
Well I'll be the first to say I think this is a very cool and visibly well-thought out card idea.
Thanks

I like the spider theme, however, I don't like completely replacing Fate Egg.
The whole idea is indeed to keep Fate Egg in game but to make it produce more controlled creature. The present Fate Egg is extremely RNG dependant and this is not very compatible with the way time (as an element) works. Make it produce only Time spiders with various abilities was the way I found to do so.
Concerning the spider theme: I wanted a creature which hatch out of eggs, exist in various form and is cool. I first though of ants but I already made a Time Ant (http://elementscommunity.org/forum/index.php/topic,23362.0.html). Scarabs are also already in game so ...

I also think it is odd that all of the spiders are in Time.
Flesh Spider|Recluse and Phase Spider|Recluse aren't. But if your argument is that you find odd that all the spider produced by the egg are time creatures then it is the main idea here. With the present form of fate egg, it would be great if you could rewind the newly spawn creature back in the egg (to hatch it again) if you don't like it. However, you cannot because the game has no mean to know if the creature is genuine or hatched. The trick with creating the Fate Spider is that now, you can do that.

Also, you say Fate Spider/Destiny Spider aren't standalone's, well then how do you obtain them? (or, is it not even a card in the game, but just a generic "template" that all of the other kinds of Spiders follow?)
Fate|Destiny Spider are only made to be hatched out of the Fate|Destiny Egg. They do not exist as a standalone card because the whole idea is to transform the Fate Egg mechanic into a more playable one.

 

blarg: