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Offline jmdt

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg132449#msg132449
« Reply #24 on: August 06, 2010, 04:04:18 pm »
Hopefully, the limit is 30.
^This. I fear that Animated Titans will be far more effective than Massive Dragon. Either that, or it should target creature with no ability, so that both Armagio and Titan (who has momentum) cannot be targeted.
If the limit is 30, it will take 7 30 hp critters to perform a kill assuming hp/2.  Gravity upped has 12 of these, armargio and dragon.

I see an earth/gravity duo with PA, earthquake, catapult, pulvy, armaggio and dragon (maybe an oty or 2 depending how the deck shakes out).  This could make a pretty potent deck and could be just the card to make this dragon usable.  Seeing how its still secondary foddor to an armaggio, 8 attack may still be warranted, but who knows.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg132665#msg132665
« Reply #25 on: August 06, 2010, 10:00:32 pm »
I agree jmdt.

People are going to be using armagio for catapult, not the dragon because it will be so much cheaper.

That means catapult is not going to solve the Dragon's low stats. I think 9/50 is a totally reasonable boost.  Lets say catapult cost 4 :gravity to play and 1 :gravity to use. That means you would have to spend 17 :gravity to catapult the Colossal Dragon versus 10 :gravity for an Armagio. So not worth it. Lets just increase the stats and make Gravity dragons useful.

Kurohami

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg132671#msg132671
« Reply #26 on: August 06, 2010, 10:17:43 pm »
This card is not underpowered at all. To say the least it's as good as any other dragon, its attack is not so far behind and its hp is just plain too much, it's as good as invulnerable from most creature controls. Also, if desperate, you can also gravity pull it, it's quite a good card I would say.

guolin

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg132677#msg132677
« Reply #27 on: August 06, 2010, 10:34:58 pm »
Hopefully, the limit is 30.
^This. I fear that Animated Titans will be far more effective than Massive Dragon. Either that, or it should target creature with no ability, so that both Armagio and Titan (who has momentum) cannot be targeted.
If the limit is 30, it will take 7 30 hp critters to perform a kill assuming hp/2.  Gravity upped has 12 of these, armargio and dragon.

I see an earth/gravity duo with PA, earthquake, catapult, pulvy, armaggio and dragon (maybe an oty or 2 depending how the deck shakes out).  This could make a pretty potent deck and could be just the card to make this dragon usable.  Seeing how its still secondary foddor to an armaggio, 8 attack may still be warranted, but who knows.
The only way I can see Massive Dragon used over Armagio is if Catapult could only target creatures without abilities. That would be much nicer.

Offline TerrokingTopic starter

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg133213#msg133213
« Reply #28 on: August 07, 2010, 09:01:57 pm »
Hopefully, the limit is 30.
^This. I fear that Animated Titans will be far more effective than Massive Dragon. Either that, or it should target creature with no ability, so that both Armagio and Titan (who has momentum) cannot be targeted.
If the limit is 30, it will take 7 30 hp critters to perform a kill assuming hp/2.  Gravity upped has 12 of these, armargio and dragon.

I see an earth/gravity duo with PA, earthquake, catapult, pulvy, armaggio and dragon (maybe an oty or 2 depending how the deck shakes out).  This could make a pretty potent deck and could be just the card to make this dragon usable.  Seeing how its still secondary foddor to an armaggio, 8 attack may still be warranted, but who knows.
The only way I can see Massive Dragon used over Armagio is if Catapult could only target creatures without abilities. That would be much nicer.
Actually, I would prefer Massive Dragons over Armagios for Catapult fodder, as they can actually deal some decent damage and then just be Catapulted for the kill shot. Armagios have no such option, as if you use them to soak up damage (Their only non-Catapult asset, unless for some reason you want to count 2 attack...) their ability to be used with Catapult decreases greatly. Besides, 6*15=90, which won't even kill the opponent. That's considering all 6 as well.

Of course, you could just make catapult deal non-halved damage, and make Colossal 9/20. (Limit would be changed to 20). Like I said in the OP, 20 hp really isn't that different from 30. Not only would that make Armagios unusable for Catapult, but it would also mean they deal more damage; with and without Catapulting them.
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Offline Dragoon1140

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg133378#msg133378
« Reply #29 on: August 08, 2010, 03:36:05 am »
Of course, you could just make catapult deal non-halved damage...
That is the plan, according to Zanz in chat a few days ago. He is just deciding on the limit at this point, but the upgraded will have a higher limit, most likely.
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg133391#msg133391
« Reply #30 on: August 08, 2010, 04:04:13 am »
it should be 9/15 for 10 :gravity and 11/30 for 11 :gravity
or 8/15 with momentum for 11 :gravity and 10/30 with momentum for 12 :gravity

Offline EvaRia

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Acceleration | Overdrive https://elementscommunity.org/forum/index.php?topic=10283.msg135594#msg135594
« Reply #31 on: August 11, 2010, 04:27:42 am »
This would be a perfect fix  :P

NAME:
Acceleration
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:
ABILITY:
Target Creature loses
current active ability but
 instead gains +1/-1 per
turn. Momentum.
NAME:
Overdrive
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Spell
ATK|HP:
ABILITY:
Target Creature loses
current active ability but
instead gains +2/-1 per
turn. Momentum.
ART:
http://www.sxc.hu/photo/730968
Photo by asifthebes
IDEA:
EvaRia
NOTES:
Does not stack.
Active abilities are any abilities that require you to click the creature to activate it, other abilities are unaffected.
If the creature is delayed, then no stat change happens for the duration of the delay.
If the creature is frozen, then effect continues as normal.
If the creature is adrenalined, then it's stats will change each attack instead of each turn.
If the creature is lobotomized, it will lose the effect of this card.
SERIES:
Link to Topic- http://elementscommunity.org/forum/index.php/topic,10924.0.html

Offline Daytripper

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg147439#msg147439
« Reply #32 on: August 27, 2010, 07:55:02 pm »
I think it should just be +2 attack and + 1 defence, or just + 3 attack, that is counting from the unupped dragon.

Momentum is a good idea, but not for a buff. Then make it 12 cost for unupped + momentum. Upgraded is same stats, + momentum and minus cost. (2 quant?)
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Offline bored_ninja777

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg147447#msg147447
« Reply #33 on: August 27, 2010, 08:03:58 pm »
u play this with chimera u get lot of stats out of it.. not that playing huge dragons would really be good deck strategy for chimera. the FG Gemini uses it pretty effectively.. momentum + TU.. about 8 times.. and game over
I know no player does this but the only change i think would be just balance out the stats
instead of 8/30 change it to  9/15. it still has enough hp to withstand most things. maybe do 9/20? idk..
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg147502#msg147502
« Reply #34 on: August 27, 2010, 09:06:47 pm »
I do think this dragon needs a buff, but 9/50 is a bit too much I think, Think of it as a Basalt Dragon sacrificing 1 attack for 38 hp? That's beyond insane (possible implying basalt dragon just needs a buff as well). Momentum doesn't sound too bad, and maybe change it to 9/20, by the time you get to play it, it won't make a huge difference from Chargers anyway, which are hard enough to deal with.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg156878#msg156878
« Reply #35 on: September 12, 2010, 02:06:51 am »
Besides, I would STILL go for the Charger/Armagio combo. The only difference is 15 hp, and if your Chimera is dead because of a measly 15, well, good luck!

 

anything
blarg: