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Offline omegareaper7

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Re: Bone Wall | Bone Wall https://elementscommunity.org/forum/index.php?topic=21818.msg1091220#msg1091220
« Reply #24 on: August 07, 2013, 05:12:08 pm »
There is a joke thread in off-topic to buff dim-shield -- its a fun thread.
I have totally expected to see something like that when I clicked on the thread title.

But it turns out, OP is actually serious ?!?!  :o

 No!. Just, no! Please, let's not buff cards that are already OP...
Please, an example of how its already overpowered.
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Offline Plastica

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Re: Bone Wall | Bone Wall https://elementscommunity.org/forum/index.php?topic=21818.msg1091236#msg1091236
« Reply #25 on: August 07, 2013, 07:11:10 pm »
I personally wouldn't mind if this buff were to be implemented into the game, but I don't think it makes much sense.

There are a limited amount of permanent spaces, creature spaces, and 1 each for items. When you "summon" two Shards of Freedom, they don't take up 2 permanent spaces, because SoF stacks. However, there are a limited amount of non stack-able permanents that you are able to play. After a certain point, you will simply not be able to play anymore permanents. The rule for shields is that you only have 1 space available, but when you "summon" a new shield, it will automatically dismiss the former shield instead of giving you a message like: "There are no more shield slots available". So, even if Bone Wall is a shield that has the potential to stack further when creatures die, the rule still remains that when you successfully use a shield card, your shield slot is completely emptied. If this wasn't a rule, you'd have to use some form of PC on yourself in order to switch shields voluntarily.

Bone Wall is a stack-able permanent, but it is also shield, so other rules apply as well.

 

anything
blarg: