I have always wanted the system from the first war. The masters right out asks and picks people who they want. This a is a forum event for those who find it nice to play for each other and there are no ingame benefits for those playing.
Auction is simply a way to break this and make it into a contest about winning and gives the option to a master messing up other masters teams just to allow new players in, the majortiy of which wont get in anyway and end up in underworld.
To me 1 or 2 players predetermined to a few teams is nothing (as is the current situation) or the whole team already predetermined as in the first war is also nothing. All it shows is that masters want some part of the old system back where you play with your friends or those you have an understanding with instead of having to deal with the potential drama and people you don't know and the loss of vault cards.
For in all fairness each player is a liability in war each one is a potential loss and loss of cards and getting all players cheap is far more important as then you can have more fun and do more funny decks and PLAY longer.
tl;dr All this boils down to two point of views. Having fun or winning.
If the focus is winning, to hell with war. To some people fun and winning is the same and then you will have 1 winner and 11 losers which will make the sadness outweigh the happiness.
If the focus is fun, then I want to do war again for anyone. You will have 1 winner and 11 participants one with happiness and eleven with contentment of having done something fun.
Edit some obvious spelling errors.
First of all, whatever your view on how teams should be formed, the important thing is that all players, including younger and inexperienced ones, are treated fairly.
Second of all, if you actually think that "each player is a liability in war" then your war strategy is not very good. There are some players who are a net positive. Figuring out who those are is, obviously, the important thing to do. A single decision can make a 60-card difference in late rounds; finding people who know how to make those decisions is the key to winning. Not finding a way to lose as infrequently as possible.
This event is a war of attrition, yes, but
only by overall summation of card penalties. There still is a standard single-win-single-loss outcome of each battle. So the strategy
does not change from a situation where penalties and awards would be balanced.