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twinsbuster

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The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg59812#msg59812
« on: April 27, 2010, 11:32:10 am »
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Deck import code : [Select]
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There are many types of control deck such as creature control and quantum control.
Back to the origin, everything come from the player hand. That's what the idea come from.

Strategy:
1 step: keep alive with the SoGs and Eternity
2 step: aflatoxin opponents' creature
3 step: fly and play more Eternity
4 step: keep rewind the creatures with a cell be the last one
5 step: play Skull Buckler

After the setup is complete, your opponents will find the real "Hopeless" as his draws are all skipped. What they can only draw are the goddamn cells but can do nothing in front of Skull Buckler.

When dealing with AI, a single Eternity with a few SoGs can completely take control on it, as it will keep playing the creature which you rewind every turn, and those damage is all recovered by SoGs. So it actually skipping their draw.
In the case of PVP, people will keep their creature on hand and wait if your Eternity keep rewind. That's why Aflatoxin is here.

The weaknesses are common, permanent control and creature control, but the main point is...How can your opponent bomb up your Eternity if their draws are skipped? Different from other decks that your opponent can wait until they draw the solution cards, if they don't have the solution on hand, it's over.
So it depend on how early you setup, and make all the weakness just become "luck". With the "luck", it's able to defeat all types of deck, no matter what cards they have, they never draw it.

gameplay screenshots
T50
(http://imageplay.net/view/m7Gbd60287/ff1) (http://imageplay.net/view/m7Gbd60288/ff4) (http://imageplay.net/view/m7Gbd60289/ff3)

LV5
(http://imageplay.net/view/m7Gbd60298/ff5) (http://imageplay.net/view/m7Gbd60297/ff6) (http://imageplay.net/view/m7Gbd60301/ff7)

FG
(http://imageplay.net/view/m7Gbd60294/fg18) (http://imageplay.net/view/m7Gbd60293/fg19) (http://imageplay.net/view/m7Gbd60292/fg20)

with a few Eternity, it's common to bump up opponents' deck up to 25+ cards. (a 30-cards deck)
while more than 10 of the top cards are CELLs
Both of you won't be deck out as you have Deja Vu, but you will win however unless there are feral bonds


In fact it can deal with FGs, but...
-most of them have feral bonds and miracle that take you long time
-they draw two cards that make it harder
so just post it here


Try it out, it's really FUN to see your opponent having no fun! :P
« Last Edit: June 13, 2012, 08:00:37 pm by willng3 »

twinsbuster

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg60254#msg60254
« Reply #1 on: April 28, 2010, 10:29:26 am »
have this type of deck posted before?

twinsbuster

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg67624#msg67624
« Reply #2 on: May 12, 2010, 05:21:00 pm »

for FGs, they'll play all the creatures on hand if they can,
so aflatoxin can be dropped?

for PvP, they only draw one card each turn
do we really need flying weapons?

Qohelet

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg67639#msg67639
« Reply #3 on: May 12, 2010, 05:44:29 pm »
for FGs, they'll play all the creatures on hand if they can,
so aflatoxin can be dropped?
Keep at least 2. You can fill FG's hand with cells :D My tip: -2 alfatoxin, +2 hourglass. I must test your deck... it's interesting (my FG Pinball don't work so well, this may be better).

twinsbuster

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg67683#msg67683
« Reply #4 on: May 12, 2010, 06:48:43 pm »
for FGs, they'll play all the creatures on hand if they can,
so aflatoxin can be dropped?
Keep at least 2. You can fill FG's hand with cells :D My tip: -2 alfatoxin, +2 hourglass. I must test your deck... it's interesting (my FG Pinball don't work so well, this may be better).
my original idea is not for FGs but PvP
since it is not so efficient
but you can have a try by adding 1 to 2 mummy

isaz

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg69327#msg69327
« Reply #5 on: May 16, 2010, 12:33:44 am »
as the only cards the opponent can rely on are those in his hand , a few precognitions could help

this deck look really fun to play , i will try it soon on the trainer



twinsbuster

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg76417#msg76417
« Reply #6 on: May 28, 2010, 09:53:08 am »
after some testing, I've fine tune the deck into this style.

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Optimalist

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg76684#msg76684
« Reply #7 on: May 28, 2010, 08:23:27 pm »
The fine tuned deck is for what purpose? PvP or FG or what?

I found this 60-card version for FGs.
http://elementscommunity.org/forum/index.php/topic,4148.0.html

twinsbuster

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg77133#msg77133
« Reply #8 on: May 29, 2010, 09:43:51 am »
The fine tuned deck is for what purpose? PvP or FG or what?

I found this 60-card version for FGs.
http://elementscommunity.org/forum/index.php/topic,4148.0.html
this deck is for pvp
to FGs, aflatoxin is not needed as they will play their creatures each turn

Arondight

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg77145#msg77145
« Reply #9 on: May 29, 2010, 09:54:34 am »
Moreover, you need Quintessence or Anubis to protect those very vulnerable Eternities. It's sort of too troublesome to try to control an FG's hand when they draw TWO cards each turn when able.. But as a PvP deck, if you're not up against Mono-Aether, it looks pretty solid.

I would probably switch the mark to Death, remove a shard, remove the Deja Vu, and add in two upgraded Sparks.

twinsbuster

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg77493#msg77493
« Reply #10 on: May 29, 2010, 07:38:03 pm »
Moreover, you need Quintessence or Anubis to protect those very vulnerable Eternities. It's sort of too troublesome to try to control an FG's hand when they draw TWO cards each turn when able.. But as a PvP deck, if you're not up against Mono-Aether, it looks pretty solid.

I would probably switch the mark to Death, remove a shard, remove the Deja Vu, and add in two upgraded Sparks.
I've considered Quintessence, but out finally due to no free slot for aether cards
all back to the point that prevent opponents to draw those cards which harm the Eternities
more, with 8HP it is not easy to be killed

for AI, death cards are not needed and can be replaced by Quintessence and Anubis

hello5666

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Re: The Most Hopeless Stuff (Hand Control) https://elementscommunity.org/forum/index.php?topic=5836.msg77745#msg77745
« Reply #11 on: May 30, 2010, 12:20:47 am »
You need something like Gravity Mark or Shard of Readiness

 

anything
blarg: