Based on the discussions we had on the beta decks board. Where did those threads disappear to?
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q6 7qb 7qb 7qb 7qb 7qb 8pj
Can kill false gods. Is fairly quick. Don't have time to do stats or much testing (as I don't have these cards).
It looks like the Limitless speed (
http://elementscommunity.org/forum/index.php/topic,31570.0.html) thread has picked up on this idea.
So why use sundials vs phase shields? For a OTK deck as long as you have sufficient quanta it is changing your win condition by 2 turns compared to three (1 for the no attack and 1 for the extra card). You need less quanta 2 vs 5 so less pendulums. Less need of healing because momentum isn't an issue and poison has less time to build up.
No idea if this is better or not in general. But has a different set of trade offs.
It works better upped you need the SN and dragon at the minimum. Precogs, SoRs and time towers best upped. The others should be okay, although sky blitz might be an issue now and then.
Problems for this deck:
SoRs eating your air quanta so you can't Blitz (especially if you've only had 4 SN).
Deflagrations/steals
Black Holes/Pests
Weapons