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Offline Zubon

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg504511#msg504511
« Reply #96 on: May 27, 2012, 04:16:58 am »
This deck does eventually work, doesn't it?  I've just played 20 games in a row without a win.  In those, I got Scorpion + Momentum in the first 5 turns 5 times.  I had one where I drew all 5 scorpions before a momentum, and I just went 12 turns without drawing a scorpion.  I must be having spectacularly poor luck tonight.

Edit: next game featured my first tower at card 10 and never drew a Momentum.
and 22nd try's a charm!
« Last Edit: May 27, 2012, 04:22:30 am by Zubon »

Offline supertoxicwaste

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg512793#msg512793
« Reply #97 on: June 19, 2012, 12:55:45 pm »
really? because this deck has been working beautifully for me. I win like 70% of my games, and even took down Platinum #1 yesterday. Perhaps you're using it wrong?
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Offline esran

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg512843#msg512843
« Reply #98 on: June 19, 2012, 05:21:43 pm »
i use noobiecakes version of this, because i hate quicksands. but now that i have more electrum than i know what to do with, i might up 8 time towers and try out the 2 versions here to see which of the three versions i like best.

Offline ZeroUnderOne

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg514548#msg514548
« Reply #99 on: June 24, 2012, 01:19:49 pm »
Hmm. I seem to have a lot of trouble in platinum with this deck. A lot of people carry purifies. Also, the ai just doesn't play enough cards when sosa is active. Besides for using sosa and sod to last 3 turns, is there some other strategy I am missing to bait opponent card usage?

Offline eaglgenes101

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg514607#msg514607
« Reply #100 on: June 24, 2012, 05:01:52 pm »
Hmm. I seem to have a lot of trouble in platinum with this deck. A lot of people carry purifies. Also, the ai just doesn't play enough cards when sosa is active. Besides for using sosa and sod to last 3 turns, is there some other strategy I am missing to bait opponent card usage?
The metagame's changed. I'd say grind FG's until the metagame changes back.
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Offline ZeroUnderOne

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg516626#msg516626
« Reply #101 on: June 30, 2012, 05:14:09 am »
I incorporated a reflect shield in the nova version, and that seems to work really well =)

Offline neuroleptics

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg517998#msg517998
« Reply #102 on: July 05, 2012, 05:41:39 am »
I played against platinum decks...the problems ....
1) too many use purify
2) the combos do not work everytime
3) also pestal
4) Slow,sometimes were rushed to death before the combos work or the SoSa comes out, if AI starts first, sometimes the creatures are spam in the first two turns for a rainbow and more often than not the momentum/ the scorpion itself didn't come out
5) reverse time can ruin everything. Sosa would be stuck somewhere in deck with you drawing the scorpions repeatedly. this is the same with silent

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Offline esran

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg518113#msg518113
« Reply #103 on: July 05, 2012, 02:44:10 pm »
when playing vs reverse time only play the scorpion once.

Offline umgrego2

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg521142#msg521142
« Reply #104 on: July 12, 2012, 06:36:06 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 7jv 7jv 7jv 7jv 7jv 7q0 7q0 7q0 7q0 7q0 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 8pq


This is the version I used for around 5 days, netting me a win rate of about 70%.
While the big healing decks are still very hard, this deck can support purify due to bigger damage power than the original version, it beats most rushes with the nice addition of SoD and 1 pest can't longer lockdown your neurotoxin.
And the best thing: It nets more score due to bigger HP at the end of a game.

I have to agree that this Light SPlat is currently more effective than either of the Momentum versions. Yes, you have to wait until turn three to start the neurotoxin. However, I found that, even with the Momentum version, you're often waiting until turn three because either:
a) you only have 1 tower/pend in your opening hand, or
b) you don't have both a momentum and scorpion in hand on your second turn.

Even if you assume that the momentum versions get going on turn 2 every time, it does one physical dmg and adds one counter. By turn three, cumulative dmg is 3, with a poison counter of 2 + n (where n is cards played by AI between turn 2 and 3; note that n is likely 1 or 2 but could be 0 or more than 2). For the momentum version, on turn three cumulative dmg is also 3, but with a poison counter of only 1.  By turn 4, momentum has a cumulative dmg of 6 + n and a poison counter of 3 + n, blessing has cum dmg of 7 and pois counter of 2.
9 + 2n & 4+n vs 12 and 3.
14 + 3n & 5+n vs 18 & 4.
 20 + 4n & 6+n vs 25 & 5.
So you're talking about a cum dmg difference of about 3.

Supporters of Momentum will be quick to point out that I'm neglecting shields in the above caluculations. This is true. But I'm also neglecting CC. The momentumed scorpion has a health 4 while the blessed one has a health of 6. So the former is vulnerable to shockwave, lightning, and Otughs, while the latter is vulnerable in varying respects to the shields.

What's crucial, though, is the increased healing from the SoD. I found that the momentum version (especially with the SoSa nerf and the better AI) struggled with waiting long enough for the opponent to get >20 dmg on the board while still maintaining >40 health. The second advantage of the greater healing also comes into play further in the game. Although SoSa only last two turns now, I find that your health is high enough on a more regular basis to rest one turn between SoSas and absorb the damage.

Offline esran

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg521306#msg521306
« Reply #105 on: July 13, 2012, 02:36:58 am »
i dont get the scorp out turn 2 every time. sometimes i get a really bad hand. the difference is even if it takes me till turn 6 and my oppenent has a giant shield up, i still win because of momentum. light version nets you bigger wins, but when grinding for shards, electrum is irrelevant.
edit: note: i am using pillarless version.

Offline umgrego2

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg521516#msg521516
« Reply #106 on: July 13, 2012, 03:16:15 pm »
i dont get the scorp out turn 2 every time. sometimes i get a really bad hand. the difference is even if it takes me till turn 6 and my oppenent has a giant shield up, i still win because of momentum. light version nets you bigger wins, but when grinding for shards, electrum is irrelevant.
edit: note: i am using pillarless version.

Pillarless? I can't find a pillarless version in this board. Have you posted the deck?

There's only two shields that completely blocks a blessed sorpion: Diamond and Phase. The former is rare (especially early in a game) and the AI doesn't play Phase shield until it has received damage. Have you tried running the light version to experience the difference yourself?
« Last Edit: July 13, 2012, 04:31:01 pm by umgrego2 »

Offline Holokausti

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg521592#msg521592
« Reply #107 on: July 13, 2012, 06:39:40 pm »

Pillarless? I can't find a pillarless version in this board. Have you posted the deck?

There's only two shields that completely blocks a blessed sorpion: Diamond and Phase. The former is rare (especially early in a game) and the AI doesn't play Phase shield until it has received damage. Have you tried running the light version to experience the difference yourself?
Bone Wall also. Getting through 7 layers of it takes very long. Here's pillarless version, which I greatly prefer with SoFo running rampant:
http://elementscommunity.org/forum/index.php/topic,38370.0.html
Vampires, Feral Bonds and other Sosac stalls are quite hard to beat. I've beaten many mono lights with multiple Miracles when your poison goes nearly triple digits.

 

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