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Offline zhangvict

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg459697#msg459697
« Reply #72 on: February 13, 2012, 05:48:33 pm »
I've been playing it a bit more and I typically lose to miracles and poison sosacs

I wonder, how about adding 1 silence to this deck, to prevent miracles and sosacs?

Offline Calindu

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg459698#msg459698
« Reply #73 on: February 13, 2012, 05:49:56 pm »
I've been playing it a bit more and I typically lose to miracles and poison sosacs

I wonder, how about adding 1 silence to this deck, to prevent miracles and sosacs?
1 Silence can't do a lot, but I think 2 of them can help.
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Offline zhangvict

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg459700#msg459700
« Reply #74 on: February 13, 2012, 05:54:08 pm »
1 Silence can't do a lot, but I think 2 of them can help.
Yes, I silence can. The AI wil not play sosac or miracle unless it expects to die the next turn. But I am worried about where the  :aether will come from. I guess that will only be possible in version 1 if you hold on to 2 novas, or add a aether pend

Offline willng3

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg459701#msg459701
« Reply #75 on: February 13, 2012, 05:54:45 pm »
I have my doubts about it being a good addition.  A lot of Miracle decks also use Sanctuary which completely negates Silence.  SoSa decks drop almost all of them as soon as they start taking more than 10 damage, which many times is several turns before you're even close to winning.
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Offline Calindu

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg465888#msg465888
« Reply #76 on: February 29, 2012, 01:06:22 pm »
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Deck import code : [Select]
6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 7jv 7jv 7jv 7jv 7jv 7q0 7q0 7q0 7q0 7q0 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 8pq


This is the version I used for around 5 days, netting me a win rate of about 70%.
While the big healing decks are still very hard, this deck can support purify due to bigger damage power than the original version, it beats most rushes with the nice addition of SoD and 1 pest can't longer lockdown your neurotoxin.
And the best thing: It nets more score due to bigger HP at the end of a game.
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Offline kimham8a

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg467013#msg467013
« Reply #77 on: March 04, 2012, 03:03:24 am »
70%?! are you sure?   :o With Rember's version these days I can barely scrape 40%. And don't shields become a problem?

Reminds me of lvl 3 switching sundials for shards.  :)

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Offline furballdn

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg467017#msg467017
« Reply #78 on: March 04, 2012, 03:06:49 am »
70%?! are you sure?   :o With Rember's version these days I can barely scrape 40%. And don't shields become a problem?

Reminds me of lvl 3 switching sundials for SoD's.  :)
Only shields that block blessed scorpions are tit shield, diss shield, dim shield, bonewall, and wings.

Offline kimham8a

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg467046#msg467046
« Reply #79 on: March 04, 2012, 03:41:58 am »
Thats 5 out of 14 shields, with couple that are never used. Shields are a big issue with this deck here.
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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg467083#msg467083
« Reply #80 on: March 04, 2012, 04:39:47 am »
Thats 5 out of 14 shields, with couple that are never used. Shields are a big issue with this deck here.
Well I suppose. As long as you get off the first dose of poison though, you're pretty much good (shouldn't take too many turns). If you're that worried, just use the momentum version.

Offline BonestormTopic starter

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg467110#msg467110
« Reply #81 on: March 04, 2012, 05:19:03 am »
70%?! are you sure?   :o With Rember's version these days I can barely scrape 40%. And don't shields become a problem?

Reminds me of lvl 3 switching sundials for SoD's.  :)
Only shields that block blessed scorpions are tit shield, diss shield, dim shield, bonewall, and wings.
Also gravity shield if the scorps are upgraded. Using blessings isn't a new idea, basically the drawbacks are only potential 3rd turn neuro and the aforemented often-loss criteria (I'd maybe take tit off the list). Basically it's whether or not you feel that the benefits of extra boosted SoD is worth it, I think I expressed earlier my love for unstoppables - but sturdier scorps and slightly more maxdmge output/extra max hp can make the difference in a few close games. I've played with both and I prefer momentum.

Offline Calindu

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg467144#msg467144
« Reply #82 on: March 04, 2012, 07:26:24 am »
70%?! are you sure?   :o With Rember's version these days I can barely scrape 40%. And don't shields become a problem?

Reminds me of lvl 3 switching sundials for shards.  :)
I am sure, that was the version that I used to grind those days, except bone wall and gravity shield, rest aren't a problem.
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Offline drolly

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Re: SPlat [Arena][FG][PVP2] https://elementscommunity.org/forum/index.php?topic=32373.msg468551#msg468551
« Reply #83 on: March 07, 2012, 10:34:40 pm »
Just got my first special spin in Platinum with my n00b version after about an hour of grinding :D, so I felt the urge to post it here. For all people who have only 3 SoSacs, this one is good enough to be an effective farmer, at least with some luck:

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4t6 4t6 4t6 4td 4td 4td 4vj 4vj 4vj 4vj 4vj 4vj 5rp 5rp 5rt 5rt 5rt 5rt 5rt 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q9 8ps

"Shard"s are unupped SoDs, empty cards are unupped SoSacs.

The only necessary upgrades to get it to work are the Unstoppables and Time Towers. The nice thing is that Sundial (Jocko's post (http://elementscommunity.org/forum/index.php/topic,32373.msg452916#msg452916) has inspired me) will trick the AI into playing all creatures which it held back during your SoSac stall. Additionally, it speeds up the deck and raises your chances to draw the next SoSac. If your opponent has no means to destroy it and the RNG is favouring you, this provides a decent 1 turn stall.

Looking forward to getting the remaining rares to build one of the decks in the OP ...
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