Well, posting actual proof that it has an 85% winrate against false gods could work as "improvement". What you're doing is equivalent walking into a science conference, proclaiming that you have a cure for aids, and when people ask you what it is you give them some homebrewed mixture of over-the-counter medicines. And when they ask you for the proof that you've actually gotten results you just say...
"If you guys had that many failed trials, you clearly don't know how to mix the pharmaceuticals, hahaha. Don't bash my cure just because you don't know what you're doing."
So its understandable how people who have played extensively will get a little bit annoyed when you take that attitude with them.
Also, did a few test runs with False Gods.
Osiris: Loss Kept rewinding my creatures and delaying my production against procrastination until he got the better scarab swarm-nothing that I could have done here.
Miracle: Loss Got up a swarm with turn 2 Scarabs, but he has Morning Glory, and a FFQ buffed up to 12/16. Got a clutch bonewall and kept it alive with eating while I wore Miracle down. But the AI was smart and waited until it had enough creatures to kill my bonewall in a single shot. True to namesake, Miracle played 3 Miracles to stay alive until I lost.
Neptune: Win Neptune depended a lot on CC, but my swarms were enough to withstand it, and he couldn't surmount my bonewall. Thus, Victory.
Serket: Loss Got field dominance pretty easily and was ready to devour all the things, but then Cloak happened. Clutch Bonewall, but not enough to save me from 13 poison damage and probably a bunch of adrenascorps from Life Nymph.
Firefly Queen: Win Got field dominance quickly, and FFQ doesn't have effective means to do anything if she loses field control.
So slightly better than I expected from the previous results of 0/9, but still nowhere near the results 85% win would suggest. The deck is basically at 2/14 right now.