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Falos

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Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg115060#msg115060
« on: July 15, 2010, 03:26:48 pm »
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Annihilating your foe with only your own raw power isn't just classy‚ stylish‚ and manly - it defies the pillarless trend. =P

An opponent starting at a hand full of useless CC isn't just amusing - Lv5 will not double-draw if he has 3 cards already.

Will farm score from Lv5's‚ gets plenty of EMs‚ sturdy deck. Not as fast as other decks‚ use it for the simplicity and reliability. Only fatty spam (golems‚ dragons) or an early poison burst will stop you hard. Deflag/Steal/Pulv spam can be dangerous.

HIGHLY recommended for cruise control play. Requires no attention‚ play with your off-hand while you do something else‚ dual-monitors fit nicely. You just kick back with some regen and watch everything burn‚ simple as that. I've played creatureless MTG and like MTG‚ you largely act only when necessary.

NOT recommended for Lv6‚ the FGs pump out too much for your shard-firewall system to handle. Works fine in Lv4 if you like collecting. =PREQUIRES SoGs but otherwise works unupped.

Fire Shield -> Fire Buckler first‚ you want one early and 6 :fire is hard to burst out. Note this causes Farenheits to gain steal/deflag priority to the AI‚ good thing imo.

Probably follow up with 25-45% upped towers so the perms drop sooner.- An extra faren + upped flying weapon.
- One deflag for pulverizer‚ arsenic‚ titan/faren‚ early hourglass‚ etc.
- Divinity shard doesn't really do much.
- No fire rain. Fire shield does it for you.
- Should be pretty balanced‚ tweak numbers to taste.- Buckler needs to go out the turn before.
- Shards work the turn after‚ can bank until needed.
- Hits for <5‚ almost never worth burning. Always bank if shards are holding you up fine.
- Damage from a creature will amount to p*t (ie 4*3=12 to wear out an immortal) when deciding whether to torch.
- Poison is not cool‚ weigh the situation and early chrys/puffers just might warrant a burn.
- Unupped angel doesn't often call for a kill‚ but if it's holding up small/meds you were ignoring...
- Fireballs are your only hope against bonewall. Watch out for reflect.
- If you cast a fire lance at exactly 10 :fire it will still hit for 6. (20=9 etc)

Lazy deck for lazy people‚ therefore: Fireballs do approximately :fire /3 (less when mountain of quanta) and hit slightly harder than the yellow-marked faren swing. EM comes from faren kills‚ merely eyeballing will often line up a kill swing. Towers tick before swing‚ each faren punch is a tiny bit heavier than yellow-marked.Considered immolate version to allow purify‚ protect artifact‚ mirror shield (self-reflect) but seems less reliable‚ pain to get working finely. And it'd be using creatures.
« Last Edit: April 17, 2012, 03:19:13 pm by willng3 »

Giminar

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg117291#msg117291
« Reply #1 on: July 18, 2010, 06:40:30 am »
Just wanted to say this is a great deck.. So far it's given me better results than any of my other fire rush decks. Thanks.. Don't know why I didn't think of it.

Oh.. BTW.. I'm using a completely un-upped version.

For lack of funds I'm using:
2 fahrenheits & 5 Shards of grat.
And replaced the two missing cards with deflagration..

Still a good deck. As I've had no gaps in my winnings "yet".

sSethia

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg117454#msg117454
« Reply #2 on: July 18, 2010, 03:13:47 pm »
Awesome deck with an awesome name.

Supersonique

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg117731#msg117731
« Reply #3 on: July 18, 2010, 10:01:26 pm »
I use a deck like thats sometime's , i can beat fake gods ! (unuped except shard)

Retribution

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg117744#msg117744
« Reply #4 on: July 18, 2010, 10:40:56 pm »

Star-Relic

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg122880#msg122880
« Reply #5 on: July 24, 2010, 03:19:21 pm »
looks awesome  ;)
the card balance of the deck does scare me though  :o i understand how the 22 towers really pump up the Fahrenheit, while we hide behind the SoGs' healing.
but 3Fahrenheit out of 40, doesn't that allow for bad draws? O.o AI5 can do pretty much while we await drawing a Fahrenheit..

is there any way to shrink the deck? ><

Flame Fury

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg127607#msg127607
« Reply #6 on: July 30, 2010, 01:35:21 am »
Good job.

Falos

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg127619#msg127619
« Reply #7 on: July 30, 2010, 01:55:05 am »
is there any way to shrink the deck? ><
I wouldn't mind upping odds of quick SoG/firewall but quakes/pulv/bonewall can slow the already slow/ramp deck. I like the even 40 and it's enough that I can recover from quake abuse.

Not that "slow" is the actual problem‚ it's decking out. If you simply stopped drawing‚ it'd definitely be 30‚ more SoGs. When I do actually lose‚ it's usually because double-draws spam monsters faster than I can find SoGs.

I keep looking at sticking another buckler in but when I did I kept getting opening hands full of them : \

silverblack

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg137627#msg137627
« Reply #8 on: August 13, 2010, 05:08:17 pm »
could replace a few pillars with fire pendulum (2 quanta per turn instead of 1)

suxerz

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg137692#msg137692
« Reply #9 on: August 13, 2010, 06:18:43 pm »
could replace a few pillars with fire pendulum (2 quanta per turn instead of 1)
not my intention to revive old thread but what do you mean pendulum generate 2 quanta per turn? i think you've got the wrong idea about pendulum

silverblack

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg137700#msg137700
« Reply #10 on: August 13, 2010, 06:36:30 pm »
wait, doesn't it say alternatively generates one (whateva quantum) and a quantum matching ur mark. so if u have fire pendulum and fire mark, isn't tht 2 fire quantums?

suxerz

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Re: Lv5 Farmer - The Creatureless Pyromancer https://elementscommunity.org/forum/index.php?topic=9698.msg137725#msg137725
« Reply #11 on: August 13, 2010, 07:12:24 pm »
wait, doesn't it say alternatively generates one (whateva quantum) and a quantum matching ur mark. so if u have fire pendulum and fire mark, isn't tht 2 fire quantums?
true, it generates one quanta and another quanta matching your mark, but the keyword is alternatively.
so for this deck, if you have one fire pendulum in play,
turn 1 you get one fire quanta
turn 2 you get one fire quanta (matching your mark)

you won't get 2 quanta in one turn from just one pendulum
so, in other words pendulum will act the same as pillar in this deck.

on the other hand, you were right, pendulum could make this deck better by giving two source of fire quanta - one from pillar and one from pendulum. and it also reduce the damage from that nasty quicksand. so, you were right all along. :P

 

anything
blarg: Falos