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grindpower

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg241177#msg241177
« Reply #12 on: January 05, 2011, 08:50:41 pm »
This is awesome for life, submit it for Crucible.

grindpower

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg241180#msg241180
« Reply #13 on: January 05, 2011, 08:53:42 pm »
So it sounds like people want steal to give you a free (no quanta) to play vines that you can target on any permanent you want...

That seems reasonable (though perhaps hard to code?).
Maybe instead of being free, the upped version could just cost 1 random quanta.

wizelsnarf

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg241293#msg241293
« Reply #14 on: January 05, 2011, 11:35:36 pm »
that is an idea but it doesn't really solve the problem of stealing unupped vines.....


I think the best thing would be that when you steal vines you automatically go to another targeting screen and can target perms.

Ie I click my steal card, Allowable targets are shown. I steal vines. Vines disappear but I am still shown targetable perms. When I click I place vines.

Offline OldTrees

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg241306#msg241306
« Reply #15 on: January 05, 2011, 11:47:44 pm »
that is an idea but it doesn't really solve the problem of stealing unupped vines.....


I think the best thing would be that when you steal vines you automatically go to another targeting screen and can target perms.

Ie I click my steal card, Allowable targets are shown. I steal vines. Vines disappear but I am still shown targetable perms. When I click I place vines.
This could work.
If the second targeting screen is cancelled could the vines simply be destroyed?
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joebob777

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg241314#msg241314
« Reply #16 on: January 06, 2011, 12:00:15 am »
that is an idea but it doesn't really solve the problem of stealing unupped vines.....


I think the best thing would be that when you steal vines you automatically go to another targeting screen and can target perms.

Ie I click my steal card, Allowable targets are shown. I steal vines. Vines disappear but I am still shown targetable perms. When I click I place vines.
that is basically my idea i said earlier but you were much more clear :)

wizelsnarf

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg241332#msg241332
« Reply #17 on: January 06, 2011, 12:31:27 am »
If you cancel the second targeting... Yeah I guess the vines would go into an aetheric dump...

that is an idea but it doesn't really solve the problem of stealing unupped vines.....


I think the best thing would be that when you steal vines you automatically go to another targeting screen and can target perms.

Ie I click my steal card, Allowable targets are shown. I steal vines. Vines disappear but I am still shown targetable perms. When I click I place vines.
This could work.
If the second targeting screen is cancelled could the vines simply be destroyed?

wizelsnarf

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg242146#msg242146
« Reply #18 on: January 07, 2011, 02:47:37 am »
Any last comments before I send to Crucible?

Prices are fair?



Thanks for helping to sort out the steal confusion all.


gavsword

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg242155#msg242155
« Reply #19 on: January 07, 2011, 02:58:57 am »
Looks great, price is good. A more versatile protect artifact, but also with offensive capabilities. Go :life, this card will work great and add some flexibility.

Flayne

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg242335#msg242335
« Reply #20 on: January 07, 2011, 11:17:28 am »
Awesome idea! it would add a great twist to PC on the field, i definetly support this one!

Offline ak65ala

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg246894#msg246894
« Reply #21 on: January 13, 2011, 11:08:00 pm »
I like the idea, but I feel like it is almost a watered down protect artifact.  The two have the same quanta cost both upped and un-upped, but protect artifact is forever, while these vines are only a soft protection.  There might be some way to capitalize on how you can 'snare' your opponents permanents.  There are 5 rare weapons that have activated abilities and 4 other permanents that do as well (maybe missed some, did that count fast).  It seems to make the ability stated on the text to be the secondary effect and the soft permanent control to be the more primary use of the vines. 

Perhaps a rewording of the text so that people know about the soft permanent control before they use it?

Another suggestion (that changes it a bit more) is to allow the vines to target creatures as well.  This would take out their activated abilities until you kill the vines (like a soft lobotomizer).  The vines can have 1 HP or something.  That also allows you to buff your own creatures briefly against things like poison or fire shield.  Might be too large of a change, but would allow it great flexibility in what you wrap in vines.

Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg333965#msg333965
« Reply #22 on: May 15, 2011, 04:36:26 am »
This makes a neat combo with Cloak in a Life deck with Darkness mark.  Two layers of full field protection for your fragile critters.  Rustler needs fear no evil!

Offline SnoWeb

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg382003#msg382003
« Reply #23 on: August 19, 2011, 06:11:27 am »
I found this thread reading about this card Restrain | Enchain (http://elementscommunity.org/forum/index.php/topic,29992.0.html) from moomoose (do not annoy). His idea applies to creatures. I find both cards very interesting.

A nice NEW PC spell mechanic is (among other things) what the metagame needs (IMHO). Very good work.

 

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