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Offline MV296

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg451792#msg451792
« Reply #12 on: January 23, 2012, 07:40:13 am »
This would be fun with a Chimera, or maybe a :gravity pulled voodoo doll.
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Offline Naesala

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg451797#msg451797
« Reply #13 on: January 23, 2012, 08:02:46 am »
On a sidenote, perhaps the upped version should be called something like Selfish Sadism, fits a bit more thematically than generic 'improved' and makes sense in the card context.
Upped definitely needs a name change
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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg451798#msg451798
« Reply #14 on: January 23, 2012, 08:31:50 am »
Sounds like a cool card that has some really nasty combos without being rediculously overpowered. I really like it.

The cost probably needs work though. My suggestion is 2 to activate and then 2 per turn drain, similar to flooding. This seems like a fairer amount, and really fits the sadism tone.

Offline TheManuz

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg451813#msg451813
« Reply #15 on: January 23, 2012, 11:30:55 am »
I'd like to see Sadism heal player when they damage OPPONENT creatures.
Then you can make a Masochism card that does something related to your creatures.

Anyway i like the mechanic.

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg454444#msg454444
« Reply #16 on: January 29, 2012, 05:58:21 pm »
Pair this with a von upgrade vodoo doll,  4 basilic blood, gravity pull, you have a game winning card, AND you could win with mastery every time. Idk, a tad bit overpowered.

Offline Mathematistic

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg454445#msg454445
« Reply #17 on: January 29, 2012, 06:02:48 pm »
On a sidenote, perhaps the upped version should be called something like Selfish Sadism, fits a bit more thematically than generic 'improved' and makes sense in the card context.
Upped definitely needs a name change
How about schadenfreude?
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Offline TheManuz

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg454704#msg454704
« Reply #18 on: January 30, 2012, 07:34:20 am »
On a sidenote, perhaps the upped version should be called something like Selfish Sadism, fits a bit more thematically than generic 'improved' and makes sense in the card context.
Upped definitely needs a name change
How about schadenfreude?
Mhhh... not bad, but personally i don't like the upped and the unupped using different languages...

Offline Drake_XIV

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg1025145#msg1025145
« Reply #19 on: December 24, 2012, 03:17:52 am »
CURATOR COMMENT

Congratulations on making it to the Armory!

Please continue to submit quality ideas!

Offline Submachine

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg1153813#msg1153813
« Reply #20 on: September 03, 2014, 09:45:32 am »
Card is now in openEtG. I still don't know how to use it effectively. Maybe with voodoo dool?
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Offline Espithel

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg1153835#msg1153835
« Reply #21 on: September 03, 2014, 01:37:29 pm »
Card is now in openEtG. I still don't know how to use it effectively. Maybe with voodoo dool?

Armagio.

Offline OdinVanguard

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Re: Sadism | Improved Sadism https://elementscommunity.org/forum/index.php?topic=35047.msg1160818#msg1160818
« Reply #22 on: October 17, 2014, 10:29:41 pm »
Card is now in openEtG. I still don't know how to use it effectively. Maybe with voodoo dool?
For oEtG meta, its fairly useful.
It is pretty effective with voodoo pull, armagio, and grav defenders.

Its only a 1 :darkness cost so its very splashable as well.

I often try to stick it into most of my grav decks that use pull in any way shape or form. Often this is very doable thanks to the locket+inertia combo which makes splashing low cost abilities and spells much much easier.

SoFo pull is a real beast with it too.

Essentially, GPull turns into a speed regen spell. Particularly if you have multiple copies of this card in play.

Its a very neat card. Surprisingly, not as OP as first thought it would be. I think it could make a useful addition to standard EtG as well.
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