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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg239778#msg239778
« Reply #108 on: January 03, 2011, 09:43:18 pm »
The concern isn't so much the "OMG I decked myself out" decks people keep posting as much as it is using a couple of these to effectively shrink your deck, making it more likely you'll draw the cards you want.

Consider, for instance, the classic cremation rush. This deck is very fast because it uses cremation on a free creature to instantly gain 9 :fire , which let's it bring out high damage creatures very early on. However, cremation also gives 1 quanta of every other element as well, which this deck usually doesn't use (some versions throw in a few cheap creatures from other elements).

Consider what would happen if I put 6 fire flash in this deck. It could be quite possible to get 30 45 damage on the field in your first turn. That's a 4 3 turn kill even if you don't do anything else the entire game.

(assuming a very lucky draw)
But , this has a very low chance of occuring (Sorry, I'm a huge math and probability person). Because, the flashes might use 2 fire and 1 water to create the fire, thus only giving you a gain of 1 fire. I understand you can chain these, but with a max of 6 of each type in your deck, when will this ever (Realisticaly)occur? Do you think the change I suggested above (both versions cost 4, upgraded version doesn't consume any of the flash's element's quantnum when played) would balance it? That way, you would always 'lose' 1 quantnum.

Offline ratcharmer

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg239815#msg239815
« Reply #109 on: January 03, 2011, 10:27:48 pm »
I never meant to imply that the odds of the 3 turn kill was likely, and I apologize if that's what it sounded like.

The bit about 3 turns was in there because without this card the theoretical minimum ttw is 4 (I think someone showed it's technically possible if you get multiple mutations forming ruby dragons with deja vu or something, but I don't think it's ever happened)

The point was that this card could make an already extremely fast deck even faster.

Offline The_Mormegil

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg240214#msg240214
« Reply #110 on: January 04, 2011, 09:46:01 am »
ttw = turns to win

it's basically how to measure how fast a deck is. See link for more details
http://elementscommunity.org/forum/index.php/topic,17903.0/topicseen.html

basically mormegil is saying that an already fast deck could get much faster with these.

@mormegil
I don't know as I've seen any pillarless fractal decks o_O

or am I misreading your post?

Corrected - it was a typo. I meant rush decks.

But , this has a very low chance of occuring (Sorry, I'm a huge math and probability person). Because, the flashes might use 2 fire and 1 water to create the fire, thus only giving you a gain of 1 fire. I understand you can chain these, but with a max of 6 of each type in your deck, when will this ever (Realisticaly)occur? Do you think the change I suggested above (both versions cost 4, upgraded version doesn't consume any of the flash's element's quantnum when played) would balance it? That way, you would always 'lose' 1 quantnum.
No, the problem isn't in the quanta management - I mean, if you nerf that, you make that part useless, and that's the main part of the card idea. The problem is in the drawing aspect.

Also, since you are a huge math person, make the actual calculations about that: you'll find out that after one photon + cremation + fire flash, the probability to have 12 fire quanta is exactly 75%. And still, the quanta is not the problem here. The draw is.

Speaking of probability, take the Shrieker Rush - a very popular rush deck. It's build is - in case you don't know - 6x Graboid, 6x Shrieker, 1x Long Sword, 17x Stone Tower. Time Mark.
Imagine adding 6x Earth Flash to this, taking out some towers and probably a creature or two. Since auto-mulligan exists, you still have a high chance to have some towers in your opening hand. I played with this deck and often had about 5 towers in my opening hand (which was quite annoying). Now, starting from first turn if you have 3 towers, or second turn if you have at least 1 (VERY likely), you can play with impunity any Earth Flash you have in hand. Probably will empty your Time quanta, since it's off your mark? Not really. You either have a Graboid out - in which case Time quanta will be used to power that BEFORE flash is played, or you haven't - in which case you don't need time quanta.
So, you play the flash. You have only earth quanta. Flash consumes 3 earth and adds 3 earth. Say you nerf it as you suggested, it still consumes ONE earth quanta. It's like a precognition, except it's for ANY element, and in some cases - see cremation rush - it's even useful. You exchange one card in your hand for one card in your deck - with about no cost. That increases the odds of finding creatures more often. If you take out some pillars, you still will find the pillars more often. It's basically shrinking the deck, making more likely great hands and less likely bad draws.

It's a great card, and I can't even imagine playing a rush deck without this. Even the speedbows will use Entropic Flash + Supernovas to a GREAT effect. QT + Entropic Flash = SN on the first turn, even in a classic speedbow. You play 6 of these, the odds of opening with two SNovas are GREAT. That's a 4 turn win in most cases. Talk about outrushing Rainbow...
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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg266844#msg266844
« Reply #111 on: February 08, 2011, 04:30:37 am »
I will look forward to some day putting this burning flash into my cremation deck....

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg266898#msg266898
« Reply #112 on: February 08, 2011, 07:08:58 am »
I never meant to imply that the odds of the 3 turn kill was likely, and I apologize if that's what it sounded like.

The bit about 3 turns was in there because without this card the theoretical minimum ttw is 4 (I think someone showed it's technically possible if you get multiple mutations forming ruby dragons with deja vu or something, but I don't think it's ever happened)

The point was that this card could make an already extremely fast deck even faster.
Technically, a turn 3 kill can be achieved with 2 Novae, 2 Supernovae, 1 Elite Deja, 1 Unstoppable, 1 Epinephrine, and 1 TU. The chances of actually drawing exactly that even in a deck designed to give you the best possible chance of doing it is stupidly low.

However, with this card, it becomes much easier, both because it allows you to mill through your deck and because it makes it much easier to get the 6 aether quanta, which is the only reason you need so many novae/supernovae. I'd have to run the numbers to be sure, but I'd bet that with Quantum Flash the chances of pulling it off are at least 50%.

As long as the Aether Flashes are the last ones you play you can't even really screw yourself out of important quanta because you have 8 elements you don't need at all to pull from and you only need a decent amount of aether.

The deck would look something like:

6x Novae
2x Elite Deja Vu
2x Unstoppable
2x Epinephrine
2x Twin Universe
6x Aether Flash
4x Time Flash
4x Life Flash
2x Gravity Flash

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg266985#msg266985
« Reply #113 on: February 08, 2011, 12:51:24 pm »
The deck would look something like:

6x Novae
2x Elite Deja Vu
2x Unstoppable
2x Epinephrine
2x Twin Universe
6x Aether Flash
4x Time Flash
4x Life Flash
2x Gravity Flash
Actually... If you factor in the fact that starting with at least a Nova is almost guaranteed because of automulligan...

4 Nova
2 Elite Deja Vu
1 Unstoppable
1 Epinephrine
2 Twin Universe
6 Aether Flash
6 Time Flash
4 Life Flash
4 Gravity Flash

Would have a TTW of under 4 probably. The reasoning here is, you have 48 quanta in your deck: if you use the flashes in the correct order, you can RELIABLY pull out the combo by round 1, and will probably pull it out by round 3 at WORST. I will try the deck out (although without an opponent) with an Excvel Spreadsheet and see how this goes. My prediction is that I will have a 3 turn win on more than 50% of the draws.
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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg272624#msg272624
« Reply #114 on: February 17, 2011, 04:00:42 pm »
I'm sorry, but where this is sickest is in a mono-color rush deck.
Imagine this...

6x Fire Dragon
6x Quantum Flash (Fire)
And then other typical fire-rush stuff..

You could run QUANTUM towers instead of normal towers, use the Flashes to quickly convert your quants into a single color, drop some big beaters, and draw through your deck.

Just a rough-decklist..
8x Quantum Towers
4x Fire Dragons
6x Quantum Flash (Fire)
2x Deflagration
6x Phoenix
4x Imolation

This would be a very fast deck IF you got the right draw (given, it would flop a lot too)

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg272954#msg272954
« Reply #115 on: February 18, 2011, 01:12:30 am »
I really like it, it could make duos that need a small fixed amount of quanta from the supporting element run more efficiently.  I have one, and I am anxious to try this in it to see how it does, so I hope it gets into the game.  Might add a little extra oomph towards an element in rainbows, too.
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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg274757#msg274757
« Reply #116 on: February 20, 2011, 07:53:24 pm »
Wouldn't it be better to make this an elementless card, and take any quantum and convert it into the color of your mark? That way there could ONLY be 6 in your deck, preventing anyone from shrinking their deck to however many cards. o.o

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg274783#msg274783
« Reply #117 on: February 20, 2011, 08:23:10 pm »
its a mana quanta converting spells, focusing 3 quanta :rainbow into the desired quanta. nice counter to a discord in a mono deck. nice work kael.
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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg274842#msg274842
« Reply #118 on: February 20, 2011, 09:10:51 pm »
The deck I posted above had an about 30% chance for 3 turn wins in 20 simulations (35%).
It's one every three games. Also, the rest never lasted more than 7 turns. That is, against a no-CC no-denial deck, but anyway, pretty impressive nonetheless, isn't it?
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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg274935#msg274935
« Reply #119 on: February 20, 2011, 11:22:08 pm »
The deck I posted above had an about 30% chance for 3 turn wins in 20 simulations (35%).
It's one every three games. Also, the rest never lasted more than 7 turns. That is, against a no-CC no-denial deck, but anyway, pretty impressive nonetheless, isn't it?
What was the spread like?

 

anything
blarg: