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davidy22

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg380331#msg380331
« Reply #48 on: August 14, 2011, 10:58:45 pm »
@MildlyFrightenedBoy

It should be changed so that one poision counter take's away all the purify counters like with the purify to poision counters then I'd say this card is pretty balanced and be fun to play with.

The card says "regeneration counter"  so maybe it was made not to be countered at all.
What if you have 50 purify counters? One point of poison eliminates all of that?

Purify only removes all poison because it says so on the card text.

Offline Toxx

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg380446#msg380446
« Reply #49 on: August 15, 2011, 07:54:12 am »
@davidy22

50 purify counters would be impossible to get I think the creator means a whole diffrent type of counter called "Regeneration Counter" which would need a way to be countered. Imagine someone though with like 50 "Regeneration Counters" and 6 SoG with a shield like dusk mantle with it being enchanted it would take sooo long to kill that person and you probably wont unless you have Lava Golem etc reached 100 plus attack. I would just quit the match because in the end that one match wouldn't be no where near worth all the time to take down that opponent.

That's why it should be some type of counter for this card like maybe if you kill the Neriad all the "regeneration counters" that single creature created also dissappear. Off topic this card has some nice art to it.

Offline RRQJ

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg380521#msg380521
« Reply #50 on: August 15, 2011, 04:03:30 pm »
No, I'm pretty sure the regeneration counters are purify counters.

EDIT: See the notes section.

Offline mildlyfrightenedboy

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg380635#msg380635
« Reply #51 on: August 15, 2011, 10:08:12 pm »
@davidy22

50 purify counters would be impossible to get I think the creator means a whole diffrent type of counter called "Regeneration Counter" which would need a way to be countered. Imagine someone though with like 50 "Regeneration Counters" and 6 SoG with a shield like dusk mantle with it being enchanted it would take sooo long to kill that person and you probably wont unless you have Lava Golem etc reached 100 plus attack. I would just quit the match because in the end that one match wouldn't be no where near worth all the time to take down that opponent.

That's why it should be some type of counter for this card like maybe if you kill the Neriad all the "regeneration counters" that single creature created also dissappear. Off topic this card has some nice art to it.
This shouldn't even be a question, really.  If you use Purify, you have two regeneration counters.  If you take one poison damage, you now have one regeneration counter.  That is already implemented in the game.
It is entirely possible to have 50 regeneration counters.  You are in a PvP match, and you and your opponent both play three Quantum Towers.  Once you have the required quanta, you then both play one Eternity, one Shield, one Blessing, two Neriads, Aflatoxin (on the second Neriad.)  You both then play two Time Factories.  Every turn, you reverse-time one Malignant Cell.  After a few turns, you both have a large amount of regeneration counters stacked up.  Tada, absolutely possible.

You shouldn't need some card that magically destroys this card's effect.  That is what creature control is for.  When you kill a Lava Golem, you don't magically regain all of the damage that the Golem did as health.  After you destroy a Shard of Gratitude, they don't lose five health for every turn that it was active.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline Toxx

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg381334#msg381334
« Reply #52 on: August 17, 2011, 06:11:01 pm »
@MildlyFrightenedBoy

You're missing the point of what I said and the point is there needs to be a way to counter if someone produce a large amount of regeneration counters like Purify is to poision counters.

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg381377#msg381377
« Reply #53 on: August 17, 2011, 08:03:40 pm »
There is. It's called damage, and it's pretty common.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

davidy22

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg381470#msg381470
« Reply #54 on: August 18, 2011, 12:12:37 am »
@MildlyFrightenedBoy

You're missing the point of what I said and the point is there needs to be a way to counter if someone produce a large amount of regeneration counters like Purify is to poision counters.
There should be a way to counter purify, but it shouldn't be defaulting all poison effects to automagically nuking all purify counters. Maybe a specialized spell that can eliminate regeneration.

It takes quite a bit of effort to stack up a large quantity of purify counters. Being able to knock out all that effort in one shot isn't very nice for the person running a neriad deck. Also, allowing your opponent to build up 50 purify counters is like allowing your opponent to fill his field with scarabs. You have creature control for that.

Offline RRQJ

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg381494#msg381494
« Reply #55 on: August 18, 2011, 01:27:45 am »
@MildlyFrightenedBoy

You're missing the point of what I said and the point is there needs to be a way to counter if someone produce a large amount of regeneration counters like Purify is to poision counters.
There is. It's called damage, and it's pretty common.
lolpwned

I think there's another card idea floating around (amulet, I think) that would be a counter to regeneration.

yeah here: http://elementscommunity.org/forum/index.php/topic,29887.0.html

Offline Toxx

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg381706#msg381706
« Reply #56 on: August 18, 2011, 05:17:15 pm »
lol beside's damage.  I'll check the link @RRQJ

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg382811#msg382811
« Reply #57 on: August 20, 2011, 09:31:11 pm »
You might want to add a space before and after the line, so it reads 2 | 2 instead of 2|2.  (The in-game cards have spaces.)
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg390790#msg390790
« Reply #58 on: September 08, 2011, 07:29:31 pm »
It was love at first sight with this card *_*

Tea is good

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg404278#msg404278
« Reply #59 on: October 04, 2011, 10:20:45 pm »
I want this. water Stall buff + life/water buff.

 

blarg: