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Offline EvaRiaTopic starter

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Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380321#msg380321
« on: August 14, 2011, 10:29:31 pm »
NAME:
Amulet
ELEMENT:
Time
COST:
1 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Sacrifice Amulet:
Dispel status effects from
target player.
NAME:
Amulet
ELEMENT:
Time
COST:
1
TYPE:
Permanent
ATK|HP:
TEXT:
Sacrifice Amulet:
Dispel status effects from target player.
ART:
http://en.wikipedia.org/wiki/File:Eye_Horus_Louvre_Sb3566.jpg
IDEA:
EvaRia
NOTES:
Current list of statuses:
Poison
Neurotoxin
Purify
Sanctuary
Silence
Shard of Sacrifice

Dispel on Sanctuary lasts until another Sanctuary is played.
SERIES:
I figure that as more and more unstoppable status effects come into elements (Sanctuary and Silence are both considered to be ridiculously hard counters to too many things) a dispelling card could become just more and more useful as time goes on.

Any other status effects that could make their way in to the game would be effected as well. (Eg. Blind: Spells cast by your opponent target randomly for X turns, Weaken: Cards cast by your opponent have increased cost for X turns, Opponent gains no quanta for X turns, etc. etc.).

Quote from: Egyptian Amulets and their Meanings
Wedjet Eye—Represents a human eye wearing eyeliner; markings of a falcon (symbol of Horus, king of the gods); also known as “eye of Horus”. Use for protection against evil happenings or as a good luck charm

Offline moomoose

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380326#msg380326
« Reply #1 on: August 14, 2011, 10:50:30 pm »
just asking a stupid question so this can be submitted to the crucible:
(stupid question)
can this card be used on creatures or just players
(/stupid question)
moose dont say moo.

Offline EvaRiaTopic starter

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380328#msg380328
« Reply #2 on: August 14, 2011, 10:51:45 pm »
just asking a stupid question so this can be submitted to the crucible:
(stupid question)
can this card be used on creatures or just players
(/stupid question)
I take it you like it then x]

Players only.

Offline bogtro

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380352#msg380352
« Reply #3 on: August 15, 2011, 12:38:13 am »
Like I was saying in chat, I really like the idea, but I don't like the upped version of being a rainbow cost - fits too easily into many decks. I suggest 2 :time|1 :time
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Offline EvaRiaTopic starter

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380353#msg380353
« Reply #4 on: August 15, 2011, 12:40:51 am »
Yeah, I dunno.

Its something that I'm not sure would fit better as highly available or somewhat exclusive.

I'll keep the card as is for now, and let majority rule with a poll.

Offline Xenocidius

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380362#msg380362
« Reply #5 on: August 15, 2011, 01:23:13 am »
Regarding Sanctuary:

If you had a Sanctuary on your field, then had Amulet used on you, you could use the Steal card on your Sanctuary to regain protection. At last, a viable reason for Stealing your own permanents!
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Offline RRQJ

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380419#msg380419
« Reply #6 on: August 15, 2011, 05:22:44 am »
Is there a reason why you made this a permanent?  I feel it would be less awkward as a spell.

Nevermind, I forgot about silence's effect.

Offline dragonsdemesne

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380632#msg380632
« Reply #7 on: August 15, 2011, 10:04:22 pm »
The name is rather bland, but I like the card design.  Maybe something a bit longer, like "Amulet of Warding" or something like that with a bit more flavour.

Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380641#msg380641
« Reply #8 on: August 15, 2011, 10:26:34 pm »
The main problem with the upped version being so importable is that it will then be imported mainly into decks as a hard counter to a hard counter.  Specifically, Discord/Pestal decks will pack it to block Sanctuary, vastly reducing Sanctuary's value as a hard counter and relegating it to its SoG-substitute role.  The problem is worsened by the fact that even if the cost is increased and made mono, Nova/Supernova mesh well with Discord.

I like the idea, but at the moment I don't see how it can be balanced enough to be implemented.

Offline Xenocidius

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380688#msg380688
« Reply #9 on: August 16, 2011, 01:01:12 am »
The main problem with the upped version being so importable is that it will then be imported mainly into decks as a hard counter to a hard counter.  Specifically, Discord/Pestal decks will pack it to block Sanctuary, vastly reducing Sanctuary's value as a hard counter and relegating it to its SoG-substitute role.  The problem is worsened by the fact that even if the cost is increased and made mono, Nova/Supernova mesh well with Discord.

I like the idea, but at the moment I don't see how it can be balanced enough to be implemented.
Pestal decks have Steal anyway. The cost should probably be raised though.
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Offline GG

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380790#msg380790
« Reply #10 on: August 16, 2011, 06:42:29 am »
If I understood this correctly, this is another form of Purify, except with more effect but same cost and random quanta cost upgraded.

Seeing that current Purify costs 1 :water | 1 :water, shouldn't the upgraded Amulet cost 1 :time at least?

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Offline Xenocidius

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380793#msg380793
« Reply #11 on: August 16, 2011, 07:08:51 am »
If I understood this correctly, this is another form of Purify, except with more effect but same cost and random quanta cost upgraded.

Seeing that current Purify costs 1 :water | 1 :water, shouldn't the upgraded Amulet cost 1 :time at least?
No healing though, and it's a permanent (1-turn delay, vulnerability to PC). But yes, the cost should definitely be raised.
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anything
blarg: