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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360993#msg360993
« Reply #24 on: July 05, 2011, 06:54:15 am »
why did you make dune sweeper weaker?  :time

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360994#msg360994
« Reply #25 on: July 05, 2011, 06:56:47 am »
I made Dune Sweeper weaker and cheaper because it would syerngize well with Adrenaline, causing it to delay twice instead of once, :)

Offline The_Mormegil

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360996#msg360996
« Reply #26 on: July 05, 2011, 07:04:08 am »
Very nice card and I like the art too.

However, using CCT we have:

Dune Crusher

Cost: 5 (attack) + 1 (high hp) + 1 (ability)

Dune Sweeper

Cost: 3 (attack) + 1 (high hp) + 1 (ability) + 0 (upped)

I think the ability is about the same price as Warden's: it doesn't kill, it hasn't got a target, but it's automatic and doesn't require a cost. +1 cost for the ability is fine. So, if you want to keep the lower stats for the upped one, I'd suggest to decrease its cost by 1 or 2 more. A 3 cost would probably be too low, so 4 cost seems fine. :)
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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg361093#msg361093
« Reply #27 on: July 05, 2011, 12:33:31 pm »
I appreciate the comment mormegil, and you're right, changing right now. Thanks!

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg361407#msg361407
« Reply #28 on: July 05, 2011, 11:55:44 pm »
Very nice card and I like the art too.

However, using CCT we have:

Dune Crusher

Cost: 5 (attack) + 2 (high hp) + 0.4 (ability) =7.4 (7 :time rounded)

Dune Sweeper

Cost: 3 (attack) + 1 (medium hp) + 0.4 (ability) - 1.5 (upped) =2.9 (3 :time rounded)

I think the ability is about the same price as Warden's: it doesn't kill, it hasn't got a target, but it's automatic and doesn't require a cost. +1 cost for the ability is fine. So, if you want to keep the lower stats for the upped one, I'd suggest to decrease its cost by 1 or 2 more. A 3 cost would probably be too low, so 4 cost seems fine. :)
I think the ability is the same as warden[-the damage option] -1 for being random, +1 for having 0 Activation Cost, -1 for being dependent on Warden or Procrastination. (Note: +0 cost skills don't actually exist. In theory they are +0.4 rounded down.)

I would increase the upped hp to 9.

All in all I do not think the ability has enough support in the game yet.

If the added delay is fluffed as a physical (though random) strike then it should not affect Immaterial. Burrowed is debatable but I would hesitate before having a physical strike affect burrowed.
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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg361427#msg361427
« Reply #29 on: July 06, 2011, 12:43:05 am »
Very nice card and I like the art too.

However, using CCT we have:

Dune Crusher

Cost: 5 (attack) + 2 (high hp) + 0.4 (ability) =7.4 (7 :time rounded)

Dune Sweeper

Cost: 3 (attack) + 1 (medium hp) + 0.4 (ability) - 1.5 (upped) =2.9 (3 :time rounded)

I think the ability is about the same price as Warden's: it doesn't kill, it hasn't got a target, but it's automatic and doesn't require a cost. +1 cost for the ability is fine. So, if you want to keep the lower stats for the upped one, I'd suggest to decrease its cost by 1 or 2 more. A 3 cost would probably be too low, so 4 cost seems fine. :)
I think the ability is the same as warden[-the damage option] -1 for being random, +1 for having 0 Activation Cost, -1 for being dependent on Warden or Procrastination. (Note: +0 cost skills don't actually exist. In theory they are +0.4 rounded down.)

I would increase the upped hp to 9.

All in all I do not think the ability has enough support in the game yet.

If the added delay is fluffed as a physical (though random) strike then it should not affect Immaterial. Burrowed is debatable but I would hesitate before having a physical strike affect burrowed.

^^this.

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg361622#msg361622
« Reply #30 on: July 06, 2011, 07:34:02 am »
Nice solid card with a perfect theme. I have nothing bad to say about it really. Only thing left is balancing attack/HP/cost, but those are only details.

Good job.

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg361696#msg361696
« Reply #31 on: July 06, 2011, 09:58:28 am »
@OldTrees: Thank you for helping me balance the card, it's appreciated, even if you think the card isn't ready to be implemented into the game, :)
The amount of feedback on this card from the community has been amazing! I really appreciate it and the support, so thank you!

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg361724#msg361724
« Reply #32 on: July 06, 2011, 11:34:30 am »
@OldTrees: Thank you for helping me balance the card, it's appreciated, even if you think the card isn't ready to be implemented into the game, :)
The amount of feedback on this card from the community has been amazing! I really appreciate it and the support, so thank you!
You're welcome.

I do think this card is ready for the game. I do not think the game is ready for this card.
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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg361726#msg361726
« Reply #33 on: July 06, 2011, 11:45:32 am »
Heh. I knew QT would correct what I said :)

Hmmm... intrestingly enough I first read the card as "delayed for one turn", not an extra turn. Why not delayed for one turn instead?
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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg361840#msg361840
« Reply #34 on: July 06, 2011, 03:36:17 pm »
CURATOR COMMENT:
-Please move the link involving the art credit to the ART section of the table.


Very cool card, nice art too. ATK|HP could be toned down a bit, though.
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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg362177#msg362177
« Reply #35 on: July 07, 2011, 04:31:11 am »
As for the poll, I'd have to say I'm caught halfway. I think it shouldn't affect Immortal creatures but it should against burrowed.
It makes sense thematically.

Aside, Immortal creatures to, in my perspective have phased into another dimension. A Dune anything shouldn't be able to touch it there, whereas anything underground... well the card image says it all.

Voted No though...
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