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Offline SnoWeb

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg273225#msg273225
« Reply #24 on: February 18, 2011, 01:32:46 pm »
Quote
Dark Kraken's ability can only be used if under water.
:water : Crush
Destroy target permanent
I love it. But it only works when kraken is on the bottom or front row (not in the middle). Would in be possible to have:
Dark Kraken's ability can only be used during flood.
:water  :water  :water : Crush
Destroy target permanent

BloodAngel

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg275316#msg275316
« Reply #25 on: February 21, 2011, 12:28:22 pm »
Just want to have a positive word about the cost :P

I think that the ability is the cherry on the cream, but to play it, you must play 7 creatures and an inunduation to even use the ability.

Furthermore, i really like the idea! and i think its good the way it is now, and that it will get in the spotlights soon or late ^,^

Offline The_Mormegil

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg276994#msg276994
« Reply #26 on: February 23, 2011, 01:17:18 pm »
I support this idea, but +1 cost for both versions is needed IMO. You may also want to increase skill cost, but not really needed.
Also, about the seven creatures... Mitosis anyone? Mitosis + Squid + Dark Kraken + Flooding = AWESOME.

Finally, you should check out Telekinesis (http://elementscommunity.org/forum/index.php/topic,21370.0.html), which, as SnoWeb has pointed out, incredibly synergizes with this.
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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg277204#msg277204
« Reply #27 on: February 23, 2011, 07:33:03 pm »
I support this idea, but +1 cost for both versions is needed IMO. You may also want to increase skill cost, but not really needed.
Now this i agree
Also, about the seven creatures... Mitosis anyone? Mitosis + Squid + Dark Kraken + Flooding = AWESOME.
True, but keep in mind the cost of that? + the effort to get that 4 card combo out?
Finally, you should check out Telekinesis (http://elementscommunity.org/forum/index.php/topic,21370.0.html), which, as SnoWeb has pointed out, incredibly synergizes with this.
And you do have somewhat of a point here, however, this would turn it from a 4 card duo (mentioned above) to a 3 card duo, which is way more strategy fixed and situational than the first, dunno if thats better...

Offline The_Mormegil

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg277223#msg277223
« Reply #28 on: February 23, 2011, 08:05:16 pm »
I support this idea, but +1 cost for both versions is needed IMO. You may also want to increase skill cost, but not really needed.
Now this i agree
Also, about the seven creatures... Mitosis anyone? Mitosis + Squid + Dark Kraken + Flooding = AWESOME.
True, but keep in mind the cost of that? + the effort to get that 4 card combo out?
Finally, you should check out Telekinesis (http://elementscommunity.org/forum/index.php/topic,21370.0.html), which, as SnoWeb has pointed out, incredibly synergizes with this.
And you do have somewhat of a point here, however, this would turn it from a 4 card duo (mentioned above) to a 3 card duo, which is way more strategy fixed and situational than the first, dunno if thats better...
Nah, I don't see it like that. Try to watch it from this viewpoint: you have a deck with Inundation, Kraken, Squid and SoR, maybe even the odd Steam Machine if it fits, that splashes life for Mitosis - some pends maybe, dunno, but I believe it can be balanced. Now, I see a strong synergy there. You can use Squid to lock the seven empty slots, while Inundation kills the rest of the creatures. You can play Krakens even not underwater - they are nice offensive creatures. You then play a Mitosis and possibly a SoR, you start to produce more squids if you need lockdown or more krakens to go offensive. If you play Mitosis + SoR on a Kraken, you'll soon have massive Permanent control, an awesome offense, and Permafrost, Inundation and Squids take care of defense. What's not to like in a deck like that? It could probably take on most FGs if properly tweaked...
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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg277592#msg277592
« Reply #29 on: February 24, 2011, 11:29:44 am »
I support this idea, but +1 cost for both versions is needed IMO. You may also want to increase skill cost, but not really needed.
Now this i agree
Also, about the seven creatures... Mitosis anyone? Mitosis + Squid + Dark Kraken + Flooding = AWESOME.
True, but keep in mind the cost of that? + the effort to get that 4 card combo out?
Finally, you should check out Telekinesis (http://elementscommunity.org/forum/index.php/topic,21370.0.html), which, as SnoWeb has pointed out, incredibly synergizes with this.
And you do have somewhat of a point here, however, this would turn it from a 4 card duo (mentioned above) to a 3 card duo, which is way more strategy fixed and situational than the first, dunno if thats better...
Nah, I don't see it like that. Try to watch it from this viewpoint: you have a deck with Inundation, Kraken, Squid and SoR, maybe even the odd Steam Machine if it fits, that splashes life for Mitosis - some pends maybe, dunno, but I believe it can be balanced. Now, I see a strong synergy there. You can use Squid to lock the seven empty slots, while Inundation kills the rest of the creatures. You can play Krakens even not underwater - they are nice offensive creatures. You then play a Mitosis and possibly a SoR, you start to produce more squids if you need lockdown or more krakens to go offensive. If you play Mitosis + SoR on a Kraken, you'll soon have massive Permanent control, an awesome offense, and Permafrost, Inundation and Squids take care of defense. What's not to like in a deck like that? It could probably take on most FGs if properly tweaked...
But there are still enough counters (RoF, Lobo, etc.) to keep them from reaching those 7 places.
Tho, i see your point, and it is a strong card with a good synergy with cards like Inundation, Squid, SoR, Mitosis etc..
but we both agreed the fact that the cost should be higher, and maybe the hp should go down (thematically, it isn't that he has a hard skin or so ::))

Offline Ekki

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg277677#msg277677
« Reply #30 on: February 24, 2011, 03:27:26 pm »
I support this idea, but +1 cost for both versions is needed IMO. You may also want to increase skill cost, but not really needed.
Now this i agree
Also, about the seven creatures... Mitosis anyone? Mitosis + Squid + Dark Kraken + Flooding = AWESOME.
True, but keep in mind the cost of that? + the effort to get that 4 card combo out?
Finally, you should check out Telekinesis (http://elementscommunity.org/forum/index.php/topic,21370.0.html), which, as SnoWeb has pointed out, incredibly synergizes with this.
And you do have somewhat of a point here, however, this would turn it from a 4 card duo (mentioned above) to a 3 card duo, which is way more strategy fixed and situational than the first, dunno if thats better...
Nah, I don't see it like that. Try to watch it from this viewpoint: you have a deck with Inundation, Kraken, Squid and SoR, maybe even the odd Steam Machine if it fits, that splashes life for Mitosis - some pends maybe, dunno, but I believe it can be balanced. Now, I see a strong synergy there. You can use Squid to lock the seven empty slots, while Inundation kills the rest of the creatures. You can play Krakens even not underwater - they are nice offensive creatures. You then play a Mitosis and possibly a SoR, you start to produce more squids if you need lockdown or more krakens to go offensive. If you play Mitosis + SoR on a Kraken, you'll soon have massive Permanent control, an awesome offense, and Permafrost, Inundation and Squids take care of defense. What's not to like in a deck like that? It could probably take on most FGs if properly tweaked...
But there are still enough counters (RoF, Lobo, etc.) to keep them from reaching those 7 places.
Tho, i see your point, and it is a strong card with a good synergy with cards like Inundation, Squid, SoR, Mitosis etc..
but we both agreed the fact that the cost should be higher, and maybe the hp should go down (thematically, it isn't that he has a hard skin or so ::))
Thematically, it was an awesome beast, and really hard to kill. IDK if his skin was hard or if it had purple feathers (?) but I know it wasn't easy to kill.

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg277938#msg277938
« Reply #31 on: February 24, 2011, 09:43:24 pm »
true, i was aiming at the soft skin of an octopus/squid (which would mean quite low defence)
tho, it is known for vanishing ships and stuff (which would need some endurance)

Kraken vanishes ships with ease, which aims for high attack, and hp, not really needed.
It was hard to slay, back in the story, but that was due the lack of weapons the people had back then, we in EtG however, have bolts, huge weapons, creatures that swallow everything etc..

Offline Kardo

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg278479#msg278479
« Reply #32 on: February 25, 2011, 06:20:58 pm »
When I first read this card I thought that it could only be played while underwater else it would die, which made it seem underpowered. I agree with those saying that the ability cost should be increased, :water :water seems fair. Inundation also costs  :water per turn.

Somewhat unrelated, but I think it would be interesting to continue with the underwater trend. Water creatures that are immortal while submerged/placed on flooded terrain. Countered by having a universal underwater weakness, such as lightning striking every submerged creature or congeal freezing the surface and preventing them from attacking or using abilities. Maybe even other elements such as gravity; submarines (may take away from the fantasy aspect though) or life; algae producing  :life while submerged.

Offline AjitTopic starter

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg278496#msg278496
« Reply #33 on: February 25, 2011, 07:05:50 pm »
When I first read this card I thought that it could only be played while underwater else it would die, which made it seem underpowered. I agree with those saying that the ability cost should be increased, :water :water seems fair. Inundation also costs  :water per turn.

Somewhat unrelated, but I think it would be interesting to continue with the underwater trend. Water creatures that are immortal while submerged/placed on flooded terrain. Countered by having a universal underwater weakness, such as lightning striking every submerged creature or congeal freezing the surface and preventing them from attacking or using abilities. Maybe even other elements such as gravity; submarines (may take away from the fantasy aspect though) or life; algae producing  :life while submerged.
Ha some nice ideas there to add uses for underwater.  Say all of those things begin to get added, then I assume we'd hopefully see another "environment" time like flooding, such as "swamp" for earth, etc.  the field of play is something not very well tapped into in the game currently.

Offline The_Mormegil

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg278498#msg278498
« Reply #34 on: February 25, 2011, 07:12:47 pm »
the field of play is something not very well tapped into in the game currently.
Agreed 100%.
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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg281466#msg281466
« Reply #35 on: March 02, 2011, 04:41:25 am »
Telekinesis (http://elementscommunity.org/forum/index.php/topic,21370.0.html) approves.

*shoves Kraken underwater*
Permanent control time! :D

These two in tandem make :aether / :water a duo of unrivalled defensive ability.
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