*Author

Offline DaguerreoTopic starter

  • Sr. Member
  • ****
  • Posts: 650
  • Country: it
  • Reputation Power: 8
  • Daguerreo is a Spark waiting for a buff.
  • Glu Glu Glu
  • Awards: Slice of Elements 4th Birthday Cake
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391058#msg391058
« Reply #12 on: September 09, 2011, 03:38:21 am »
I think 2 dmg would be too much.
But X (middle row) is, at least for the purpose of flooding, the top row, so, moving creatures from the top A to X would save them.
If they're not water, they can't be in top A...
Why not?
If you play at same turn flooding and avalanche, yes, creatures from top row could be saved. But why not, seems a good balancing to prevent a mass kill :)

Moreover, I've added this:
- If a creature in the lower row is moved down, it is destroyed: There is 25% chance to destroy a creature in the middle row using 2 Avalanche,  and 50% using 3 of it.

Because I know that it work good with flooding, but without seems to have not to much sense instead, and price, % of success and card played I think is balanced.

Avalanche vs Fire Bolt with 2 card of both played:
Avalanche: 25% for every creature to be killed (from middle row).
Fire Bolt: 6 damag to every creature (and can kill more than half of creatures of element).

With 3 card played of both:
Avalanche: Percentage grow to 50%.
Fire Bolt: 9 damage to every creature (can kill almost all the creature of the game).

zgatt

  • Guest
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391084#msg391084
« Reply #13 on: September 09, 2011, 04:51:44 am »
I think with the added chance of mass killing every creature in the lower row even WITHOUT flooding, the cost of the card needs to increase to accommodate that. 25% chance to kill a bunch of your opponent's middle row creatures for a mere 6 or 4 quanta (2 casts) is REALLY cheap. On top of this, if you're using flooding, the chance goes up to 50% for killing non-water creatures outright (albeit at the cost of 1 :water per turn). I think the cost should be much higher, like 6 | 5 for Unupped | Upped.

atomiton

  • Guest
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391090#msg391090
« Reply #14 on: September 09, 2011, 05:16:32 am »
May make flood a lot more useful.

Offline Jenkar

  • Legendary Member
  • ******
  • Posts: 4199
  • Country: fr
  • Reputation Power: 58
  • Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.Jenkar is truly a Titan, worthy of respect and acknowledgement.
  • Heart's made of shadows
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeChampionship League 2/2013 WinnerSlice of Elements 4th Birthday Cake6th Trials - Master of AirWinner of Revive the Archive 2!Slice of Elements 3rd Birthday CakeBeginners League 1/2012 WinnerWeekly Tournament Winner5th Trials - Master of AirAvatar of Patience - Winner of the 7 Heavenly Virtues Deck CompetitionBeginners League 3/2011 3rd PlaceC-C-C-Combo Maker Winner!
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391145#msg391145
« Reply #15 on: September 09, 2011, 08:51:50 am »
Yes, if it works without flooding possibly put the cost to 5/4
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
Beautiful art : http://i.imgur.com/eUhyYCC.png

Offline TheManuz

  • Hero Member
  • *****
  • Posts: 1326
  • Country: it
  • Reputation Power: 18
  • TheManuz is a Blue Crawler starting to think about his first run.TheManuz is a Blue Crawler starting to think about his first run.TheManuz is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday CakeBrawl #2 Winner - Team FireSlice of Elements 3rd Birthday CakeVictor of the 2nd Card Design WarMS Master Painter #5The First Prophet
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391219#msg391219
« Reply #16 on: September 09, 2011, 02:31:35 pm »
Maybe you can change the 50% probability of moving rows down to "increase creature position by 1" but 100% of the time.
I think that we should avoid randomness when we can!

This has some effects:
It moves all the creatures away from the center row by one slot.
The creature in position 23 is killed, but only if the player has a full field.
If you use 6 consecutive avalanches, and the field is full, only 1 creature will stay in the center row, and you will kill creature in position 23,22,21,20,19,18.

This method is also quite soft, so you can keep the actual spell cost (that would be low for the effect it has now).

Offline DaguerreoTopic starter

  • Sr. Member
  • ****
  • Posts: 650
  • Country: it
  • Reputation Power: 8
  • Daguerreo is a Spark waiting for a buff.
  • Glu Glu Glu
  • Awards: Slice of Elements 4th Birthday Cake
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391292#msg391292
« Reply #17 on: September 09, 2011, 06:05:23 pm »
Maybe you can change the 50% probability of moving rows down to "increase creature position by 1" but 100% of the time.
I think that we should avoid randomness when we can!

This has some effects:
It moves all the creatures away from the center row by one slot.
The creature in position 23 is killed, but only if the player has a full field.
If you use 6 consecutive avalanches, and the field is full, only 1 creature will stay in the center row, and you will kill creature in position 23,22,21,20,19,18.

This method is also quite soft, so you can keep the actual spell cost (that would be low for the effect it has now).
Yeah but, so the card not have sense if there are up to 3-4 creatures, because need to much Avalanche to obtaine the desired effect, and it has sense only player with flooding in game :\

Offline TheManuz

  • Hero Member
  • *****
  • Posts: 1326
  • Country: it
  • Reputation Power: 18
  • TheManuz is a Blue Crawler starting to think about his first run.TheManuz is a Blue Crawler starting to think about his first run.TheManuz is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday CakeBrawl #2 Winner - Team FireSlice of Elements 3rd Birthday CakeVictor of the 2nd Card Design WarMS Master Painter #5The First Prophet
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391298#msg391298
« Reply #18 on: September 09, 2011, 06:19:29 pm »
You're right on this point. Maybe you can move creatures regarding of their weight (HP), and creatures landing on occupied slots pushes the creature one slot beyond.
It's more chaotic, but more realistic (heavier things will roll more!).  :))

Offline Kuroaitou

  • Legendary Member
  • ******
  • Posts: 4662
  • Country: us
  • Reputation Power: 82
  • Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeMaster of Mafia10th Trials - Master of TimeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeSilver DonorSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday CakeWeekly Tournament Winner
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391521#msg391521
« Reply #19 on: September 10, 2011, 04:46:39 am »
CURATOR COMMENT

Try to fix the ART section to be a -tad- bit more accurate (i.e. - use this link instead: http://www.thestoragealchemist.com/2010/12/ ) Other than that, it passes for the Crucible.

You could also change the text so that it reads, "Deals 1 damage to every non-water creature... etc." unless that takes up too much space. ^^; I find it intriguing that one can summon an avalanche in the middle of an ocean (if used with Flooding), but hey, Water elementals be crazy, yeah? ;D

Offline DaguerreoTopic starter

  • Sr. Member
  • ****
  • Posts: 650
  • Country: it
  • Reputation Power: 8
  • Daguerreo is a Spark waiting for a buff.
  • Glu Glu Glu
  • Awards: Slice of Elements 4th Birthday Cake
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391624#msg391624
« Reply #20 on: September 10, 2011, 10:35:07 am »
CURATOR COMMENT

Try to fix the ART section to be a -tad- bit more accurate (i.e. - use this link instead: http://www.thestoragealchemist.com/2010/12/ ) Other than that, it passes for the Crucible.

You could also change the text so that it reads, "Deals 1 damage to every non-water creature... etc." unless that takes up too much space. ^^; I find it intriguing that one can summon an avalanche in the middle of an ocean (if used with Flooding), but hey, Water elementals be crazy, yeah? ;D
Yeah... I've thinked the same :D
Name of the card could be change in something like Tidal Wave.. and change the effect to split creature from the middle row to laterals row :D
I'm waiting to your comment to change the card :D

Offline The_Mormegil

  • Legendary Member
  • ******
  • Posts: 2262
  • Country: it
  • Reputation Power: 32
  • The_Mormegil is a Ghost, obsessed with their Elemental pursuits.The_Mormegil is a Ghost, obsessed with their Elemental pursuits.The_Mormegil is a Ghost, obsessed with their Elemental pursuits.The_Mormegil is a Ghost, obsessed with their Elemental pursuits.The_Mormegil is a Ghost, obsessed with their Elemental pursuits.The_Mormegil is a Ghost, obsessed with their Elemental pursuits.
  • Intelligence is overrated.
  • Awards: Slice of Elements 10th Birthday CakeWar #5 Winner - Team AetherTeam PvP WinnerNew Slot Winner - FamiliarDeadly Sin Winner - GluttonyFirst Budosei of BudokanWinner of Revive the Archive
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391659#msg391659
« Reply #21 on: September 10, 2011, 12:19:30 pm »
Intresting idea to buff Flooding. Mass instant-kill mechanic might be a bit too powerful, though:

Freeze + Shockwave:
2 cards, 2 :air, 1 :water, kill target creature

Avalanche + Flooding:
2 cards, 6 :water + 1 :water upkeep, 50% chance to kill every enemy creature (if opponent has many creatures, just wait one turn then play this to kill what's left).

It's 2 more quanta + 1 :water upkeep to have a mass killing effect at 50% chance. If your opponent has 3 or more creatures, it's effectively much more powerful. I think a cost increase is in order - maybe make it cost 5 | 4. I'm pretty sure it will still be played in a water stall deck.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline Higurashi

  • Administrator
  • ********
  • Posts: 7835
  • Country: no
  • Reputation Power: 103
  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Æther in Æternum enim Æquilibrio
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 14th Birthday CakeSlice of Elements 13th Birthday CakeSlice of Elements 12th Birthday CakeSlice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeWinner of Team PvP #6Slice of Elements 5th Birthday CakeWeekly Tournament WinnerFalse Gods Competition: Reloaded - WinnerSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake4th Trials - Master of Aether3rd Trials - Master of AetherWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391660#msg391660
« Reply #22 on: September 10, 2011, 12:20:04 pm »
Reminds me of an old concept of a Gravity Bomb that moves a creature and its neighbours away from the middle row. This could be even more effective, and I like the area effect.
I think it would be more interesting in a different element though, to promote duos. Earth is the obvious choice, to strengthen the synergy via Trident.
Works thematically with the name and concept of Earth, and balances it a bit by moving the combo away from mono.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline DaguerreoTopic starter

  • Sr. Member
  • ****
  • Posts: 650
  • Country: it
  • Reputation Power: 8
  • Daguerreo is a Spark waiting for a buff.
  • Glu Glu Glu
  • Awards: Slice of Elements 4th Birthday Cake
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=30778.msg391674#msg391674
« Reply #23 on: September 10, 2011, 01:01:32 pm »
Reminds me of an old concept of a Gravity Bomb that moves a creature and its neighbours away from the middle row. This could be even more effective, and I like the area effect.
I think it would be more interesting in a different element though, to promote duos. Earth is the obvious choice, to strengthen the synergy via Trident.
Works thematically with the name and concept of Earth, and balances it a bit by moving the combo away from mono.
I'm writing a cards serie for underwater and another to move creature in the field, I would like to create synergy with all the serie :D

 

blarg: