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Offline ManuelTopic starter

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pad backups https://elementscommunity.org/forum/index.php?topic=66578.msg1283349#msg1283349
« on: December 18, 2018, 05:04:09 pm »
18/12/2018

Spoiler for Hidden:
ENTROPY BUGGED IN VAULT TOOL
some others, too. But they don't affect us atm.

vault= https://docs.google.com/spreadsheets/d/1kun69AO1KiufITj5dUpfIzW21omUT6RyVjqYXoKXSpM/edit?usp=sharing



Manuel
moehrpi
Yellow - Oa
Deuce - blue/turquoise

update 14/12/2018: in the vault we currently have some decks (idk if they are all listed above), but for now the decks we all agree to be 100% needed are:
monosofree
monoair/explosion splash (counting in almost every air card)
dark domin

Contenders in no order:
Grabbow
NymphBow
Adrenastaves
Dial Stall
BW Stall
Catatitans
SoWyrms
PU OTK

Feel free to move decks up and down and add new ones.

imo something like dialstall/nymphbow/darkdom/monofree/monoair can work, it should be 14.575 + not counting some extra nymphs/explosions and without counting the discount, and it has room for another breaker/adrena and for buying cheap cards to discard


---

---

again, implying these decks/cards will never be deleted, the only real discussion points are:
   
1 bring or not graboids
2 having 2 "antirush decks" with flying staves and sanctstall with dials
3 use or not the nymphs as antistall rather than buy something more focused or some variation in case we need 2 antistall in the same round
4 think if nova is really worth

(i wanna put in discussion this just to be 100% to have no regret, ik there arent't a lot of options)
----------

some points about market

sofree is actually at 450 BUT we have a discount code
IMO we absolutely need 6 and just never discard SoFree lose with that deck.
unfortunately the discount code is a set value rather than a percentage
given the current vault build, we would save 600 on perm discount and 540 on creature discount
With the numbers I wrote down under possible decks we would get a higher discount. 60 permanents equal 900 cost. The other discounts trail behind this amount.
dims are relatively cheap, with pu + skyblitz we can have a decent all around deck which can work also as a stallbreaker rather than invest points in catatitan or sowyrms (or also invest in sowyrms which doesn't require so much cards like catatitans)
6 Titans + 3 Catas would be 720 points with discount. Barely enough points but not enough Air cards for vault and maybe supplementary Gravity cards (2 GP already in vault) for deck.
4 Quint + 6 SoW would be 570 ponts without discount
4 Dims + 4 PU would be 1000 points without discount or support cards. It is expensive. ik but (hopefully) in midwar/latewar all around decks are more worth, in last war a deck like discofrog which was even stallweak made the difference because it had 50% against everything, i made all the "points" at 6 a.m my time so i didn't look everything wings counters discofrogs too...
graboid for this war are at 205, nova is 180 (+25 from last war) so i don't think is worth try the classic grabbow and invest the points into more dark domin
Cutting solid decks might be a logical choice to make room for some innovation but adding another deck again makes every deck unplayable after just one loss. Plus Nova is really expensive for just one designed deck and some cobbled together ones. My first impression is that I agree on cutting Boids (+1 Nova) before Novae before Dials.
Air just has such solid decks, spending a lot on grabbow may not be worth it when we can salvage a lot of fodder as we go
Can also sub QPs for nova, but these are definitely slower than nova and typically not worth it



some questions:
how much air nymphs do u have? with the current discounts
moe: 5+1
PlayerOa: 8? Yeah
Manuel: 4? yes
deuce:  5 blue nymphs confirmed, can get more if needed

Biologist - All Creatures cost 10 less points
Engineer - All Permanents cost 15 less points
Doctor - All Spells cost 5 less points


I'll just add some numbers for decks used by the last team Air based on this list without discounts: https://docs.google.com/spreadsheets/d/1n7yTJ1Ip1DrpsfaaJINcAQzLKvfPXJRDqIleiJfen6I/edit#gid=114453631 Hopefully it'll help to get an idea of how many separate decks we could build.

Adrenastaves (W11 R1): 1670 | non-air cards: 960
Lost to monodark http://dek.im/d/5bsz55c5z15c75dez55oiz15onz25puz37anz57oe8pn
Sofree variant (lost to grabbow) http://dek.im/d/z55c5z15c7z55oiz25onz25paz55puz37anz37oe8pn

Mono (Round 1):        1820
Fog damsel wyrms http://dek.im/d/z55oc5ofz25og5ol5opz55puz57mtz57mu8pr

Dial Stall (Round 1):  2970 | non-air cards: 1780
SW fog http://dek.im/d/z15li5lmz15ogz25olz55onz75puz47k6z37oez57q98pq
Loss to DBHbow http://dek.im/d/5lgz15liz35lmz15ocz25ogz15oiz35olz65puz17k6z37oez57q98pq
Can also consider TS variants

Dark Domin (Round 1):  2595 | non-air cards: 975
Sideboard OP http://dek.im/d/z55ocz55ofz25oo5opz35puz25upz15v1z57mtz17tb8pt
http://dek.im/d/z55ocz45ofz25oh5opz25pu5upz15v1z57mt7mv7oez17t9z17tb8pt
SW wings variant http://dek.im/d/z45ocz35of5oi5olz45onz25ooz35puz25upz57mtz17tb8pt

SoFree (Round 2):      4450 http://dek.im/d/z45ocz45ofz15onz15ooz55paz45puz57mtz17n58pr
http://dek.im/d/z35ocz15ofz15ogz15olz55paz35puz57mtz37mu8pr
dragons http://dek.im/d/z44srz25of5onz55paz27msz57mtz17mvz17n5z17oe8pr

Sopa Sofree http://dek.im/d/4sr5iaz15j2z65ocz45oez55paz17hiz57mt8pp

Nymph bow (Round 2):   2740 | non-air cards: 1930 http://dek.im/d/z24srz44vjz15ocz45p0z174dz177lz17dmz57msz17q480a8po
not sure if this is worth it

Deflag nymphs this deck is almost viable with the current set of cards with 1-2 deflags missing.
Dragons http://dek.im/d/5f6zD5ocz15ogz35onz17dmz27mvz17n5z17ng8po
Wyrms http://dek.im/d/z35f6zE5ocz15puz27muz37mvz17ng8po
Domin http://dek.im/d/4srz25f6z65ocz15olz45onz15p0z57mtz37mu8po
immo http://dek.im/d/z25ocz25oozA5pu61qz3621z262mz47muz28168pu

Catatitan without a specific deck code the cost should be around 720

BW stall/domin here are two old and suboptimal builds I found while not really digging: http://dek.im/d/52qz552rz45ocz45oiz45olz75pu8pk
http://dek.im/d/z552o52qz452rz55oiz45olzD5pu8pk should it use just BW or also Poison? BW is expensive, Poison affordable.
http://dek.im/d/52gz452oz252q52r542z55ohz45pu718z271bz37oe8pk

Standard Sopa crap http://dek.im/d/4sr5i4z35j25jmz15oez25ooz25pu7gkz47gr7i6z57mtz17oe8pp
http://dek.im/d/5i4z15iaz45ibz35j25jmz15oez35ooz55pu7gk7i6z57mt8pp

Quint SoW wyrms http://dek.im/d/z25oczA5pu61qz3621z262mz47muz28168pu
http://dek.im/d/z25ocz25oozA5pu61qz3621z262mz47muz28168pu

GrabBow (Round 3):     3525 | non-air cards: 2530 (if is the grabbow with 2 sopa is 600 points cheaper, sopa isn't really needed)
It should be 3635? Vault tool says 3525 which cannot even be explained by a bugged Lycan...
4sr 4sr 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5oc 5oc 7dm 7dm 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7n5 7n5 80a 80a 8pm
nvm i thought it was the grabbow version with 2 sopa

I took the liberty to add cards to the vault. Off-element ones are based on decks and some fodder, in-element ones are arbitrary. Dials, Novae or Boids might be worth gambling on to get as salvage. A full set would be 1020/1080/1230. Biologist makes for some cheap fodder but makes the 50% rule a bit tougher. Also, Short Bows are increadibly cheap.

This totals 154 180 cards for ~18,600 points, so 137 points too expensive, does not make use of the discount, is ~50% in-element and almost legal. Bows would be mutually exclusive. So maybe six playable decks for the first round. I guess most of this quick and dirty vault is solid. Needs more Damsels, fodder, solid decks, all-around cards, balancing of air cards (potentially -Nymph, SW) and innovation.

72 creatures
60 permanents (900 points worth of discount)
49 spells

Total points available: 18,498

without thinking about the prices a lot (ofc without thinking about decks expensive as fuck) something like this list can really work, we have

1 an antirush deck (adrena)
4 decks with a decent winrate against everything (mono sofree, nymph bow, dark domin)
1 stall deck (i personally don't love air stall but we can try)
the only missing thing is something really dedicated for stalls maybe given reflective's not in the stall and considering we possess a hell lot of nymphs, we can craft an anti-stall with loads of blue nymphs. This is a deck (upped, tho) i've tinkered a bit around earlier, and can easily be modified to become anti-stall. http://dek.im/d/z35p0z37eezB7msz57mtz17n5z17ng8po Air fielded a very solid nymph deck a few wars ago with deflags and air dragons (no damsels)
http://dek.im/d/z35f6zE5ocz15puz27muz37mvz17ng8po
variations of this trolled aether back in the day. Obviously need to mod the build for the opponent
http://dek.im/d/z25f6zD5ocz15ogz15p0z27muz37mvz17n58po
This is the version I have saved from War 6. Obviously a strong deck. (Another build with SoB that was used: http://dek.im/deck/z15p0z17eezH7msz17muz37mv7n07n58po )
I don't think it is that unlikely for other teams to tech in two reflective shields against Air. It obviously has weaknesses. Any kind of reflection makes Damsels and UG work against each other and Nymphs are expensive (in vault). It does start to grow on me, though. Only eight cards with a cost so you can always splash your hand, maybe even with Other weapons but it can mess with Fire quanta. Four SoB AND six Nymphs seems a lot. I have never really used SoB in PvP, but for the specific purpose to beat a (non-fire) stall it is interesting.
i thought something similar,that's why i asked how much nymphs u had; i even had the idea to play gas queens, something like this which shouldn't be too much expensive http://elementscommunity.org/forum/round-6/(air-lt)-phoenix1211-(sub)-3-0-worldwideweb3-(fire-gen)/msg1271726/#msg1271726 but is just an idea

grabbow at the moment is only something fancy, is cool is awesome but idk if is really worth even if starting a round virtually at 2-0 because both grabbow and mono are strong as hell is really cool
everyone will have grabbow, and within 2 rounds, we should be able to salvage 6 nova + grabbies + some fodder
This sounds very reasonable and would free up about 2000 points.

btw i am really terrible in organization etc, so don't bother too much my ideas i don't really believe in the roles like generals etc, we count the same so if i say something wrong tell me
The one thing I am really concerned about is that we are in a lot of shit if we lose just one game per round. You mentioned doubling down on Dark domin. That might be a path worth considering more.
Wings is also a frustrating counter to a lot of decks/teams that is not in one of the decks.
point is, wings counter less things than dims, dims are cheap with the discount so i expect to see a lot of pc in every match but we can try

Will you back this Pad up regularly? Do you guys prefer Discord? Also, everyone got mathman's PM.
we can use both discord for chat and pad for stuff like these, for initial vault and other decisions is probably better the pad
i prefer to use pad

Offline ManuelTopic starter

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Re: pad backups https://elementscommunity.org/forum/index.php?topic=66578.msg1283833#msg1283833
« Reply #1 on: January 06, 2019, 03:59:27 pm »
last day of vaultbuilding

big pad

Spoiler for Hidden:
vault= https://docs.google.com/spreadsheets/d/1kun69AO1KiufITj5dUpfIzW21omUT6RyVjqYXoKXSpM/edit?usp=sharing

FORUM'S SECRET SECTION SHOULD BE FIXED, SENT A PM TO HIGURASHI IF U HAVE PROBLEM IN REPLYING/SOMETHING


Manuel
moehrpi
Yellow - Oa
Deuce - blue/turquoise

Current Strong decks
monosofree makes more sense to transmute sofree in early rounds
monoair/explosion splash (counting in almost every air card)
dark domin
Dial Sanc Stall
Grabbow
Quint SoWyrms http://dek.im/d/z25oczA5pu61qz3621z262mz47muz28168pu

Current situational decks
Catatitans (730)
pretty solid stall breaker and capable of fast wins
HOWEVER...in my testing, it loses to Sanc+SoD stalls...4 cats = 140 damage + 7-16 for additional titans just doesnt cut it
potentially countered by rushes with 3 PC

(18 fodder = 270)

SoV variations
all of these should counter virtually any stall
6 sov (x60)= 360
dials w/ light http://dek.im/d/z25mq5olz55onz15ooz55viz37msz17oez57q98pt
Unable to use Vagger, will need a lot of CC/shields for control
http://dek.im/d/z25mqz35onz35oo5olz55viz37msz17oez57q98pt
4 wings gives it the power to beat disco frogs and NT decks, but 3 PC from other types domins/rushes may beat it
http://dek.im/d/z25mq5ocz15olz15onz35ooz55viz37msz17oez57q98pt
less SW is more efficient
+1 OE -1 SW is probably most efficient as it allows for more CC
This beats all of the life decks that air lost to last war...
I have some serious trouble staying alive against Adrenastaves/Steal
i tested a few against one version, maybe it’s not so good against a different version
The easiest way to make this more favourable would be to add FW. AI prioritises OE over SoV and I have to play it risky to be fast enough. I can't tell if it's good enough if the opponent steals SoV instead. But it looks like that's our way to victory.
dials w/o light http://dek.im/d/z45onz15ooz35pu5urz55viz17msz17oez57q9z17tb8pt
nice having vagger, but dials are wasted with no light, I dont think there is enough stalling power hear
no dials
SW/DL-fog http://dek.im/d/z25ogz45onz55puz15up5usz45viz37oez27tb7u28pt
6 weapon/shields, so always something up to troll/slow down, and typically a backup in hand when PC'd
limited CC capability
SW/TS http://dek.im/d/z25ohz55onz55puz15upz45viz37oez27tb7u28pt
more CC, but still kind of limited and vaggers now vulnerable
Steals allow you to get rid of trolling weapons since we have no shield

Alternative decks
nymph(adrena)staves (610)
merc http://dek.im/d/z15bsz45c5z35cgz25dez45oiz25puz17acz17bu7muz27oe8pn
can argue getting rid of this
autoloss to stalls
should compete against most rushes
we dont see much CC, but lack of PC hurts
HG UG dials (375)
this is more fodder than anything
Not a fan since Nymphs are so strong and other teams already take this deck into account.
BW poison/nymph (1350) http://dek.im/d/z2534z25oh5oiz35onzC5puz371bz27n58pk
certainly an expensive deck, but BW may come in handy, and a lot of different variations
BW closes a gap and gives us a solid option against PC.
Chimera Blitz http://dek.im/d/z1560z15opz57mv8pl
combo can hit for 156 damage
add 6 damsels (24) -> 180
better against stalls than catatitan (i think) because dragons get you to OTK range quicker
could cut 1 chimera and 1 blitz and try to turn into more of a domin
2 chimeras gives you the flexibility to use 1 mid game and 1 late against stalls
Gravy tech
gravy shield (85 x 2-3) - helps against most creatures we see
would likely need to pair with EE
decks with small creatures would only use PC on EE, and vice versa with fat creatures and gravy shield...
GP (110 x 4-6) - with dragons up, only takes 1 to kill a creature of almost any
http://dek.im/d/z555t560zB5oc5opz15puz57mvz17oe8pl
This reminds me of kaemp's Trial 11 deck: http://dek.im/d/z355tz25765olz15ooz3747z375mz57mtz37mvz17n58pr
chimera + blitz give it stall breaking capabilities
this probably makes the deck the strongest, but this is also the most expensive
still loses to discord and NT decks (might have chance against NT if more upped quanta
teching in some wings might actually give our deck the advantage
http://dek.im/d/z455t560z95ocz35oo5op5puz47mvz27oe8pl
beats adrenastaves, stalls, and CPU psions
Without gravy tech
Fog/EE http://dek.im/d/z1560zF5ocz15ogz15opz57mvz17n58pl
FW EE
wings





update 14/12/2018: in the vault we currently have some decks (idk if they are all listed above), but for now the decks we all agree to be 100% needed are:



Total = 15715-795(discount) = 14825

x6 nova   (180) = 1080
x4 grabby (205) = 820 [16725]
x6 UG     (35) = 420 [16665]
fireflies are our cheapest in-element fodder@30, but UGs may be more useful
x3 HG      (55) = 165 [16830]
x1 miracle (95) = 95  [16925]
x1 lycan   (80) = 80  [17005]
x4 BW      (135) = 540 ()
x6 poison   (90) = 540 (1080)
x3 grey nymphs (90) = 270 (1350) [18355]
4 firefly (30) = 120 = 18475

random 1-2 purify (100)

nymphbow fodder = 930
x2 RT   (100) = 200
x2 zaps (150) = 300
x2 BB   (105) = 210
x2 GP   (110) = 220

PU dims
x4 PU        (80) = 320
x6 dims     (155) = 930
x1-2 silent  (75) = 75

Sopa
x3-4 sopa  (285) = 855-1140
could take only 2 for grabbow... (570)
x4-6 squid (110) = 440-660
x1-2 NQs   (95) = 95-190


Contenders in order of deuce's preference:

BW Stall - solid, pairs well with all of our CC

Grabbow - always solid, but expensive, we will be able to salvage all these parts eventually. But if it's chance of winning is far greater than the 2 other decks we could pack, then may as well pack it...

NymphBow - having alternative CC is a nice luxury, but not necessary, can also use QPs if we need to be cheap... most of this fodder will be salvageable

PU OTK - may need to pair with dims, which we can salvage, but PUs we would have to pack

Adrenastaves - I'd toss, i think it's too easy to counter
Nymph version http://dek.im/d/z15bsz25dez55c5z35cgz75puz45oiz15og8pn

Other deck ideas
SoG Flying EE stall http://dek.im/d/z55cqzA5ocz25ogz35oiz47n5z37oe8pn
could probably use some optimization, but i think something like this may be a bit more effective than adrenastaves
FFQ hope
not crazy excited about it's viability as it would take a long time to setup hope
gimped RoL hope http://dek.im/d/5laz35lkzD5puz4622z47jpz17n58pu
EE prob makes most sense for splash, but you could use TS, fog, wings for some control until hope is up. A single sofree could bypass shields, or add a silence
damseltal - weak when expected, can potentially be slow to get setup
silent air http://dek.im/d/z95ocz35ofz15ogz5624z57mtz17n58pu
chaining silence can be super trolly (dims, dial chains when no sancs involved, even rushes)
poison spider wings http://dek.im/d/52gz552oz45oozA5puz5713z171a8pk
really just need to buy spiders, poison useful for BW stall if we take it
PU spider wings http://dek.im/d/z45ooz95puz161oz361rz163az17n5z580g8pu
lacks PC...could use psions instead of PU...I am a big fan of additional SoW.
Dim dragontal http://dek.im/d/zB5puz561tz1622z1624z17mvz17n5z47oe8pu
only works if you can keep dims up as will be slow getting dragons out. quanta needs to be optimized
PUgon Dims http://dek.im/d/zA5puz361rz561t624z27mvz17n5z37oe8pu
pretty solid deck
silent PUgon http://dek.im/d/z85pu61oz361rz562463az27mvz57oe8pu
i think the dim version is stronger
Disco AM http://dek.im/d/z34vnz45ocz15ogz95puz26u5z57mv8pj
no PC...
Firebolt stall http://dek.im/d/5f0z55f45giz25ogz35ohz65puz27n5z57oe8po
bolts are pretty expensive, lack of healing might make it of limited utility
Sopa isnt OP http://dek.im/d/z25i4z55ibz25j2z25jmz15ogz45puz57mtz17n58pp
Sopa deflag http://dek.im/d/z25f6z25j2z75ocz15ogz15olz57mtz57n48pp
interesting idea, not sure how useful
gas queens http://dek.im/d/z35giz45igz15ohz15onz45puz27gkz27i6z57oe8pp
decent and cheap antistall for backup, 6 nt = 540
ug otk http://dek.im/d/z45ocz15ogz55omz55rpz17msz57q0z27q58po
can perform decently against stall or antirush (with some luck?) , without fog it is 1530 - 225 of discount, (or "only" 510 if we buy only hgs and ugs)  it is also moddable for running it with qt
ugqueen dial http://dek.im/d/z65ocz15ogz35omz35p0z67msz57q98po
silence ug otk http://dek.im/d/z15fuz15ocz15ogz55omz55rp624z46qqz37msz17n58po
this is pretty finnicky...not loving it

Feel free to move decks up and down and add new ones.

imo something like dialstall/nymphbow/darkdom/monofree/monoair can work, it should be 14.575 + not counting some extra nymphs/explosions and without counting the discount, and it has room for another breaker/adrena and for buying cheap cards to discard

Decks that gave air trouble

Life
adrenastave/steal http://dek.im/d/z55bsz45c5z45c75de5v1z17acz17akz47n2z27t98pt
Wins - sanc stall
Loses - catatitan, SoW wyrms
adrenastave/dagger http://dek.im/d/z55bsz45c5z35cgz57acz47n2z17t9z17tb8pt
adrenastaves http://dek.im/d/z14sn5btz55c5z55c7z37ac7akz37buz57n28pn
SoD dial stall http://dek.im/d/z15c3z15c5zG5dez35liz55m6z17ajz17akz57q98pq
Disco frogs http://dek.im/d/z14vez54vjz15bsz45dez36u5z57aez17agz17dm80a8pj
http://dek.im/d/z14vez54vjz14vlz15bsz45de5v1z16u5z57aez17agz17dm8pj (u can probably ignore it, i was terribly lucky with discord)

Dark
dark NT http://dek.im/d/5i4z55igz15up5v1z7606z37gkz37i6z17tbz17um8pp

Death
Fire death stall http://dek.im/d/z152rzB5425f0z55f45f75giz171az271bz17dgz37do7f28po
Sanc SoD dials http://dek.im/d/z252pzC542z25liz55lmz35m65mqz1719z171uz57q98pq
http://dek.im/d/z252pzB542z25liz55lmz25m65mqz1719z171u72i7k0z57q98pq
Invictus http://dek.im/d/z152rz4542z15rk5roz25sez571dz572iz27q4z17qu8ps

Water
Sopa Balltal http://dek.im/d/z44su5j2z95jm61pz4622z37hiz38098pu
surprisingly effective
Dark NT http://dek.im/d/z25i4z15jmz15ijz55igz3606z15v1z15upz17gkz37i6z37umz17tb8pp

Entropy
Fat rainbow stall http://dek.im/d/zD4saz44vc4vhz54vnz44vpz450uz15iaz15roz55rpz561qz36u06uqz27h38pj
CP PU psion http://dek.im/d/z850uz361rz1625z56u2z2808z380lz181q8pu




---

---

again, implying these decks/cards will never be deleted, the only real discussion points are:
   
1 bring or not graboids
2 having 2 "antirush decks" with flying staves and sanctstall with dials
3 use or not the nymphs as antistall rather than buy something more focused or some variation in case we need 2 antistall in the same round
4 think if nova is really worth

(i wanna put in discussion this just to be 100% to have no regret, ik there arent't a lot of options)
----------

some points about market

sofree is actually at 450 BUT we have a discount code
IMO we absolutely need 6 and just never discard SoFree lose with that deck.
unfortunately the discount code is a set value rather than a percentage
given the current vault build, we would save 600 on perm discount and 540 on creature discount
With the numbers I wrote down under possible decks we would get a higher discount. 60 permanents equal 900 cost. The other discounts trail behind this amount.
dims are relatively cheap, with pu + skyblitz we can have a decent all around deck which can work also as a stallbreaker rather than invest points in catatitan or sowyrms (or also invest in sowyrms which doesn't require so much cards like catatitans)
6 Titans + 3 Catas would be 720 points with discount. Barely enough points but not enough Air cards for vault and maybe supplementary Gravity cards (2 GP already in vault) for deck.
4 Quint + 6 SoW would be 570 ponts without discount
4 Dims + 4 PU would be 1000 points without discount or support cards. It is expensive. ik but (hopefully) in midwar/latewar all around decks are more worth, in last war a deck like discofrog which was even stallweak made the difference because it had 50% against everything, i made all the "points" at 6 a.m my time so i didn't look everything wings counters discofrogs too...
graboid for this war are at 205, nova is 180 (+25 from last war) so i don't think is worth try the classic grabbow and invest the points into more dark domin
Cutting solid decks might be a logical choice to make room for some innovation but adding another deck again makes every deck unplayable after just one loss. Plus Nova is really expensive for just one designed deck and some cobbled together ones. My first impression is that I agree on cutting Boids (+1 Nova) before Novae before Dials.
Air just has such solid decks, spending a lot on grabbow may not be worth it when we can salvage a lot of fodder as we go
Can also sub QPs for nova, but these are definitely slower than nova and typically not worth it



some questions:
how much air nymphs do u have? with the current discounts
moe: 5+1
PlayerOa: 8? Yeah
Manuel: 4? yes
deuce:  5 blue nymphs confirmed, can get more if needed

Biologist - All Creatures cost 10 less points
Engineer - All Permanents cost 15 less points
Doctor - All Spells cost 5 less points


I'll just add some numbers for decks used by the last team Air based on this list without discounts: https://docs.google.com/spreadsheets/d/1n7yTJ1Ip1DrpsfaaJINcAQzLKvfPXJRDqIleiJfen6I/edit#gid=114453631 Hopefully it'll help to get an idea of how many separate decks we could build.

Adrenastaves (W11 R1): 1670 | non-air cards: 960
Lost to monodark http://dek.im/d/5bsz55c5z15c75dez55oiz15onz25puz37anz57oe8pn
Sofree variant (lost to grabbow) http://dek.im/d/z55c5z15c7z55oiz25onz25paz55puz37anz37oe8pn

Mono (Round 1):        1820
Fog damsel wyrms http://dek.im/d/z55oc5ofz25og5ol5opz55puz57mtz57mu8pr

Dial Stall (Round 1):  2970 | non-air cards: 1780
SW fog http://dek.im/d/z15li5lmz15ogz25olz55onz75puz47k6z37oez57q98pq
Loss to DBHbow http://dek.im/d/5lgz15liz35lmz15ocz25ogz15oiz35olz65puz17k6z37oez57q98pq
Can also consider TS variants

Dark Domin (Round 1):  2595 | non-air cards: 975
Sideboard OP http://dek.im/d/z55ocz55ofz25oo5opz35puz25upz15v1z57mtz17tb8pt
http://dek.im/d/z55ocz45ofz25oh5opz25pu5upz15v1z57mt7mv7oez17t9z17tb8pt
SW wings variant http://dek.im/d/z45ocz35of5oi5olz45onz25ooz35puz25upz57mtz17tb8pt

SoFree (Round 2):      4450 http://dek.im/d/z45ocz45ofz15onz15ooz55paz45puz57mtz17n58pr
http://dek.im/d/z35ocz15ofz15ogz15olz55paz35puz57mtz37mu8pr
dragons http://dek.im/d/z44srz25of5onz55paz27msz57mtz17mvz17n5z17oe8pr
FF deflag http://dek.im/d/z25f6z25oc5og5olz55paz35puz47mtz27muz37n48pr


Sopa Sofree http://dek.im/d/4sr5iaz15j2z65ocz45oez55paz17hiz57mt8pp

Nymph bow (Round 2):   2740 | non-air cards: 1930 http://dek.im/d/z24srz44vjz15ocz45p0z174dz177lz17dmz57msz17q480a8po
not sure if this is worth it

Deflag nymphs this deck is almost viable with the current set of cards with 1-2 deflags missing.
Dragons http://dek.im/d/5f6zD5ocz15ogz35onz17dmz27mvz17n5z17ng8po
Wyrms http://dek.im/d/z35f6zE5ocz15puz27muz37mvz17ng8po
Domin http://dek.im/d/4srz25f6z65ocz15olz45onz15p0z57mtz37mu8po
immo http://dek.im/d/z25ocz25oozA5pu61qz3621z262mz47muz28168pu

Catatitan without a specific deck code the cost should be around 720

BW stall/domin here are two old and suboptimal builds I found while not really digging: http://dek.im/d/52qz552rz45ocz45oiz45olz75pu8pk
http://dek.im/d/z552o52qz452rz55oiz45olzD5pu8pk should it use just BW or also Poison? BW is expensive, Poison affordable.
http://dek.im/d/52gz452oz252q52r542z55ohz45pu718z271bz37oe8pk

Standard Sopa crap http://dek.im/d/4sr5i4z35j25jmz15oez25ooz25pu7gkz47gr7i6z57mtz17oe8pp
http://dek.im/d/5i4z15iaz45ibz35j25jmz15oez35ooz55pu7gk7i6z57mt8pp

Quint SoW wyrms http://dek.im/d/z25oczA5pu61qz3621z262mz47muz28168pu
http://dek.im/d/z25ocz25oozA5pu61qz3621z262mz47muz28168pu

GrabBow (Round 3):     3525 | non-air cards: 2530 (if is the grabbow with 2 sopa is 600 points cheaper, sopa isn't really needed)
It should be 3635? Vault tool says 3525 which cannot even be explained by a bugged Lycan...
4sr 4sr 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5oc 5oc 7dm 7dm 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7n5 7n5 80a 80a 8pm
nvm i thought it was the grabbow version with 2 sopa

I took the liberty to add cards to the vault. Off-element ones are based on decks and some fodder, in-element ones are arbitrary. Dials, Novae or Boids might be worth gambling on to get as salvage. A full set would be 1020/1080/1230. Biologist makes for some cheap fodder but makes the 50% rule a bit tougher. Also, Short Bows are increadibly cheap.

This totals 154 180 cards for ~18,600 points, so 137 points too expensive, does not make use of the discount, is ~50% in-element and almost legal. Bows would be mutually exclusive. So maybe six playable decks for the first round. I guess most of this quick and dirty vault is solid. Needs more Damsels, fodder, solid decks, all-around cards, balancing of air cards (potentially -Nymph, SW) and innovation.

72-18 creatures
60-18 permanents (900-270 points worth of discount)
49 spells

Total points available: 18,498

without thinking about the prices a lot (ofc without thinking about decks expensive as fuck) something like this list can really work, we have

1 an antirush deck (adrena)
4 decks with a decent winrate against everything (mono sofree, nymph bow, dark domin)
1 stall deck (i personally don't love air stall but we can try)
the only missing thing is something really dedicated for stalls maybe given reflective's not in the stall and considering we possess a hell lot of nymphs, we can craft an anti-stall with loads of blue nymphs. This is a deck (upped, tho) i've tinkered a bit around earlier, and can easily be modified to become anti-stall. http://dek.im/d/z35p0z37eezB7msz57mtz17n5z17ng8po Air fielded a very solid nymph deck a few wars ago with deflags and air dragons (no damsels)
http://dek.im/d/z35f6zE5ocz15puz27muz37mvz17ng8po
variations of this trolled aether back in the day. Obviously need to mod the build for the opponent
http://dek.im/d/z25f6zD5ocz15ogz15p0z27muz37mvz17n58po
This is the version I have saved from War 6. Obviously a strong deck. (Another build with SoB that was used: http://dek.im/deck/z15p0z17eezH7msz17muz37mv7n07n58po )
I don't think it is that unlikely for other teams to tech in two reflective shields against Air. It obviously has weaknesses. Any kind of reflection makes Damsels and UG work against each other and Nymphs are expensive (in vault). It does start to grow on me, though. Only eight cards with a cost so you can always splash your hand, maybe even with Other weapons but it can mess with Fire quanta. Four SoB AND six Nymphs seems a lot. I have never really used SoB in PvP, but for the specific purpose to beat a (non-fire) stall it is interesting.
i thought something similar,that's why i asked how much nymphs u had; i even had the idea to play gas queens, something like this which shouldn't be too much expensive http://elementscommunity.org/forum/round-6/(air-lt)-phoenix1211-(sub)-3-0-worldwideweb3-(fire-gen)/msg1271726/#msg1271726 but is just an idea

grabbow at the moment is only something fancy, is cool is awesome but idk if is really worth even if starting a round virtually at 2-0 because both grabbow and mono are strong as hell is really cool
everyone will have grabbow, and within 2 rounds, we should be able to salvage 6 nova + grabbies + some fodder
This sounds very reasonable and would free up about 2000 points.

btw i am really terrible in organization etc, so don't bother too much my ideas i don't really believe in the roles like generals etc, we count the same so if i say something wrong tell me
The one thing I am really concerned about is that we are in a lot of shit if we lose just one game per round. You mentioned doubling down on Dark domin. That might be a path worth considering more.
Wings is also a frustrating counter to a lot of decks/teams that is not in one of the decks.
point is, wings counter less things than dims, dims are cheap with the discount so i expect to see a lot of pc in every match but we can try

Will you back this Pad up regularly? Do you guys prefer Discord? Also, everyone got mathman's PM.
we can use both discord for chat and pad for stuff like these, for initial vault and other decisions is probably better the pad
i prefer to use pad
Agree

Catatitan
Aether - could be viable, but unnecessary when we have sofree
Entropy - useful against most non-discord decks (3 out of 4 last war)
Death - loses to SoD dials and invcitus (2 most likely decks we'll see)
Gravy - might be useful depending on the matchup
earth - loses to RT grabbies and immortal
Life - loses to most of new meta decks
fire - probably loses to rushes with deflags, should beat stalls without SoD
water - not very useful
light - potentially useful
time - RT OP
darkness - steal and vagger OP


WAR 11
Aether
R2 - adrenastaves (L vs sofree)
R4 - dim pestal (W vs nymph deflag)
R7 - suicide (L vs sofree)
R8 - grabbow (L vs sofree)
R10 - sosac SOD stall (L vs sofree)

Entropy
R1 - DBHbow (L vs dark domin sideboard)
R5 - fat rainbow stall (L vs nymphbow)
R8 - poison dials (L vs dark domin)
R9 - CP psions (L vs nymphbow)

Death
R3 - monodeath (L vs dark domin)
R5 - fire bonebolt (L vs sofree)
R7 - sanc SoD dials (W vs SoWyrms)
R9 - sanc SoD dials w/ reflect (W vs blue nymph)
R10 - SoR RT mummies (W vs sanc dials)

Gravy
R3 - swallowbow (L vs dark domin)
R4 - rol hope (W vs dark domin)

Earth
R1 - RT grabbies (L vs monoair)
R5 - immortal (L vs sopa grabbow)

Life
R3 - adrenastave steal (L vs grabbow)
R6 - dark domin ( L vs sofree)
R8 - adrenaSOWstaves (L vs sopagrabbow)
R9 - suicide (L vs sopagrabbow)
R10 - dark domin (W vs mono wings)
R11 - SoD dials (W vs dark domin)
R11 - adrenastaves (W vs dark domin)
R12 - discofrogs (W vs sopa)
R12 - adrenastaves (W vs sopa grabbow)
R13 - adrenavaggerstaves (W vs sofree)
R13 - discofrogs (L vs sopagrabbow)

Fire
R2 - SOG stall (W vs monoair)
R6 - raging angels (L vs NT)

Water
R2 - catatitan (W vs nymphbow)
R6 - sopa balltal (W vs sopa)
R7 - dark NT (W vs sopa grabbow)
R9 - sanc dials (L vs sofree)
R10 - dark NT (W vs sopa grabbow)
R11 - pulvy sopa (L vs sopagrabbow) - nymph counter
R11 - mono desi steal (L vs nymphbow) - sofree counter
R12 - sopa balltal (L vs sofree)

Light
R2 - grabbow (L vs sanc dials)
R5 - fire bolt dials (L vs nymph deflag)

Time
R1 - ghostmare (L vs sanc dials)
R4 - poison dials (L vs nymph deflag)

Darkness
R1 - monodark (W vs adrenastaves)
R3 - dark NT (W vs sanc stall w/o dials)
R4 - dark NT (L vs SoWyrms w/ wings)
R7 - sopa dials (W vs NT)
R8 - dark NT (L vs sanc dials)







WAR 10
Aether
R1 - retrotal (W vs dark domin)
R4 - dim steal (L vs sofree)
R5 - SoI (L vs sofree)
R6 - dim fractix (L vs sofree)
R8 - suicide vs (dark domin)


Entropy
R1 - DBHbow (W vs sanc dials)
R3 - disco rabbies (L vs sanc dials)
R5 - disco grabbies (L vs SW grabbow)

Death
R2 - grabbow (L vs sofree)
R4 - SoG poison (L vs blue nymphs)
R5 - grabby poison (L vs sopa sofree)

Gravy
R2 -pulvy rush (L vs dark domin)
R3 - catadials (W vs mark RT)
R6 - adrenastaves (L vs grabbow)
R8 - Swallow (W vs mark MP/deflag)
R9 - pulvy grabbow (W vs sog stall)
R9 - swallow (W vs grabbow)
R10 - catadials (W vs anti-swallow? CC+deflag)

Earth
R2 - grabbow (W vs adrenastaves)
R4 - mono pulvy (L vs dark domin)
R8 - immortal (L vs grabbow)
R9 - grabbow (W vs SW grabbow)
R10 - pulvy domin (L vs dark domin)
R10 - pulvy grabbow (L vs dark domin)
R11 - immortal (L vs sopa grabbow)
R11 - grabbow (L vs sanc stall)

Life
R1 - mark lighting (W vs sopa)
R3 - fire stall (L vs sopa wings)

Fire
R2 - lightning CC stall (L vs poison BW)
R4 - immo golem grabby (L vs sofree)
R5 - phoenix grabby (W vs mark deflag)
R6 - monofire (L vs sopa)

Water
R1 - Mono (L vs SoWyrms)
R4 - sopa (L vs grabbow)
R6 - SOI (W vs dark domin)
R7 - SoV dials (L vs grabbow)
R8 - MonoNT (L vs adrenastaves)
R9 - panda stall (L vs sopa)
R10 - SOV dials (L vs dark domin)
R11 - dark domin (W vs sopa)

Light
R3 - vader sader (L vs adrenastaves)
R7 - EE sader (L vs SoG stall)

Time
R1 - dim PUGon (L vs deflag nymphs)
R3 - UGdials (L vs deflag nymphs)
R7 - RT grabby (L vs mono)


Darkness
R2 - it's a trap (L vs sofree)
R5 - Panda siphon stall (L vs SoWyrms)
R6 - grabbow (L vs sanc stall)
R7 - mark MP (L vs sanc stall)
R8 - sopa dials (W vs sofree)
R9 - air duo (L vs sanc stall)
R10 - sopa dials (W vs free the queen)

chat

Spoiler for Hidden:
deuce:22:36 i think the dial version does a better job of surviving that meta

deuce:22:36 but rol hope is still a more efficient deck

Manuel:09:06 yep rolhope is still better

deuce:19:46 our rol hope is certainly limited

deuce:19:48 starting to have some 2nd thoughts on it

deuce:19:49 it def counters some decks, but will have to pick the right time and matchup to use it

deuce:19:51 other options are adrenastaves, which i'm not a huge fan of, BW decks which may or may not be useful, or fodder for other decks

deuce:19:52 could stock up on in-element, add CC for bows, GPs for chimera

deuce:23:17 it would be nice to have some sort of anti-rush

deuce:23:17 which rol hope kind of is

deuce:23:18 might be easier just to do BW, but without the poison and nymphs

deuce:23:19 http://dek.im/d/z65ocz65puz25oiz55onz371bz37n58pk

deuce:23:19 maybe something like that

deuce:23:20 but that may be too slow for grabbow

deuce:23:20 especially if grabbies just stay buried

deuce:23:29 http://dek.im/d/z352rz15ocz25oiz15olz45paz65puz57mtz17n58pk

deuce:23:29 sofree BW

deuce:23:30 CC could be slow to come out

deuce:01:10 fat rainbow stalls seem to be a new thing too

Manuel:15:31 last war we used a bow stall, but we had sog in element

Manuel:15:32 about the sofree

Manuel:15:32 + bw stall, idk if they are really worth for only damsels and 3 flying oe

Manuel:15:35 always for bw stall, i have no idea if other elements can still play around with bowstall with sogs and the in element shield, u are supposed to buy a lot of off-element stuff

Manuel:15:37 http://dek.im/d/zE4saz34vpz25bsz15bt5c5z15c9z55cqz15dez15onz261qz27aj7alz17n7z180a8pn

Manuel:15:38 something like this is impossible for the elements not able to stall (like gravy, time etc)

Manuel:15:39 and at the same time, darkness fire etc with a bow like this have theyr bolts nerfed a lot, at that point is better a normal sanctstall

Manuel:15:40 (i mean, water)

deuce:16:10 ohi

deuce:16:11 we have lots of in-element CC

deuce:16:12 i guess question is what you want the rainbow part to be

deuce:16:12 and what's worth it

deuce:16:13 diss shields are very cheap

deuce:16:13 35 with discount

deuce:16:14 could use entropy mark and load with AMs

deuce:16:15 plague is cheapest aoe after TS

deuce:16:16 RoF is slightly cheaper than TS

deuce:16:18 only problem with diss shield is it can be stolen destroyed

deuce:16:19 could add a few EAs

Manuel:14:48 do u wanna do an airbow stall?

Deuce-cell:15:35 Idk, just brainstorming

Deuce-cell:15:35 trying to come up with something else that might be effective

Deuce-cell:17:54 FTR Manuel, I’m not trying to step on your toes or anything. All final decisions are your call

Deuce-cell:17:54 i tend to over-analyze everything, if you haven’t already noticed

Deuce-cell:17:54 and I’ve never been in team air, so I’m not sure what it’s exact strengths and weaknesses are in war

Manuel:20:25 yes ik don't worry

Manuel:20:26 6 sog with the discount = 180

Manuel:20:27 6 sanct = 390

Manuel:20:28 4 pande = 340

Manuel:20:29 then there is to decide if to bring a wincon or not

Manuel:20:31 the pro and cons are sundials

Manuel:20:31 the life deck didn't had any dials so is cheaper than a "normal" stall"

Manuel:20:32 and at the same time u don't have sundials, so is a little bit scary to use

Manuel:20:33 340 + 180 = 580, let's put another 150 for a wincon (fractal/mito + quint + dragon) = 730

Manuel:20:34 750 because sky dragon is expensive

Manuel:20:35 it's cheaper than bw for the number of card u actually buy

Manuel:20:35 + u can add a wincon or simply salvage things and throw it in

Deuce-cell:20:43 Another deck we can look into is NT

Deuce-cell:20:43 6 NTs, upped water quanta, a few fire quanta, rest air quanta

Manuel:20:44 http://dek.im/d/z94saz34vpz152pz15c9z55cqz35ocz25ogz25ohz35onz35pu621z17mvz27n5z17n78pn

Deuce-cell:20:44 could splash in wings/fog/TS

Manuel:20:44 is really hard to keep it 50% air

Deuce-cell:20:44 Yeah...

Deuce-cell:20:44 would need to test

Deuce-cell:20:45 i was playing with a sanc + sog stall the other day

Deuce-cell:20:45 Just keep a fog up, and your pretty much good

Manuel:20:46 and u should still buy reflective for playing against aether

Manuel:20:46 and tweek it

Deuce-cell:20:46 once We get sofree, no need to play anything else against rather, lol

Deuce-cell:20:46 aether*

Manuel:20:46 but imo something like that is solid, u can kill fast thing like frogs/boids and golems with sw

Deuce-cell:20:47 which one, the bow stall?

Manuel:20:47 yes

Deuce-cell:20:47 yeah

Manuel:20:47 even if 50 cards is risky

Deuce-cell:20:47 other

Deuce-cell:20:47 if you have enough CC and just a little healing, you’re good

Deuce-cell:20:50 You could throw in an SoR, and now you have free Mitodragons

Manuel:20:50 if the deck cost calculator has new prices, without the air cards is 910

Deuce-cell:20:51 Or instead of win condition, you put in eternity

Manuel:20:51 pa + eternity + cat

Manuel:20:52 yes there are probably no reasons to add a wincon, there is enough cc to kill everything

Manuel:20:55 http://dek.im/d/z94saz34vpz152p592z55cqz35ocz25ogz25oh5okz35onz35pu5roz17n5z17n78pn

Manuel:20:55 no idea if u need time towers for stall out max another 10 turns, probably not

Manuel:20:56 u should be able to gather enough time quanta

Manuel:20:56 13*

Manuel:20:56 50% in element

deuce:19:20 went through air's matches last war

deuce:19:20 they never used catatitan

deuce:19:21 sopagrabbow seemed to be one of thier top decks

deuce:20:07 catatitan doesn't seem to be the stall breaker it once was before shards

deuce:20:08 specifically SoD

deuce:20:08 looking at most of the decks we may see, I don't see many favorable matchups with it

deuce:20:08 I'm thinking we toss it

deuce:20:08 SoV is a much better stall breaker

deuce:20:10 adding 2 sopa (for grabbow) in place of catatitan is probably better for stall breaking

deuce:20:34 interesting that air last war did not pack grabbies

deuce:20:35 in initial vault

Manuel:07:40 yes sopagrabbow is broken

Manuel:08:01 starting with grabbow + sopa and darkdomin mean starting almost always 2-0

Manuel:08:02 then salvaging sofree mean starting in the worst case 2-0

Deuce-cell:15:49 Hey mo

Manuel:16:52 8 hours left

Manuel:16:52 vaults seems good, if u notice something missing or u don't like u can change something

Manuel:16:58 i don't see a lot of things to change, maybe at this point only bw idk how much are worth

Manuel:16:59 even if 540 doesn't change nothing

the real last one:

Spoiler for Hidden:
vault= https://docs.google.com/spreadsheets/d/1kun69AO1KiufITj5dUpfIzW21omUT6RyVjqYXoKXSpM/edit?usp=sharing

FORUM'S SECRET SECTION SHOULD BE FIXED, SENT A PM TO HIGURASHI IF U HAVE PROBLEM IN REPLYING/SOMETHING


Manuel
moehrpi
Yellow - Oa
Deuce - blue/turquoise


Salvaging SoFree
There are 10 cards that cost 160+, which we need to salvage 2 shards/match unless we win 3-0.
Sofree is not played against us
SoPa we want to salvage
Grab we want to salvage
Nova we want to salvage
Dims we want to salvage
Bolts are good to transmute
Fractal are good to transmute
Dial we want to salvage
SoFo are good to transmute
Vagger we want to salvage

Without a 3-0 sweep, boost or a strong enemy deck we can only transmute 1 SoFree/match.
Not true. if we can salvage 2 160+, and 4 105+ in a match, then we can transmute 2
If we go 3-0 and can salvage 8 160+ (grabbow, dim+fractal, sopabows, dial+bolts), then we can transmute 3 sofree
...hmm, 'strong deck' was meant to be a deck with at least one 160+ card.
Or do you think we transmute Dim/Dial/Nova as long as we have a full set?

A - 6 sofree + grabby (lose sopa splash, SoV, quint/sow)
B - 6 sofree (lose novas+sopa) OR (lose full grabbow, but gain redundancy elsewhere), 10-20 card smaller starting vault
C - 0 sofree (keep everything else + 1000 pts to spend)
+2 sofree + some fodder
+rainbow CC, GPs, NT/NQ, other redundancy

Vault
Grabbow
Dark domin
Sanc dials
SoV
SoWyrms
deflag nymphs
chimera blitz

Vault size = 187
Options for last 1000 pts
NT  x6   (540) - should be able to salvage along the way
SoD x3-6 (240-480) - should be able to salvage also
more air cards - can transmute if we
GPs x4-6 (440-660) - for chimera deck
rainbow cc (660 or so) - for nymphbow (I have no idea how useful this actually is)
Sopa + squids (about 1000) - might be able to salvage eventually, not sure how useful
BW (560) - likely limited usefulness




Current Strong decks
monosofree makes more sense to transmute sofree in early rounds
monoair/explosion splash (counting in almost every air card)
dark domin
Dial Sanc Stall
Grabbow
Quint SoWyrms http://dek.im/d/z25oczA5pu61qz3621z262mz47muz28168pu

Current situational decks
Catatitans (730)
pretty solid stall breaker and capable of fast wins
HOWEVER...in my testing, it loses to Sanc+SoD stalls...4 cats = 140 damage + 7-16 for additional titans just doesnt cut it
potentially countered by rushes with 3 PC

(18 fodder = 270)

SoV variations
all of these should counter virtually any stall
6 sov (x60)= 360
dials w/ light http://dek.im/d/z25mq5olz55onz15ooz55viz37msz17oez57q98pt
Unable to use Vagger, will need a lot of CC/shields for control
http://dek.im/d/z25mqz35onz35oo5olz55viz37msz17oez57q98pt
4 wings gives it the power to beat disco frogs and NT decks, but 3 PC from other types domins/rushes may beat it
http://dek.im/d/z25mq5ocz15olz15onz35ooz55viz37msz17oez57q98pt
less SW is more efficient
+1 OE -1 SW is probably most efficient as it allows for more CC
This beats all of the life decks that air lost to last war...
I have some serious trouble staying alive against Adrenastaves/Steal
i tested a few against one version, maybe it’s not so good against a different version
The easiest way to make this more favourable would be to add FW. AI prioritises OE over SoV and I have to play it risky to be fast enough. I can't tell if it's good enough if the opponent steals SoV instead. But it looks like that's our way to victory.
dials w/o light http://dek.im/d/z45onz15ooz35pu5urz55viz17msz17oez57q9z17tb8pt
nice having vagger, but dials are wasted with no light, I dont think there is enough stalling power hear
no dials
SW/DL-fog http://dek.im/d/z25ogz45onz55puz15up5usz45viz37oez27tb7u28pt
6 weapon/shields, so always something up to troll/slow down, and typically a backup in hand when PC'd
limited CC capability
SW/TS http://dek.im/d/z25ohz55onz55puz15upz45viz37oez27tb7u28pt
more CC, but still kind of limited and vaggers now vulnerable
Steals allow you to get rid of trolling weapons since we have no shield

Alternative decks
nymph(adrena)staves (610)
merc http://dek.im/d/z15bsz45c5z35cgz25dez45oiz25puz17acz17bu7muz27oe8pn
can argue getting rid of this
autoloss to stalls
should compete against most rushes
we dont see much CC, but lack of PC hurts
HG UG dials (375)
this is more fodder than anything
Not a fan since Nymphs are so strong and other teams already take this deck into account.
BW poison/nymph (1350) http://dek.im/d/z2534z25oh5oiz35onzC5puz371bz27n58pk
certainly an expensive deck, but BW may come in handy, and a lot of different variations
BW closes a gap and gives us a solid option against PC.
Chimera Blitz http://dek.im/d/z1560z15opz57mv8pl
combo can hit for 156 damage
add 6 damsels (24) -> 180
better against stalls than catatitan (i think) because dragons get you to OTK range quicker
could cut 1 chimera and 1 blitz and try to turn into more of a domin
2 chimeras gives you the flexibility to use 1 mid game and 1 late against stalls
Gravy tech
gravy shield (85 x 2-3) - helps against most creatures we see
would likely need to pair with EE
decks with small creatures would only use PC on EE, and vice versa with fat creatures and gravy shield...
GP (110 x 4-6) - with dragons up, only takes 1 to kill a creature of almost any
http://dek.im/d/z555t560zB5oc5opz15puz57mvz17oe8pl
This reminds me of kaemp's Trial 11 deck: http://dek.im/d/z355tz25765olz15ooz3747z375mz57mtz37mvz17n58pr
chimera + blitz give it stall breaking capabilities
this probably makes the deck the strongest, but this is also the most expensive
still loses to discord and NT decks (might have chance against NT if more upped quanta
teching in some wings might actually give our deck the advantage
http://dek.im/d/z455t560z95ocz35oo5op5puz47mvz27oe8pl
beats adrenastaves, stalls, and CPU psions
Without gravy tech
Fog/EE http://dek.im/d/z1560zF5ocz15ogz15opz57mvz17n58pl
FW EE
wings





update 14/12/2018: in the vault we currently have some decks (idk if they are all listed above), but for now the decks we all agree to be 100% needed are:



Total = 15715-795(discount) = 14825

x6 nova   (180) = 1080
x4 grabby (205) = 820 [16725]
x6 UG     (35) = 420 [16665]
fireflies are our cheapest in-element fodder@30, but UGs may be more useful
x3 HG      (55) = 165 [16830]
x1 miracle (95) = 95  [16925]
x1 lycan   (80) = 80  [17005]
x4 BW      (135) = 540 ()
x6 poison   (90) = 540 (1080)
x3 grey nymphs (90) = 270 (1350) [18355]
4 firefly (30) = 120 = 18475

random 1-2 purify (100)

nymphbow fodder = 930
x2 RT   (100) = 200
x2 zaps (150) = 300
x2 BB   (105) = 210
x2 GP   (110) = 220

PU dims
x4 PU        (80) = 320
x6 dims     (155) = 930
x1-2 silent  (75) = 75

Sopa
x3-4 sopa  (285) = 855-1140
could take only 2 for grabbow... (570)
x4-6 squid (110) = 440-660
x1-2 NQs   (95) = 95-190


Contenders in order of deuce's preference:

BW Stall - solid, pairs well with all of our CC

Grabbow - always solid, but expensive, we will be able to salvage all these parts eventually. But if it's chance of winning is far greater than the 2 other decks we could pack, then may as well pack it...

NymphBow - having alternative CC is a nice luxury, but not necessary, can also use QPs if we need to be cheap... most of this fodder will be salvageable

PU OTK - may need to pair with dims, which we can salvage, but PUs we would have to pack

Adrenastaves - I'd toss, i think it's too easy to counter
Nymph version http://dek.im/d/z15bsz25dez55c5z35cgz75puz45oiz15og8pn

Other deck ideas
SoG Flying EE stall http://dek.im/d/z55cqzA5ocz25ogz35oiz47n5z37oe8pn
could probably use some optimization, but i think something like this may be a bit more effective than adrenastaves
FFQ hope
not crazy excited about it's viability as it would take a long time to setup hope
gimped RoL hope http://dek.im/d/5laz35lkzD5puz4622z47jpz17n58pu
EE prob makes most sense for splash, but you could use TS, fog, wings for some control until hope is up. A single sofree could bypass shields, or add a silence
damseltal - weak when expected, can potentially be slow to get setup
silent air http://dek.im/d/z95ocz35ofz15ogz5624z57mtz17n58pu
chaining silence can be super trolly (dims, dial chains when no sancs involved, even rushes)
poison spider wings http://dek.im/d/52gz552oz45oozA5puz5713z171a8pk
really just need to buy spiders, poison useful for BW stall if we take it
PU spider wings http://dek.im/d/z45ooz95puz161oz361rz163az17n5z580g8pu
lacks PC...could use psions instead of PU...I am a big fan of additional SoW.
Dim dragontal http://dek.im/d/zB5puz561tz1622z1624z17mvz17n5z47oe8pu
only works if you can keep dims up as will be slow getting dragons out. quanta needs to be optimized
PUgon Dims http://dek.im/d/zA5puz361rz561t624z27mvz17n5z37oe8pu
pretty solid deck
silent PUgon http://dek.im/d/z85pu61oz361rz562463az27mvz57oe8pu
i think the dim version is stronger
Disco AM http://dek.im/d/z34vnz45ocz15ogz95puz26u5z57mv8pj
no PC...
Firebolt stall http://dek.im/d/5f0z55f45giz25ogz35ohz65puz27n5z57oe8po
bolts are pretty expensive, lack of healing might make it of limited utility
Sopa isnt OP http://dek.im/d/z25i4z55ibz25j2z25jmz15ogz45puz57mtz17n58pp
Sopa deflag http://dek.im/d/z25f6z25j2z75ocz15ogz15olz57mtz57n48pp
interesting idea, not sure how useful
gas queens http://dek.im/d/z35giz45igz15ohz15onz45puz27gkz27i6z57oe8pp
decent and cheap antistall for backup, 6 nt = 540
ug otk http://dek.im/d/z45ocz15ogz55omz55rpz17msz57q0z27q58po
can perform decently against stall or antirush (with some luck?) , without fog it is 1530 - 225 of discount, (or "only" 510 if we buy only hgs and ugs)  it is also moddable for running it with qt
ugqueen dial http://dek.im/d/z65ocz15ogz35omz35p0z67msz57q98po
silence ug otk http://dek.im/d/z15fuz15ocz15ogz55omz55rp624z46qqz37msz17n58po
this is pretty finnicky...not loving it

Feel free to move decks up and down and add new ones.

imo something like dialstall/nymphbow/darkdom/monofree/monoair can work, it should be 14.575 + not counting some extra nymphs/explosions and without counting the discount, and it has room for another breaker/adrena and for buying cheap cards to discard

Decks that gave air trouble

Life
adrenastave/steal http://dek.im/d/z55bsz45c5z45c75de5v1z17acz17akz47n2z27t98pt
Wins - sanc stall
Loses - catatitan, SoW wyrms
adrenastave/dagger http://dek.im/d/z55bsz45c5z35cgz57acz47n2z17t9z17tb8pt
adrenastaves http://dek.im/d/z14sn5btz55c5z55c7z37ac7akz37buz57n28pn
SoD dial stall http://dek.im/d/z15c3z15c5zG5dez35liz55m6z17ajz17akz57q98pq
Disco frogs http://dek.im/d/z14vez54vjz15bsz45dez36u5z57aez17agz17dm80a8pj
http://dek.im/d/z14vez54vjz14vlz15bsz45de5v1z16u5z57aez17agz17dm8pj (u can probably ignore it, i was terribly lucky with discord)

Dark
dark NT http://dek.im/d/5i4z55igz15up5v1z7606z37gkz37i6z17tbz17um8pp

Death
Fire death stall http://dek.im/d/z152rzB5425f0z55f45f75giz171az271bz17dgz37do7f28po
Sanc SoD dials http://dek.im/d/z252pzC542z25liz55lmz35m65mqz1719z171uz57q98pq
http://dek.im/d/z252pzB542z25liz55lmz25m65mqz1719z171u72i7k0z57q98pq
Invictus http://dek.im/d/z152rz4542z15rk5roz25sez571dz572iz27q4z17qu8ps
sofree, sov dials (maybe deflag nymphs, sowyrms) beats this
dark domin?
grabbow, NT, sanc dials loses

Water
Sopa Balltal http://dek.im/d/z44su5j2z95jm61pz4622z37hiz38098pu
surprisingly effective
Dark NT http://dek.im/d/z25i4z15jmz15ijz55igz3606z15v1z15upz17gkz37i6z37umz17tb8pp

Entropy
Fat rainbow stall http://dek.im/d/zD4saz44vc4vhz54vnz44vpz450uz15iaz15roz55rpz561qz36u06uqz27h38pj
CP PU psion http://dek.im/d/z850uz361rz1625z56u2z2808z380lz181q8pu




---

---

again, implying these decks/cards will never be deleted, the only real discussion points are:
   
1 bring or not graboids
2 having 2 "antirush decks" with flying staves and sanctstall with dials
3 use or not the nymphs as antistall rather than buy something more focused or some variation in case we need 2 antistall in the same round
4 think if nova is really worth

(i wanna put in discussion this just to be 100% to have no regret, ik there arent't a lot of options)
----------

some points about market

sofree is actually at 450 BUT we have a discount code
IMO we absolutely need 6 and just never discard SoFree lose with that deck.
unfortunately the discount code is a set value rather than a percentage
given the current vault build, we would save 600 on perm discount and 540 on creature discount
With the numbers I wrote down under possible decks we would get a higher discount. 60 permanents equal 900 cost. The other discounts trail behind this amount.
dims are relatively cheap, with pu + skyblitz we can have a decent all around deck which can work also as a stallbreaker rather than invest points in catatitan or sowyrms (or also invest in sowyrms which doesn't require so much cards like catatitans)
6 Titans + 3 Catas would be 720 points with discount. Barely enough points but not enough Air cards for vault and maybe supplementary Gravity cards (2 GP already in vault) for deck.
4 Quint + 6 SoW would be 570 ponts without discount
4 Dims + 4 PU would be 1000 points without discount or support cards. It is expensive. ik but (hopefully) in midwar/latewar all around decks are more worth, in last war a deck like discofrog which was even stallweak made the difference because it had 50% against everything, i made all the "points" at 6 a.m my time so i didn't look everything wings counters discofrogs too...
graboid for this war are at 205, nova is 180 (+25 from last war) so i don't think is worth try the classic grabbow and invest the points into more dark domin
Cutting solid decks might be a logical choice to make room for some innovation but adding another deck again makes every deck unplayable after just one loss. Plus Nova is really expensive for just one designed deck and some cobbled together ones. My first impression is that I agree on cutting Boids (+1 Nova) before Novae before Dials.
Air just has such solid decks, spending a lot on grabbow may not be worth it when we can salvage a lot of fodder as we go
Can also sub QPs for nova, but these are definitely slower than nova and typically not worth it



some questions:
how much air nymphs do u have? with the current discounts
moe: 5+1
PlayerOa: 8? Yeah
Manuel: 4? yes
deuce:  5 blue nymphs confirmed, can get more if needed

Biologist - All Creatures cost 10 less points
Engineer - All Permanents cost 15 less points
Doctor - All Spells cost 5 less points


I'll just add some numbers for decks used by the last team Air based on this list without discounts: https://docs.google.com/spreadsheets/d/1n7yTJ1Ip1DrpsfaaJINcAQzLKvfPXJRDqIleiJfen6I/edit#gid=114453631 Hopefully it'll help to get an idea of how many separate decks we could build.

Adrenastaves (W11 R1): 1670 | non-air cards: 960
Lost to monodark http://dek.im/d/5bsz55c5z15c75dez55oiz15onz25puz37anz57oe8pn
Sofree variant (lost to grabbow) http://dek.im/d/z55c5z15c7z55oiz25onz25paz55puz37anz37oe8pn

Mono (Round 1):        1820
Fog damsel wyrms http://dek.im/d/z55oc5ofz25og5ol5opz55puz57mtz57mu8pr

Dial Stall (Round 1):  2970 | non-air cards: 1780
SW fog http://dek.im/d/z15li5lmz15ogz25olz55onz75puz47k6z37oez57q98pq
Loss to DBHbow http://dek.im/d/5lgz15liz35lmz15ocz25ogz15oiz35olz65puz17k6z37oez57q98pq
Can also consider TS variants

Dark Domin (Round 1):  2595 | non-air cards: 975
Sideboard OP http://dek.im/d/z55ocz55ofz25oo5opz35puz25upz15v1z57mtz17tb8pt
http://dek.im/d/z55ocz45ofz25oh5opz25pu5upz15v1z57mt7mv7oez17t9z17tb8pt
SW wings variant http://dek.im/d/z45ocz35of5oi5olz45onz25ooz35puz25upz57mtz17tb8pt

SoFree (Round 2):      4450 http://dek.im/d/z45ocz45ofz15onz15ooz55paz45puz57mtz17n58pr
http://dek.im/d/z35ocz15ofz15ogz15olz55paz35puz57mtz37mu8pr
dragons http://dek.im/d/z44srz25of5onz55paz27msz57mtz17mvz17n5z17oe8pr
FF deflag http://dek.im/d/z25f6z25oc5og5olz55paz35puz47mtz27muz37n48pr


Sopa Sofree http://dek.im/d/4sr5iaz15j2z65ocz45oez55paz17hiz57mt8pp

Nymph bow (Round 2):   2740 | non-air cards: 1930 http://dek.im/d/z24srz44vjz15ocz45p0z174dz177lz17dmz57msz17q480a8po
not sure if this is worth it

Deflag nymphs this deck is almost viable with the current set of cards with 1-2 deflags missing.
Dragons http://dek.im/d/5f6zD5ocz15ogz35onz17dmz27mvz17n5z17ng8po
Wyrms http://dek.im/d/z35f6zE5ocz15puz27muz37mvz17ng8po
Domin http://dek.im/d/4srz25f6z65ocz15olz45onz15p0z57mtz37mu8po
immo http://dek.im/d/z25ocz25oozA5pu61qz3621z262mz47muz28168pu

Catatitan without a specific deck code the cost should be around 720

BW stall/domin here are two old and suboptimal builds I found while not really digging: http://dek.im/d/52qz552rz45ocz45oiz45olz75pu8pk
http://dek.im/d/z552o52qz452rz55oiz45olzD5pu8pk should it use just BW or also Poison? BW is expensive, Poison affordable.
http://dek.im/d/52gz452oz252q52r542z55ohz45pu718z271bz37oe8pk

Standard Sopa crap http://dek.im/d/4sr5i4z35j25jmz15oez25ooz25pu7gkz47gr7i6z57mtz17oe8pp
http://dek.im/d/5i4z15iaz45ibz35j25jmz15oez35ooz55pu7gk7i6z57mt8pp

Quint SoW wyrms http://dek.im/d/z25oczA5pu61qz3621z262mz47muz28168pu
http://dek.im/d/z25ocz25oozA5pu61qz3621z262mz47muz28168pu

GrabBow (Round 3):     3525 | non-air cards: 2530 (if is the grabbow with 2 sopa is 600 points cheaper, sopa isn't really needed)
It should be 3635? Vault tool says 3525 which cannot even be explained by a bugged Lycan...
4sr 4sr 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5oc 5oc 7dm 7dm 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7n5 7n5 80a 80a 8pm
nvm i thought it was the grabbow version with 2 sopa

I took the liberty to add cards to the vault. Off-element ones are based on decks and some fodder, in-element ones are arbitrary. Dials, Novae or Boids might be worth gambling on to get as salvage. A full set would be 1020/1080/1230. Biologist makes for some cheap fodder but makes the 50% rule a bit tougher. Also, Short Bows are increadibly cheap.

This totals 154 180 cards for ~18,600 points, so 137 points too expensive, does not make use of the discount, is ~50% in-element and almost legal. Bows would be mutually exclusive. So maybe six playable decks for the first round. I guess most of this quick and dirty vault is solid. Needs more Damsels, fodder, solid decks, all-around cards, balancing of air cards (potentially -Nymph, SW) and innovation.

72-18 creatures
60-18 permanents (900-270 points worth of discount)
49 spells

Total points available: 18,498

without thinking about the prices a lot (ofc without thinking about decks expensive as fuck) something like this list can really work, we have

1 an antirush deck (adrena)
4 decks with a decent winrate against everything (mono sofree, nymph bow, dark domin)
1 stall deck (i personally don't love air stall but we can try)
the only missing thing is something really dedicated for stalls maybe given reflective's not in the stall and considering we possess a hell lot of nymphs, we can craft an anti-stall with loads of blue nymphs. This is a deck (upped, tho) i've tinkered a bit around earlier, and can easily be modified to become anti-stall. http://dek.im/d/z35p0z37eezB7msz57mtz17n5z17ng8po Air fielded a very solid nymph deck a few wars ago with deflags and air dragons (no damsels)
http://dek.im/d/z35f6zE5ocz15puz27muz37mvz17ng8po
variations of this trolled aether back in the day. Obviously need to mod the build for the opponent
http://dek.im/d/z25f6zD5ocz15ogz15p0z27muz37mvz17n58po
This is the version I have saved from War 6. Obviously a strong deck. (Another build with SoB that was used: http://dek.im/deck/z15p0z17eezH7msz17muz37mv7n07n58po )
I don't think it is that unlikely for other teams to tech in two reflective shields against Air. It obviously has weaknesses. Any kind of reflection makes Damsels and UG work against each other and Nymphs are expensive (in vault). It does start to grow on me, though. Only eight cards with a cost so you can always splash your hand, maybe even with Other weapons but it can mess with Fire quanta. Four SoB AND six Nymphs seems a lot. I have never really used SoB in PvP, but for the specific purpose to beat a (non-fire) stall it is interesting.
i thought something similar,that's why i asked how much nymphs u had; i even had the idea to play gas queens, something like this which shouldn't be too much expensive http://elementscommunity.org/forum/round-6/(air-lt)-phoenix1211-(sub)-3-0-worldwideweb3-(fire-gen)/msg1271726/#msg1271726 but is just an idea

grabbow at the moment is only something fancy, is cool is awesome but idk if is really worth even if starting a round virtually at 2-0 because both grabbow and mono are strong as hell is really cool
everyone will have grabbow, and within 2 rounds, we should be able to salvage 6 nova + grabbies + some fodder
This sounds very reasonable and would free up about 2000 points.

btw i am really terrible in organization etc, so don't bother too much my ideas i don't really believe in the roles like generals etc, we count the same so if i say something wrong tell me
The one thing I am really concerned about is that we are in a lot of shit if we lose just one game per round. You mentioned doubling down on Dark domin. That might be a path worth considering more.
Wings is also a frustrating counter to a lot of decks/teams that is not in one of the decks.
point is, wings counter less things than dims, dims are cheap with the discount so i expect to see a lot of pc in every match but we can try

Will you back this Pad up regularly? Do you guys prefer Discord? Also, everyone got mathman's PM.
we can use both discord for chat and pad for stuff like these, for initial vault and other decisions is probably better the pad
i prefer to use pad
Agree

Catatitan
Aether - could be viable, but unnecessary when we have sofree
Entropy - useful against most non-discord decks (3 out of 4 last war)
Death - loses to SoD dials and invcitus (2 most likely decks we'll see)
Gravy - might be useful depending on the matchup
earth - loses to RT grabbies and immortal
Life - loses to most of new meta decks
fire - probably loses to rushes with deflags, should beat stalls without SoD
water - not very useful
light - potentially useful
time - RT OP
darkness - steal and vagger OP


WAR 11
Aether
R2 - adrenastaves (L vs sofree)
R4 - dim pestal (W vs nymph deflag)
R7 - suicide (L vs sofree)
R8 - grabbow (L vs sofree)
R10 - sosac SOD stall (L vs sofree)

Entropy
R1 - DBHbow (L vs dark domin sideboard)
R5 - fat rainbow stall (L vs nymphbow)
R8 - poison dials (L vs dark domin)
R9 - CP psions (L vs nymphbow)

Death
R3 - monodeath (L vs dark domin)
R5 - fire bonebolt (L vs sofree)
R7 - sanc SoD dials (W vs SoWyrms)
R9 - sanc SoD dials w/ reflect (W vs blue nymph)
R10 - SoR RT mummies (W vs sanc dials)

Gravy
R3 - swallowbow (L vs dark domin)
R4 - rol hope (W vs dark domin)

Earth
R1 - RT grabbies (L vs monoair)
R5 - immortal (L vs sopa grabbow)

Life
R3 - adrenastave steal (L vs grabbow)
R6 - dark domin ( L vs sofree)
R8 - adrenaSOWstaves (L vs sopagrabbow)
R9 - suicide (L vs sopagrabbow)
R10 - dark domin (W vs mono wings)
R11 - SoD dials (W vs dark domin)
R11 - adrenastaves (W vs dark domin)
R12 - discofrogs (W vs sopa)
R12 - adrenastaves (W vs sopa grabbow)
R13 - adrenavaggerstaves (W vs sofree)
R13 - discofrogs (L vs sopagrabbow)

Fire
R2 - SOG stall (W vs monoair)
R6 - raging angels (L vs NT)

Water
R2 - catatitan (W vs nymphbow)
R6 - sopa balltal (W vs sopa)
R7 - dark NT (W vs sopa grabbow)
R9 - sanc dials (L vs sofree)
R10 - dark NT (W vs sopa grabbow)
R11 - pulvy sopa (L vs sopagrabbow) - nymph counter
R11 - mono desi steal (L vs nymphbow) - sofree counter
R12 - sopa balltal (L vs sofree)

Light
R2 - grabbow (L vs sanc dials)
R5 - fire bolt dials (L vs nymph deflag)

Time
R1 - ghostmare (L vs sanc dials)
R4 - poison dials (L vs nymph deflag)

Darkness
R1 - monodark (W vs adrenastaves)
R3 - dark NT (W vs sanc stall w/o dials)
R4 - dark NT (L vs SoWyrms w/ wings)
R7 - sopa dials (W vs NT)
R8 - dark NT (L vs sanc dials)







WAR 10
Aether
R1 - retrotal (W vs dark domin)
R4 - dim steal (L vs sofree)
R5 - SoI (L vs sofree)
R6 - dim fractix (L vs sofree)
R8 - suicide vs (dark domin)


Entropy
R1 - DBHbow (W vs sanc dials)
R3 - disco grabbies (L vs sanc dials)
R5 - disco grabbies (L vs SW grabbow)

Death
R2 - grabbow (L vs sofree)
R4 - SoG poison (L vs blue nymphs)
R5 - grabby poison (L vs sopa sofree)

Gravy
R2 -pulvy rush (L vs dark domin)
R3 - catadials (W vs mark RT)
R6 - adrenastaves (L vs grabbow)
R8 - Swallow (W vs mark MP/deflag)
R9 - pulvy grabbow (W vs sog stall)
R9 - swallow (W vs grabbow)
R10 - catadials (W vs anti-swallow? CC+deflag)
R11 - swallow (L vs SW dark domin)
R12 - dim chargertal (W vs mono wings)
R12 - its a trap (L vs sowyrms)

Earth
R2 - grabbow (W vs adrenastaves)
R4 - mono pulvy (L vs dark domin)
R8 - immortal (L vs grabbow)
R9 - grabbow (W vs SW grabbow)
R10 - pulvy domin (L vs dark domin)
R10 - pulvy grabbow (L vs dark domin)
R11 - immortal (L vs sopa grabbow)
R11 - grabbow (L vs sanc stall)
R12 - grabbow L vs dark domin)

Life
R1 - mark lighting (W vs sopa)
R3 - fire stall (L vs sopa wings)

Fire
R2 - lightning CC stall (L vs poison BW)
R4 - immo golem grabby (L vs sofree)
R5 - phoenix grabby (W vs mark deflag)
R6 - monofire (L vs sopa)

Water
R1 - Mono (L vs SoWyrms)
R4 - sopa (L vs grabbow)
R6 - SOI (W vs dark domin)
R7 - SoV dials (L vs grabbow)
R8 - MonoNT (L vs adrenastaves)
R9 - panda stall (L vs sopa)
R10 - SOV dials (L vs dark domin)
R11 - dark domin (W vs sopa)
R11 - dims (L vs nymphbow)
R12 - dark domin (L vs grabbow)
R12 - deflag sopa wardens (W vs dark domin)

Light
R3 - vader sader (L vs adrenastaves)
R7 - EE sader (L vs SoG stall)

Time
R1 - dim PUGon (L vs deflag nymphs)
R3 - UGdials (L vs deflag nymphs)
R7 - RT grabby (L vs mono)


Darkness
R2 - it's a trap (L vs sofree)
R5 - Panda siphon stall (L vs SoWyrms)
R6 - grabbow (L vs sanc stall)
R7 - mark MP (L vs sanc stall)
R8 - sopa dials (W vs sofree)
R9 - air duo (L vs sanc stall)
R10 - sopa dials (W vs free the queen)
« Last Edit: January 07, 2019, 08:10:53 am by Manuel »

Offline ManuelTopic starter

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Re: pad backups https://elementscommunity.org/forum/index.php?topic=66578.msg1284117#msg1284117
« Reply #2 on: January 12, 2019, 08:01:31 pm »
r1

Spoiler for Hidden:
new vault https://docs.google.com/spreadsheets/d/1KMTNjpCRTn7RJ7OWz1aEEoWoY4vQZHsXmgDhBBNiYMA/edit#gid=14

new pad with all the variations of decks: http://pad.elementscommunity.org/p/decksdontopenpls

REMEMBER TO MYSELF TO TRANSMUTE AN EXTRA SKY BLITZ (maybe also wings after sofrees)

————————————————————————————————

We can transmute 6 SoFree from deuce, Oa and moe's matches, or 1 from Manu and 5 from the other three ones.
Now's the question about additional transmutation (Wings (10 Dust) Blitz (7 Dust) Nymph (10 Dust)) and/or what to salvage


round 1:

3-0 deuce vs earth http://dek.im/d/4smz658oz1592z2595z259cz65aaz36u7z16u8778z177cz477m78q8pj
9 salvage
 transmutation = 3*4 + 6*3 = 30
2 sofree = 26
2 EA (50) - 2 dust
3 BB (105) - 4 dust
3 earth nymph (100)
4 AM (85)
2 BE (30)
2 tits (80) - 2 dust
5 wardens (90)

2 SoFree and BB
1 SoFree and 2 BB and 3 AM // interesting if we find element we want to field AMs against

3-1 oa vs water http://dek.im/d/z44saz158vz25i4z35igz25ijz15ioz15jm5lgz36qqz17gkz17i68pp
10 salvage
4 NT (90) - 3 dust
2 pulvy (75) - 3 dust
3 dry spell (70) - 3 dust
2 nymph queen (95) - 3 dust
1 reflective (85) - 3 dust

All cards worth 3 dust -> 30 dust from this matchup
2x SoFree = 26 dust
guess we can keep 1 card. DS or NQ make most sense to me. can argue reflect also, or pulvy

2 SoFree and DS/NT/NQ/Pulvy
1 SoFree and 5 of DS/NT/NQ/Pulvy // quite versatile, Pulvy makes for another great stall breaker


3-2 moe vs Life http://dek.im/d/z25bsz55c5z55c75ogz55oiz77ac8pr
8 salvage
6 Staves
6 Adrenaline
6 FW
1 Fog (>100)
7×3 Dust + 4 Dust = 25 Dust | Alchemist needs 22 for 2 Sofree, 3 Dust go to the bin we can keep one card bar Fog (FW or Adrena/Staff)

2 SoFree and FW
1 SoFree and 4 of Staves/Adrenaline/FW/Fog // interesting if we want to have more FW (currently 3 FW and 10 Fogs)



3-2 Manu vs Light http://dek.im/d/zB5l85laz25ldz15lhz47jpz47juz37k28pq
8 salvage
1 Dragon
3 Solar Shields
2 Morning Stars
5 RoL
5 Angels
4 Miracle

1 SoFree and 3 of any of the above // kind of tempting
8 of the above


+----------------------------+-----+--------+---------+------+-------------------------+
| Market Price               | 50- | 60-100 | 105-150 | 160+ | Pillars/Pendulums/Marks |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust gained from grounding | 2   | 3      | 4       | 5    | 3                       |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust cost to transmute     | 5   | 7      | 10      | 13   | n/a                     |
+----------------------------+-----+--------+---------+------+-------------------------+

old gdoc for quick check about transmutation costs: https://docs.google.com/spreadsheets/d/1kun69AO1KiufITj5dUpfIzW21omUT6RyVjqYXoKXSpM/edit?usp=sharing (mind the discount that's applied to perms)


    Super Event Card: https://cdn.discordapp.com/attachments/490989328584146946/531620841209987103/elements_card_up.png
Note: Showing your deck is voluntary.
For each round, choose up to one deck to show to your opponent. This is done by posting in your secret section at least 24 hours prior to deck building deadline.
The deck you show will receive 10 upgrades.
This deck may not change after you show it.
Works for all-around decks (Grabbow), potentially rushes (SoFree, heh), decks that are will be predicted anyway, [[[matches one cannot possibly win as a Hail Mary (Air is so versatile we don't need it and others can't use it against us) and finally matches we win anyway if we don't use it anywhere else]]]

Event Card: https://cdn.discordapp.com/attachments/490989328584146946/531620822276636672/elements_card.png
Choose one club to join.
Joining a club provides a small boost to all decks.
Chess Club: +2 Upgrades to your decks
Potentially very useful. Needs predictions to evaluate
Religious Organization: +2 Salvage and -2 Discards
Very solid choice, prob my favourite
Gotta agree with you there
Networking Organiation: +3 Relics on win
Even though matches in later rounds yield more salvage / threaten more discards, getting +2 upgrades and carry over the benefit of more salvage / fewer discard looks superior
Chemistry Club: Transmutation costs 1 less dust
Doesn't sound too useful
SoFree transmutions don't look too bad though

Teams will choose one club for the entire team.
Post your decision in your secret section before the deck building deadline.

————————————————————————————————

Matches:

Gen. Manuel vs Light Mobian
no idea what they will bring. My guess is that they will probably try to bring some sort of stall against a gen
i can go with the chimera thing, the priority is u three having a good deck, i can win by simply having more upgrades and win coin tosses
but gimme some gp's just in case they run vadersader

War 11
R2 - grabbow (L vs sanc dials)
R5 - fire bolt dials (L vs nymph deflag)

War 10
R3 - vader sader (L vs adrenastaves)
R7 - EE sader (L vs SoG stall)

PlayerOa vs Water Vineroz


War 11
R2 - catatitan (W vs nymphbow)
R6 - sopa balltal (W vs sopa)
R7 - dark NT (W vs sopa grabbow)
R9 - sanc dials (L vs sofree)
R10 - dark NT (W vs sopa grabbow)
R11 - pulvy sopa (L vs sopagrabbow) - nymph counter
R11 - mono desi steal (L vs nymphbow) - sofree counter
R12 - sopa balltal (L vs sofree)

War 10
R1 - Mono (L vs SoWyrms)
R4 - sopa (L vs grabbow)
R6 - SOI (W vs dark domin)
R7 - SoV dials (L vs grabbow)
R8 - MonoNT (L vs adrenastaves)
R9 - panda stall (L vs sopa)
R10 - SOV dials (L vs dark domin)
R11 - dark domin (W vs sopa)
R11 - dims (L vs nymphbow)
R12 - dark domin (L vs grabbow)
R12 - deflag sopa wardens (W vs dark domin)

Troublemakers
Sopa Balltal http://dek.im/d/z44su5j2z95jm61pz4622z37hiz38098pu
surprisingly effective
Dark NT http://dek.im/d/z25i4z15jmz15ijz55igz3606z15v1z15upz17gkz37i6z37umz17tb8pp

Wouldn't be surprised if they play a pc heavy deck like grabbow w/explosions or dark domin, e.g. sideboard steals

Considering the decks we have and what we can expect:
    - UG nymphs: Predictable darkness domin will shut down ugs unless we spam nymphs like there's no tomorrow - however that's definitely possible, as I can field all 6 if needed. Splashing explosions might make this deck a killer, gotta look more at it
    - Grabbow: a fair shot against most of their decks, especially with some additional explosions. Need to find which opponent which is the most prone to the grabbow and field it against them
    - Mono: should work against most decks but need to test. Dim countered as we don't have sofree yet but they're definitely prepping against sofree
    - SoW wyrms: also a solid choice imo sowyrms with wings is a nice pick
Current build
http://dek.im/d/z45ocz15ooz55puz2621z562mz47muz27oe8pu
    - Dark domin: play against earth?
    - SoV: unexpected, but would lose to heavy pc
   

deuce22 vs Earth Gen. Kalinuial
Grabbow and dark domin seem to be the 2 decks Air always won with against earth. I would expect them to prep something that can handle both of these decks
Do they have anything that beats both?
Immortal technically beats both, except for Sopa grabbow
RT grabbies maybe
their grabbow seems to lose to dark domin, and variations of our grabbow
sopa wardens has never been used vs air...may have a chance? http://elementscommunity.org/forum/round-11-532/(air-gensideboard)-afdarenty-3-1-solaris-(sub)-(water-ltdiscard)/

SoWyrms and SoV would probably be unexpected.
Can SoV out troll SS and SoD?
No, SoV cannot keep pace with immortal
Can SoWyrms outpace immortal? http://dek.im/d/z35ocz65pu5opz562mz3621z27oez47mu8pu
If have blitz, then maybe
probably loses to other decks, espcially with Gen upgrades
Chimera blitz should be able to handle immortal, but any chance against other decks?

Sopa Grabbow http://dek.im/d/4vhz54vjz3590z15oc5olz35ooz17dmz17hiz57mtz17mu8pm
Beats RT grabbies, immortal, sopa wardens, pulvy grabbow

Dark domin http://dek.im/d/z25ocz45ofz25ooz55puz25upz15v1z57mtz17tb8pt
Beats pulvy grabbow, RT grabbies, pulvy domin, sopa wardens
50/50 - grabbow x3 explosion
Loses to immortal, grabBW
-adding 4th wings would improve odds vs grabBW and grabbow deflag
http://dek.im/d/z45ocz35ofz35oo5opz35puz25up5v1z47mt7muz17tb8pt
^^R4 War 10 version
should beat grabbow and maybe grabBW



RT Grabbies http://dek.im/d/z958oz5590z25aa5rk6rkz377az47q48ps
Grabbow
deflag
pulvy http://dek.im/d/4vhz54vjz658o5ogz277fz577g7ae7n7z380a8pl
may not use zaps if fear sofree
BW  http://dek.im/d/4vhz54vjz65aa5ij71az271bz177az577g7dmz17n18pk
Pulvy domin http://dek.im/d/z758oz4595z159cz5778z577az277f8pl
Immortal http://dek.im/d/z5594zF5aaz15lhz15liz55m6z377cz37k28pq
Sopa Wardens http://dek.im/d/z158rz5596z15aa5ibz35j2z577ez578qz27gs8pp
Pulvy sopa http://dek.im/d/z1596z25i4z45ib5ijz35j2z577ez277fz177mz37gk8pl


Grabbow
dark domin
Mono Air x3
Sanc dials
SoV
SoWyrms
Deflag Nymphs - trolled by BB and RT, immortal probably too big Nymphs can dish out insane amounts of damage especially against healing , CC is the problem here.
Chimera Blitz - prob loses to grabbow
NT - see deflag nymphs

War 11
R1 - RT grabbies (L vs monoair)
R5 - immortal (L vs sopa grabbow)

War 10
R2 - grabbow (W vs adrenastaves) http://dek.im/d/4vhz54vjz358oz2590z25aa5og71az177az277g7dm7n7z380a8pm
R4 - mono pulvy (L vs dark domin) http://dek.im/d/zD58oz3595z577az377fz177h8pl
R8 - immortal (L vs grabbow)
R9 - grabBW (W vs SW grabbow) http://dek.im/d/4vhz54vjz65aa5ij71az271bz177az577g7dmz17n18pk
R10 - pulvy domin (L vs dark domin) http://dek.im/d/z758oz4595z159cz5778z577az277f8pl
R10 - pulvy grabbow (L vs dark domin) http://dek.im/d/4vhz54vjz658o5ogz277fz577g7ae7n7z380a8pl
R11 - immortal (L vs sopa grabbow)
R11 - grabBW (L vs sanc stall)
R12 - grabbow L vs dark domin) http://dek.im/d/4vhz54vjz258oz2590z25aa71a747z277az277g7aez27dm7n17th8pm

moehrpi vs Life Player 4
Maybe I'm mistaken, but I think sanc dials beats almost all of their decks
Could also consider an SoV deck
u should probably take sopagrabbow with 2 gps and win easy
From earlier testing I wasn't all too comfortable playing SoV vs Adrenastaves w/ Steal. Will test later. If any of you mindgate pros could point out which Life decks I should pay more attention to, that would be appreciated.
adrenastaves with steal (maybe vagger and or green nympgh) and dark Domin are the most likely decks
stall or discofrogs is possible

War 11
R3 - adrenastave steal (L vs grabbow)
R6 - dark domin ( L vs sofree)
R8 - adrenaSOWstaves (L vs sopagrabbow)
R9 - suicide (L vs sopagrabbow)
R10 - dark domin (W vs mono wings)
R11 - SoD dials (W vs dark domin)
R11 - adrenastaves (W vs dark domin)
R12 - discofrogs (W vs sopa)
R12 - adrenastaves (L vs sopa grabbow)
R13 - adrenavaggerstaves (W vs sofree)
R13 - discofrogs (L vs sopagrabbow)

War 10
R1 - mark lighting (W vs sopa)
R3 - fire stall (L vs sopa wings)

Troublemakers
Adrenastave/steal http://dek.im/d/z55bsz45c5z45c75de5v1z17acz17akz47n2z27t98pt
Wins - sanc stall
Loses - catatitan, SoW wyrms
Adrenastave/dagger http://dek.im/d/z55bsz45c5z35cgz57acz47n2z17t9z17tb8pt
Adrenastaves http://dek.im/d/z14sn5btz55c5z55c7z37ac7akz37buz57n28pn
SoD dial stall http://dek.im/d/z15c3z15c5zG5dez35liz55m6z17ajz17akz57q98pq
Disco frogs http://dek.im/d/z14vez54vjz15bsz45dez36u5z57aez17agz17dm80a8pj
http://dek.im/d/z14vez54vjz14vlz15bsz45de5v1z16u5z57aez17agz17dm8pj (u can probably ignore it, i was terribly lucky with discord)
Dark Dom http://dek.im/d/z34snz45bsz25dez15up5v1z17acz57adz17ak7buz17t9z17tb8pt

Great compilation by deuce here :3

————————————————————————————————

Available decks:
Grabbow                                    (only 6 Novae)
// You're always talking about SoPabow here? Or at least until we get more filler cards?
Dark Domin
Mono Air x3
Sanc dials    (only 6 Dials)
SoV           (only 6 Dials)
SoWyrms
Deflag Nymphs               (only 6 Nymphs)
Nymph Bow                   (only 6 Nymphs) (only 6 Novae)
Chimera Blitz
NT


:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Initial thoughts:


for the normal event, idk what is better for transmute sofrees
This should be extra salvage. Granted the 7th and 8th (8th and 9th) card are arguably not high value but even the worst case is fantastic. A victory almost guarantees 2 shards/match.

————————————————————————————————

General goals:

Transmute SoFree
Salvage filler (buffer) cards (Lightning, BB, RT, Arsenic, ...)
Second Dark Domin ?
Trash talk wwww yes
???
Win War
« Last Edit: January 15, 2019, 05:12:51 pm by Manuel »

Offline ManuelTopic starter

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Re: pad backups https://elementscommunity.org/forum/index.php?topic=66578.msg1284943#msg1284943
« Reply #3 on: January 27, 2019, 03:32:26 pm »
Spoiler for Hidden:
vault https://docs.google.com/spreadsheets/d/1KMTNjpCRTn7RJ7OWz1aEEoWoY4vQZHsXmgDhBBNiYMA/edit#gid=14

REMEMBER TO MYSELF TO TRANSMUTE AN EXTRA SKY BLITZ (maybe also wings after sofrees)
(i move a little bit under the transmute discussion)
https://etg.dek.im/vanilla/

http://elementscommunity.org/forum/general-discussion/all-decks-in-war-11-(so-far)/


Before deadline:
    Maybe change EC
    Maybe we need to post EC discards in secret section. Hopefully vault's fine.
    SALVAGE FROM AETHER'S DECK 2 instead of 4 Lightnings?


Round 3 results

Manuel 3-0 vs Earth
7 salvage: http://dek.im/d/z459559c5bsz45c5z25c7z45de7b0z37buz47n28pm
5x BB (105)
1x earth nymph (100)
5x staves (80)
3x adrenaline (80)
1x life nymph (55)
5x FW

Still hard to get a viable adrenastaves skeleton with 7 salvage. Can still get the staves and two BBs, in case we manage to salvage from another adrenastaves later. Can't see many better picks tbh, unless we transmute (not a fan)
keeping adrenastave fodder doesn't sound too exciting to me
possible build: http://dek.im/d/z25c5z25c75cgz15ogz45oiz85puz27n5z47oe8pn
doesn't seem terrible, but i bet it is inconsitent
keeping 5 BB + earth nymph gives us an earth duo and alternative CC
not sure how effective something like this could be
transmute into more air cards is not terrible



deuce22 3-0 vs Entropy
9 salvage: http://dek.im/d/z84vcz54vnz150uz55f6z46ttz26ve8po
6 deflag (125) - 24 dust total
6 AM (85) - 3 for 9 dust
5 Max demon (50)

Could stock up on deflags, or use a lot of this to transmute some more stuff I am getting concerned about vault size so I wouldn't blindly transmute stuff. still have 2 more games to play, may need to replenish losses, plus we lost some useful cards last round...

Round 3
SEC + EC combined

Chess Club: +1 Upgrades to your decks, from +2 // rather weak
Religious Organization: +2 Salvage or -2 Discards, rather than and //still good
Networking Organiation: +3 Relics on win, +1 Relic on loss // decent
Chemistry Club: Transmutation costs 1 less dust, and +2 dust for each win, which can be added to piles in any combination. // prob not worth it


Available decks:

Grabbow                                    (only 6 Novae)
shown
Dark Domin
shown
Mono Air x3
SoFree shown / known
Sanc dials    (6/12? Dials) (we have 3 free dials so it totally worth salvage another 3 of them)
SoV           (6/12? Dials)
shown
SoWyrms
shown
Deflag Nymphs               (only 6 Nymphs)
known
Nymph Bow                   (only 6 Nymphs)(only 6 Novae)
shown
Chimera Blitz
shown
NT



Gen. Manuel vs EARTH immortal feud initial vault = 335 cards and 4000 wasted during auction, i don't expect to see immortal or at least not the version with dims, and it is really strange they didn't used vs light or vs death
aether's Rol hope trolls a lot of dark decks, not sure how effective ours would be
Jen-i MIGHT be aware of this fact, but not sure if he will actually think we would field it
It's low risk, and may be best with the Gen role

Decks showed:
Round 1
Entropy stall, LOSS vs AIR (dark domin with blitz): http://dek.im/d/4smz658oz1592z2595z259cz65aaz36u7z16u8778z177cz477m78q8pj
Gravity duo, LOSS vs AETHER: http://dek.im/d/z24smz155tz258oz459cz45aaz3745z277ez177fz278q8pl
SoPa wardens, WIN vs DARKNESS: http://dek.im/d/4smz658oz158pz5596z359cz15j2z577ez17hi8pp
Grabbow, WIN vs LIFE: http://dek.im/d/4vhz54vjz255t58oz158vz4590595z15aa5c171a77cz477e7th8pl
Round 2
Dark domin, WIN vs ENTROPY: http://dek.im/d/z958oz1595z35aaz15v1z577az177sz17t9z17tb8pt
RT graboids, WIN vs WATER: http://dek.im/d/4smz758o590z3595z35aaz35rk6rkz177az477g8ps
Gravity duo, LOSS vs LIGHT: http://dek.im/d/4smz255tz258oz259cz45aaz2745778z277az377ez177fz178q8pl
Grabbow, LOSS vs DEATH: http://dek.im/d/4sm4vhz54vjz155tz158oz4590z15955c15oi61qz177az277ez177f7tb8pl

War 11
R1 - RT grabbies (L vs monoair)
R5 - immortal (L vs sopa grabbow)

War 10
R2 - grabbow (W vs adrenastaves)
R4 - mono pulvy (L vs dark domin)
R8 - immortal (L vs grabbow)
R9 - grabbow (W vs SW grabbow)
R10 - pulvy domin (L vs dark domin)
R10 - pulvy grabbow (L vs dark domin)
R11 - immortal (L vs sopa grabbow)
R11 - grabbow (L vs sanc stall)
R12 - grabbow L vs dark domin)


PlayerOa vs DARKNESS JonathanCrazyJ
aether's Rol hope trolls a lot of dark decks, not sure how effective ours would be
also, Torb should know this. They got burnt by rol hope R1, so they may expect it from us
Sanc stall with dials seems to be very effective last couple wars, and may be the most expected deck
Sowyrms seems to have also been decent
Testing results with grabbow in chat, has a decent shot against all decks they've played + NT. Mono and NT seems like 50/50 matchups, all others should swing in our favour. Would need Lt role.

Decks showed:
Round 1
SoV Dials, LOSS vs LIGHT: http://dek.im/d/z35rgz55rpz45t2z15uo5usz35viz37q5z17tbz17u28pt
Drainbolt, LOSS vs EARTH: http://dek.im/d/z24stz25ukz15ulz15upz1606z161qz1622z27t47t8z17tbz37tc7umz380a8pu
Entropy duo, LOSS vs AETHER: http://dek.im/d/z450uz54vhz24vl4st5ukz25v1z15up5uvz26ve6u9z37tf8pt
Mono, WIN vs ENTROPY: http://dek.im/d/z55ukz35ul5uo5v1z5606z17t4z17tbz57tfz17um8pt
Round 2
Mono, LOSS vs GRAVITY: http://dek.im/d/z55ukz25ul5v1z56067t47t8z17tbz27tcz57tf7um8pt
Devtal, WIN vs WATER: http://dek.im/d/z2606z55umz25upz161o63az4622z67umz27td8pu
Sancstall, LOSS vs DEATH: http://dek.im/d/z25liz45lmz45m6z15uoz55uszE606z57q97t8z27tb8pq
SoPa splash, WIN vs FIRE: http://dek.im/d/5v1z55umz55utz37hiz46rdz37t4z17tbz17t88pp


War 11
R1 - monodark (W vs adrenastaves)
R3 - dark NT (W vs sanc stall w/o dials)
R4 - dark NT (L vs SoWyrms w/ wings)
R7 - sopa dials (W vs NT)
R8 - dark NT (L vs sanc dials)

War 10
R2 - it's a trap (L vs sofree)
R5 - Panda siphon stall (L vs SoWyrms)
R6 - grabbow (L vs sanc stall)
R7 - mark MP (L vs sanc stall)
R8 - sopa dials (W vs sofree)
R9 - air duo (L vs sanc stall)
R10 - sopa dials (W vs free the queen)


deuce22 vs ENTROPY Blacksmith
Sanc stall seems like a great option here, air did not use it last war against entropy, but used it in 2 of 3 matches war 10
nymphbow and dark domin seemed to work well last war, but are likely to be very expected
Grabbow is always a decent option too

Decks showed:
Round 1
CP Deathstalkers, LOSS vs DARKNESS: http://dek.im/d/4t3z94vcz24vfz250u52lz452uz16tvz56u28pk
Pandebonium, WIN vs TIME: http://dek.im/d/z44vpz650u52gz352oz352r542z16tvz16vez1718z171a8pk
PUGons, WIN vs FIRE: http://dek.im/d/4sj4vcz24vlz450uz161qz361rz1624z46tvz66ve8pu
DBH, WIN vs GRAVITY: http://dek.im/d/z14vf4vlz650uz455vz26u5z56vez27457477527n28pl
Round 2
Pandebonium, LOSS vs EARTH: http://dek.im/d/z44vpz550u52gz152oz252qz352r5426tvz26vez37188pk
PUGons, WIN vs LIGHT: http://dek.im/d/z24vlz550uz561rz36tvz16u2z86ve8pu
DBH, LOSS vs AETHER: http://dek.im/d/z34vlz750uz355k55v56iz56u2z47457528pl
Dims/dragontal, WIN vs LIFE: http://dek.im/d/z84vcz850uz161tz1622z26tvz16u5z280d8pu

War 11
R1 - DBHbow (L vs dark domin sideboard)
R5 - fat rainbow stall (L vs nymphbow)
R8 - poison dials (L vs dark domin)
R9 - CP psions (L vs nymphbow)

War 10
R1 - DBHbow (W vs sanc dials)
R3 - disco grabbies (L vs sanc dials)
R5 - disco grabbies (L vs SW grabbow)


moehrpi vs FIRE Gen. shockcannon
Decks showed:
Round 1
UGs, LOSS vs TIME: http://dek.im/d/z15f4z55giz45omz17dnz47f2z17ms7n6z37n7z17n87oe8pr
this is just a terrible deck, we didnt even pack UGs...
Fractix, WIN vs GRAVITY: http://dek.im/d/z25f0z15f65fuz75gi61o63az27dpz57ds7f2z380i8pu
"Mono" death SoSac, LOSS vs ENTROPY: http://dek.im/d/z552oz152qz252rz55425f4z15f671az271uz572i8po
yet another terrible deck
RT Splash, LOSS vs WATER: http://dek.im/d/zD5f0z55fcz27dm7dnz57q48ps
Round 2
Slim Life Firestall, WIN vs LIGHT: http://dek.im/d/z14soz55c2z95dez15f7z17akz17buz57dk8po
CP SoFree phoenixes, LOSS vs AETHER: http://dek.im/d/z24soz35f05f35f6z35pa6rkz46u2z57dsz47mt8pj
Fractix, LOSS vs DARKNESS: http://dek.im/d/z55f0z25f6z95gi622z57ds80dz280i8pu
RT Splash, ACTIVITY WIN vs LIFE: http://dek.im/d/z95f0z55fcz37dgz27dm7dnz57q48ps


War 11
R2 - SOG stall (W vs monoair)
R6 - raging angels (L vs NT)

War 10
R2 - lightning CC stall (L vs poison BW)
R4 - immo golem grabby (L vs sofree)
R5 - phoenix grabby (W vs mark deflag)
R6 - monofire (L vs sopa)


**************************************************************************************************************



Round 2:


Grav 3-0 http://dek.im/d/zB576z35lkz1745z175mz57jpz380i8pu
Death 3-0 http://dek.im/d/z352gz252rz6542z25l8z25m6z15mqz561qz571uz57q98pu
Time 2-3 http://dek.im/d/5oc5oc5oc5oc5oc5oc5of5of5of5on5on5on5oo5oo5oo5pu5pu5up5up5v17mt7mt7mt7mt7mt7mt7mu7mu7tb7tb8pt
Aether 3-1 http://dek.im/d/5opz261oz3622z162mz763az17n9z3808z58098pr


Salvage/Discard

3-0 Gen. Manuel vs Death Player 4 http://dek.im/d/z352gz252rz6542z25l8z25m6z15mqz561qz571uz57q98pu
7 salvage + 3 Dials (EC)
3 BW // lacks support cards
3 SoD // very decent; needed testing / experience on how this might improve certain matchups.
6 Lightning // always good; currently no copies
6 SoSac // There is room for application but niche; inferior to other options?! But it is the most unpredictable.
6 Dials // 3-6
> 6 Dials, 3 SoD, 1 Lightning unless you're up for a lightning splash deck. Find it unnecessary tho due to SW
> I'm really keen on getting some BWs, though - but as moe states we lack support cards and can't rely on opponents giving those to us

3-1 Lt deuce vs Aether vagman http://dek.im/d/5opz261oz3622z162mz763az17n9z3808z58098pr
6 salvage
3x Sky Blitz // Gotta accept this gift huh 2?
4x Fractal // Can salvage rols and hopes from gravity match and fractals here to get a RoL/Hope skeleton 4?
2x SoW // extra security for SoWyrms but not enough, I guess
6x Spark // meh, can build SoPa balls or something but would prioritize other options 0
i tested sopa damseltal a little bit, it’s not the best.
> I'd say get 3/3 or 2/4 SB/Fractals


2-3 PlayerOa vs Time Annele http://dek.im/d/5oc5oc5oc5oc5oc5oc5of5of5of5on5on5on5oo5oo5oo5pu5pu5up5up5v17mt7mt7mt7mt7mt7mt7mu7mu7tb7tb8pt
9 discard: in deck/in vault
3/12 Dragon
3/9 SW
3/6 Wings
6/18 Damsels
2/12 Wyrms
2/4 Steal // keep
2/3 Vagger // keep
1/2 NM // keep
> Let's look at this round's deckbuilding before deciding what to toss. Gotta keep the three darkness cards no matter what, though. Mayyyybe toss a nightmare if needed


3-0 moehrpi vs Gravity MasterWalks http://dek.im/d/zB576z35lkz1745z175mz57jpz380i8pu
9 salvage:
4 Hope // potentially?; SoFree Fireflytal ^^,
6 RoL // same
2 Charger // I don't see the need
4 Fractal // best choice, also transmutes nicely
Might just transmute some although this leaves us light on discard fodder.
> 6 RoL, 3 Hope 5 and 4 might be better Yeah guess you're right, fireflies help


————————————————————————————————


+----------------------------+-----+--------+---------+------+-------------------------+
| Market Price               | 50- | 60-100 | 105-150 | 160+ | Pillars/Pendulums/Marks |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust gained from grounding | 2   | 3      | 4       | 5    | 3                       |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust cost to transmute     | 5   | 7      | 10      | 13   | n/a                     |
+----------------------------+-----+--------+---------+------+-------------------------+

13 Dust = Sofree
10 dust = fog, OE, nymph, wings
7 dust = dragonfly, wyrm, dragon, TS, SW, blitz
5 dust = UG, firefly, FFQ


old gdoc for quick check about transmutation costs: https://docs.google.com/spreadsheets/d/1kun69AO1KiufITj5dUpfIzW21omUT6RyVjqYXoKXSpM/edit?usp=sharing (mind the discount that's applied to perms)


Offline ManuelTopic starter

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Re: pad backups https://elementscommunity.org/forum/index.php?topic=66578.msg1285440#msg1285440
« Reply #4 on: February 05, 2019, 07:58:11 pm »
r4

Spoiler for Hidden:
vault https://docs.google.com/spreadsheets/d/1KMTNjpCRTn7RJ7OWz1aEEoWoY4vQZHsXmgDhBBNiYMA/edit#gid=14

https://etg.dek.im/vanilla/

http://elementscommunity.org/forum/general-discussion/all-decks-in-war-11-(so-far)/

Inactivity notices:
Oa 15th-20th Feb 'probably'



Manny 3-2 vs aether
6 salvage http://dek.im/d/z661oz461rz56u2z6808z480l8pj
6 CP (3 dust) is an option
5 psion (3 dust) - keep 1 if hope survives sounds really good
5 PU (3 dust) - can argue keeping, PUgon or PUsowyrms? most likely just fodder one can come in handy to raise winrate vs sanctstall with sowyrms
*up to 18 dust (1 OE/fog + 1 TS/SW) or psion + 2 TS/SW

deuce 3-2 vs time
6 salvage http://dek.im/d/z34sa5c9z15f65pu5rgz55rp5se5t2z56qq7n97q0z37q57q67ri80b8ps
6 dial (5 dust) - transmute fodder? Let's see if sancstall wins true Guess we have to salvage (five of) them.
4 HG
1 blitz - why not 4 in vault
1 PU
1 SoR
2 deflag (4 dust) - why not 8 in vault, so prob not
1 mito
1 time dragon
5 dials 1 blitz?


Oa 3-0 vs Life
9 salvage http://dek.im/d/z95bsz15c5z35cgz15f6z17acz57aez17akz17dm8po
6 frog (4 dust) - 1 might be good for a bow Absolutely in favour
4 green nymph
2 staff
4 deflag (4 dust) - transmute or stock
2 jade shield
*1 frog + 32 dust (3 OE/fog) or (1 OE/fog + 3 TS/SW)
** 36 dust (2 sofree + 1 OE/fog) or (2 OE/fog + 2 TS/SW)

moe 2-3 vs Death
15+9 discards http://dek.im/d/z15liz55lmz25ogz55ohz15olz15onz95puz37oez47q98p
2/6 Miracle 2 not easy to get back (still have 4 in vault, and we will likely face miracle again)
6/6 Sanc
3/11 Fog 3+2 transmute
6/8 TS 1 +1 transmute
2/8 OE 2 +1 trasmute
2/7 SW 2 +2 transmute
5/11 Dials 5 and restock
Agree with discards here



+----------------------------+-----+--------+---------+------+-------------------------+
| Market Price               | 50- | 55-100 | 105-150 | 155+ | Pillars/Pendulums/Marks |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust gained from grounding | 2   | 3      | 4       | 5    | 3                       |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust cost to transmute     | 5   | 7      | 10      | 13   | n/a                     |
+----------------------------+-----+--------+---------+------+-------------------------+

Possible transmutations



4 fog (10 dust)
have enough for now

6 sofree (13*6 = 78 dust)
expensive
I kind of want to see people's reactions when we field two SoFrees in one round. Both in chat and counters in the following rounds.
Even when losing we can keep all 6 SoFree me too but 78 dust is really a lot My second point is actually arguing against transmutation.


6 OE (10 dust)
have enough for now

7 SW (35 dust)
maybe a couple

4 nymph (40 dust)
debatable, maybe a few
2 sounds pretty great, without doing the math for other cards.

7 TS (28 dust)
maybe a few

7 Blitz (56 dust)
right we did salvage in r2... i think we have enough for now

4 wings (40)
maybe a couple more for redundancy or use in 2 decks (4 max)
REMEMBER TO MYSELF TO TRANSMUTE AN EXTRA SKY BLITZ (maybe also wings after sofrees)


13 Dust = Sofree
10 dust = fog, OE, nymph, wings
7 dust = dragonfly, wyrm, dragon, TS, SW, blitz
5 dust = UG, firefly, FFQ

Super Event Card: https://media.discordapp.net/attachments/490989328584146946/539307835927035913/SharingNotes_R4-6EC.png
Sharing: Upgrades may be moved around however the team wishes among their 4 decks.
Decks must still have the required 4 in-element upgrades. If a deck will have less than 4 upgraded cards, all the upgraded cards must be in-element.
Ex. a team sends Gen, Lt, Salv, Disc, they have 15+12+8+8=43 upgrades to split among the 4 decks. they may arrange them in any way they want (30/13/0/0, or 11/11/11/10, or any other combination)


Available decks:

Grabbow                           (only 6 Novae)
1-0 (Life)
Dark Domin
1-1 (Earth - Time)
Mono Air x3
SoFree
2-0 (Gravity, Aether)
Sanc dials
1-1 (Entropy - Death)
SoV
2-0 (Death, Time)
SoWyrms
2-0 (Water, Fire)
Deflag Nymphs            (8 Nymphs)
known
Nymph Bow                (8 Nymphs)(only 6 Novae)
2-0 (Aether, Darkness)
Chimera Blitz
1-0 (Light)
NT
RoL/Hope
2-0 (Earth, Life)



+----------------------------+-----+--------+---------+------+-------------------------+
| Market Price               | 50- | 55-100 | 105-150 | 155+ | Pillars/Pendulums/Marks |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust gained from grounding | 2   | 3      | 4       | 5    | 3                       |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust cost to transmute     | 5   | 7      | 10      | 13   | n/a                     |
+----------------------------+-----+--------+---------+------+-------------------------+

13 Dust = Sofree
10 dust = fog, OE, nymph, wings
7 dust = dragonfly, wyrm, dragon, TS, SW, blitz
5 dust = UG, firefly, FFQ


old gdoc for quick check about transmutation costs: https://docs.google.com/spreadsheets/d/1kun69AO1KiufITj5dUpfIzW21omUT6RyVjqYXoKXSpM/edit?usp=sharing Mind the discount that's applied to perms!


Offline deuce22

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Re: pad backups https://elementscommunity.org/forum/index.php?topic=66578.msg1285947#msg1285947
« Reply #5 on: February 14, 2019, 12:32:41 am »
Spoiler for R5:
Round 5:

SEC change:
The minimum amount of upgrades per deck must not fall below the 4 in-element upgrades, nor shall any one deck have more than 50% upgrades from the SEC.

EC:
For every two upgrades under your boost's total upgrade count you may use one salvage on your own deck.
> A possible yet cheap-ass solution (dunno if this is even allowed) to this is to hoard relics to upgrade a sofree mono for some juicy sofree salvage unclear if relics count or not towards upgrade total. I sent a PM to mathman It's only from SEC. I believe I remember havig read something. And that's a fucking great idea! Ten relics for 6 SoFree, count me in.
Just thought about the numbers  a bit more: Lt can salvage up to 6 cards form its own deck, regular soldiers up to 4. So it does need a lot of relics... They did change SEC, so Lt can salvage 4 card from its own deck, this might change when WMs answer shock's question in the thread. It's at least definitely something we need to investigate further.


3-0 Gen. Manuel vs WATER Gen. ddevans96
water face: gen air, fire, gen time, entropy
rol hope could be an interesting play here, could send Gen upgrades elsewhere. Cuold have to play around desi as they may pack them for damsels as is
http://dek.im/d/z35gi5i4z15ioz15jmz35ooz65pu7gkz37h07i6z37oe8pp
gas queens vs dark tears 4-2


Our decks:

    Grabbow

    chance against stall

    should beat trident sopa and catatitan

    Dark Domin

    loses to sanc stall? blitz might give a decent chance


    SoFree

    should beat sanc stall, trident, and catatitan?

    Sanc dials

    SoV

    SoWyrms http://dek.im/d/zA5puz3621z362mz47muz37oez18168pu

    Beats catatitan and stall if no reflect

    50/50 vs trident sopa, maybe closer to 60/40

    Deflag Nymphs

    probably beats stall

    loses to trident sopa

    Nymph Bowy

    Chimera Blitz

    beats stall

    50/50 vs catatitan?

    loses to trident

    NT

    RoL/Hope

    might beat trident sopa

    loses to stall and catatitan



Decks Water still has:

    SoD Miracle http://dek.im/d/5ih5iozG5jmz45liz45lmz55m6z37gpz37q98pq

    http://dek.im/d/5ih5iozG5jmz35liz45lmz55m6z37gpz37q98pq

    Trident sopa devs http://dek.im/d/z45i4z25ibz25j2z55um5upz27gk7grz27gsz47um8pm

    Catatitan http://dek.im/d/z255kz155mz355sz2561z1576z15i7z55jmz37gnz37n28pl


    Gimped sopa wardens? http://dek.im/d/z4596z25i4z25ibz35j2z577e77m78qz37gkz27gs8pp

    dark dom? http://dek.im/d/zA5i45iez15ioz25jmz25upz15v1z37gmz17t8z17tb8pt

    darkNT http://dek.im/d/z25i4z15jmz15ijz55igz3606z15v1z15upz17gkz37i6z37umz17tb8pp

    Mark deflag? http://dek.im/d/z25f6z85i4z25ijz47gkz47grz47gt8po





r1
Sopa wardens http://elementscommunity.org/forum/round-1-246/(water-lt-)-ravingrabbid-3-0-danieela-(fire-discard)/

     Salvage: rt, explosions

Frozen catatitan http://elementscommunity.org/forum/round-1-246/(water-merc-)-naii_the_baf-3-0-player-4-(death-lt-)/

    Salvage: Voids and vagger

Dark dom http://elementscommunity.org/forum/round-1-246/(life-gen)-mr-muffin-3-2-(water-gen)(sub)-ddevans96/
QT pulvy nymphs http://elementscommunity.org/forum/round-1-246/(air-salvage)-playeroa-3-1-vineroz-(water-discard)/

r2
Trident sopa devshttp://elementscommunity.org/forum/round-2-247/(water-lieutenant)-vineroz-3-0-(player-4)-(gravity-alchemist)/

    Salvage: adrenastaves chargers

Mark BW arse http://elementscommunity.org/forum/round-2-247/darkness-salvage-serprex-water-discard-naii_the_baff-(sub-rr)/
Sopa hope http://elementscommunity.org/forum/round-2-247/(earth-salvage)-kalinuial-3-1-vineroz-(water-gen)/
Sanc SoD Miracle http://elementscommunity.org/forum/round-2-247/(water-salvager)-ravingrabbid-3-1-zawadx-(aether-discard)/

    Salvage: discord psiontal (fractals and psions)


r3
SOD sanc miracle http://elementscommunity.org/forum/round-3-248/(water-salvage)-naii_the_baf-3-0-wyand-(entropy-gen-)/

    Salvage: poison pandebonium

Trident sopa devs http://elementscommunity.org/forum/round-3-248/(water-lt-)-vineroz-3-0-mobian-(light-mercenary)/

    Salvage: catatitan

Sopa wardens http://elementscommunity.org/forum/round-3-248/(time-gen-)-kaempfer13-3-1-ddevans96-(rr-sub)-(water-gen-)/

    Can keep 7 cards from this...

Dark dom http://elementscommunity.org/forum/round-3-248/player-4-(salvager)-3-1-ravingrabbid-(alchemist)/

r4
Voids http://elementscommunity.org/forum/round-4-249/(aether-discard)-vagman13-3-0-(water-lt-)-vineroz/

    can keep 4 (2 vaggers and 2 water cards)

Sopa Balltal http://elementscommunity.org/forum/round-4-249/(light-alchemist)-player-4-3-2-naii_the_baf-(ddevans96-subbed)-(water-salvage)/

    keep 3 sopa

Sopa SoR scarab http://elementscommunity.org/forum/round-4-249/(darkness-general)-theonlyrealbeef-3-0-ravingrabbid-(water-discards)/

    keep dials or sopa/shield?

Adrenastaves http://elementscommunity.org/forum/round-4-249/(death-mercenary)-cccombobreaker-3-0-ddevans96-(water-general)/

2-3 PlayerOa vs DARKNESS iancudorinmarian
darkness face: fire, death, air, gen light

Initial thoughts:
Sancstall seems to me like the most obvious deck pick here. Would beat tons of the decks darkness has showed (and who doesn't enjoy stalling ian :D). Sopa wardens is the oddball. TorB might know this, though.
rol hope is an interesting play here, but may be expected. Torb should know that we are unlikely to use vs earth again or vs entropy. Even water has desi's which makes it a tough play. Thought about it. Might be worth some testing The only bright side is that it is a super low-risk deck that we could easily afford to lose Yeah sorta agree, but it has definitely come to use and counters decks we otherwise struggle to hard-counter (ref life match last round)
Darkness might be the strongest contender if we play to win war. This could mean we should focus on this match, e.g. with SoFree, Lt, -8 ups (SEC) and ~12 relics (~16 ups total). It is very risky. They played to counter sofree last time, and they have other decks that can counter as wellI've been thinking about salvaging from our own grabbow as well.

We won last time with nymph bow, certainly possible we bring it again. If the prep for it, then they will either pack reflect or CC. If I were torb, I guess I would be paranoid of sofree and rol hope. sanc stall and grabbow are always common plays vs darkness as well.


Our decks:

    Grabbow

    chance against stall

    Dark Domin

    loses to siphonary?

    SoFree

    should beat siphonary and life stall

    Sanc dials

    needs to be fatter than siphonary

    SoV

    beats siphonary

    loses to anything with 3+ steals

    SoWyrms http://dek.im/d/zA5puz3621z362mz47muz37oez18168pu

    chance against stalls, but may be finnicky

    Deflag Nymphs

    loses to devtal, sopa denial, reflect, jade shields

    beats void dials

    Nymph Bow

    loses to sopa denial, reflect, jade shields

    beats void dials, devtal

    ? ghostmare, monodark?

    Chimera Blitz

    beats stalls

    loses void dials?, monodark, ghostmare, devtal

    NT

    RoL/Hope

    ? ghostmare, devtal

    loses void dials



Dark decks

    Void dials (tinkerer)

    Beats rol hope, sanc stall, sofree

    Loses to nymphbow, grabbow


    Siphonary with reflect

    Beats rol hope, sanc stall, nymphs

    Loses to sofree, grabbow

    unlikely to use if cant beat either


    Life stall? - jade shield + sog?

    beats hope, nymphs

    loses sofree, grabbow?, sanc stall


    adrenavamps with jade? do they even have adrena?


    Rainbow stall (panda, sog, jade, dials, DLs)

    beat hope, sanc stall if fat

    chance vs nymphs

    lose sofree, likely lose grabbow


    Ghostmare


    Sopa denial

    Beats nymphbow, sanc stall

    50/50 vs hope

    Loses sofree?, grabbow?


    Devtal

    loses to nymphbow, grabbow, sanc stall

    50/50 at best vs sofree

    needs testing vs hope




r1
Void dials http://elementscommunity.org/forum/round-1-246/(light-tinkerer)-arthanasios-3-0-iancudorinmarian-(darkness-tinkerer)/
Drainbolt http://elementscommunity.org/forum/round-1-246/(earth-discard)-player-4-3-2-theonlylrealbeef-(darkness-gen-)/
Entropy duo http://elementscommunity.org/forum/round-1-246/(aether-lt-)-zawadx-(sub)-3-0-serprex-(sub)-(darkness-merc)/
Monohttp://elementscommunity.org/forum/round-1-246/(darkness-lt-)-jonathancrazyj-3-0-aves-(entropy-discards)/

r2
Siphonary (46 cards) http://elementscommunity.org/forum/round-2-247/(death-discard)-cccombobreaker-3-2-jonathancrazyj-(darkness-alchemist)/
SoPa splash http://elementscommunity.org/forum/round-2-247/(darkness-general)-theonlyrealbeef-3-0-danieela-(fire-salvager)/
Mono http://elementscommunity.org/forum/round-2-247/(gravity-discard)-doublecapitals-3-2-iancudorinmarian-(dark-lieutenant)/
Devtal http://elementscommunity.org/forum/round-2-247/darkness-salvage-serprex-water-discard-naii_the_baff-(sub-rr)/

r3
CP vamps http://elementscommunity.org/forum/round-3-248/(air-gambler)-playeroa-3-0-jonathancrazyj-(darkness-lt)/

    dead

Denial SoPa http://elementscommunity.org/forum/round-3-248/darkness-serprex-salvage-3-0-life-odii-odsen-mercenary/

    salvage: SoG rainbow stall

Void dials http://elementscommunity.org/forum/round-3-248/(darkness-tinkerer)-iancudorinmarian-3-2-annele-(time-gambler)/

    salvage: sanc dials

RoL/Hope http://elementscommunity.org/forum/round-3-248/(darkness-general)-theonlyrealbeef-3-0-rob77dp-(death-general)/



r4
Some weird stall http://elementscommunity.org/forum/round-4-249/(life-alchemist)-player-4-3-1-serprex-(darkness-mercenary)/

    Salvage: SoG, jade, fire bolts

Denial SoPa http://elementscommunity.org/forum/round-4-249/(water-salvager)-jonathancrazyj-3-2-worldwideweb3-(aether-general)/

    Salvage: Silent, PU, spiders

Drainbolt http://elementscommunity.org/forum/round-4-249/(darkness-general)-theonlyrealbeef-3-0-ravingrabbid-(water-discards)/

    Salvage: sopa dials

Ghostmare http://elementscommunity.org/forum/round-4-249/(darkness-lt-)-iancudorinmarian-3-0-player-4-(earth-lt-)/

    Salvage: grabbow





0-3 deuce22 vs ENTROPY Aves
entropy face: time, air, water, light
our sanc stall lost, and we used it last time, so they are probably expecting not to see it again definitely an idea I can stand behind
Chances are we'll get stalled though. Their light stall is 2-0 and harms several of our decks, especially if they include a reflective


Our decks:

    Grabbow

    Dark Domin

    SoFree

    Sanc dials

    SoV

    SoWyrms http://dek.im/d/zA5puz3621z362mz47muz37oez18168pu

    loses to DBH

    Deflag Nymphs

    SW wing nymphs, still trolled by DBH

    Nymph Bow

    DBH probably still trolls

    Chimera Blitz

    NT

    RoL/Hope


DBH - always a possibility

    sanc stall or mono with wings are best options

Grabbow - risky if we use wings in a mono, sopa gives it power to beat our stall
Light stall - can be fatter than our stall, probably loses to sofree
Pandebonium - might be dead, loses to sanc stall and sofree
Dark dom - loses to sanc stall

They seem to
r1 3-1
CP stalkers http://elementscommunity.org/forum/round-1-246/(darkness-lt-)-jonathancrazyj-3-0-aves-(entropy-discards)/
Pandebonium http://elementscommunity.org/forum/round-1-246/(entropy-salvage)-blacksmith-3-2-player4-(-kaemp)-(time-discard-)/
PUGons http://elementscommunity.org/forum/round-1-246/(entropy-gen-)-wyand-3-0-shockcannon-(sub)-(fire-tinkerer)/
DBH http://elementscommunity.org/forum/round-1-246/(entropy-gen-)-wyand-3-2-player-4-(gravity-salvage)/

r2 2-2
Pandebonium http://elementscommunity.org/forum/round-2-247/(earth-lt)-immortal-feud-3-1-aves-(entropy-discards)/
PUGons http://elementscommunity.org/forum/round-2-247/(entropy-gen-)-wyand-3-0-arthanasios-(light-discard)/
Dim/dragontal http://elementscommunity.org/forum/round-2-247/(-entropy-salvage-)-blacksmith-3-1-odii_odsen-(-life-lt-)/

    salvage: frog bow

CP chargers http://elementscommunity.org/forum/round-2-247/(aether-salvage)-player-4-3-1-player-4(entropy-lt-)/

r3 1-3
Diss... stall http://elementscommunity.org/forum/round-3-248/(aether-general)-worldwideweb3-3-0-player-4-(entropy-salvage)/

    wont see that again

Pandebonium http://elementscommunity.org/forum/round-3-248/(water-salvage)-naii_the_baf-3-0-wyand-(entropy-gen-)/

    coud be dead

Light stall http://elementscommunity.org/forum/round-3-248/(entropy-lt)-aves-3-0-andretimpa-(death-merc)/

    salvage: nova and wings

Explosive demons http://elementscommunity.org/forum/round-3-248/(air-salvage)-deuce22-3-0-blacksmith-(entropy-discard)/

r4 4-0
DBH http://elementscommunity.org/forum/round-4-249/(entropy-salvage)-player-4-3-0-doublecapitals-(gravity-lt-)/

    Salvage: frozen catatitan

Light stall http://elementscommunity.org/forum/round-4-249/(entropy-lt)-blacksmith-3-1-mr-muffin(life-gen)/

    Salvage: discofrogs

Sopa Grabbow http://elementscommunity.org/forum/round-4-249/(entropy-gen-)-wyand-3-0-jen-i-(earth-salvage)/

    salvage: sopa wardens

Grabbow http://elementscommunity.org/forum/round-4-249/(entropy-discards)-aves-3-0-player-4(aether-salvage)/

    salvage: sowyrms



0-3 moehrpi vs EARTH Gen. Kalinuial
earth face: air, time, light, gen life
we countered with rol hope last time, which is still alive. They should come prepped for rol hope this time. Immortal is the obvious choice to counter, not sure if they have psions or chargers They face three teams that might just stall them, not counting us.

I have a weird stall idea. deflags + wings + eternity

    http://dek.im/d/z35f0z35f6z35giz45oc5odz55ooz15pu5roz17msz17oe8ps

    deflags instead of pulvy would hurt

    chargers or dragons would also hurt

    This looks super risky versus Pulvy and Chargers. Pulvies are not the problem since you just deflag them as they pop up, unless they EA them.


    they have (from salvage/decks that didn't loss)

    grabbow/ grabbow discord

    rt boid

    sov

    should have gravy duo with chargers

    rolhope?

    sopa but they are probably low on gnomes




Our decks:

    Grabbow

    Dark Domin

    SoFree

    Sanc dials

    SoV

    SoWyrms http://dek.im/d/zA5puz3621z362mz47muz37oez18168pu

    loses to DBH

    Deflag Nymphs

    SW wing nymphs, still trolled by DBH

    Nymph Bow

    DBH probably still trolls

    Chimera Blitz

    NT

    RoL/Hope




They will play something that beats rol hope.

    Sopa with tits

    should beat dark dom too

    Discord Grabbow

    trolls hope just long enough, outrushes dark domin

    immortal (they have yet to field...)

    should beat dark dom too

    SoV with tits

    depends on build, but likely beats dark dom

    Chargers with tits - lost twice in early rounds, may only have 2 chargers and some GPs, likely have a couple more

    probably loses to dark dom

    Pulvy grabbow with sopa and tits? would need EAs too - seems unlikley



    Anything with tits...




r1
SoPa wardens http://elementscommunity.org/forum/round-1-246/(earth-discard)-player-4-3-2-theonlylrealbeef-(darkness-gen-)/
http://dek.im/d/4smz658oz158pz5596z359cz15j2z577ez17hi8pp

    Salvage: steal, vagger, zaps, fractal

Antimatter stall http://elementscommunity.org/forum/round-1-246/(air-lt-)-deuce22-3-0-kalinuial-(earth-gen-)/
http://dek.im/d/4smz658oz1592z2595z259cz65aaz36u7z16u8778z177cz477m78q8pj

    prob just tosse entropy crap

Gravity duo http://elementscommunity.org/forum/round-1-246/(aether-gen-)-worldwideweb3-3-1-jen-i-(earth-lt-)/
http://dek.im/d/z24smz155tz258oz459cz45aaz3745z277ez177fz278q8pl
Grabbow http://elementscommunity.org/forum/round-1-246/(earth-salvage)-immortal-feud-3-0-majofa-(life-mercenary)/
http://dek.im/d/4vhz54vjz255t58oz158vz4590595z15aa5c171a77cz477e7th8pl

    Salvage: life rainbow stall


r2
RT graboids http://elementscommunity.org/forum/round-2-247/(earth-salvage)-kalinuial-3-1-vineroz-(water-gen)/
http://dek.im/d/4smz758o590z3595z35aaz35rk6rkz177az477g8ps

    Salvage: sopa hope

Darkdom http://elementscommunity.org/forum/round-2-247/(earth-lt)-immortal-feud-3-1-aves-(entropy-discards)/
http://dek.im/d/z958oz1595z35aaz15v1z577az177sz17t9z17tb8pt

    Salvage: pandebonium

Grabbowhttp://elementscommunity.org/forum/round-2-247/(death-salvage)-andretimpa-3-2-jen-i-(earth-discard)/
http://dek.im/d/4sm4vhz54vjz155tz158oz4590z15955c15oi61qz177az277ez177f7tb8pl


Gravity duo http://elementscommunity.org/forum/round-2-247/(light-gen)-dawn-to-dusk-3-0-kalinuial-(gravity-gen)/
http://dek.im/d/4smz255tz258oz259cz45aaz2745778z277az377ez177fz178q8pl

r3
SoPa wardens http://elementscommunity.org/forum/round-3-248/(earth-salvage)-jen-i-3-0-doublecapitals-(gravity-salvage)/

    Salvage: RTs, GPs, chargers

Discobow http://elementscommunity.org/forum/round-3-248/(earth-gen)-kalinuial-3-0-danieela-(fire-salvager)/

    Salvage: wings, deflags

SoVs http://elementscommunity.org/forum/round-3-248/(earth-lt-)-jen-i-3-1-player-4(time-lt-)/

    Salvage: RTs

BB adrenastaves http://elementscommunity.org/forum/round-3-248/(air-gen)-manuel-3-0-immortal_feud-(life-tink)/

r4
SoPa wardens http://elementscommunity.org/forum/round-4-249/(entropy-gen-)-wyand-3-0-jen-i-(earth-salvage)/
Darkdom http://elementscommunity.org/forum/round-4-249/(fire-lieutenant)-player-4-3-1-kalinuial-(earth-gen-)/
RT graboids http://elementscommunity.org/forum/round-4-249/(earth-discards)-immortal-feud-3-0-rob77dp-(death-salvage)/

    salvage: grabbow fodder

Grabbow http://elementscommunity.org/forum/round-4-249/(darkness-lt-)-iancudorinmarian-3-0-player-4-(earth-lt-)/

    2 chargers lost here



Death played wings in G1, but earth did not counter in 2nd match

Offline ManuelTopic starter

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Re: pad backups https://elementscommunity.org/forum/index.php?topic=66578.msg1286214#msg1286214
« Reply #6 on: February 19, 2019, 01:20:25 pm »
r6

Spoiler for Hidden:
vault https://docs.google.com/spreadsheets/d/1KMTNjpCRTn7RJ7OWz1aEEoWoY4vQZHsXmgDhBBNiYMA/edit#gid=14

https://etg.dek.im/vanilla/

http://elementscommunity.org/forum/general-discussion/all-decks-in-war-11-(so-far)/

Inactivity notices:
Oa 15th-20th Feb

~I'll try to hit teamchat on my phone from time to time during my absence. Cannot count on me to do testing or anything in game and I'll need to be subbed (as stated in the PM sent to you+light). PM me on forums if something urgent somehow shows up. I'll bring my laptop, but the chances of me actually getting to use it are pretty damn slim. I've come up with some deck ideas and a take on our vault discards, that's the least I could have done. :) Hope you understand!
Oa

**********************************************************************


Round 6:

Manu 3-0 SoG Lance

deuce 3-0 death SoV dials

Oa 1-3 vs light

moe 0-3 vs time

Each deck gets a sideboard of 3 cards. If we use a copy we have do discard it from vault as a "pen" after the match terrible, they destroyed sideboard role and tried it to revive with this ec


SDPC:

Vault discards (base 27 + 9 (oa) + 4 (deuce) + 4 (moe) = 44):
    6x dagger (6)
    1x pulvy (7)
    2x BB (9) maybe keep
    2x miracle (11) 4× (2 from salvage)
    2x sod (13)                        could swap
    2x lightning (15)
    1x pu (16)
    1x psion (17)
    3x steal (20)    //// might want to reconsider this and discard more air cards, so we kan keep two darkdoms
    3x vagger (23)   //// might want to reconsider this and discard more air cards, so we kan keep two darkdoms
    6x sundial (29)
    1x nm (30)
    2x deflag (32)
    1x chimera (33)
    2x gpull (35)
    4x fog (39)
    1x wyrm (40)
    1x fw (41)
    3x dragon (44)
    1× purify  ?
    2× firefly ?
* Please have a look at air cards we can discard instead of steals and vaggers. Purify/reflect/more pulls/another BB are also possible solutions.

Penalty (wtf) 3 cards:
    3x firefly

> Discards from deck seem to be done in vault

> Salvage seem to be done in vault


____________________



Gen. Manuel vs FIRE Player 4
The randomness of shock's deckbuilding is pretty much impossible to cope with lol. Might as well bring the mono, or maybe RoL Hope? Should catch him off guard.
Last time they used a dial BW sosac stall, but forgot arse. We used SoWyrms, which we still have. They dont appear to have much left to stall with other than the SoG thing. They might be low on bolts too.
nymphs could be an interesting play here

immo darkdom http://dek.im/d/5aaz55f9z15faz25giz15up5v1z177az577ez37dqz27tb8pt
immodiscord http://dek.im/d/4vl4vnz258uz45aaz55faz16u5z277az277ez57dp8pj
catatitan http://dek.im/d/z14saz155kz455sz2561z1576z25fuz45giz37f2z37n28pl
monofire http://dek.im/d/z65f0z55f2z25f6z25fbz55gi6rkz17dgz17f28po
http://dek.im/d/z14soz15f0z25f4z55fcz15giz37dgz27dkz27dm7dnz37f28po
SoG green nymph stall http://dek.im/d/z15bs5c5z45cgz45cqz15dez15f6zA5gi7alz37dkz37dl8pn
Bone bolt
fractix?



Oa vs LIGHT Player 4
chimera? Not a bad thought, but we brought that last time, and still have.
Depending on how their research is, they might know that we're out of novae -> no nymphbow and therefore less likely to see reflect. Could do deflag nymphs (w/ dials? if we use sancstall elsewhere we can go w/ more fogs/SWs)
http://dek.im/d/zB5ocz25ogz15olz45p0z27dmz47q98po (NOT quanta tested, might be a bit short on quanta, -1 fog +1 pillar maybe?)
Can also consider sancstalling them, looking like a good idea to me as almost all of their decks are domin rushes
SoV dials could be an option here, but a little risky

Lost a lot of angels and peggies last round


Very possible, both counter our chimera deck from last time
Sow morningstar http://dek.im/d/z25l8z25mqz55lhz462mz47joz17la7k2z47n28pu
SoFo charger duo http://dek.im/d/z155pz255tz15la5lhzD5mqz2745z2752z37ju8pl

Unlikely because wings (but we just lost a lot, so certainly possible)
Discosader http://dek.im/d/z55l85mqz15ldz55llz25liz36u5z47joz27la8pj
Vader sader http://dek.im/d/z55l85mqz35lmz55llz25upz27joz27laz37tb8pt
unlikely but possible given all the wings we lost
If they bring, would probably up saders

ALl of these very unlikely (nymphs, TS, sofree, chimera)
Rol hope http://dek.im/d/z15liz35lkz15lsz15mqz261oz3622z263az57jpz2808z181q8pu
sopa hope
Sopa deja hope http://dek.im/d/z15j25lhz15liz45ljz35lkz45rgz45rhz17hiz57jp8pp



deuce vs DEATH Player 4
this time they will wait for sofree again Their mono IS in fac a good deck vs us, could come once again
SoWyrms? I'm reeeeally unsure on this one - sorry
Could do sanc stall again and try to splash in the purify in our vault YES
SoWyrms could also work well
SoV dials is also an option, but BW + arse would hurt a lot
sofree is an option


Pretty confident we will see one of these 3 decks
poison sosac dials http://dek.im/d/z952g52qz171az5718z371uz27kmz57q98pq
counters sofree
loses to sanc stall, which we lost vs them last time, so may be unexpected for us to use again
monorush
with a bunch of upgrades, always viable vs us. Unlikely to see again, but def possible
SoD sanc stall
counters sofree and dark dom


moe vs TIME Annele
Unlikely to see instosis again, even if they still have.
Let's make a real darkdom (SB :P) this time and beat the hell out of this team!
http://dek.im/d/z55ocz25onz15oo5opz15puz15up5v1z57mtz27muz17mvz17tb8pt (Lt + 1 up) - sideboard more wings?
they know we still have sov. They half expected sov last time, but they also prepped for dark dom. I kind of suspect they may come prepped for sov again. either deflags for dials
Their mono SoR is very effective against everything (50/50 vs sofree) except SoV dials. They could splash deflags in it, which would make it a counter vs sov dials.

Instosis -chimera http://dek.im/d/z64sa5605c95iaz15rgz55rp5sez15t261rz26qq7n9z27q57q68ps
-deflag
poison dials

Eternal nymphmare http://dek.im/d/z24ssz25rgz45rk5roz15s45t2z15v17n2z57q07q8z17qk7riz17t98pt
loses to SoV

Ghostmare - 5NM 1steal http://dek.im/d/z55rgz35rkz45ru5s45upz45v1z27q0z27riz17tb8pt
- 3nm 3 steal http://dek.im/d/z15rgz15rkz15ruz15s45t2z25upz25v1z67q0z17qkz37riz17tb8pt
sideboard...
sopa?
SoR pharoahs
deflag splash?

Unlikely
rol hope http://dek.im/d/z25lk5ls5roz95t261oz1622z47jp7jqz17q5z17riz180i8pu
Ghostal


the stalls have lost in recent rounds, seems unlikely to see, especially with us still having sov

sanc stall http://dek.im/d/z25lfz35liz45lmz45m6z15roz55rpz25rtzN5t2z17k0z57q58pq
SoG nymph stall http://dek.im/d/z25c9z55cqz95rgz25rkz15roz35s4z55sez55t2z17ak7q5z47ri8pn


Sofree - loses to most things with dials (instosis, poison dials)
SoV dials -

r1 loss to Entropy pandabonium -> R5 played SoG stall (counter), loss to grabbow
R1 loss to death dimstall -> R5 played instosis (counter) and won to poison wings
R1 loss to aether mark deflag -> habve not played again
R3 loss to dark sov dials -> havent played again
R3 loss to earth SoV stall -> R5 played discord CP scorp/deja (counter?)

R2 beat air dark dom -> played instosis (counter)
R2 ghostmare beat gravy poison duo -> played sog stall beat dark dom
R2 rol hope beat life sog stall -> played ghostmare, lost to dark dom
R2 sog stall beat light discosader -> played sanc stall, lost to sofo


******************************************



Round 5:


3-0 Gen. Manuel vs WATER Gen. ddevans96

http://dek.im/d/z15igz15ihzB5jmz55m6z25mqz37gpz37k2z57q98pq
6/7 salvage
2 NT
2 Flooding
4 Permafrost
6 SoD
4 Miracle
6 Dials
1 from
Fog
Wyrm
SoW
Quint

2-3 PlayerOa vs DARKNESS iancudorinmarian

6 discards
4 NT
2 NQ
18 from vault

0-3 deuce22 vs ENTROPY Aves

http://dek.im/d/z35ocz45oiz45ooz35puz15rg5roz15t2z47mtz47n58p
15 discards
5 FW
5 Wings
5 Damsel
5 OE
1 Eternity
13 from vault

0-3 moehrpi vs EARTH Gen. Kalinuial

http://dek.im/d/z54vj4vhz35904sr5ocz35ooz17dmz17hiz57mtz17mu7n58pm
15 discards
6 Nova
1 Lycan
4 Grabs
4 Wings
2 Deflag
2 SoPa
6 Damsel
2 Wyrm
1 OE
13 from vault

Total of 44 from vault + 3 penalty


+----------------------------+-----+--------+---------+------+-------------------------+
| Market Price               | 50- | 55-100 | 105-150 | 155+ | Pillars/Pendulums/Marks |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust gained from grounding | 2   | 3      | 4       | 5    | 3                       |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust cost to transmute     | 5   | 7      | 10      | 13   | n/a                     |
+----------------------------+-----+--------+---------+------+-------------------------+

Possible transmutations



4 fog (10 dust)
have enough for now

6 sofree (13*6 = 78 dust)
expensive
I kind of want to see people's reactions when we field two SoFrees in one round. Both in chat and counters in the following rounds.
Even when losing we can keep all 6 SoFree me too but 78 dust is really a lot My second point is actually arguing against transmutation.


6 OE (10 dust)
have enough for now

7 SW (35 dust)
maybe a couple

4 nymph (40 dust)
debatable, maybe a few
2 sounds pretty great, without doing the math for other cards.

7 TS (28 dust)
maybe a few

7 Blitz (56 dust)
right we did salvage in r2... i think we have enough for now

4 wings (40)
maybe a couple more for redundancy or use in 2 decks (4 max)
REMEMBER TO MYSELF TO TRANSMUTE AN EXTRA SKY BLITZ (maybe also wings after sofrees)


13 Dust = Sofree
10 dust = fog, OE, nymph, wings
7 dust = dragonfly, wyrm, dragon, TS, SW, blitz
5 dust = UG, firefly, FFQ

Super Event Card: https://media.discordapp.net/attachments/490989328584146946/539307835927035913/SharingNotes_R4-6EC.png
Sharing: Upgrades may be moved around however the team wishes among their 4 decks.
Decks must still have the required 4 in-element upgrades. If a deck will have less than 4 upgraded cards, all the upgraded cards must be in-element.
Ex. a team sends Gen, Lt, Salv, Disc, they have 15+12+8+8=43 upgrades to split among the 4 decks. they may arrange them in any way they want (30/13/0/0, or 11/11/11/10, or any other combination)


Available decks:

Grabbow                           (only 6 Novae)
1-1 (Life - Earth)
Dark Domin
1-1 (Earth - Time)
Mono Air x3
SoFree
2-0 (Gravity, Aether)
Sanc dials
1-1 (Entropy - Death)
SoV
2-0 (Death, Time)
SoWyrms
3-0 (Water, Fire, Water)
Deflag Nymphs            (8 Nymphs)
known
Nymph Bow                (8 Nymphs)(only 6 Novae)
2-0 (Aether, Darkness)
Chimera Blitz
1-0 (Light)
NT
0-1 (Darkness)
OE stall
0-1 (Entropy)
RoL/Hope
2-0 (Earth, Life)



+----------------------------+-----+--------+---------+------+-------------------------+
| Market Price               | 50- | 55-100 | 105-150 | 155+ | Pillars/Pendulums/Marks |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust gained from grounding | 2   | 3      | 4       | 5    | 3                       |
+----------------------------+-----+--------+---------+------+-------------------------+
| Dust cost to transmute     | 5   | 7      | 10      | 13   | n/a                     |
+----------------------------+-----+--------+---------+------+-------------------------+

13 Dust = Sofree
10 dust = fog, OE, nymph, wings
7 dust = dragonfly, wyrm, dragon, TS, SW, blitz
5 dust = UG, firefly, FFQ


old gdoc for quick check about transmutation costs: https://docs.google.com/spreadsheets/d/1kun69AO1KiufITj5dUpfIzW21omUT6RyVjqYXoKXSpM/edit?usp=sharing Mind the discount that's applied to perms!


 

blarg: