vault=
https://docs.google.com/spreadsheets/d/1kun69AO1KiufITj5dUpfIzW21omUT6RyVjqYXoKXSpM/edit?usp=sharingFORUM'S SECRET SECTION SHOULD BE FIXED, SENT A PM TO HIGURASHI IF U HAVE PROBLEM IN REPLYING/SOMETHING
Manuel
moehrpi
Yellow - Oa
Deuce - blue/turquoise
Salvaging SoFree
There are 10 cards that cost 160+, which we need to salvage 2 shards/match unless we win 3-0.
Sofree is not played against us
SoPa we want to salvage
Grab we want to salvage
Nova we want to salvage
Dims we want to salvage
Bolts are good to transmute
Fractal are good to transmute
Dial we want to salvage
SoFo are good to transmute
Vagger we want to salvage
Without a 3-0 sweep, boost or a strong enemy deck we can only transmute 1 SoFree/match.
Not true. if we can salvage 2 160+, and 4 105+ in a match, then we can transmute 2
If we go 3-0 and can salvage 8 160+ (grabbow, dim+fractal, sopabows, dial+bolts), then we can transmute 3 sofree
...hmm, 'strong deck' was meant to be a deck with at least one 160+ card.
Or do you think we transmute Dim/Dial/Nova as long as we have a full set?
A - 6 sofree + grabby (lose sopa splash, SoV, quint/sow)
B - 6 sofree (lose novas+sopa) OR (lose full grabbow, but gain redundancy elsewhere), 10-20 card smaller starting vault
C - 0 sofree (keep everything else + 1000 pts to spend)
+2 sofree + some fodder
+rainbow CC, GPs, NT/NQ, other redundancy
Vault
Grabbow
Dark domin
Sanc dials
SoV
SoWyrms
deflag nymphs
chimera blitz
Vault size = 187
Options for last 1000 pts
NT x6 (540) - should be able to salvage along the way
SoD x3-6 (240-480) - should be able to salvage also
more air cards - can transmute if we
GPs x4-6 (440-660) - for chimera deck
rainbow cc (660 or so) - for nymphbow (I have no idea how useful this actually is)
Sopa + squids (about 1000) - might be able to salvage eventually, not sure how useful
BW (560) - likely limited usefulness
Current Strong decks
monosofree makes more sense to transmute sofree in early rounds
monoair/explosion splash (counting in almost every air card)
dark domin
Dial Sanc Stall
Grabbow
Quint SoWyrms
http://dek.im/d/z25oczA5pu61qz3621z262mz47muz28168puCurrent situational decks
Catatitans (730)
pretty solid stall breaker and capable of fast wins
HOWEVER...in my testing, it loses to Sanc+SoD stalls...4 cats = 140 damage + 7-16 for additional titans just doesnt cut it
potentially countered by rushes with 3 PC
(18 fodder = 270)
SoV variations
all of these should counter virtually any stall
6 sov (x60)= 360
dials w/ light
http://dek.im/d/z25mq5olz55onz15ooz55viz37msz17oez57q98ptUnable to use Vagger, will need a lot of CC/shields for control
http://dek.im/d/z25mqz35onz35oo5olz55viz37msz17oez57q98pt4 wings gives it the power to beat disco frogs and NT decks, but 3 PC from other types domins/rushes may beat it
http://dek.im/d/z25mq5ocz15olz15onz35ooz55viz37msz17oez57q98ptless SW is more efficient
+1 OE -1 SW is probably most efficient as it allows for more CC
This beats all of the life decks that air lost to last war...
I have some serious trouble staying alive against Adrenastaves/Steal
i tested a few against one version, maybe it’s not so good against a different version
The easiest way to make this more favourable would be to add FW. AI prioritises OE over SoV and I have to play it risky to be fast enough. I can't tell if it's good enough if the opponent steals SoV instead. But it looks like that's our way to victory.
dials w/o light
http://dek.im/d/z45onz15ooz35pu5urz55viz17msz17oez57q9z17tb8ptnice having vagger, but dials are wasted with no light, I dont think there is enough stalling power hear
no dials
SW/DL-fog
http://dek.im/d/z25ogz45onz55puz15up5usz45viz37oez27tb7u28pt6 weapon/shields, so always something up to troll/slow down, and typically a backup in hand when PC'd
limited CC capability
SW/TS
http://dek.im/d/z25ohz55onz55puz15upz45viz37oez27tb7u28ptmore CC, but still kind of limited and vaggers now vulnerable
Steals allow you to get rid of trolling weapons since we have no shield
Alternative decks
nymph(adrena)staves (610)
merc
http://dek.im/d/z15bsz45c5z35cgz25dez45oiz25puz17acz17bu7muz27oe8pncan argue getting rid of this
autoloss to stalls
should compete against most rushes
we dont see much CC, but lack of PC hurts
HG UG dials (375)
this is more fodder than anything
Not a fan since Nymphs are so strong and other teams already take this deck into account.
BW poison/nymph (1350)
http://dek.im/d/z2534z25oh5oiz35onzC5puz371bz27n58pkcertainly an expensive deck, but BW may come in handy, and a lot of different variations
BW closes a gap and gives us a solid option against PC.
Chimera Blitz
http://dek.im/d/z1560z15opz57mv8plcombo can hit for 156 damage
add 6 damsels (24) -> 180
better against stalls than catatitan (i think) because dragons get you to OTK range quicker
could cut 1 chimera and 1 blitz and try to turn into more of a domin
2 chimeras gives you the flexibility to use 1 mid game and 1 late against stalls
Gravy tech
gravy shield (85 x 2-3) - helps against most creatures we see
would likely need to pair with EE
decks with small creatures would only use PC on EE, and vice versa with fat creatures and gravy shield...
GP (110 x 4-6) - with dragons up, only takes 1 to kill a creature of almost any
http://dek.im/d/z555t560zB5oc5opz15puz57mvz17oe8plThis reminds me of kaemp's Trial 11 deck:
http://dek.im/d/z355tz25765olz15ooz3747z375mz57mtz37mvz17n58prchimera + blitz give it stall breaking capabilities
this probably makes the deck the strongest, but this is also the most expensive
still loses to discord and NT decks (might have chance against NT if more upped quanta
teching in some wings might actually give our deck the advantage
http://dek.im/d/z455t560z95ocz35oo5op5puz47mvz27oe8plbeats adrenastaves, stalls, and CPU psions
Without gravy tech
Fog/EE
http://dek.im/d/z1560zF5ocz15ogz15opz57mvz17n58plFW EE
wings
update 14/12/2018: in the vault we currently have some decks (idk if they are all listed above), but for now the decks we all agree to be 100% needed are:
Total = 15715-795(discount) = 14825
x6 nova (180) = 1080
x4 grabby (205) = 820 [16725]
x6 UG (35) = 420 [16665]
fireflies are our cheapest in-element fodder@30, but UGs may be more useful
x3 HG (55) = 165 [16830]
x1 miracle (95) = 95 [16925]
x1 lycan (80) = 80 [17005]
x4 BW (135) = 540 ()
x6 poison (90) = 540 (1080)
x3 grey nymphs (90) = 270 (1350) [18355]
4 firefly (30) = 120 = 18475
random 1-2 purify (100)
nymphbow fodder = 930
x2 RT (100) = 200
x2 zaps (150) = 300
x2 BB (105) = 210
x2 GP (110) = 220
PU dims
x4 PU (80) = 320
x6 dims (155) = 930
x1-2 silent (75) = 75
Sopa
x3-4 sopa (285) = 855-1140
could take only 2 for grabbow... (570)
x4-6 squid (110) = 440-660
x1-2 NQs (95) = 95-190
Contenders in order of deuce's preference:
BW Stall - solid, pairs well with all of our CC
Grabbow - always solid, but expensive, we will be able to salvage all these parts eventually. But if it's chance of winning is far greater than the 2 other decks we could pack, then may as well pack it...
NymphBow - having alternative CC is a nice luxury, but not necessary, can also use QPs if we need to be cheap... most of this fodder will be salvageable
PU OTK - may need to pair with dims, which we can salvage, but PUs we would have to pack
Adrenastaves - I'd toss, i think it's too easy to counter
Nymph version
http://dek.im/d/z15bsz25dez55c5z35cgz75puz45oiz15og8pn Other deck ideas
SoG Flying EE stall
http://dek.im/d/z55cqzA5ocz25ogz35oiz47n5z37oe8pncould probably use some optimization, but i think something like this may be a bit more effective than adrenastaves
FFQ hope
not crazy excited about it's viability as it would take a long time to setup hope
gimped RoL hope
http://dek.im/d/5laz35lkzD5puz4622z47jpz17n58puEE prob makes most sense for splash, but you could use TS, fog, wings for some control until hope is up. A single sofree could bypass shields, or add a silence
damseltal - weak when expected, can potentially be slow to get setup
silent air
http://dek.im/d/z95ocz35ofz15ogz5624z57mtz17n58puchaining silence can be super trolly (dims, dial chains when no sancs involved, even rushes)
poison spider wings
http://dek.im/d/52gz552oz45oozA5puz5713z171a8pkreally just need to buy spiders, poison useful for BW stall if we take it
PU spider wings
http://dek.im/d/z45ooz95puz161oz361rz163az17n5z580g8pulacks PC...could use psions instead of PU...I am a big fan of additional SoW.
Dim dragontal
http://dek.im/d/zB5puz561tz1622z1624z17mvz17n5z47oe8puonly works if you can keep dims up as will be slow getting dragons out. quanta needs to be optimized
PUgon Dims
http://dek.im/d/zA5puz361rz561t624z27mvz17n5z37oe8pupretty solid deck
silent PUgon
http://dek.im/d/z85pu61oz361rz562463az27mvz57oe8pui think the dim version is stronger
Disco AM
http://dek.im/d/z34vnz45ocz15ogz95puz26u5z57mv8pjno PC...
Firebolt stall
http://dek.im/d/5f0z55f45giz25ogz35ohz65puz27n5z57oe8pobolts are pretty expensive, lack of healing might make it of limited utility
Sopa isnt OP
http://dek.im/d/z25i4z55ibz25j2z25jmz15ogz45puz57mtz17n58ppSopa deflag
http://dek.im/d/z25f6z25j2z75ocz15ogz15olz57mtz57n48ppinteresting idea, not sure how useful
gas queens
http://dek.im/d/z35giz45igz15ohz15onz45puz27gkz27i6z57oe8pp decent and cheap antistall for backup, 6 nt = 540
ug otk
http://dek.im/d/z45ocz15ogz55omz55rpz17msz57q0z27q58pocan perform decently against stall or antirush (with some luck?) , without fog it is 1530 - 225 of discount, (or "only" 510 if we buy only hgs and ugs) it is also moddable for running it with qt
ugqueen dial
http://dek.im/d/z65ocz15ogz35omz35p0z67msz57q98posilence ug otk
http://dek.im/d/z15fuz15ocz15ogz55omz55rp624z46qqz37msz17n58pothis is pretty finnicky...not loving it
Feel free to move decks up and down and add new ones.
imo something like dialstall/nymphbow/darkdom/monofree/monoair can work, it should be 14.575 + not counting some extra nymphs/explosions and without counting the discount, and it has room for another breaker/adrena and for buying cheap cards to discard
Decks that gave air trouble
Life
adrenastave/steal
http://dek.im/d/z55bsz45c5z45c75de5v1z17acz17akz47n2z27t98ptWins - sanc stall
Loses - catatitan, SoW wyrms
adrenastave/dagger
http://dek.im/d/z55bsz45c5z35cgz57acz47n2z17t9z17tb8ptadrenastaves
http://dek.im/d/z14sn5btz55c5z55c7z37ac7akz37buz57n28pnSoD dial stall
http://dek.im/d/z15c3z15c5zG5dez35liz55m6z17ajz17akz57q98pqDisco frogs
http://dek.im/d/z14vez54vjz15bsz45dez36u5z57aez17agz17dm80a8pjhttp://dek.im/d/z14vez54vjz14vlz15bsz45de5v1z16u5z57aez17agz17dm8pj (u can probably ignore it, i was terribly lucky with discord)
Dark
dark NT
http://dek.im/d/5i4z55igz15up5v1z7606z37gkz37i6z17tbz17um8ppDeath
Fire death stall
http://dek.im/d/z152rzB5425f0z55f45f75giz171az271bz17dgz37do7f28poSanc SoD dials
http://dek.im/d/z252pzC542z25liz55lmz35m65mqz1719z171uz57q98pqhttp://dek.im/d/z252pzB542z25liz55lmz25m65mqz1719z171u72i7k0z57q98pqInvictus
http://dek.im/d/z152rz4542z15rk5roz25sez571dz572iz27q4z17qu8pssofree, sov dials (maybe deflag nymphs, sowyrms) beats this
dark domin?
grabbow, NT, sanc dials loses
Water
Sopa Balltal
http://dek.im/d/z44su5j2z95jm61pz4622z37hiz38098pusurprisingly effective
Dark NT
http://dek.im/d/z25i4z15jmz15ijz55igz3606z15v1z15upz17gkz37i6z37umz17tb8ppEntropy
Fat rainbow stall
http://dek.im/d/zD4saz44vc4vhz54vnz44vpz450uz15iaz15roz55rpz561qz36u06uqz27h38pjCP PU psion
http://dek.im/d/z850uz361rz1625z56u2z2808z380lz181q8pu---
---
again, implying these decks/cards will never be deleted, the only real discussion points are:
1 bring or not graboids
2 having 2 "antirush decks" with flying staves and sanctstall with dials
3 use or not the nymphs as antistall rather than buy something more focused or some variation in case we need 2 antistall in the same round
4 think if nova is really worth
(i wanna put in discussion this just to be 100% to have no regret, ik there arent't a lot of options)
----------
some points about market
sofree is actually at 450 BUT we have a discount code
IMO we absolutely need 6 and just never discard SoFree lose with that deck.
unfortunately the discount code is a set value rather than a percentage
given the current vault build, we would save 600 on perm discount and 540 on creature discount
With the numbers I wrote down under possible decks we would get a higher discount. 60 permanents equal 900 cost. The other discounts trail behind this amount.
dims are relatively cheap, with pu + skyblitz we can have a decent all around deck which can work also as a stallbreaker rather than invest points in catatitan or sowyrms (or also invest in sowyrms which doesn't require so much cards like catatitans)
6 Titans + 3 Catas would be 720 points with discount. Barely enough points but not enough Air cards for vault and maybe supplementary Gravity cards (2 GP already in vault) for deck.
4 Quint + 6 SoW would be 570 ponts without discount
4 Dims + 4 PU would be 1000 points without discount or support cards. It is expensive. ik but (hopefully) in midwar/latewar all around decks are more worth, in last war a deck like discofrog which was even stallweak made the difference because it had 50% against everything, i made all the "points" at 6 a.m my time so i didn't look everything wings counters discofrogs too...
graboid for this war are at 205, nova is 180 (+25 from last war) so i don't think is worth try the classic grabbow and invest the points into more dark domin
Cutting solid decks might be a logical choice to make room for some innovation but adding another deck again makes every deck unplayable after just one loss. Plus Nova is really expensive for just one designed deck and some cobbled together ones. My first impression is that I agree on cutting Boids (+1 Nova) before Novae before Dials.
Air just has such solid decks, spending a lot on grabbow may not be worth it when we can salvage a lot of fodder as we go
Can also sub QPs for nova, but these are definitely slower than nova and typically not worth it
some questions:
how much air nymphs do u have? with the current discounts
moe: 5+1
PlayerOa: 8? Yeah
Manuel: 4? yes
deuce: 5 blue nymphs confirmed, can get more if needed
Biologist - All Creatures cost 10 less points
Engineer - All Permanents cost 15 less points
Doctor - All Spells cost 5 less points
I'll just add some numbers for decks used by the last team Air based on this list without discounts:
https://docs.google.com/spreadsheets/d/1n7yTJ1Ip1DrpsfaaJINcAQzLKvfPXJRDqIleiJfen6I/edit#gid=114453631 Hopefully it'll help to get an idea of how many separate decks we could build.
Adrenastaves (W11 R1): 1670 | non-air cards: 960
Lost to monodark
http://dek.im/d/5bsz55c5z15c75dez55oiz15onz25puz37anz57oe8pnSofree variant (lost to grabbow)
http://dek.im/d/z55c5z15c7z55oiz25onz25paz55puz37anz37oe8pnMono (Round 1): 1820
Fog damsel wyrms
http://dek.im/d/z55oc5ofz25og5ol5opz55puz57mtz57mu8prDial Stall (Round 1): 2970 | non-air cards: 1780
SW fog
http://dek.im/d/z15li5lmz15ogz25olz55onz75puz47k6z37oez57q98pqLoss to DBHbow
http://dek.im/d/5lgz15liz35lmz15ocz25ogz15oiz35olz65puz17k6z37oez57q98pqCan also consider TS variants
Dark Domin (Round 1): 2595 | non-air cards: 975
Sideboard OP
http://dek.im/d/z55ocz55ofz25oo5opz35puz25upz15v1z57mtz17tb8pthttp://dek.im/d/z55ocz45ofz25oh5opz25pu5upz15v1z57mt7mv7oez17t9z17tb8ptSW wings variant
http://dek.im/d/z45ocz35of5oi5olz45onz25ooz35puz25upz57mtz17tb8ptSoFree (Round 2): 4450
http://dek.im/d/z45ocz45ofz15onz15ooz55paz45puz57mtz17n58prhttp://dek.im/d/z35ocz15ofz15ogz15olz55paz35puz57mtz37mu8prdragons
http://dek.im/d/z44srz25of5onz55paz27msz57mtz17mvz17n5z17oe8prFF deflag
http://dek.im/d/z25f6z25oc5og5olz55paz35puz47mtz27muz37n48prSopa Sofree
http://dek.im/d/4sr5iaz15j2z65ocz45oez55paz17hiz57mt8pp Nymph bow (Round 2): 2740 | non-air cards: 1930
http://dek.im/d/z24srz44vjz15ocz45p0z174dz177lz17dmz57msz17q480a8ponot sure if this is worth it
Deflag nymphs this deck is almost viable with the current set of cards with 1-2 deflags missing.
Dragons
http://dek.im/d/5f6zD5ocz15ogz35onz17dmz27mvz17n5z17ng8poWyrms
http://dek.im/d/z35f6zE5ocz15puz27muz37mvz17ng8poDomin
http://dek.im/d/4srz25f6z65ocz15olz45onz15p0z57mtz37mu8poimmo
http://dek.im/d/z25ocz25oozA5pu61qz3621z262mz47muz28168puCatatitan without a specific deck code the cost should be around 720
BW stall/domin here are two old and suboptimal builds I found while not really digging:
http://dek.im/d/52qz552rz45ocz45oiz45olz75pu8pkhttp://dek.im/d/z552o52qz452rz55oiz45olzD5pu8pk should it use just BW or also Poison? BW is expensive, Poison affordable.
http://dek.im/d/52gz452oz252q52r542z55ohz45pu718z271bz37oe8pkStandard Sopa crap
http://dek.im/d/4sr5i4z35j25jmz15oez25ooz25pu7gkz47gr7i6z57mtz17oe8pphttp://dek.im/d/5i4z15iaz45ibz35j25jmz15oez35ooz55pu7gk7i6z57mt8ppQuint SoW wyrms
http://dek.im/d/z25oczA5pu61qz3621z262mz47muz28168puhttp://dek.im/d/z25ocz25oozA5pu61qz3621z262mz47muz28168puGrabBow (Round 3): 3525 | non-air cards: 2530 (if is the grabbow with 2 sopa is 600 points cheaper, sopa isn't really needed)
It should be 3635? Vault tool says 3525 which cannot even be explained by a bugged Lycan...
4sr 4sr 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5oc 5oc 7dm 7dm 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7n5 7n5 80a 80a 8pm
nvm i thought it was the grabbow version with 2 sopa
I took the liberty to add cards to the vault. Off-element ones are based on decks and some fodder, in-element ones are arbitrary. Dials, Novae or Boids might be worth gambling on to get as salvage. A full set would be 1020/1080/1230. Biologist makes for some cheap fodder but makes the 50% rule a bit tougher. Also, Short Bows are increadibly cheap.
This totals 154 180 cards for ~18,600 points, so 137 points too expensive, does not make use of the discount, is ~50% in-element and almost legal. Bows would be mutually exclusive. So maybe six playable decks for the first round. I guess most of this quick and dirty vault is solid. Needs more Damsels, fodder, solid decks, all-around cards, balancing of air cards (potentially -Nymph, SW) and innovation.
72-18 creatures
60-18 permanents (900-270 points worth of discount)
49 spells
Total points available: 18,498
without thinking about the prices a lot (ofc without thinking about decks expensive as fuck) something like this list can really work, we have
1 an antirush deck (adrena)
4 decks with a decent winrate against everything (mono sofree, nymph bow, dark domin)
1 stall deck (i personally don't love air stall but we can try)
the only missing thing is something really dedicated for stalls maybe given reflective's not in the stall and considering we possess a hell lot of nymphs, we can craft an anti-stall with loads of blue nymphs. This is a deck (upped, tho) i've tinkered a bit around earlier, and can easily be modified to become anti-stall.
http://dek.im/d/z35p0z37eezB7msz57mtz17n5z17ng8po Air fielded a very solid nymph deck a few wars ago with deflags and air dragons (no damsels)
http://dek.im/d/z35f6zE5ocz15puz27muz37mvz17ng8povariations of this trolled aether back in the day. Obviously need to mod the build for the opponent
http://dek.im/d/z25f6zD5ocz15ogz15p0z27muz37mvz17n58poThis is the version I have saved from War 6. Obviously a strong deck. (Another build with SoB that was used:
http://dek.im/deck/z15p0z17eezH7msz17muz37mv7n07n58po )
I don't think it is that unlikely for other teams to tech in two reflective shields against Air. It obviously has weaknesses. Any kind of reflection makes Damsels and UG work against each other and Nymphs are expensive (in vault). It does start to grow on me, though. Only eight cards with a cost so you can always splash your hand, maybe even with Other weapons but it can mess with Fire quanta. Four SoB AND six Nymphs seems a lot. I have never really used SoB in PvP, but for the specific purpose to beat a (non-fire) stall it is interesting.
i thought something similar,that's why i asked how much nymphs u had; i even had the idea to play gas queens, something like this which shouldn't be too much expensive
http://elementscommunity.org/forum/round-6/(air-lt)-phoenix1211-(sub)-3-0-worldwideweb3-(fire-gen)/msg1271726/#msg1271726 but is just an idea
grabbow at the moment is only something fancy, is cool is awesome but idk if is really worth even if starting a round virtually at 2-0 because both grabbow and mono are strong as hell is really cool
everyone will have grabbow, and within 2 rounds, we should be able to salvage 6 nova + grabbies + some fodder
This sounds very reasonable and would free up about 2000 points.
btw i am really terrible in organization etc, so don't bother too much my ideas i don't really believe in the roles like generals etc, we count the same so if i say something wrong tell me
The one thing I am really concerned about is that we are in a lot of shit if we lose just one game per round. You mentioned doubling down on Dark domin. That might be a path worth considering more.
Wings is also a frustrating counter to a lot of decks/teams that is not in one of the decks.
point is, wings counter less things than dims, dims are cheap with the discount so i expect to see a lot of pc in every match but we can try
Will you back this Pad up regularly? Do you guys prefer Discord? Also, everyone got mathman's PM.
we can use both discord for chat and pad for stuff like these, for initial vault and other decisions is probably better the pad
i prefer to use pad
Agree
Catatitan
Aether - could be viable, but unnecessary when we have sofree
Entropy - useful against most non-discord decks (3 out of 4 last war)
Death - loses to SoD dials and invcitus (2 most likely decks we'll see)
Gravy - might be useful depending on the matchup
earth - loses to RT grabbies and immortal
Life - loses to most of new meta decks
fire - probably loses to rushes with deflags, should beat stalls without SoD
water - not very useful
light - potentially useful
time - RT OP
darkness - steal and vagger OP
WAR 11
Aether
R2 - adrenastaves (L vs sofree)
R4 - dim pestal (W vs nymph deflag)
R7 - suicide (L vs sofree)
R8 - grabbow (L vs sofree)
R10 - sosac SOD stall (L vs sofree)
Entropy
R1 - DBHbow (L vs dark domin sideboard)
R5 - fat rainbow stall (L vs nymphbow)
R8 - poison dials (L vs dark domin)
R9 - CP psions (L vs nymphbow)
Death
R3 - monodeath (L vs dark domin)
R5 - fire bonebolt (L vs sofree)
R7 - sanc SoD dials (W vs SoWyrms)
R9 - sanc SoD dials w/ reflect (W vs blue nymph)
R10 - SoR RT mummies (W vs sanc dials)
Gravy
R3 - swallowbow (L vs dark domin)
R4 - rol hope (W vs dark domin)
Earth
R1 - RT grabbies (L vs monoair)
R5 - immortal (L vs sopa grabbow)
Life
R3 - adrenastave steal (L vs grabbow)
R6 - dark domin ( L vs sofree)
R8 - adrenaSOWstaves (L vs sopagrabbow)
R9 - suicide (L vs sopagrabbow)
R10 - dark domin (W vs mono wings)
R11 - SoD dials (W vs dark domin)
R11 - adrenastaves (W vs dark domin)
R12 - discofrogs (W vs sopa)
R12 - adrenastaves (W vs sopa grabbow)
R13 - adrenavaggerstaves (W vs sofree)
R13 - discofrogs (L vs sopagrabbow)
Fire
R2 - SOG stall (W vs monoair)
R6 - raging angels (L vs NT)
Water
R2 - catatitan (W vs nymphbow)
R6 - sopa balltal (W vs sopa)
R7 - dark NT (W vs sopa grabbow)
R9 - sanc dials (L vs sofree)
R10 - dark NT (W vs sopa grabbow)
R11 - pulvy sopa (L vs sopagrabbow) - nymph counter
R11 - mono desi steal (L vs nymphbow) - sofree counter
R12 - sopa balltal (L vs sofree)
Light
R2 - grabbow (L vs sanc dials)
R5 - fire bolt dials (L vs nymph deflag)
Time
R1 - ghostmare (L vs sanc dials)
R4 - poison dials (L vs nymph deflag)
Darkness
R1 - monodark (W vs adrenastaves)
R3 - dark NT (W vs sanc stall w/o dials)
R4 - dark NT (L vs SoWyrms w/ wings)
R7 - sopa dials (W vs NT)
R8 - dark NT (L vs sanc dials)
WAR 10
Aether
R1 - retrotal (W vs dark domin)
R4 - dim steal (L vs sofree)
R5 - SoI (L vs sofree)
R6 - dim fractix (L vs sofree)
R8 - suicide vs (dark domin)
Entropy
R1 - DBHbow (W vs sanc dials)
R3 - disco grabbies (L vs sanc dials)
R5 - disco grabbies (L vs SW grabbow)
Death
R2 - grabbow (L vs sofree)
R4 - SoG poison (L vs blue nymphs)
R5 - grabby poison (L vs sopa sofree)
Gravy
R2 -pulvy rush (L vs dark domin)
R3 - catadials (W vs mark RT)
R6 - adrenastaves (L vs grabbow)
R8 - Swallow (W vs mark MP/deflag)
R9 - pulvy grabbow (W vs sog stall)
R9 - swallow (W vs grabbow)
R10 - catadials (W vs anti-swallow? CC+deflag)
R11 - swallow (L vs SW dark domin)
R12 - dim chargertal (W vs mono wings)
R12 - its a trap (L vs sowyrms)
Earth
R2 - grabbow (W vs adrenastaves)
R4 - mono pulvy (L vs dark domin)
R8 - immortal (L vs grabbow)
R9 - grabbow (W vs SW grabbow)
R10 - pulvy domin (L vs dark domin)
R10 - pulvy grabbow (L vs dark domin)
R11 - immortal (L vs sopa grabbow)
R11 - grabbow (L vs sanc stall)
R12 - grabbow L vs dark domin)
Life
R1 - mark lighting (W vs sopa)
R3 - fire stall (L vs sopa wings)
Fire
R2 - lightning CC stall (L vs poison BW)
R4 - immo golem grabby (L vs sofree)
R5 - phoenix grabby (W vs mark deflag)
R6 - monofire (L vs sopa)
Water
R1 - Mono (L vs SoWyrms)
R4 - sopa (L vs grabbow)
R6 - SOI (W vs dark domin)
R7 - SoV dials (L vs grabbow)
R8 - MonoNT (L vs adrenastaves)
R9 - panda stall (L vs sopa)
R10 - SOV dials (L vs dark domin)
R11 - dark domin (W vs sopa)
R11 - dims (L vs nymphbow)
R12 - dark domin (L vs grabbow)
R12 - deflag sopa wardens (W vs dark domin)
Light
R3 - vader sader (L vs adrenastaves)
R7 - EE sader (L vs SoG stall)
Time
R1 - dim PUGon (L vs deflag nymphs)
R3 - UGdials (L vs deflag nymphs)
R7 - RT grabby (L vs mono)
Darkness
R2 - it's a trap (L vs sofree)
R5 - Panda siphon stall (L vs SoWyrms)
R6 - grabbow (L vs sanc stall)
R7 - mark MP (L vs sanc stall)
R8 - sopa dials (W vs sofree)
R9 - air duo (L vs sanc stall)
R10 - sopa dials (W vs free the queen)