1. Bone BoltFrom the success of this style of deck in past wars I think we have a successful formula here. I'd love to find some alternate builds for this deck to either make it more rushy or more stally, giving the strategist an ability to switch during their fights. I think kev's suggestion of Arsenic moves that direction, but loses a significant amount of control - perhaps the alternative is a mix of Owl's Eye's and Arsenic?
2. HurricaneThis deck contains more control than Bone Bolt, and is generally faster, but in turn is more vulnerable itself. Again I'd like to find a version that allows the deck to switch to a more "Rush-centric" alternative, probably swapping squids and shields for more attackers. But testing would need to be done.
Spoiler for Rushy Version:
Hover over cards for details, click for permalink
5i7 5i7 5ie 5ie 5ie 5ie 5ie 5ie 5oc 5oc 5oc 5oc 5oe 5oe 5oi 5ol 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n5 7n5 7oe 8pp
-4 Squid, -2 Fog Shield, +2 Toadfish, +2 Freeze, +2 Wyrm
3. Bloom's Disco-NovaI think we need some form of denial deck - this deck feels solid, the supernova-nova split left me feeling a little worried, but having played it the mark makes up for that entirely. It is nearly impossible to build a novabow that can be used by the strategist effectively, that said there are alternative builds we should consider including the cards for in the vault.
Mall's Poor Man's Bow is a great suggestion in my books, we could pack the cards for one in the vault, and the in-element cards for a second (salvage will bring us the cards for another). Some testing is needed to find an optimal build for this deck and 1-2 varients (at least that's my thoughts).
4. Burd's GhostmareI looked at the deck and laughed, "Brilliant idea! But a total failure I thought". But I figured I at least had to test the deck before writing it off. Holy Crap Burd! You're a genius!!! Kev and I both tried to come up with a Ghostmare build and failed. Even though the deck is a trio, it seems very stable. Take the time to play test at least 10 games with this gem before stating your opinion, you might be as surprised as I was!
5. Fractal DragonsSeems a reasonably solid use of Fractal - in my testing I used the Dims in only 25% of games, but they turned those losses into wins. There`s probably room to change the Dim`s in the deck for a strategist version for either something more controlish, like lightning, or more Rushy (not sure what to use there yet). As it stands with Dims its a 10.7 ttw.
Spoiler for Mall's Anti-Firestall Suggestion:
Hover over cards for details, click for permalink
5od 5od 5od 5of 5of 5of 5of 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61r 61r 61r 61r 61r 622 622 622 7mt 7mt 7mt 8pu
An this nicely fits into a Strategist version of the deck as well!
6. Shadow DragonsSpoiler for Decks:
Hover over cards for details, click for permalink
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5op 5pu 5pu 5pu 5pu 5pu 5uo 5up 5up 5uu 5uu 5uu 5uu 5v1 7mv 7mv 7tb 8pt
Hover over cards for details, click for permalink
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5pu 5pu 5pu 5pu 5pu 5uo 5up 5up 5up 5up 5v2 5v2 5v2 5v2 7mv 7mv 7tb 8pt
Both versions need to be tested for optimal builds - its possible that 2 copies of Duck Mantle and Vamp Dagger is a better build, and quanta balancing may need to be looked at, but I agree with Mall, this is perhaps our most flexible duo.
7. Diss StallI love kev's concept - and I love Mall's alterations (having an alternate victory condition is key). My testing hasn't gone especially well, I've run into EQ and Titan a few times, we may need to figure out how to include some form of healing in the deck. And I would love to see a means of card draw included as well. And squeezing one Flying Weapon into the deck may help get a little more damage on the table as well.
8. AdrenaFliesWe need to have at least one Rush option in our arsenal - from all the decks I've tested this seems to be the quickest and most stable. If anyone has a better alternative I'd be happy to use it.
Other DecksSpoiler for Here's a list of other decks I think may be worth including in our initial vault:
Bolt Control DeckHover over cards for details, click for permalink
5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5fb 5fb 5fb 5fb 5oi 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n5 7n5 7n5 8po
I haven't tested this enough to feel confident in backing this in war.
Dev's Are AwesomeHover over cards for details, click for permalink
5ol 5ol 5ol 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5v1 5v1 5v1 8pt
Eternity StallHover over cards for details, click for permalink
5od 5od 5od 5od 5of 5of 5og 5og 5oi 5oi 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ro 5ro 5ro 5ro 7mv 7mv 7mv 8ps
Highly likely we salvage the Eternities from Ghostmare decks to be able to build this later in the war - on the other hand it really only costs us 4 cards to add it to the Initial Vault.
CataTitansProbably should be included here but wasn't - now it is!
Other Things to Consider- I've made little use of our "mid" hitters - this may impact our vault as the war wears on
- I dislike FFQ (okay I like the concept) but I agree with Mall's assessment from chat, the quanta needed to manage an FFQ deck is pretty prohibative, you need 6 as fast as possible, and then you need lots of , but your need for almost vanishes.
- We need to have play tested a deck that can beat Fire Stall - Xeno's tester says the Cloak version of Shadow Dragons will have a 95% winrate - but I'm positive that the ai fails when playing Fire Stall
This list of cards comes to 284 cards - 58.4% In Element and under all the other card limits. I do have a problem at being that dependant on Off-Element Cards - and that leaves us little flexibility in adding other utility cards or additional pillars and pends. Or in adding the 9th deck kev wants.