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Offline AnnaMallTopic starter

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chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1034291#msg1034291
« on: January 21, 2013, 11:02:20 pm »
BEFORE ROUND1


Welcome to Team Air's private discussion!
Might be better to ping me in etg chat first - Burd :)
^ What he said - El
here daily 1900- 2300 GMT - annamall

Official team nicknames and titanpad colors:
Burd - blood....
kev - purple
Jen - Orangealicious!
Bloom - green
maul - blue
elbow - Mellow Yellow

War rules:
http://elementscommunity.org/forum/index.php/topic,44978.0.html
Vault building rules:
- max 18 per card from your element (restriction doesn't apply to Pills or Pends)
- max 9 per card from other elements (restriction doesn't apply to Pills or Pends)

War 6 Gdoc?
https://docs.google.com/spreadsheet/ccc?key=0ApSnrYYX17cDdGRfWmFObng5Y0liYklyc0RrT1dXbHc#gid=1
anyone can help out filling this in.
standard test should be 1000 xenogames, odd results tested in trainer and noted.
BUILD 1 NT DECK FOR EACH ELEMENT TO BE TESTED AGAINST

6 Reverse Time - because splashing this is awesome
2 Silence - although this might be able to be fit into the Strat Deck list
2 Acceleration - because I like the alternative for the Flying Titan deck
2 Reflective Shield - because we have other means of beating Firestall


Deck List:
1) Bone Air - http://elementscommunity.org/tools/deck/?deck=z452oz152qz152rz35ohz35onzA5pu71az171b8pk
2) Flying Titans - http://elementscommunity.org/tools/deck/?deck=z555sz1561z25ogz45oizA5pu74hz17mu8pl
3) Grabbow - http://elementscommunity.org/tools/deck/?deck=4vhz54vj55qz25905c1z75ocz15ogz35om61q71a77g7n58pm
Important note about the grabbow: xeno's simulator is currently showing grabbow's winrate at equal or lower than ghostmare in most cases. I'm not sure if this is due to AI limits, or the deck itself.i think there is a bug with momentum or GP in xenotester...not sure which one

4) Dim Fractalagons - http://elementscommunity.org/tools/deck/?deck=z25odz35ofzB5puz461rz461tz3622z27mt8pu
5) Shadow Dragons - http://elementscommunity.org/tools/deck/?deck=z85ocz35ofz15ogz45puz35up5urz35uuz35v2z17mv7tb8pt
6) Light Stall - http://elementscommunity.org/tools/deck/?deck=z55lmz35ocz25ogz55ohz35olz25onzB5puz27k28pq
7) Hurricane - http://elementscommunity.org/tools/deck/?deck=z15i6z15i7z35ibz55ie5ocz15ofz15ogz15olz35onz95pu7muz17oe8pp
8)  2nd Bone Air (prolly Arse version) - http://elementscommunity.org/tools/deck/?deck=z452oz152qz152rz35ohz35onzA5pu71az171b8pk

Above gives us 251 cards
99 off element
76 in element
76 pillars/pends

Dragonfly 6
Wyrm 3
Dragon 12
Fog 10
Thunderstorm 14
Flying Weapon 5
Owl's Eye 7
Unstable Gas 4
Shockwave 15
Looking at this list, I realize that we don't actually have nymphs in here. I know it would give me some peace of mind to know that we can nymph on demand (sort of)
LAST YEAR'S VAULT
Wind Pillar        --        --        --        --        --        31       
Air Pendulum                                                      64       
Dragonfly                                                            12       
Wyrm                                                       
Azure Dragon                                                      12       
Fog Shield                                                           9       
Thunderstorm                                                       
Flying Weapon                                                    9       
Firefly Queen                                                       
Firefly                                                       
Unstable Gas                                                      9       
Shockwave                                                          9       
Wings                                                                7       
Sky Blitz                                                       
Owl's Eye                                                           9       
Blue Nymph                                                       
Air Mark                                                       
                                                       
that might be premature.  unless we're close to 18.  meh.  good to know, i guess.
That feels really light on in element cards to me
Cards just fill decks.  If we have the right deckbuilds... meh.
I think Mall is right - another break deck is likely beneficial - Fire/Air deck?  Only other one I remember seeing us build was my birdies deck.  Which wasn't pretty but might get the job done.  Am I missing any?  Bolt-Control wasn't Jen's finest work imo.   I think we have enough control.  Yeah, that's not really a break. A UG deck then?
I had an NT trio - http://elementscommunity.org/tools/deck/?deck=z25f6z55giz55igz15ocz35ohz25ooz25puz17ms7oe8pp
kev's 2 Nymph Deck
http://elementscommunity.org/tools/deck/?deck=z25giz15p0zE5puz561tz2621z17n58pu     <-- uses dims
Burd's Bolt Version
http://elementscommunity.org/tools/deck/?deck=z55f4z55f9z25ohz15p0z95puz27ds8po
Note: haven't really tested my own version.  I did, a bit.  It's more like a rush/control hybrid.
Burd's Gravy Version
http://elementscommunity.org/tools/deck/?deck=z155uz55f0z15f9z75ocz15odz15olz55omz274e8pl
I think that's a mod of my gravy version.
We really COULD take another Flying Titan deck if we feel we need another break.  I don't love doubling up on decks, ftr.  But I guess I'd rather take 3 awesome decks to War than 12 bad ones.

Since we're looking at fire, rage elixer voodoos?  It's noteworthy that Team Dark and Team Fire don't even use that.  :) I think it's a good idea to consider the possibilities.
Or maybe steamies? you sure love your trios Hey, they can work decently. Steamies are definitely hard to kill when upped.
Steamies should be upped as a priority I think.
http://elementscommunity.org/tools/deck/?deck=z25f0z35fbz45giz95ocz25omz15p0z27h28pp

When you think of breaking a stall, which cards are we looking to overcome?
Typically some sort of shield, like permafrost/diamond, plus sanc heals or such. Likely pretty heavy cc

Stall is formed from 3 components - often only 2 of them - damage reduction / healing / control cards.  Aye.  And nearly all have healing as one of the 3.  We don't see much damage reduc + control cards.  On that note I might put our fractal deck in the break category in a way.  We can't otk, i think, but... you know.
Rol/Hope

Our current Rush Decks: Grabbow, flying titans, hurricane
Our Break Decks right now will likely be Fractalagons - Flying Titans
Our current Stall Decks: bonair #1, #2, light stall,
Our current Dom Decks: bonair #2, hurricane, darkduo

I don't hate taking another Break.  But count our rushes atm.

How do you categorize d/bh (stall) and ghostmare (control)?


9a) Immo - http://elementscommunity.org/tools/deck/?deck=5f6z55f9z15faz25fcz45odz25omz55pu5urz17ds7mt8po
9b) D/BH (kev's version) - http://elementscommunity.org/tools/deck/?deck=z34vlz455kz555vz25ocz35od5ofz35puz27mu8pj
9c) Ghostmare - http://elementscommunity.org/tools/deck/?deck=z25oc5ofz15olz25onz65puz55ruz45v1z46068ps

Other cards we want sitting in the vault:
2 Silence, 2 Accels, 4 Wings, 2 Reflective Shield, 2 Purify
We may want to consider bringing the quanta sources to play 2 poor man's grabbows

pande, plague, firestorm, tstorm, dessication <- not war legal
Of those, I think we'll see pande and firestorm. probably not plague or tstorm.
on top of that, we're still affected by shields:
skull, thorn carapace, fire shield, permafrost(sort of), fog/dusk, procrastination, dims
so we'd definitely need the steals if it's with cloak

Ghostmare:
Original Version
 http://elementscommunity.org/tools/deck/?deck=z25oc5ofz15olz25onz65puz55ruz45v1z46068ps
Eternity Versions:
-2 air pillars+3 air pends+1 eternity:
http://elementscommunity.org/tools/deck/?deck=5oc5ofz15olz25onz95pu5roz55ruz45v1z46068ps
-1 air pillar, -1 ghost +1 air pend +1 eternity:
http://elementscommunity.org/tools/deck/?deck=z15oc5ofz15olz25onz75pu5roz45ruz45v1z46068ps
For the ghostmare, would it be better to have tstorms?no much def to make them very usefull, an eternity or 2 though I'll see about fitting in an eternity
I agree - Tstorm won't get kills by itself, we need one shot creature removal - the Nightmare lock will take care of the rest. I'm not sure Eternity is worth trying to swing - hurts time quanta, and OE fills the same role
Let me try to fit it in and then we can argue it :P - kki dont believe is fitable without major re-building
A problem i forsee for this deck is in the 2nd game of the bo5, they would know to hold back cards, minimize NM use still locks down draws each NM



Bonair: kev, Jen,  Bloom, Maul all have versions.  Burd voted for kev's version.  Elbow's  input requested.  If we take two versions we'll prolly do one kev, one  OE-heavy.
Flying Titan: use kev's version -1 FW +1 Fog.  Try to wiggle 2 accels and 2 Wings as had burd's 2/2 split version.
grabbow: use last War's version
Shadow Dragons: somewhere in between kev's version and Jen's strategist version is good.
Light Stall: Work in progress



Hurricane
http://elementscommunity.org/tools/deck/?deck=z15i7z35ibz55ie5ocz15ofz15ogz15olz35onz95pu7muz17oe8pp




Light Stall
Jen's Tstorm mod:
http://elementscommunity.org/tools/deck/?deck=z55lmz35ocz25ogz55ohz25oiz35olzB5puz27k28pq

kev's deckouter:
http://elementscommunity.org/tools/deck/?deck=5l85lgz55lm5mqz25ogz35ohz25olz35onzE5puz27k28pq

Having Play tested the deck against Antagon's Grabbow and PU-Life Dragons, I no longer see a need for the AW's in the deck. I'd much rather kill everything and play for deck out.
Here's my version of the Toucan's deck out deck:
http://elementscommunity.org/tools/deck/?deck=z55lmz35ocz25ogz55ohz35olz25onzB5puz27k28pq
Note: its probably worth including a couple Reflective Shields in the vault to mod this deck if needed.


Flying Titans builds
kev's: http://elementscommunity.org/tools/deck/?deck=z555sz1561z15ogz55oizA5pu74hz17mu8pl
-1AW +1wyrm? +1 fog instead?
burd's 2/2 split: http://elementscommunity.org/tools/deck/?deck=z555s5615oez15ogz45oiz15oozA5pu74hz174i8pl


Novabow Comparison via Xeno's Tool
Jen's 3SN Version
http://elementscommunity.org/tools/deck/?deck=z24vjz24vlz15905c1z75ocz15ofz45om5rk5up61qz26u38pj
11.9ttw @ 70% win rate
last War's nova Version
http://elementscommunity.org/tools/deck/?deck=4vhz54vj55qz25905c1z75ocz15ogz35om61q71a77g7n58pm
11.2ttw @ 73% win rate
Bloom's 3SN Version
http://elementscommunity.org/tools/deck/?deck=z24vjz24vl52l55v5935ifz75ocz15ofz45om5rk5upz26u38pj
12.6ttw @ 73% win rate

Bone Bolt Comparison via Xeno's Tool
kev's Arsenic Version
http://elementscommunity.org/tools/deck/cache/z452oz152qz152rz35ohz35onz95pu71az171b8pk.jpg
13.23ttw @ 81% win rate
Jen's Combo Version
http://elementscommunity.org/tools/deck/cache/z352oz352rz35ocz35oiz25olz75puz171a7n58pk.jpg
12.28ttw @ 78% win rate
Bloom's OE Version
http://elementscommunity.org/tools/deck/cache/z552oz152rz25ocz35oiz45olz65puz271b8pk.jpg
13.08ttw @ 70% win rate
Mall's Version
http://elements.alanbeam.net/qi.php?deckCode=52o+52o+52o+52o+52o+52o+52r+52r+52r+52r+52r+5oh+5oh+5oh+5oh+5oh+5oh+5ol+5ol+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+8pk&showImage=1
14.96ttw @ 72% win rate

Question: Who are we facing, or rather, who do we expect to use these decks against?
the hope is to use them against either rush or control decks - rush decks die to our control - most control decks will have lots of dead cards - hopefully giving us enough effect to get the win.
Question: Which deck would stand the best chance against a novabow?
Question: Which deck would stand the best chance against EQ? Kev's deck I think
Question: Which deck would stand the best chance against a generic sancstall?
I.E. Let's say we predict wrong. Which deck would, in the current war meta, do best?
I'm liking kev's deck the most.

By the way, we need a RT deck. just sayin'. need is too strong a word - we only have so much room in the vault - but I too like the idea of having one. Actually maybe not the deck itself but some RT would be enough.


fractal damseldragons
http://elements.alanbeam.net/qi.php?deckCode=5od+5od+5od+5of+5of+5of+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+61t+61t+61t+61t+61t+622+622+622+622+7mt+7mt+7mt+8pu&showImage=1

wyrm: 3 damage, 12 adren, 15 dive+adren
upped wyrm: 5 damage, 11 adren, 10+4+2=16 dive+adren

stuff i must not forget
team air secret section http://elementscommunity.org/forum/index.php/board,507.0.html
xenotester http://elementscommunity.org/tools/xenocidius/simulator/
QI calculator http://elements.alanbeam.net/qi.php
War 6 Gdoc? https://docs.google.com/spreadsheet/ccc?key=0ApSnrYYX17cDdGRfWmFObng5Y0liYklyc0RrT1dXbHc#gid=1
If you all agree I intent in working a similar sheet for this war. Plz add decks that our opponents might bring or our decks that need some testing.
        I don't understand this sheet - could you please explain it? vertical column is typical+used decks by our opponents in previous wars. horizontal columns are for our decks to be tested. i run a xenotest for 1000 games and "odd" results play tested


NOTES TO SELF
Impossible to make a strat's bow. All duos can be viable strats decks (If you use 18 Air cards - the strat bow is possible - not sure if you can get one worth using that uses 18 Air cards however) of the 18 rainbow 6 has to be novas that leaves 6 per deck rainbow which is meh
all pill ttw test deck: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 6qq 6qq 6qq 6qq 6qq 6qq 8pn
strats decks need VERY precise Q balance


Vault ideas
333 cards -36 for 5 lazy ass donkeys = 297 cards in vault
8 decks (1 stall included)=7x30+40=250ish cards
40ish spare cards for modding decks and spare in element cards
1 rush
1 stall
3-4 domins
1 antabow style airbow
1 dim deck

Random ideas
pack gravity shields...NT's will bring some pain suppose wings wil be as good
OE +tstorm stomps even most drags
Many of us have at least 2 nymphs of a type. Perhaps we can choose to use that.


Duo ideas
Aether - PU Wyrms (~7ttw), Dims + quint nymphs tests nicely, ubershieldfail: dims + wings
Why not consider a splash duo with just lightning+damage?
Dark - the most versatile duo we can make imo
Death - my vote is for air- bonebolt
Earth -  Kev's "Anti-Team Fire" should do nicely
Entropy - entropy domin is nice but i dont seem to remember why we did not use it more and had so few discords
Fire - need to duo here to use defl+pheonix immo please..fire/air sucks without UG, immo gets roflstomped by any control.
Gravy - flying titans (~7ttw)
Life - I thought this was going to be FFQ? Poor ffq.
Light - sanc stall with AW OE is a beast
Time - if we dont pack it in vault now, soon there is going to be one due to many ghostmares/ghostals we are hopefully going to beat I would not send ghostmare/ghostals against air simply because of wing shield. There are easier targets.
Water - Toadfish/Arctic Squid

What did we do right last war
good split in stall/rush/domin/break
I would like to think our decks were not greatly expected
decent to good mindgating (thanks to root and jenk...had nothing to do with it)
lotsa LOTSA testing and trusting the gdoc
covered our weakness in PC (used of bypass breaks) and midhitters,  and ticking dmg (damsels) and hard hitters (drags)
Never used a mono unless forced to


What we did wrong last war
Started with a low amount of in element creatures, often had more out of element cards than we needed. Also there were very few chances to salvage air stuff, which I expect to see again. Due to all those we were on a winning streak but struggling for in element hitters
played event cards very badly, lost to assasins, salvager (me) started derping. In short we did not use roles and event cards very well.  Agreed.  Super important to be on top of this for War 6.
I am not sure but support team did not do very well
too many domins in starting vault, maybe not sure


Things that might help this time around
find a good use of fractal. OP card that does not like us very much
find a good use for NT, find a good use to counter NT. I expect this to be used by every team
plan well the funky role with the sideboard
Is thunderstorm worth packing in vault? can it be our in-element anti fractal? along with NM?

Offline AnnaMallTopic starter

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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1035447#msg1035447
« Reply #1 on: January 25, 2013, 10:33:00 pm »
Round 1 deckbuilding over

ROUND 1

http://elementscommunity.org/forum/index.php/topic,46067.0.html


AnnaMall  vs UTAlan (aether)- would catatitans be a good idea here?

taking this if you all agree

http://elements.alanbeam.net/qi.php?deckCode=4vl+4vl+4vl+4vl+55k+55k+55k+55k+55k+55v+55v+55v+55v+55v+55v+5oc+5oc+5oc+5od+5od+5od+5of+5of+5pu+5pu+5pu+5pu+7mu+7mu+7mu+8pj&showImage=1



justaburd vs Onizuka (water)

Seeing how well the light stall works against water, would it be a good idea to use it?

Alternately, I was considering the bonair, but that would lose to purify and that scares me a little.

http://elementscommunity.org/tools/deck/?deck=z85ocz35ofz15ogz45pu5urz15uuz35v2z17mv7tb8pt

That? Water doesn't have aoe cc innately and I'm pretty sure they won't bring pc along with a ton of cc


Elbirn vs Rutarete (darkness) - Devourers, devtal, ghostmare, etc.... Sanc stall?

http://elementscommunity.org/tools/deck/?deck=z45l8z45llz45mqz45urz35v1z47n27tb8pt

I doubt they'd have something like that, but you never know, right?

Vaders are a possibility, sure. From my experience as a darkness nubbin, I know that dark has great vampiric healing/stalling potential. How does one counter that?

OTK decks, sundials, uh denial/cc?, Oh, and antimatter. *snicker*

If it were up to me what deck to take against Ruta, It'd be between Bonair or Sancs. Sancs shut down aforementioned decks that worry me, while CC + Bonewall shuts down dem vamps. All a manner of what the other team's expected to bring.

Testing Light Stall against stuff.

Xeno's Mono Darkness Classic (Fully upped no less!): 1-0

Vaders: 2-0

Dark Grabbow (As used by ruta war #5): 4-0

1,000 Run test of Xeno's simulator sez Grabbow has a 6% chance of winnage?


Jen-i vs  Psychoa (death)

bone walls op against air cc. Perhaps this would be the place to use catatitans on?


Bloom vs neuroleptics (gravity) - sanc stall probably works great here too, possibly hurricane gravity stuff have too much hp to hurricane effectively imo

SW + freeze

I guess we could drop the tstorms then

Hurricane tests poorly against DBH, sanc stall may be preferable if no one else uses it.

I don't think i have a way to stop Catatitans or Acceletitans. At this point, if they bring either of those I seem to be screwed, unless I take Shadow Dragons as a counter

gravy's vault last War:

DBH

flying titans

BW and Chargers

acceladolls

momentum dunescorps

armored Otys

dim fractal chargers/guards

weird adrenastaves

pharoahs


I just spent some time testing Hurricane vs some of the above decks.

Flying Titans = 5 Wins 0 Losses - no game was close, freeze shockwave is awesome

 Note: an adjustment to Flying Titan play style may make a difference, if every Titan were pulted immediately it would negate the freeze shockwave effect. However this slows the deck significantly. 

 I noticed in my testing that I was not able to draw a squid + SW + quanta to use them fast enough in order to slow them down. If a human were playing Catatitans, they would leave a Titan in the weapon slot and as you said, only fly when you can toss it. In a best of 5 setting, I believe it favors them even more, as after seeing the deck we are running, they'll know from the start to hold back.


AccelaDolls = 5 Wins 0 Losses - Again freeze shockwave is awesome! - I don't see any way for them to win the match up. Don't think they would bring AccelaDolls against us.


BW & Chargers = 3 Wins 0 Losses - I stopped playing because I ran out of time, Chargertal seems more likely to me than BW Chargers.


It seems to me the two decks that may give this deck issues will be D/BH & Dim Fractal.

Dim Fractal will require testing to find out if this can beat it.


Here's the deck I was using:

http://elementscommunity.org/tools/deck/?deck=z35ibz55ie5oc5of5olz35onz95pu7muz17oe8pp


DBH

I was just testing Grabbow against DBH - went 9-1 in the trainer - I was surprised at how much damage UG really adds to the deck and found myself holding onto nova's just for the burst damage.


Here's the Grabbow I was using - http://elementscommunity.org/tools/deck/?deck=4vhz54vj55q5c1z75ocz15ogz35om61q71az377g7n58pm

Yep, tested this with the Lt. ups and it definitely helps. If we have no where else to put it, I don't see this being a bad spot to use Lt. At this point I feel like i'm going with the Grabbow.


Here's the DBH I was testing against - from gravy 1st round of last war

http://elementscommunity.org/tools/deck/?deck=z34vez24vlz155l55qz555vzB5766u57n28pj



Deck #1: Bone Air

Deck #2: Bone Air

Deck #3: Grabbow

Deck #4: Dim Fractal Dragons

Deck #5: Shadow Dragons

Deck #6: Light Stall

Deck #7: Hurricane

Deck #8: Flying Titans

Deck #9: Discord / Black Hole

Deck #10: 2 Nymphs


Gen. kev vs Chapuz (Time) - Bonair #1






stuff i must not forget

•War rules:http://elementscommunity.org/forum/index.php/topic,44978.0.html

•team air secret section http://elementscommunity.org/forum/index.php/board,507.0.html

•xenotester http://elementscommunity.org/tools/xenocidius/simulator/

•QI calculator http://elements.alanbeam.net/qi.php

•War 6 Gdoc? https://docs.google.com/spreadsheet/ccc?key=0ApSnrYYX17cDdGRfWmFObng5Y0liYklyc0RrT1dXbHc#gid=1

•all pill ttw test deck: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 6qq 6qq 6qq 6qq 6qq 6qq 8pn

•BUILD 1 NT DECK FOR EACH ELEMENT TO BE TESTED AGAINST

Offline AnnaMallTopic starter

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  • AnnaMall is taking their first peeks out of the Antlion's burrow.AnnaMall is taking their first peeks out of the Antlion's burrow.
  • 2 SN and Lightning sitting there
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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1036390#msg1036390
« Reply #2 on: January 28, 2013, 08:23:17 pm »
Round 1 over

ROUND 1
SCORE  AIR 3-3 bad guys
end round balance: 23/25 salvage/discard

http://elementscommunity.org/forum/index.php/topic,46067.0.html
Note to Burd: Salvage is 6+, not 3+.

General kev's Deck: (vs Chapus Time's Standard Bearer) 3-0
http://elementscommunity.org/forum/index.php/topic,46271.0.html
http://elementscommunity.org/tools/deck/?deck=z152o52qz35ohz35onzA5puz2718z171az371b8pk
Win(8 salvage) - only UG as a win condition=not a very good deck imo

Lieutenant Bloom's Deck: (vs neuroleptics Gravity's Berserker) 2-3
http://elementscommunity.org/forum/index.php/topic,46292.0.html
http://elementscommunity.org/tools/deck/?deck=4vhz54vj55q5c1z75ocz15ogz35om61q71az377g7n58pm
Loss 3-2 (9 Discards.)
will the fog shields prove useful against gravity?
Depends on what they bring. likely it's a duo which would make it susceptible?
gotta love haxx shield, shouldn't have ever doubted it in the first place.
Pretty depressing loss. Was up 2-0. Lost game 4 by him topdecking exactly enough damage to kill me. He had 8hp (3 if i would've used lightning)
Looking over this, their deck really isn't built too well. They got pulvy early every game (which is common, but i get no breaks). 3 off-element pillars, only 3 Gpull but always managed to have enough to slow me down. Hurricane certainly would have dominated this matchup, oh well.
Do we try to maintain the deck?


Strategist Justaburd's Deck: (vs Onizuka Water's Quartermaster) 3-1
http://elementscommunity.org/forum/index.php/topic,46267.0.html
http://elementscommunity.org/tools/deck/?deck=z85ocz35ofz15ogz45puz35up5urz35uuz35v2z17mv7tb8pt
Win(7 salvage) - Glad fog shield decided to haxx for me. Sort of.

Quartermaster Elbirn's Deck: (vs Rutarete Darkness' Berserker) 3-0
http://elementscommunity.org/forum/index.php/topic,46288.0.html
http://elementscommunity.org/tools/deck/?deck=z55lmz35ocz25ogz55ohz35olz25onzB5puz27k28pq
WIN! Salvage = 8

Standard Bearer Jen-i's Deck: (vs Psychoa Death's Standard Bearer) 2-3
http://elementscommunity.org/forum/index.php/topic,46266.0.html
http://elementscommunity.org/tools/deck/?deck=z555sz35615ogz45oizA5puz27mu8pl
Loss - sorry guys not a very good match up for us - at least RNG gifted me one win - keeping the event card from effecting us.
6 Discards - keep winning and this goes down even more!
Do we try to maintain the deck?

Berserker AnnaMall's Deck: (vs UTAlan Aether's Berserker) 1-3
http://elementscommunity.org/forum/index.php/topic,46327.0.html
http://elementscommunity.org/tools/deck/?deck=z34vlz455kz555vz25ocz25odz15ofz35puz27mu8pj
10 discards
Do we try to maintain the deck? I vote for no.

AnnaMall  vs UTAlan (aether)- would catatitans be a good idea here?
taking this if you all agree
http://elements.alanbeam.net/qi.php?deckCode=4vl+4vl+4vl+4vl+55k+55k+55k+55k+55k+55v+55v+55v+55v+55v+55v+5oc+5oc+5oc+5od+5od+5od+5of+5of+5pu+5pu+5pu+5pu+7mu+7mu+7mu+8pj&showImage=1


justaburd vs Onizuka (water)
Seeing how well the light stall works against water, would it be a good idea to use it?
Alternately, I was considering the bonair, but that would lose to purify and that scares me a little.
http://elementscommunity.org/tools/deck/?deck=z85ocz35ofz15ogz45pu5urz15uuz35v2z17mv7tb8pt
That? Water doesn't have aoe cc innately and I'm pretty sure they won't bring pc along with a ton of cc

Elbirn vs Rutarete (darkness) - Devourers, devtal, ghostmare, etc.... Sanc stall?
http://elementscommunity.org/tools/deck/?deck=z45l8z45llz45mqz45urz35v1z47n27tb8pt
I doubt they'd have something like that, but you never know, right?
Vaders are a possibility, sure. From my experience as a darkness nubbin, I know that dark has great vampiric healing/stalling potential. How does one counter that?
OTK decks, sundials, uh denial/cc?, Oh, and antimatter. *snicker*
If it were up to me what deck to take against Ruta, It'd be between Bonair or Sancs. Sancs shut down aforementioned decks that worry me, while CC + Bonewall shuts down dem vamps. All a manner of what the other team's expected to bring.
Testing Light Stall against stuff.
Xeno's Mono Darkness Classic (Fully upped no less!): 1-0
Vaders: 2-0
Dark Grabbow (As used by ruta war #5): 4-0
1,000 Run test of Xeno's simulator sez Grabbow has a 6% chance of winnage?

Jen-i vs  Psychoa (death)
bone walls op against air cc. Perhaps this would be the place to use catatitans on?

Bloom vs neuroleptics (gravity) - sanc stall probably works great here too, possibly hurricane gravity stuff have too much hp to hurricane effectively imo
SW + freeze
I guess we could drop the tstorms then
Hurricane tests poorly against DBH, sanc stall may be preferable if no one else uses it.
I don't think i have a way to stop Catatitans or Acceletitans. At this point, if they bring either of those I seem to be screwed, unless I take Shadow Dragons as a counter
gravy's vault last War:
DBH
flying titans
BW and Chargers
acceladolls
momentum dunescorps
armored Otys
dim fractal chargers/guards
weird adrenastaves
pharoahs

I just spent some time testing Hurricane vs some of the above decks.
Flying Titans = 5 Wins 0 Losses - no game was close, freeze shockwave is awesome
 Note: an adjustment to Flying Titan play style may make a difference, if every Titan were pulted immediately it would negate the freeze shockwave effect. However this slows the deck significantly. 
 I noticed in my testing that I was not able to draw a squid + SW + quanta to use them fast enough in order to slow them down. If a human were playing Catatitans, they would leave a Titan in the weapon slot and as you said, only fly when you can toss it. In a best of 5 setting, I believe it favors them even more, as after seeing the deck we are running, they'll know from the start to hold back.

AccelaDolls = 5 Wins 0 Losses - Again freeze shockwave is awesome! - I don't see any way for them to win the match up. Don't think they would bring AccelaDolls against us.

BW & Chargers = 3 Wins 0 Losses - I stopped playing because I ran out of time, Chargertal seems more likely to me than BW Chargers.

It seems to me the two decks that may give this deck issues will be D/BH & Dim Fractal.
Dim Fractal will require testing to find out if this can beat it.

Here's the deck I was using:
http://elementscommunity.org/tools/deck/?deck=z35ibz55ie5oc5of5olz35onz95pu7muz17oe8pp

DBH
I was just testing Grabbow against DBH - went 9-1 in the trainer - I was surprised at how much damage UG really adds to the deck and found myself holding onto nova's just for the burst damage.

Here's the Grabbow I was using - http://elementscommunity.org/tools/deck/?deck=4vhz54vj55q5c1z75ocz15ogz35om61q71az377g7n58pm
Yep, tested this with the Lt. ups and it definitely helps. If we have no where else to put it, I don't see this being a bad spot to use Lt. At this point I feel like i'm going with the Grabbow.

Here's the DBH I was testing against - from gravy 1st round of last war
http://elementscommunity.org/tools/deck/?deck=z34vez24vlz155l55qz555vzB5766u57n28pj


Deck #1: Bone Air
Deck #2: Bone Air
Deck #3: Grabbow
Deck #4: Dim Fractal Dragons
Deck #5: Shadow Dragons
Deck #6: Light Stall
Deck #7: Hurricane
Deck #8: Flying Titans
Deck #9: Discord / Black Hole
Deck #10: 2 Nymphs

Gen. kev vs Chapuz (Time) - Bonair #1





stuff i must not forget
War rules:http://elementscommunity.org/forum/index.php/topic,44978.0.html
team air secret section http://elementscommunity.org/forum/index.php/board,507.0.html
xenotester http://elementscommunity.org/tools/xenocidius/simulator/
QI calculator http://elements.alanbeam.net/qi.php
War 6 Gdoc? https://docs.google.com/spreadsheet/ccc?key=0ApSnrYYX17cDdGRfWmFObng5Y0liYklyc0RrT1dXbHc#gid=1
all pill ttw test deck: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 6qq 6qq 6qq 6qq 6qq 6qq 8pn
BUILD 1 NT DECK FOR EACH ELEMENT TO BE TESTED AGAINST

Offline AnnaMallTopic starter

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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1038537#msg1038537
« Reply #3 on: February 04, 2013, 07:32:23 pm »
round 2 duel phase start

Official team nicknames and titanpad colors:
Burd - Simply red
kev - purple
Jen - Orangealicious!
Bloom - green
maul - whatever you call this color teal? I think teal is bluish green. I would just call that blue
Elbirn - Mellow Yellow

Round 2
I have a feeling that if we ran the same decks against the same opponents (i.e. shadow dragons vs water, etc.) we'd have a good chance to win all the matchups.

DON'T LET US FORGET TO FILL OUT CHANGES TO MEMBER ROLES BEFORE DECK BUILDING ENDS!

vs Mono-Entropy (http://elementscommunity.org/tools/deck/?deck=z54vcz34vez54vfz14vgz24vlz14vnz550uz16ts6ve8pj)
Hurricane is a dog
Bonair is a dog
Light Stall is a strong fav if use this go +3 cards
grabbow is a coinflip
catatits sucks
dimfractalagon is a strong fav. deck below tests positive but too close for comfort
http://elementscommunity.org/tools/deck/?deck=z35of5ogzC5puz3622z1624z57mt8pu
this works: http://elementscommunity.org/tools/deck/?deck=zD5ocz25oh5olz35onz25ooz15p0z17n57n88po


Gen. Kev vs ji412jo (DARKNESS) Rank 6

Jen-I vs Regyptic (WATER) Rank 1
After additional testing - I'm gonna run the 2 Nymph Deck
http://elementscommunity.org/tools/deck/?deck=z35f6zA5ocz25ofz25onz35ooz15p0z17ms7n58po
I'm still open to change my mind if someone has a compelling reason

Preliminary testing against some of the decks water played last round has me leaning towards this deck http://elementscommunity.org/tools/deck/?deck=z35f6zA5ocz25ofz25onz35ooz15p0z17ms7n58po

My mind is still open for change - not much of what I've been testing against carries much CC. If there fear from us is our perms I expect they'll be bringing a dark or fire duo for PC or Flying Titans for bypass damage again. Consider shadow dragons again! (lol) (no, seriously.)

So far I've tested against:
    Flying Titans 6-1 (1 pillar draws suck) http://elementscommunity.org/tools/deck/?deck=z355sz2561z25i4z25ibz25igzA5jmz27n28pl (Grabbow 5-0)
    Dark Duo 8-2 http://elementscommunity.org/tools/deck/?deck=zA5i4z35ie5ig5ioz35jmz15upz35v17gmz17tb8pt (Grabbow 3-2)
    Majo's Rush 3-0 http://elementscommunity.org/tools/deck/?deck=4spz45i4z35i8z45ie5ioz45jm6rkz17gkz27gm7gpz17i68pp (Grabbow 4-1)

Elbirn vs neuroleptics (GRAVITY) Rank 3
Gravy's heavy on CC, very reliant on Gpull in particular, and some Firebolt's have been seen in their Gravy/Fire duo. PC comes in the form of a handful of Pulverizers. Random thoughts
1. Our only form of PC is steal. UG with steals to counter pulvy?
2. Their Gpull's are useless if their creatures are CC'd. Damaging CC is nigh useless against Armagio, dragon, etc. Add freeze + shockwave, however...
3. Flying titans could get around the dims? Light stall would also render dims useless?
4. consider salvaging RT just for this matchup?

Bloom vs Zso_Zso (LIGHT) Rank 8
Preliminary thoughts: Lack of PC, lots of stalls.
Inb4firestall. with deflags. I'd say consider UG nymphs.

AnnaMall vs Anthraxx (ENTROPY) Rank 11

justaburd vs Chapuz (TIME) Rank 10
still wanna do bonair... i'd agree but master no like using same deck. plus no creatures to RT.
Deck I will be taking: Bonair #1. Reliably does well against what decks they've used so far, plus does okay vs the other decks we have for time, even considering how bad ai timing is. Also, I've mentioned the mindgame aspect and would show other teams besides time that I'm not afraid of replaying the same deck in a row against a certain opponent. Might work to our advantage. I understand that purify is a threat against poison, but I highly doubt that they'd add in purifies just against this deck. That said, their strat grabbow has purify, but only if they decide to bring it since strat is nerfed this round. I'm not sure if chap has nymphs, but I'm leaning toward no (he doesn't seem to have a post on the nymph count thread, oh well.) that would mean going for pharoahs to avoid shockwave instakills (ghosts) or tstorm+OE kills (dragons).
Also consider how hard you guys are fighting me on this. Would the opponent team seriously consider me replaying this deck? And how seriously would you put them toward me doing so?
I'm not certain that time would expect a replay either. But assume that they do. Can they build a hard counter to bonair, based on the decks we've seen so far?
http://elementscommunity.org/tools/deck/?deck=z452oz152qz152rz35ohz35onzA5pu71az171b8pk
If someone else is taking bonair #1, bonair #2 performs pretty much just as well.
http://elementscommunity.org/tools/deck/?deck=z352oz152qz152rz35ohz35onzA5pu71az171b8pk

ROUND 1
SCORE  AIR 3-3 bad guys
end round balance: 23/25 salvage/discard

round 1 thread: http://elementscommunity.org/forum/index.php/topic,46067.0.html
air round 1 s/d/c/p thread: http://elementscommunity.org/forum/index.php/topic,46342.0.html
leave a note plz especially after round 2 is on

Miscellaneous R1 observations: <----kevs color (kev is purple)
- a lot of 41-card stalls
-   Strategists went 5-1 when not facing other strategists.  The loss came   from death who, for some reason, submitted a 32-card deck.  O.o  (made no sense, I agree. However, it's possible that they didn't really plan much for the strategist role and sort of just sent that  deck as a strat cause it had more cards and they did what we did with our 11 decks. That said, it's definitely possible we don't really have that much to fear from their strat decks.)

stuff i must not forget
War rules:http://elementscommunity.org/forum/index.php/topic,44978.0.html
team air secret section http://elementscommunity.org/forum/index.php/board,507.0.html
xenotester http://elementscommunity.org/tools/xenocidius/simulator/
QI calculator http://elements.alanbeam.net/qi.php
War 6 Gdoc? https://docs.google.com/spreadsheet/ccc?key=0ApSnrYYX17cDdGRfWmFObng5Y0liYklyc0RrT1dXbHc#gid=1
all pill ttw test deck: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 6qq 6qq 6qq 6qq 6qq 6qq 8pn

Offline AnnaMallTopic starter

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  • AnnaMall is taking their first peeks out of the Antlion's burrow.AnnaMall is taking their first peeks out of the Antlion's burrow.
  • 2 SN and Lightning sitting there
  • Awards: Slice of Elements 4th Birthday CakeWeekly Tournament WinnerSlice of Elements 3rd Birthday Cake
Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1038946#msg1038946
« Reply #4 on: February 05, 2013, 09:06:16 pm »
  Chat compromize

Round 2
AIR 2 - 1 BAD GUYS
Salvage-discards 12-13?(or something else depending on team wins) Oh yeah - aren't we smart!

Decks for Round #2:
1) kev - http://elementscommunity.org/tools/deck/?deck=z35ibz15ie5ofz15ogz35onz75puz17gm7muz17n5z37oe8pp
Win 3-1 - 6 Salvage
http://elementscommunity.org/forum/index.php/topic,46564.0.html

2) Bloom - http://elementscommunity.org/tools/deck/?deck=z35of5ogzC5puz3622z1624z57mt8pu

3) Jen-i - http://elementscommunity.org/tools/deck/?deck=z35f6zA5ocz25ofz25onz35ooz15p0z17ms7n58po

4) Elbirn - http://elementscommunity.org/tools/deck/?deck=z455sz3561z15ogz45oizA5pu74cz17mu8pl

5) AnnaMall - http://elementscommunity.org/tools/deck/?deck=z55lmz35ocz35ogz55ohz35olz35onzB5puz27k28pq
3-2 Entropy does not reverse test or only xenotests or ....-
Win - Salvage 6
http://elementscommunity.org/forum/index.php/topic,46549.0.html

6) Justaburd - http://elementscommunity.org/tools/deck/?deck=z452oz152qz152rz35ohz35onzA5pu71az171b8pk
Loss - Discard 13 (and shrinking)!
3-1 Pretty much hard countered
http://elementscommunity.org/forum/index.php/topic,46552.0.html
Guess it wasn't as surprising as I thought. My apologies.

stuff I must not forget
War rules:http://elementscommunity.org/forum/index.php/topic,44978.0.html
team air secret section http://elementscommunity.org/forum/index.php/board,507.0.html
xenotester http://elementscommunity.org/tools/xenocidius/simulator/
QI calculator http://elements.alanbeam.net/qi.php
War 6 Gdoc? https://docs.google.com/spreadsheet/ccc?key=0ApSnrYYX17cDdGRfWmFObng5Y0liYklyc0RrT1dXbHc#gid=1
all pill ttw test deck: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 6qq 6qq 6qq 6qq 6qq 6qq 8pn



Official team nicknames and titanpad colors:
Burd - Simply red
kev - purple
Jen - Orangealicious!
Bloom - green
maul - whatever you call this color teal? I think teal is bluish green. I would just call that blue
Elbirn - Mellow Yellow

Offline justaburd

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  • justaburd is taking their first peeks out of the Antlion's burrow.justaburd is taking their first peeks out of the Antlion's burrow.
  • Chirp!
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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1039715#msg1039715
« Reply #5 on: February 07, 2013, 06:15:41 pm »
End of round 2


Old titanpad has been DELETED!

Round 2
AIR 4 - 2 BAD GUYS
Salvage-discards 24-26

Decks for Round #2:
1) kev - http://elementscommunity.org/tools/deck/?deck=z35ibz15ie5ofz15ogz35onz75puz17gm7muz17n5z37oe8pp
Win 3-1 - 6 Salvage
http://elementscommunity.org/forum/index.php/topic,46564.0.html

2) Bloom - http://elementscommunity.org/tools/deck/?deck=z35of5ogzC5puz3622z1624z57mt8pu
http://elementscommunity.org/forum/index.php/topic,46628.new.html#new
3-0 Like a BAWS = 6 Salvage - go go Reflective Shield zomg reflective shield op!

3) Jen-i - I erased the deck code by accident (don't worry about it)
3-0 Win = Salvage 6 Cards - & Sabotage
http://elementscommunity.org/forum/index.php/topic,46625.new.html#new

4) Elbirn - http://elementscommunity.org/tools/deck/?deck=z455sz3561z15ogz45oizA5pu74cz17mu8pl
2-3 loss = Discard 15 Cards
http://elementscommunity.org/forum/index.php/topic,46581.0.html

5) AnnaMall - http://elementscommunity.org/tools/deck/?deck=z55lmz35ocz35ogz55ohz35olz35onzB5puz27k28pq
3-2 Entropy does not reverse test or only xenotests or ....-
Win - Salvage 6
http://elementscommunity.org/forum/index.php/topic,46549.0.html

6) Justaburd - http://elementscommunity.org/tools/deck/?deck=z452oz152qz152rz35ohz35onzA5pu71az171b8pk
Loss - Discard 11 (and shrunk)!
1-3 Pretty much hard countered
http://elementscommunity.org/forum/index.php/topic,46552.0.html
Guess it wasn't as surprising as I thought. My apologies.

stuff I must not forget
War rules:http://elementscommunity.org/forum/index.php/topic,44978.0.html
team air secret section http://elementscommunity.org/forum/index.php/board,507.0.html
xenotester http://elementscommunity.org/tools/xenocidius/simulator/
QI calculator http://elements.alanbeam.net/qi.php
War 6 Gdoc? https://docs.google.com/spreadsheet/ccc?key=0ApSnrYYX17cDdGRfWmFObng5Y0liYklyc0RrT1dXbHc#gid=1
all pill ttw test deck: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 6qq 6qq 6qq 6qq 6qq 6qq 8pn

Official team nicknames and titanpad colors:
Burd - Simply red
kev - purple
Jen - Orangealicious!
Bloom - green
maul - whatever you call this color teal? I think teal is bluish green. I would just call that blue
Elbirn - Mellow Yellow
Chirp? *looks around*

Offline AnnaMallTopic starter

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  • AnnaMall is taking their first peeks out of the Antlion's burrow.AnnaMall is taking their first peeks out of the Antlion's burrow.
  • 2 SN and Lightning sitting there
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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1041553#msg1041553
« Reply #6 on: February 12, 2013, 07:15:54 pm »
round 3 start of duels


Elbirn vs rob77dp death
http://elementscommunity.org/tools/deck/?deck=z65ocz25ohz25oiz25olz35onz35ooz65puz27k28pq
lightstall on the making
havent lost yet in testing reverse and straight.


Jen-i vs bripod earth
decks Jen is considering:
1) http://elementscommunity.org/tools/deck/?deck=z35f6zB5ocz25of5ogz35onz15p05puz17ms7n58po
make pills-> damsels for EQ resistance
http://elements.alanbeam.net/qi.php?deckCode=5f6+5f6+5f6+5f6+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5od+5od+5od+5of+5of+5of+5og+5ol+5on+5on+5on+5on+5p0+5p0+5pu+7mt+7mt+7mt+8po&showImage=1
Quanta a tiny bit slower but ticking dmg makes a diference

2) http://elementscommunity.org/tools/deck/?deck=z35ocz35ofz15og5olz95puz2622z47mt7n58pu

3) http://elementscommunity.org/tools/deck/?deck=z65ocz55od5of5olz25oo5opz55puz37muz27mv8pr

I'm open for feedback on any of these decks as options - I'm looking for something that beats Immortal, EQ and Pulvy - if you think I'm missing something that I need to consider facing in earth please mention that as well.

Bloom vs ddevans96 dark
1) Mono 2 Nymph http://elements.alanbeam.net/qi.php?deckCode=5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5og+5ol+5om+5om+5om+5om+5om+5om+5p0+7n5+7n5+7ng+8po&showImage=1
Thinking about going with kev's mono 2 nymph, pulls off 6 turn wins quite consistentlycrazy amount of pillars!! averages 4-5 pillar draws and its quite balanced imo, as long as nymphs don't hide.
-Pestal stands no chance against an early OE. 4-0    reverse testing tells a different story
-Same with the light stall. 3-0 one game came close when it got early dagger and nymphs never showed up. 5 UG before any nymph showed its face.
-Does not test well vs fire duo, voodoo UG damage hurts 0-5
After more testing, I think 2 nymphs is too unreliable as the only win condition aside from drawing 5 UG. OE seems to get healed over or deflag'd too often to make a difference in taking their HP down, only useful as CC.
2) Grabbow http://elementscommunity.org/tools/deck/?deck=4vhz54vj55q5905c1z75ocz15ogz15olz35om61qz277g8pm
-tests 50/50 against Dark Duo in reverse testing. Rage Potion targeting is key in who wins.
-crushed by ghostmare, wins are possible with early EE and slow playing, but still not good at all.

3) Strategist Cata/AccelTitan
http://elementscommunity.org/tools/deck/?deck=z555sz3561562z15of5ogz45oiz15oozB5puz274i8pl

-- http://elementscommunity.org/tools/deck/?deck=z555sz15ofz45oiz15oozB5puz274i8pl
beats fire duo more than 50% in reverse testing


Gen. kev vs Kuroaitou light
kev: feedback appreciated on this:http://elementscommunity.org/tools/deck/?deck=z25ocz15ohz85puz161rz561tz47mv7n5z27oe8pu


justaburd vs Acsabi44 fire
considering: hurricane over bonair, possibly the 2 nymphs deck
hurricane's doing all right, but has trouble with immo decks. loses to light stall, but that's expected.
Ai also kind of sucks with playing bolt decks
did some testing with lightstall+2refl I assume that someone else needs the lightstall more than me.
http://elementscommunity.org/tools/deck/?deck=z15lgz55lmz35ocz25ogz55ohz35olz35onzB5puz27k28pq
beats easy: dimfractix, full agro fractix, poisonbolt (refl comes just when bolt range become dangerous), discodeck
beats with a sweat: dark duo, immo and bow rushes
About Jen's 10 game reverse test: Test against another human, AI probably empties their hand inviting your NM to wreak havoc. I believe if cards we're held back until they needed to be played, the results could be different. I consistently NM hands missing only one card - the key with this sort of deck is just to delay your opponent's draws long enough for the creatures you have in play to kill them.

AnnaMall vs BunKeR time
lightstall with refl beats everything except sancstall - does their sancstall beat any of our other decks?maybe huricane but not many more in xenotest no
better xenotesting decks for them: ghostmare, fire duo, earth duo
http://elements.alanbeam.net/qi.php?deckCode=5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5of+5of+5of+5of+5og+5oo+5oo+5oo+5oo+5pu+5pu+5pu+5pu+5pu+5up+5up+5up+5up+5ur+5v1+5v2+5v2+5v2+7mu+7mu+7tb+8pt&showImage=1


stuff I must not forget
War rules:http://elementscommunity.org/forum/index.php/topic,44978.0.html
team air secret section http://elementscommunity.org/forum/index.php/board,507.0.html
xenotester http://elementscommunity.org/tools/xenocidius/simulator/
QI calculator http://elements.alanbeam.net/qi.php
War 6 Gdoc? https://docs.google.com/spreadsheet/ccc?key=0ApSnrYYX17cDdGRfWmFObng5Y0liYklyc0RrT1dXbHc#gid=1
all pill ttw test deck: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 6qq 6qq 6qq 6qq 6qq 6qq 8pn



Official team nicknames and titanpad colors:
Burd - Simply red
kev - purple
Jen - Orangealicious!
Bloom - green
maul - whatever you call this color teal? I think teal is bluish green. I would just call that blue
Elbirn - Mellow Yellow

Offline AnnaMallTopic starter

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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1042497#msg1042497
« Reply #7 on: February 14, 2013, 08:40:51 pm »
End of round 3

Round 3

AIR 4-2 BAD guys
salvage 24-38 discards


1) General kev - Dim Stall vs LIGHT Berserker
http://elementscommunity.org/tools/deck/?deck=z25ocz15ohz85puz161rz561tz47mv7n5z27oe8pu
http://elementscommunity.org/forum/index.php/topic,46869.0.html

2) Lieutenant Jen-i - 2 Nymphs vs EARTH Strategist
http://elementscommunity.org/tools/deck/?deck=z35f6z75ocz25of5og5olz35onz15p05puz57mt8po
3-0 WIN = 6 Salvage
http://elementscommunity.org/forum/index.php/topic,46858.new.html#new

3) Strategist Bloom - Flying Titans vs DARKNESS Quartermaster
http://elementscommunity.org/tools/deck/?deck=z555sz3561562z15of5ogz45oiz15oozB5puz274i8pl
3-0 WIN = 6 Salvage!
http://elementscommunity.org/forum/index.php/topic,46785.new.html#new

4) Berserker AnnaMall - Light Stall vs TIME Strategist
1-3 LOSS =21 discards
http://elementscommunity.org/tools/deck/?deck=5lg5liz55lmz15ocz15ogz35ohz25olz55onzB5pu7k0z17k28pq
http://elementscommunity.org/forum/index.php/topic,46863.0.html

5) Quartermaster Elbirn - Mini Light Stall vs DEATH Quartermaster
http://elementscommunity.org/tools/deck/?deck=z65ocz35ohz25olz55onz35ooz65puz27k28pq
Tasty salvage, maybe? We can get some padding for our own grabbow and/or Boneair out of this win, and/or another fog. Can never have too many fogs, bro :P
3-0 WIN = 6 Salvage
http://elementscommunity.org/forum/index.php/topic,46827.msg1041756.html#msg1041756

6) Standard Bearer Justaburd - Shadow Dragons vs FIRE Strategist
http://elementscommunity.org/tools/deck/?deck=z85ocz25odz55ofz35puz45up7muz17tb8pt
0-3 LOSS = 21 + 4 wins = 17 Discards (and Shrinking!) lost SB all 3 rounds iirc :P SB needs a buff! XD should totally get upgrades based on team wins!
http://elementscommunity.org/forum/index.php/topic,46782.0.html


Offline AnnaMallTopic starter

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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1043917#msg1043917
« Reply #8 on: February 18, 2013, 08:34:22 pm »
End of deckbuilding round 4

General's notes:
Str went 7-5 in R3, after 5-1 in R1.

We used two new decks from R2: 4-0.  Old decks: 0-2.
New decks in R3: 2-0.  Old decks 2-2.

It pays to switch things up.  This isn't a commentary on any one specific deck.  Every team is well prepared nowadays.  And how do they prepare?  With the best information available at the time.   Which, from R2 on, is the other teams' decks used. Does that mean go crazy modding stuff, or subtle changes like OE in bonair?  Calm, composed, and never crazy.  :D  But don't hesitate to dip into the vault if you have an idea.  If losing will ruin three preset deck ideas, we may need to discuss some things, but idea generation throughout War is key.

Some pre round 4 notes
Teams are getting vault strains more and more from now on. In a few hours another 6 matches will be ahead of us that will look all scary and impossible to decide how to tackle them, so I suggest: out of the 6 figure out which 2-4 matches our vault matches well against and assign decks to those that will net us a 2/4-0 with high propability. Then we can all go crazy argueing for the rest of the matches.  In short what we did for the death match this round will be more and more possible, if we pull this 3-4 games each round we should sail prime.
Also a "mistake" or better a note from kev that we did not follow to a great extent "It pays to switch things up". 3/4 of the wins came from new-ish decks (you can consider jen's 2nymphs a twick for 4/4), 2/2 loses came from almost copy pasted decks, I dont consider swapping SW and TS in my deck a surprice move or 5 steal darkduo much different from the cloak/LS decks
The steal deck was meant specifically for fire stall, which would have stomped pretty much everything else we sent short of the sancstall drawing mirror shields. As for new decks, we honestly don't have much to tweak
We (read: me specifically) need to be careful with recommending deckout decks.  An Eternity is pretty much an auto-loss.  In hindsight a 34-card deckouter is terribly stupid.  If they'd slated the Str role against Elb, regardless of the deck, we would've lost.new the shatu mentality and their vault...was really confortable for the death match except a suicide not sure I follow what you mean? i am team with shantu in WP, worked together alot to know he wouldnt suicide and their vault seemed it had nothing to fear, as for strat i could see him sending it elsewhere

Use n fewer upgrades this round. We get 1.5n relics next round (rounded down).
1. Are relics, cards for the vault?  No.
2. eg; Lt. Uses no upped cards = 9 relics next round?  Yes.  Each Relic can be sacrificed to give us one upped card.  So that's 9 extra ups for the team in future rounds.  (i.e. if Lt uses no ups this round, he could 15 ups next round. or if Gen uses 4 fewer ups this round, all six of us could get one extra up two rounds from now.  etc.)

Air's Fastest Decks (Tested Against Ai3 with Xeno)
1) Kev's Mono = TTW 8.99 @ 82.3%
http://elementscommunity.org/tools/deck/?deck=zH5oc5og5olz55om5p0z17n57ng8po
2) Damsel 2 Nymphs = TTW 8.95 @ 83.5%
http://elementscommunity.org/tools/deck/?deck=z35f6z75ocz25of5og5olz35onz15p05puz57mt8po
3) Modded Grabbow = TTW 9.13 @ 82.8%
http://elementscommunity.org/tools/deck/?deck=4vhz54vjz55905c1z35ocz15ogz15olz25omz35pu7dm8pm
4) Damsel Fractal = TTW 8.95 @ 84.5%
http://elementscommunity.org/tools/deck/?deck=z35ofz15olzB5puz3622z1624z57mt8pu


ROUND 4
Jen-i vs Gen. PlayerOa time
so far, all time's been doing is trying to mindgate the other teams. Therefore, we should use that. What are we likely to play against time? And what would they counter with?
Here's the deck I'm considering so far:
http://elementscommunity.org/tools/deck/?deck=4vhz54vjz55905c1z35ocz15ogz15olz25omz35pu7dm8pm
In trainer testing 11-1 vs their novabow (8-2 in reverse testing)
The problem is its in for a very tough match if its facing ghostmare or EQ grabby.  I tested our original bow vs their previous EQ deck, and our bow held up pretty well, fwiw.

Gen. kev vs ddevans darkness
darkness took a really heavy hit last round. I imagine it'll be really hard for them to keep the decks that lost. I'm thinking pestal. works well against our duos, even giving sanc problems if they can fractal devs early to stop the quanta generation
What I see them still having in vault: devtal, sancstall, the R3 bb deck
Darkness is at 175 cards. Keeping the sancstall is 40 cards, devtal is 30, the bb deck is 30. I'm assuming the grabbows are going to be combined. They lost 3 in a row with it and it's getting hard to keep decks that lost though, so I think if they lose with that, it's done.
I think the ghostmare is dead, so what's deck 5?
Sancstall, devtal, bb deck, grabbow, deck 5 (rt deck? is that likely?)
stall, denial, dom, rush, something


justaburd vs Kakerlake earth
favoring a rush, possibly fractal damseldragons. This is currently favored due to the immortal.
might go for grabbow.
Dims or no dims? Consider pulvy likelihood. I think dims.
I think they're running out of EQs, and they didn't actually use a lot of pulvies.

alternately, the masturbation deck.lol - I suppose its an effective counter to BB - but how much RT have they been running?just in the grabbow I think I faced RT last round and it wasn't a grabbowlemme check jen, 6 grabs, 6 rt on a strat. oh I meant with grabs my bad but yeah, they've only used rt with their grabs. makes sense, of course. they payed alot to keep those rts, this stressed their hitters, so i dont Think they will keep them after losing again
we do have wings, right? I really want to use wings against earth
Order of deck favor: damseldragons>masturbation deck(catatitan)>a wings deck of some sort, doesn't even matter if it's a mono. They haven't shown many dragons and they're hurting for hitters. I'm assuming they have grabs and golems left, possibly a couple dragons, but overall weak to wings. that said, wings would be quite weak to the immortal, obviously.


Elbirn vs Kuroaitou light
We've faced light twice already, both times we used dragons/damsels with PU/fractal. think they'll expect us to do the same thing thrice in a row? :P More importantly, would doing so be wise?
Fractal > Miracle, stalls, etc. Tstorms on the offchance they're dumb enough to send RoL/Hope? Lol. <-- I'd be crazy enough to try it. Would you ever expect it?
If we bring tstorm, I'd say let this be Lt for the damsel upgrades, then have air quanta just for tstorm or something Honestly tstorms alone wouldn't be very useful; they do some damage to psions/saders, but *shrug* makes you wanna salvage a fire shield huh Hm.. fire. Fire kills things. UG deck? OTK > Stall. then again, I don't have two fart nymphs like the rest of you... :( Alternately, accelacatatitans. laughs at hope and sancstalls... I think? <-- I like the sound of this. Can accela titans outrush the immortal? Dem stone skins... accel damage op. especially with 3 titans and 2 cata on the field. I don't think even 6 miracles would win them the match. RoL-Hope has to be a terrifying choice for them to run - We've got a deck that uses UG, another that by passes their shields and can (and have) throw TStorm into a variety of other decks - including the one we brought against them last round.
we DO have 9 UG. I'd say that we should use them sometime. Loses to mirror shield, though
I wonder... how well would UG+elite FFQ do?owait we don't have ffq derp. Actually a duo. FFQ>fire  I don't believe we'll ever see RoL/Hope.  I brought two tstorms against Kuro last round, and I think he'll read that as "those are there for RoL/Hope protection and they'll always be there for RoL/Hope protection."
Really rough, (if we decide on using this combo a third time..) suggestions?
http://elements.alanbeam.net/qi.php?deckCode=5of+5of+5of+5of+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+61t+61t+61t+61t+622+622+624+624+7mt+7mt+7mt+8pu&showImage=1
6 dims is not negotiable, 6 dead cards last round

http://elements.alanbeam.net/qi.php?deckCode=55s+55s+55s+55s+55s+55s+561+561+5of+5of+5og+5oi+5oi+5oi+5oi+5oi+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+5pu+74i+74i+74i+8pl&showImage=1

Possible tits build?
1 shield, 33 cards.

Bloom vs Acsabi fire
My initial thoughts prior to reading anyone's posts was acceletitans with no cata as I believe outrushing is their only option to beating acceletits.. After thinking some more, I feel like Fire will expect acceletits after its big showing last round. I'm with kev on going with a fatter light stall.
oh man, another fire deck. hurricane is pretty self-explainatory. Just a matter of where that firestall is going is all. Since our lightstall is prety strong vs many things and we constantly fear of fatness, why dont we salvage an eternity and 3 time pills? I realize it deffies the purpose vs PC, but it is a salvaging chance that will not come again soon
Last round I should have gone with hurricane, so I'm recommending it this round.


AnnaMall vs Onizuka water
ah water...expect PC or bypass. Salvaged crap loads of dims, outrush them having PC at the same time? 2 permafrosts used in 18 matches. What can beat dims darkduo and fireduo???
How possible is to see dims again after beating them 2 rounds ago?
under consideration:
Squid huricane I like hurricane the most, but freezes are likely to be a big problem for us.
strat dark duo
final suggestion
http://elements.alanbeam.net/qi.php?deckCode=5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5oc+5of+5of+5of+5oh+5oh+5oh+5on+5on+5on+5pu+5pu+5pu+5pu+5pu+5up+5up+5up+5up+5uu+5uu+5uu+5uu+7mv+7mv+7mv+8pt&showImage=1
vs dims drags http://elementscommunity.org/tools/deck/?deck=zA5ocz25ofz45puz35upz35uuz27mv8pt
vs lightning pudrags...still pending
vs fireduo...still pending
vs darkduo...still pending
gen rush, catatitan, steamies, toadmare, grabbo
They've brought a LOT of queens and NTs. I think this would be a good place to show we still have wings for people to be afraid of.


Offline Jen-i

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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1045181#msg1045181
« Reply #9 on: February 23, 2013, 03:11:15 pm »
Lux Kyrie

Offline AnnaMallTopic starter

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Re: chalkboard backups https://elementscommunity.org/forum/index.php?topic=46165.msg1046371#msg1046371
« Reply #10 on: February 27, 2013, 08:07:48 pm »
Round5 end of deckbuilding

Event Card: The only roles that have an effect this round are Gen & Lt.

Deck Building Notes for this round:
3 Loses last round hurts our quanta reserves quite badly. I've done a preliminary Discard/Salvage which leaves us with 61 quanta sources + 6 Damsels. We still have the capacity to convert 1 more card - and could recover up to 8 more quanta sources at the cost of either a Dragon (6) or a Steal (2) by changing our Discards.

All this means we "must" run a grabbow somewhere this round - and have enough quanta sources for 12 in each other deck - this will make stalling difficult this round.

In the light of jen-i's vault description maybe it is better this round to start of with what decks are available for grabbing than the usual dril?

maybe someone can make more sence out of this
https://docs.google.com/spreadsheet/ccc?key=0Aj7BKHGe7wc8dDdueFFGR0FlajlUYVdmd3A1ZkJOOWc#gid=2
I don't see that much from it

Decks Available:
1) Grabbow
2) Bone Air
3) Shadow Dragons
4) 2 Nymphs
5) Flying Titans
6) Light Stall
7) Hurricane
8) RT Splash
10) Deflag Splash

11) Jen's War Bow (Note I've stolen cards from 2 Nymphs and Light Stall for this deck)
http://elementscommunity.org/tools/deck/?deck=z24vlz15lmz75ocz15of5ogz35onz15p0z15v1z36u3z177j8pj

Gen. kev vs. Time (whatifidogetcaught)
is ghostmare still alive? I expect it dead or heavily gimped

Jen's suggestion for testing:
http://elementscommunity.org/tools/deck/?deck=z352oz15ocz15ohz15olz25onz75puz371bz17mtz27mu8pk
Vs Purify Novabow - 7-3
Vs Ghosts and Grabbies 3-0 (no game was close)
Vs Ghostal (ai can't handle either deck) TStorms and BW "should" allow you to avoid the OTK and set up a win by poison - this match up would take some luck. Adding another poison might be worthwhile for this matchup.

MOD FOR OE BONAIR
http://elementscommunity.org/tools/deck/?deck=z352o52rz45ocz15ohz15olz25onz45puz271bz17mtz27mu7mv8pk

I'm not happy with this deck in this match up at the moment - I'd love alternate suggestions from anyone who can make them - is it worth swapping Hurricane and Bone Air between the water and time matchups?

Jen-i vs. Aether (vagman13)
Denial Bow (requires 2 Relics)
http://elementscommunity.org/tools/deck/?deck=z24vlz15lmz75ocz15of5ogz35onz15v1z36u3z177jz17ng8pj

Jen's selection at the moment:
http://elementscommunity.org/tools/deck/?deck=z54vjz35905c1z45ocz15ofz55on5puz15v171a7dm7mt8pm
8-2 vs their grabbow from last round
6-4 vs their grabbow from 2 rounds ago (this is basically our version of this deck)

kev's suggestion:
http://elementscommunity.org/tools/deck/?deck=z45ocz35of5ogz15onz25ooz35puz35rk5roz27mtz27mu8ps
Went 5-0 against both of aether's grabbows.
looks like 50/50 against their fractal bonebolt - but the ai is stupid
I'm assuming it gets crushed by pestal


Bloom vs. Water (Drake_XIV)
methinks wings is good? They play at a fine line between rush domin and break/bypass, they got a HUGE vault so trying to mindgate is impossible. I suggest either send something here that does not feel well in other matchups or something that does not "cost" us much in the long run

Justaburd vs. Entropy (Odii Odsen)
I expect pugons primarily, after some fast testing is see some potential using this
http://elementscommunity.org/tools/deck/?deck=z35ibz35ie5olz15onz25oozD5puz27mu8pp

I was considering how likely they would be to use pandebonium.

Kev's recommendation for testing: (fractal damseldragons)
http://elementscommunity.org/tools/deck/?deck=z15ocz45oozA5puz2622z47mtz27mv7n58pu

Jen's recommendation for testing: (rt duo)
http://elementscommunity.org/tools/deck/?deck=z45ocz35of5ogz15onz25ooz35puz35rk5roz27mtz27mu8ps
Tests well against both:
PUagons - 4:1
Disco BH - 4:1
Looking at what decks they've fielded and are likely to continue fielding, I'd say the rt duo works for me. Assuming I don't get a stroke of inspiration, consider me as taking this.

Justaburd: I expect jen's version to do better in general against what I expect entropy to field.
Justaburd: that it uses less ups is just icing on the cake.

AnnaMall vs. Fire (Vangelios)
fire again. do we finally send hurricane this time?
I still say we need to consider beating both Fire Stall and their rushes - sending hurricane beats their rushes but if they send Fire Stall we still lose
hurricane sucks vs firestall
some success with jen's war bow and jen's mod of acctits:6/4 vs darkduo, 5/5 vs fat rush
http://elementscommunity.org/tools/deck/?deck=z555sz45ohz45oizB5puz174i8pl
is it better tossing the coin in game or deck choosing?

http://elementscommunity.org/tools/deck/?deck=z24vl5lmz75ocz15of5ogz35onz15p0z36u3z177j7k0z17ti8pj
can beat firestall but shaky

http://elementscommunity.org/tools/deck/?deck=z24vlz85ocz15of5ogz35onz15p0z36u371az177jz17ti8pj
Not much difference than Mall's deck but I had 70% Win Rate over 20 games vs Fire Stall
50% over 10 games with their PC crazed Dark Duo
50% over 10 games with the Bone Wall Deck
60% over 10 games with the Fat Rush
consider swaping something out for a refl shield? I was not losing to bolt damage

Elbirn vs. Gravity (Laxadarap)
Might be a good place to send the grabbow? I don't see any blackholes anywhere, except for their DiscoHole, which lost last round...Probably dead... And we'd need something that's not reliant on permanents, seeing as how their EQ/Flying Pulvy deck gives me nightmares. Novae > Towers.
RT splash here if no one else wants it, as mentioned it could also work well here.

Jen's Testing:
Denial Bow:
8-2 vs Bone Wall Deck
8-2 vs Flying Pulvy Deck (but requires careful play)

Bone Air:
0-3 vs Bone Wall Deck (no game was close)
I didn't test vs flying pulvy but high HP will give us the same problems - add PC to the mix and there's not much we can do.

Here's the Denail Bow build I used:
http://elementscommunity.org/tools/deck/?deck=4vhz24vl52o5lmz75ocz15of5og5oiz35onz15p0z36u3z177j8pj

1) Grabbow
2) Bone Air
3) Shadow Dragons
4) 2 Nymphs
5) Flying Titans
6) Light Stall
7) Hurricane
8) RT Splash
10) Deflag Splash


Fire's Decks:                     Fire's Opponent's:
1) Fire Stall                        1) Entropy<--+few rage pots firestall can take pugons
2) Bone Bolt                       2) Light<---seems reasonable
3) Dark Duo                        3) Darkness <----this does not seem to fit
4) Immo Rush MPas fodder  4) Air
5) Fat Rush this can become stallfaster after salvages and giving cards to other decks

Am I missing any thing?nop

kk next question - what do you feel are the odds each deck gets assigned to each spot?
firestall i believe is fitting nicely...testing if it can handle pugons

Darkness still has Pestal so we are low priority for firestall?

They'll want to play it against Entropy to counter Discord and to avoid their CC
They'll want to play it againts Darkness to counter Pestal - although they can probably pull that off with an Immo deck - that said Darkness showed a pile of CC last round too

If I were in Fire's shoes:
Fire Stall --> Entropy yup but firstall lose to pugons easy
Dark Duo --> Light maybe rush here or stallfaster perhaps stall faster
Immo Rush --> Darkness yup
Bone Bolt --> Air acctits lightstall beat this, what else beat this easy?

Why not take darkduo against us again? Seems hard to beat in testing even with our feared lightstall



Offline AnnaMallTopic starter

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anything
blarg: